script-astra/Android/Sdk/sources/android-35/android/app/GameManager.java

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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.app;
import android.Manifest;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.RequiresPermission;
import android.annotation.SystemApi;
import android.annotation.SystemService;
import android.annotation.TestApi;
import android.annotation.UserHandleAware;
import android.content.Context;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.os.Build;
import android.os.Handler;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.os.ServiceManager.ServiceNotFoundException;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* The GameManager allows system apps to modify and query the game mode of apps.
*/
@SystemService(Context.GAME_SERVICE)
public final class GameManager {
private static final String TAG = "GameManager";
private final @Nullable Context mContext;
private final IGameManagerService mService;
/** @hide */
@IntDef(flag = false, prefix = {"GAME_MODE_"}, value = {
GAME_MODE_UNSUPPORTED, // 0
GAME_MODE_STANDARD, // 1
GAME_MODE_PERFORMANCE, // 2
GAME_MODE_BATTERY, // 3
GAME_MODE_CUSTOM, // 4
})
@Retention(RetentionPolicy.SOURCE)
public @interface GameMode {
}
/**
* Game mode is not supported for this application.
*/
public static final int GAME_MODE_UNSUPPORTED = 0;
/**
* Standard game mode means the platform will use the game's default
* performance characteristics.
*/
public static final int GAME_MODE_STANDARD = 1;
/**
* Performance game mode maximizes the game's performance.
* <p>
* This game mode is highly likely to increase battery consumption.
*/
public static final int GAME_MODE_PERFORMANCE = 2;
/**
* Battery game mode will save battery and give longer game play time.
*/
public static final int GAME_MODE_BATTERY = 3;
/**
* Custom game mode that has user-provided configuration overrides.
* <p>
* Custom game mode is expected to be handled only by the platform using users'
* preferred config. It is currently not allowed to opt in custom mode in game mode XML file nor
* expected to perform app-based optimizations when activated.
*/
public static final int GAME_MODE_CUSTOM = 4;
GameManager(Context context, Handler handler) throws ServiceNotFoundException {
mContext = context;
mService = IGameManagerService.Stub.asInterface(
ServiceManager.getServiceOrThrow(Context.GAME_SERVICE));
}
/**
* Return the user selected game mode for this application.
* <p>
* An application can use <code>android:isGame="true"</code> or
* <code>android:appCategory="game"</code> to indicate that the application is a game. If an
* application is not a game, always return {@link #GAME_MODE_UNSUPPORTED}.
* <p>
* Developers should call this API every time the application is resumed.
* <p>
* If a game's <code>targetSdkVersion</code> is {@link android.os.Build.VERSION_CODES#TIRAMISU}
* or lower, and when the game mode is set to {@link #GAME_MODE_CUSTOM} which is available in
* {@link android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE} or newer, this API will return
* {@link #GAME_MODE_STANDARD} instead for backward compatibility.
*/
public @GameMode int getGameMode() {
return getGameModeImpl(mContext.getPackageName(),
mContext.getApplicationInfo().targetSdkVersion);
}
/**
* Gets the game mode for the given package.
* <p>
* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}.
* <p>
* Also see {@link #getGameMode()} on how it handles SDK version compatibility.
*
* @hide
*/
@TestApi
@UserHandleAware
@RequiresPermission(Manifest.permission.MANAGE_GAME_MODE)
public @GameMode int getGameMode(@NonNull String packageName) {
final int targetSdkVersion;
try {
final ApplicationInfo applicationInfo = mContext.getPackageManager().getApplicationInfo(
packageName, PackageManager.ApplicationInfoFlags.of(0));
targetSdkVersion = applicationInfo.targetSdkVersion;
} catch (PackageManager.NameNotFoundException ex) {
return GAME_MODE_UNSUPPORTED;
}
return getGameModeImpl(packageName, targetSdkVersion);
}
// This target SDK version check can be performed against any game by a privileged app, and
// we don't want a binder call each time to check on behalf of an app using CompatChange.
@SuppressWarnings("AndroidFrameworkCompatChange")
private @GameMode int getGameModeImpl(@NonNull String packageName, int targetSdkVersion) {
final int gameMode;
try {
gameMode = mService.getGameMode(packageName,
mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
if (gameMode == GAME_MODE_CUSTOM && targetSdkVersion <= Build.VERSION_CODES.TIRAMISU) {
return GAME_MODE_STANDARD;
}
return gameMode;
}
/**
* Returns the {@link GameModeInfo} associated with the game associated with
* the given {@code packageName}. If the given package is not a game, {@code null} is
* always returned.
* <p>
* An application can use <code>android:isGame="true"</code> or
* <code>android:appCategory="game"</code> to indicate that the application is a game.
* If the manifest doesn't define a category, the category can also be
* provided by the installer via
* {@link android.content.pm.PackageManager#setApplicationCategoryHint(String, int)}.
* <p>
*
* @hide
*/
@SystemApi
@UserHandleAware
@RequiresPermission(Manifest.permission.MANAGE_GAME_MODE)
public @Nullable GameModeInfo getGameModeInfo(@NonNull String packageName) {
try {
return mService.getGameModeInfo(packageName, mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
/**
* Sets the game mode for the given package.
* <p>
* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}.
* <p>
* Setting the game mode on a non-game application or setting a game to
* {@link #GAME_MODE_UNSUPPORTED} will have no effect.
* @hide
*/
@SystemApi
@UserHandleAware
@RequiresPermission(Manifest.permission.MANAGE_GAME_MODE)
public void setGameMode(@NonNull String packageName, @GameMode int gameMode) {
try {
mService.setGameMode(packageName, gameMode, mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
/**
* Returns a list of supported game modes for a given package.
* <p>
* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}.
*
* @hide
*/
@RequiresPermission(Manifest.permission.MANAGE_GAME_MODE)
public @GameMode int[] getAvailableGameModes(@NonNull String packageName) {
try {
return mService.getAvailableGameModes(packageName, mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
/**
* Returns if ANGLE is enabled for a given package and user ID.
* <p>
* ANGLE (Almost Native Graphics Layer Engine) can translate OpenGL ES commands to Vulkan
* commands. Enabling ANGLE may improve the performance and/or reduce the power consumption of
* applications.
* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}.
*
* @hide
*/
@TestApi
@RequiresPermission(Manifest.permission.MANAGE_GAME_MODE)
public boolean isAngleEnabled(@NonNull String packageName) {
try {
return mService.isAngleEnabled(packageName, mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
/**
* Set up the automatic power boost if appropriate.
*
* @hide
*/
@RequiresPermission(Manifest.permission.MANAGE_GAME_MODE)
public void notifyGraphicsEnvironmentSetup() {
try {
mService.notifyGraphicsEnvironmentSetup(
mContext.getPackageName(), mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
/**
* Called by games to communicate the current state to the platform.
* @param gameState An object set to the current state.
*/
public void setGameState(@NonNull GameState gameState) {
try {
mService.setGameState(mContext.getPackageName(), gameState, mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
/**
* Sets the game service provider to the given package name for test only.
*
* <p>Passing in {@code null} will clear a previously set value.
* @hide
*/
@TestApi
public void setGameServiceProvider(@Nullable String packageName) {
try {
mService.setGameServiceProvider(packageName);
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
/**
* Updates the config for the game's {@link #GAME_MODE_CUSTOM} mode.
* <p>
* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}.
*
* @param packageName The package name of the game to update
* @param gameModeConfig The configuration to use for game mode interventions
* @hide
*/
@SystemApi
@UserHandleAware
@RequiresPermission(Manifest.permission.MANAGE_GAME_MODE)
public void updateCustomGameModeConfiguration(@NonNull String packageName,
@NonNull GameModeConfiguration gameModeConfig) {
try {
mService.updateCustomGameModeConfiguration(packageName, gameModeConfig,
mContext.getUserId());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
}