script-astra/Android/Sdk/sources/android-35/android/graphics/BLASTBufferQueue.java

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import android.annotation.NonNull;
import android.view.Surface;
import android.view.SurfaceControl;
import java.util.function.Consumer;
/**
* @hide
*/
public final class BLASTBufferQueue {
// Note: This field is accessed by native code.
public long mNativeObject; // BLASTBufferQueue*
private static native long nativeCreate(String name, boolean updateDestinationFrame);
private static native void nativeDestroy(long ptr);
private static native Surface nativeGetSurface(long ptr, boolean includeSurfaceControlHandle);
private static native boolean nativeSyncNextTransaction(long ptr,
Consumer<SurfaceControl.Transaction> callback, boolean acquireSingleBuffer);
private static native void nativeStopContinuousSyncTransaction(long ptr);
private static native void nativeClearSyncTransaction(long ptr);
private static native void nativeUpdate(long ptr, long surfaceControl, long width, long height,
int format);
private static native void nativeMergeWithNextTransaction(long ptr, long transactionPtr,
long frameNumber);
private static native long nativeGetLastAcquiredFrameNum(long ptr);
private static native void nativeApplyPendingTransactions(long ptr, long frameNumber);
private static native boolean nativeIsSameSurfaceControl(long ptr, long surfaceControlPtr);
private static native SurfaceControl.Transaction nativeGatherPendingTransactions(long ptr,
long frameNumber);
private static native void nativeSetTransactionHangCallback(long ptr,
TransactionHangCallback callback);
public interface TransactionHangCallback {
void onTransactionHang(String reason);
}
/** Create a new connection with the surface flinger. */
public BLASTBufferQueue(String name, SurfaceControl sc, int width, int height,
@PixelFormat.Format int format) {
this(name, true /* updateDestinationFrame */);
update(sc, width, height, format);
}
public BLASTBufferQueue(String name, boolean updateDestinationFrame) {
mNativeObject = nativeCreate(name, updateDestinationFrame);
}
public void destroy() {
nativeDestroy(mNativeObject);
mNativeObject = 0;
}
/**
* @return a new Surface instance from the IGraphicsBufferProducer of the adapter.
*/
public Surface createSurface() {
return nativeGetSurface(mNativeObject, false /* includeSurfaceControlHandle */);
}
/**
* @return a new Surface instance from the IGraphicsBufferProducer of the adapter and
* the SurfaceControl handle.
*/
public Surface createSurfaceWithHandle() {
return nativeGetSurface(mNativeObject, true /* includeSurfaceControlHandle */);
}
/**
* Send a callback that accepts a transaction to BBQ. BBQ will acquire buffers into the a
* transaction it created and will eventually send the transaction into the callback
* when it is ready.
* @param callback The callback invoked when the buffer has been added to the transaction. The
* callback will contain the transaction with the buffer.
* @param acquireSingleBuffer If true, only acquire a single buffer when processing frames. The
* callback will be cleared once a single buffer has been
* acquired. If false, continue to acquire all buffers into the
* transaction until stopContinuousSyncTransaction is called.
*/
public boolean syncNextTransaction(boolean acquireSingleBuffer,
@NonNull Consumer<SurfaceControl.Transaction> callback) {
return nativeSyncNextTransaction(mNativeObject, callback, acquireSingleBuffer);
}
/**
* Send a callback that accepts a transaction to BBQ. BBQ will acquire buffers into the a
* transaction it created and will eventually send the transaction into the callback
* when it is ready.
* @param callback The callback invoked when the buffer has been added to the transaction. The
* callback will contain the transaction with the buffer.
*/
public boolean syncNextTransaction(@NonNull Consumer<SurfaceControl.Transaction> callback) {
return syncNextTransaction(true /* acquireSingleBuffer */, callback);
}
/**
* Tell BBQ to stop acquiring buffers into a single transaction. BBQ will send the sync
* transaction callback after this has been called. This should only be used when
* syncNextTransaction was called with acquireSingleBuffer set to false.
*/
public void stopContinuousSyncTransaction() {
nativeStopContinuousSyncTransaction(mNativeObject);
}
/**
* Tell BBQ to clear the sync transaction that was previously set. The callback will not be
* invoked when the next frame is acquired.
*/
public void clearSyncTransaction() {
nativeClearSyncTransaction(mNativeObject);
}
/**
* Updates {@link SurfaceControl}, size, and format for a particular BLASTBufferQueue
* @param sc The new SurfaceControl that this BLASTBufferQueue will update
* @param width The new width for the buffer.
* @param height The new height for the buffer.
* @param format The new format for the buffer.
*/
public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format) {
nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format);
}
@Override
protected void finalize() throws Throwable {
try {
if (mNativeObject != 0) {
nativeDestroy(mNativeObject);
}
} finally {
super.finalize();
}
}
/**
* Merge the transaction passed in to the next transaction in BlastBufferQueue. The next
* transaction will be applied or merged when the next frame with specified frame number
* is available.
*/
public void mergeWithNextTransaction(SurfaceControl.Transaction t, long frameNumber) {
nativeMergeWithNextTransaction(mNativeObject, t.mNativeObject, frameNumber);
}
/**
* Merge the transaction passed in to the next transaction in BlastBufferQueue.
* @param nativeTransaction native handle passed from native c/c++ code.
*/
public void mergeWithNextTransaction(long nativeTransaction, long frameNumber) {
nativeMergeWithNextTransaction(mNativeObject, nativeTransaction, frameNumber);
}
/**
* Apply any transactions that were passed to {@link #mergeWithNextTransaction} with the
* specified frameNumber. This is intended to ensure transactions don't get stuck as pending
* if the specified frameNumber is never drawn.
*
* @param frameNumber The frameNumber used to determine which transactions to apply.
*/
public void applyPendingTransactions(long frameNumber) {
nativeApplyPendingTransactions(mNativeObject, frameNumber);
}
public long getLastAcquiredFrameNum() {
return nativeGetLastAcquiredFrameNum(mNativeObject);
}
/**
* @return True if the associated SurfaceControl has the same handle as {@param sc}.
*/
public boolean isSameSurfaceControl(SurfaceControl sc) {
return nativeIsSameSurfaceControl(mNativeObject, sc.mNativeObject);
}
/**
* Get any transactions that were passed to {@link #mergeWithNextTransaction} with the
* specified frameNumber. This is intended to ensure transactions don't get stuck as pending
* if the specified frameNumber is never drawn.
*
* @param frameNumber The frameNumber used to determine which transactions to apply.
* @return a Transaction that contains the merge of all the transactions that were sent to
* mergeWithNextTransaction
*/
public SurfaceControl.Transaction gatherPendingTransactions(long frameNumber) {
return nativeGatherPendingTransactions(mNativeObject, frameNumber);
}
public void setTransactionHangCallback(TransactionHangCallback hangCallback) {
nativeSetTransactionHangCallback(mNativeObject, hangCallback);
}
}