470 lines
16 KiB
Java
470 lines
16 KiB
Java
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics.drawable;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.ObjectAnimator;
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import android.animation.TimeInterpolator;
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import android.graphics.Canvas;
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import android.graphics.CanvasProperty;
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import android.graphics.Paint;
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import android.graphics.RecordingCanvas;
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import android.graphics.Rect;
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import android.graphics.animation.RenderNodeAnimator;
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import android.util.FloatProperty;
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import android.util.MathUtils;
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import android.view.animation.AnimationUtils;
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import android.view.animation.LinearInterpolator;
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import android.view.animation.PathInterpolator;
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import java.util.ArrayList;
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/**
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* Draws a ripple foreground.
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*/
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class RippleForeground extends RippleComponent {
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private static final TimeInterpolator LINEAR_INTERPOLATOR = new LinearInterpolator();
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// Matches R.interpolator.fast_out_slow_in but as we have no context we can't just import that
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private static final TimeInterpolator DECELERATE_INTERPOLATOR =
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new PathInterpolator(0.4f, 0f, 0.2f, 1f);
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// Time it takes for the ripple to expand
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private static final int RIPPLE_ENTER_DURATION = 225;
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// Time it takes for the ripple to slide from the touch to the center point
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private static final int RIPPLE_ORIGIN_DURATION = 225;
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private static final int OPACITY_ENTER_DURATION = 75;
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private static final int OPACITY_EXIT_DURATION = 150;
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private static final int OPACITY_HOLD_DURATION = OPACITY_ENTER_DURATION + 150;
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// Parent-relative values for starting position.
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private float mStartingX;
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private float mStartingY;
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private float mClampedStartingX;
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private float mClampedStartingY;
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// Hardware rendering properties.
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private CanvasProperty<Paint> mPropPaint;
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private CanvasProperty<Float> mPropRadius;
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private CanvasProperty<Float> mPropX;
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private CanvasProperty<Float> mPropY;
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// Target values for tween animations.
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private float mTargetX = 0;
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private float mTargetY = 0;
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// Software rendering properties.
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private float mOpacity = 0;
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// Values used to tween between the start and end positions.
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private float mTweenRadius = 0;
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private float mTweenX = 0;
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private float mTweenY = 0;
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/** Whether this ripple has finished its exit animation. */
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private boolean mHasFinishedExit;
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/** Whether we can use hardware acceleration for the exit animation. */
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private boolean mUsingProperties;
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private long mEnterStartedAtMillis;
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private ArrayList<RenderNodeAnimator> mPendingHwAnimators = new ArrayList<>();
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private ArrayList<RenderNodeAnimator> mRunningHwAnimators = new ArrayList<>();
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private ArrayList<Animator> mRunningSwAnimators = new ArrayList<>();
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/**
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* If set, force all ripple animations to not run on RenderThread, even if it would be
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* available.
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*/
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private final boolean mForceSoftware;
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/**
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* If we have a bound, don't start from 0. Start from 60% of the max out of width and height.
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*/
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private float mStartRadius = 0;
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public RippleForeground(RippleDrawable owner, Rect bounds, float startingX, float startingY,
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boolean forceSoftware) {
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super(owner, bounds);
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mForceSoftware = forceSoftware;
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mStartingX = startingX;
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mStartingY = startingY;
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// Take 60% of the maximum of the width and height, then divided half to get the radius.
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mStartRadius = Math.max(bounds.width(), bounds.height()) * 0.3f;
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clampStartingPosition();
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}
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@Override
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protected void onTargetRadiusChanged(float targetRadius) {
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clampStartingPosition();
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switchToUiThreadAnimation();
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}
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private void drawSoftware(Canvas c, Paint p) {
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final int origAlpha = p.getAlpha();
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final int alpha = (int) (origAlpha * mOpacity + 0.5f);
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final float radius = getCurrentRadius();
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if (alpha > 0 && radius > 0) {
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final float x = getCurrentX();
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final float y = getCurrentY();
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p.setAlpha(alpha);
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c.drawCircle(x, y, radius, p);
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p.setAlpha(origAlpha);
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}
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}
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private void startPending(RecordingCanvas c) {
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if (!mPendingHwAnimators.isEmpty()) {
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for (int i = 0; i < mPendingHwAnimators.size(); i++) {
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RenderNodeAnimator animator = mPendingHwAnimators.get(i);
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animator.setTarget(c);
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animator.start();
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mRunningHwAnimators.add(animator);
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}
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mPendingHwAnimators.clear();
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}
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}
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private void pruneHwFinished() {
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if (!mRunningHwAnimators.isEmpty()) {
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for (int i = mRunningHwAnimators.size() - 1; i >= 0; i--) {
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if (!mRunningHwAnimators.get(i).isRunning()) {
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mRunningHwAnimators.remove(i);
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}
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}
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}
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}
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private void pruneSwFinished() {
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if (!mRunningSwAnimators.isEmpty()) {
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for (int i = mRunningSwAnimators.size() - 1; i >= 0; i--) {
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if (!mRunningSwAnimators.get(i).isRunning()) {
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mRunningSwAnimators.remove(i);
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}
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}
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}
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}
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private void drawHardware(RecordingCanvas c, Paint p) {
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startPending(c);
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pruneHwFinished();
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if (mPropPaint != null) {
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mUsingProperties = true;
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c.drawCircle(mPropX, mPropY, mPropRadius, mPropPaint);
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} else {
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mUsingProperties = false;
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drawSoftware(c, p);
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}
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}
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/**
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* Returns the maximum bounds of the ripple relative to the ripple center.
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*/
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public void getBounds(Rect bounds) {
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final int outerX = (int) mTargetX;
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final int outerY = (int) mTargetY;
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final int r = (int) mTargetRadius + 1;
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bounds.set(outerX - r, outerY - r, outerX + r, outerY + r);
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}
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/**
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* Specifies the starting position relative to the drawable bounds. No-op if
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* the ripple has already entered.
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*/
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public void move(float x, float y) {
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mStartingX = x;
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mStartingY = y;
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clampStartingPosition();
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}
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/**
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* @return {@code true} if this ripple has finished its exit animation
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*/
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public boolean hasFinishedExit() {
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return mHasFinishedExit;
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}
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private long computeFadeOutDelay() {
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long timeSinceEnter = AnimationUtils.currentAnimationTimeMillis() - mEnterStartedAtMillis;
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if (timeSinceEnter > 0 && timeSinceEnter < OPACITY_HOLD_DURATION) {
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return OPACITY_HOLD_DURATION - timeSinceEnter;
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}
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return 0;
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}
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private void startSoftwareEnter() {
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for (int i = 0; i < mRunningSwAnimators.size(); i++) {
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mRunningSwAnimators.get(i).cancel();
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}
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mRunningSwAnimators.clear();
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final ObjectAnimator tweenRadius = ObjectAnimator.ofFloat(this, TWEEN_RADIUS, 1);
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tweenRadius.setDuration(RIPPLE_ENTER_DURATION);
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tweenRadius.setInterpolator(DECELERATE_INTERPOLATOR);
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tweenRadius.start();
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mRunningSwAnimators.add(tweenRadius);
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final ObjectAnimator tweenOrigin = ObjectAnimator.ofFloat(this, TWEEN_ORIGIN, 1);
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tweenOrigin.setDuration(RIPPLE_ORIGIN_DURATION);
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tweenOrigin.setInterpolator(DECELERATE_INTERPOLATOR);
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tweenOrigin.start();
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mRunningSwAnimators.add(tweenOrigin);
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final ObjectAnimator opacity = ObjectAnimator.ofFloat(this, OPACITY, 1);
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opacity.setDuration(OPACITY_ENTER_DURATION);
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opacity.setInterpolator(LINEAR_INTERPOLATOR);
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opacity.start();
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mRunningSwAnimators.add(opacity);
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}
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private void startSoftwareExit() {
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final ObjectAnimator opacity = ObjectAnimator.ofFloat(this, OPACITY, 0);
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opacity.setDuration(OPACITY_EXIT_DURATION);
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opacity.setInterpolator(LINEAR_INTERPOLATOR);
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opacity.addListener(mAnimationListener);
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opacity.setStartDelay(computeFadeOutDelay());
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opacity.start();
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mRunningSwAnimators.add(opacity);
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}
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private void startHardwareEnter() {
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if (mForceSoftware) { return; }
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mPropX = CanvasProperty.createFloat(getCurrentX());
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mPropY = CanvasProperty.createFloat(getCurrentY());
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mPropRadius = CanvasProperty.createFloat(getCurrentRadius());
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final Paint paint = mOwner.updateRipplePaint();
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mPropPaint = CanvasProperty.createPaint(paint);
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final RenderNodeAnimator radius = new RenderNodeAnimator(mPropRadius, mTargetRadius);
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radius.setDuration(RIPPLE_ORIGIN_DURATION);
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radius.setInterpolator(DECELERATE_INTERPOLATOR);
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mPendingHwAnimators.add(radius);
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final RenderNodeAnimator x = new RenderNodeAnimator(mPropX, mTargetX);
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x.setDuration(RIPPLE_ORIGIN_DURATION);
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x.setInterpolator(DECELERATE_INTERPOLATOR);
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mPendingHwAnimators.add(x);
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final RenderNodeAnimator y = new RenderNodeAnimator(mPropY, mTargetY);
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y.setDuration(RIPPLE_ORIGIN_DURATION);
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y.setInterpolator(DECELERATE_INTERPOLATOR);
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mPendingHwAnimators.add(y);
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final RenderNodeAnimator opacity = new RenderNodeAnimator(mPropPaint,
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RenderNodeAnimator.PAINT_ALPHA, paint.getAlpha());
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opacity.setDuration(OPACITY_ENTER_DURATION);
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opacity.setInterpolator(LINEAR_INTERPOLATOR);
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opacity.setStartValue(0);
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mPendingHwAnimators.add(opacity);
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invalidateSelf();
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}
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private void startHardwareExit() {
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// Only run a hardware exit if we had a hardware enter to continue from
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if (mForceSoftware || mPropPaint == null) return;
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final RenderNodeAnimator opacity = new RenderNodeAnimator(mPropPaint,
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RenderNodeAnimator.PAINT_ALPHA, 0);
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opacity.setDuration(OPACITY_EXIT_DURATION);
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opacity.setInterpolator(LINEAR_INTERPOLATOR);
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opacity.addListener(mAnimationListener);
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opacity.setStartDelay(computeFadeOutDelay());
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opacity.setStartValue(mOwner.updateRipplePaint().getAlpha());
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mPendingHwAnimators.add(opacity);
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invalidateSelf();
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}
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/**
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* Starts a ripple enter animation.
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*/
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public final void enter() {
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mEnterStartedAtMillis = AnimationUtils.currentAnimationTimeMillis();
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startSoftwareEnter();
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startHardwareEnter();
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}
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/**
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* Starts a ripple exit animation.
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*/
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public final void exit() {
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startSoftwareExit();
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startHardwareExit();
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}
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private float getCurrentX() {
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return MathUtils.lerp(mClampedStartingX - mBounds.exactCenterX(), mTargetX, mTweenX);
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}
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private float getCurrentY() {
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return MathUtils.lerp(mClampedStartingY - mBounds.exactCenterY(), mTargetY, mTweenY);
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}
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private float getCurrentRadius() {
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return MathUtils.lerp(mStartRadius, mTargetRadius, mTweenRadius);
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}
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/**
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* Draws the ripple to the canvas, inheriting the paint's color and alpha
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* properties.
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*
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* @param c the canvas to which the ripple should be drawn
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* @param p the paint used to draw the ripple
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*/
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public void draw(Canvas c, Paint p) {
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final boolean hasDisplayListCanvas = !mForceSoftware && c instanceof RecordingCanvas;
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pruneSwFinished();
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if (hasDisplayListCanvas) {
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final RecordingCanvas hw = (RecordingCanvas) c;
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drawHardware(hw, p);
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} else {
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drawSoftware(c, p);
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}
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}
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/**
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* Clamps the starting position to fit within the ripple bounds.
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*/
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private void clampStartingPosition() {
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final float cX = mBounds.exactCenterX();
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final float cY = mBounds.exactCenterY();
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final float dX = mStartingX - cX;
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final float dY = mStartingY - cY;
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final float r = mTargetRadius - mStartRadius;
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if (dX * dX + dY * dY > r * r) {
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// Point is outside the circle, clamp to the perimeter.
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final double angle = Math.atan2(dY, dX);
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mClampedStartingX = cX + (float) (Math.cos(angle) * r);
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mClampedStartingY = cY + (float) (Math.sin(angle) * r);
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} else {
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mClampedStartingX = mStartingX;
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mClampedStartingY = mStartingY;
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}
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}
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/**
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* Ends all animations, jumping values to the end state.
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*/
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public void end() {
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for (int i = 0; i < mRunningSwAnimators.size(); i++) {
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mRunningSwAnimators.get(i).end();
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}
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mRunningSwAnimators.clear();
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for (int i = 0; i < mRunningHwAnimators.size(); i++) {
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mRunningHwAnimators.get(i).end();
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}
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mRunningHwAnimators.clear();
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}
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private void onAnimationPropertyChanged() {
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if (!mUsingProperties) {
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invalidateSelf();
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}
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}
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private void clearHwProps() {
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mPropPaint = null;
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mPropRadius = null;
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mPropX = null;
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mPropY = null;
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mUsingProperties = false;
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}
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private final AnimatorListenerAdapter mAnimationListener = new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animator) {
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mHasFinishedExit = true;
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pruneHwFinished();
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pruneSwFinished();
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if (mRunningHwAnimators.isEmpty()) {
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clearHwProps();
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}
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}
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};
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private void switchToUiThreadAnimation() {
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for (int i = 0; i < mRunningHwAnimators.size(); i++) {
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Animator animator = mRunningHwAnimators.get(i);
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animator.removeListener(mAnimationListener);
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animator.end();
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}
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mRunningHwAnimators.clear();
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clearHwProps();
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invalidateSelf();
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}
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/**
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* Property for animating radius between its initial and target values.
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*/
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private static final FloatProperty<RippleForeground> TWEEN_RADIUS =
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new FloatProperty<RippleForeground>("tweenRadius") {
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@Override
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public void setValue(RippleForeground object, float value) {
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object.mTweenRadius = value;
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object.onAnimationPropertyChanged();
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}
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@Override
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public Float get(RippleForeground object) {
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return object.mTweenRadius;
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}
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};
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/**
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||
|
* Property for animating origin between its initial and target values.
|
||
|
*/
|
||
|
private static final FloatProperty<RippleForeground> TWEEN_ORIGIN =
|
||
|
new FloatProperty<RippleForeground>("tweenOrigin") {
|
||
|
@Override
|
||
|
public void setValue(RippleForeground object, float value) {
|
||
|
object.mTweenX = value;
|
||
|
object.mTweenY = value;
|
||
|
object.onAnimationPropertyChanged();
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public Float get(RippleForeground object) {
|
||
|
return object.mTweenX;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Property for animating opacity between 0 and its target value.
|
||
|
*/
|
||
|
private static final FloatProperty<RippleForeground> OPACITY =
|
||
|
new FloatProperty<RippleForeground>("opacity") {
|
||
|
@Override
|
||
|
public void setValue(RippleForeground object, float value) {
|
||
|
object.mOpacity = value;
|
||
|
object.onAnimationPropertyChanged();
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public Float get(RippleForeground object) {
|
||
|
return object.mOpacity;
|
||
|
}
|
||
|
};
|
||
|
}
|