1830 lines
65 KiB
Java
1830 lines
65 KiB
Java
![]() |
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.service.dreams;
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import static android.content.pm.PackageManager.PERMISSION_GRANTED;
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import static android.service.dreams.Flags.dreamHandlesConfirmKeys;
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import static android.service.dreams.Flags.dreamHandlesBeingObscured;
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import android.annotation.FlaggedApi;
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import android.annotation.IdRes;
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import android.annotation.IntDef;
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import android.annotation.LayoutRes;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.annotation.SdkConstant;
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import android.annotation.SdkConstant.SdkConstantType;
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import android.annotation.TestApi;
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import android.app.Activity;
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import android.app.AlarmManager;
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import android.app.KeyguardManager;
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import android.app.Service;
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import android.compat.annotation.UnsupportedAppUsage;
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import android.content.ComponentName;
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import android.content.Context;
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import android.content.Intent;
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import android.content.pm.PackageManager;
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import android.content.pm.ServiceInfo;
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import android.content.res.Resources;
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import android.content.res.TypedArray;
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import android.graphics.drawable.Drawable;
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import android.os.Binder;
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import android.os.Build;
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import android.os.Handler;
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import android.os.IBinder;
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import android.os.IRemoteCallback;
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import android.os.Looper;
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import android.os.PowerManager;
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import android.os.RemoteException;
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import android.os.ServiceManager;
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import android.service.controls.flags.Flags;
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import android.service.dreams.utils.DreamAccessibility;
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import android.util.Log;
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import android.util.MathUtils;
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import android.util.Slog;
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import android.view.ActionMode;
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import android.view.Display;
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import android.view.KeyEvent;
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import android.view.Menu;
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import android.view.MenuItem;
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import android.view.MotionEvent;
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import android.view.SearchEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.Window;
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import android.view.WindowInsets;
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import android.view.WindowManager;
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import android.view.WindowManager.LayoutParams;
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import android.view.accessibility.AccessibilityEvent;
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import com.android.internal.R;
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import com.android.internal.annotations.VisibleForTesting;
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import com.android.internal.util.DumpUtils;
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import java.io.FileDescriptor;
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import java.io.PrintWriter;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.util.function.Consumer;
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/**
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* Extend this class to implement a custom dream (available to the user as a "Daydream").
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*
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* <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
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* desk dock. Dreams provide another modality for apps to express themselves, tailored for
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* an exhibition/lean-back experience.</p>
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*
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* <p>The {@code DreamService} lifecycle is as follows:</p>
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* <ol>
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* <li>{@link #onAttachedToWindow}
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* <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
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* <li>{@link #onDreamingStarted}
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* <p>Your dream has started, so you should begin animations or other behaviors here.</li>
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* <li>{@link #onDreamingStopped}
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* <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
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* <li>{@link #onDetachedFromWindow}
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* <p>Use this to dismantle resources (for example, detach from handlers
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* and listeners).</li>
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* </ol>
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*
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* <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
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* initialization and teardown should be done by overriding the hooks above.</p>
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*
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* <p>To be available to the system, your {@code DreamService} should be declared in the
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* manifest as follows:</p>
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* <pre>
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* <service
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* android:name=".MyDream"
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* android:exported="true"
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* android:icon="@drawable/my_icon"
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* android:label="@string/my_dream_label" >
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*
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* <intent-filter>
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* <action android:name="android.service.dreams.DreamService" />
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* <category android:name="android.intent.category.DEFAULT" />
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* </intent-filter>
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*
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* <!-- Point to additional information for this dream (optional) -->
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* <meta-data
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* android:name="android.service.dream"
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* android:resource="@xml/my_dream" />
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* </service>
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* </pre>
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*
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* <p>If specified with the {@code <meta-data>} element,
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* additional information for the dream is defined using the
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* {@link android.R.styleable#Dream <dream>} element in a separate XML file.
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* Currently, the only additional
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* information you can provide is for a settings activity that allows the user to configure
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* the dream behavior. For example:</p>
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* <p class="code-caption">res/xml/my_dream.xml</p>
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* <pre>
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* <dream xmlns:android="http://schemas.android.com/apk/res/android"
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* android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
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* </pre>
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* <p>This makes a Settings button available alongside your dream's listing in the
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* system settings, which when pressed opens the specified activity.</p>
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*
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*
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* <p>To specify your dream layout, call {@link #setContentView}, typically during the
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* {@link #onAttachedToWindow} callback. For example:</p>
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* <pre>
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* public class MyDream extends DreamService {
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*
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* @Override
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* public void onAttachedToWindow() {
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* super.onAttachedToWindow();
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*
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* // Exit dream upon user touch
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* setInteractive(false);
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* // Hide system UI
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* setFullscreen(true);
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* // Set the dream layout
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* setContentView(R.layout.dream);
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* }
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* }
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* </pre>
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*
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* <p>When targeting api level 21 and above, you must declare the service in your manifest file
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* with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
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* <pre>
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* <service
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* android:name=".MyDream"
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* android:exported="true"
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* android:icon="@drawable/my_icon"
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* android:label="@string/my_dream_label"
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* android:permission="android.permission.BIND_DREAM_SERVICE">
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* <intent-filter>
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* <action android:name=”android.service.dreams.DreamService” />
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* <category android:name=”android.intent.category.DEFAULT” />
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* </intent-filter>
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* </service>
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* </pre>
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*/
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public class DreamService extends Service implements Window.Callback {
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private static final String TAG = DreamService.class.getSimpleName();
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private final String mTag = TAG + "[" + getClass().getSimpleName() + "]";
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private static final boolean DEBUG = Log.isLoggable(TAG, Log.DEBUG);
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/**
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* The name of the dream manager service.
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* @hide
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*/
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public static final String DREAM_SERVICE = "dreams";
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/**
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* The {@link Intent} that must be declared as handled by the service.
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*/
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@SdkConstant(SdkConstantType.SERVICE_ACTION)
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public static final String SERVICE_INTERFACE =
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"android.service.dreams.DreamService";
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/**
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* Name under which a Dream publishes information about itself.
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* This meta-data must reference an XML resource containing
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* a <code><{@link android.R.styleable#Dream dream}></code>
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* tag.
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*/
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public static final String DREAM_META_DATA = "android.service.dream";
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/**
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* Name of the root tag under which a Dream defines its metadata in an XML file.
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*/
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private static final String DREAM_META_DATA_ROOT_TAG = "dream";
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/**
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* The default value for whether to show complications on the overlay.
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*
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* @hide
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*/
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public static final boolean DEFAULT_SHOW_COMPLICATIONS = false;
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/**
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* The default value for dream category
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* @hide
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*/
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@VisibleForTesting
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public static final int DREAM_CATEGORY_DEFAULT = 0;
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/**
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* Dream category for Low Light Dream
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* @hide
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*/
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public static final int DREAM_CATEGORY_LOW_LIGHT = 1 << 0;
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/**
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* Dream category for Home Panel Dream
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* @hide
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*/
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public static final int DREAM_CATEGORY_HOME_PANEL = 1 << 1;
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/** @hide */
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@IntDef(flag = true, prefix = {"DREAM_CATEGORY"}, value = {
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DREAM_CATEGORY_DEFAULT,
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DREAM_CATEGORY_LOW_LIGHT,
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DREAM_CATEGORY_HOME_PANEL
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})
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@Retention(RetentionPolicy.SOURCE)
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@interface DreamCategory {}
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/**
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* The name of the extra where the dream overlay component is stored.
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*/
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static final String EXTRA_DREAM_OVERLAY_COMPONENT =
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"android.service.dream.DreamService.dream_overlay_component";
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private final IDreamManager mDreamManager;
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private final Handler mHandler;
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private IBinder mDreamToken;
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private Window mWindow;
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private Activity mActivity;
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private boolean mInteractive;
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private boolean mFullscreen;
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private boolean mScreenBright = true;
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private boolean mStarted;
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private boolean mWaking;
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private boolean mFinished;
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private boolean mCanDoze;
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private boolean mDozing;
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private boolean mWindowless;
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private boolean mPreviewMode;
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private int mDozeScreenState = Display.STATE_UNKNOWN;
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private @Display.StateReason int mDozeScreenStateReason = Display.STATE_REASON_UNKNOWN;
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private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
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private boolean mDebug = false;
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private ComponentName mDreamComponent;
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private DreamAccessibility mDreamAccessibility;
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private boolean mShouldShowComplications;
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private DreamServiceWrapper mDreamServiceWrapper;
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private Runnable mDispatchAfterOnAttachedToWindow;
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private DreamOverlayConnectionHandler mOverlayConnection;
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private IDreamOverlayCallback mOverlayCallback;
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private Integer mTrackingConfirmKey = null;
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private boolean mRedirectWake;
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private final Injector mInjector;
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/**
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* A helper object to inject dependencies into {@link DreamService}.
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* @hide
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*/
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@VisibleForTesting
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public interface Injector {
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/** Initializes the Injector */
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void init(Context context);
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/** Creates and returns the dream overlay connection */
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DreamOverlayConnectionHandler createOverlayConnection(ComponentName overlayComponent);
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/** Returns the {@link DreamActivity} component */
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ComponentName getDreamActivityComponent();
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/** Returns the dream component */
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ComponentName getDreamComponent();
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/** Returns the dream package name */
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String getDreamPackageName();
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/** Returns the {@link DreamManager} */
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IDreamManager getDreamManager();
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/** Returns the associated service info */
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ServiceInfo getServiceInfo();
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/** Returns the handler to be used for any posted operation */
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Handler getHandler();
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/** Returns the package manager */
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PackageManager getPackageManager();
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/** Returns the resources */
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Resources getResources();
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}
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private static final class DefaultInjector implements Injector {
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private Context mContext;
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private Class<?> mClassName;
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public void init(Context context) {
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mContext = context;
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mClassName = context.getClass();
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}
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@Override
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public DreamOverlayConnectionHandler createOverlayConnection(
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ComponentName overlayComponent) {
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final Resources resources = mContext.getResources();
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return new DreamOverlayConnectionHandler(
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/* context= */ mContext,
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Looper.getMainLooper(),
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new Intent().setComponent(overlayComponent),
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resources.getInteger(R.integer.config_minDreamOverlayDurationMs),
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resources.getInteger(R.integer.config_dreamOverlayMaxReconnectAttempts),
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resources.getInteger(R.integer.config_dreamOverlayReconnectTimeoutMs));
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}
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@Override
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public ComponentName getDreamActivityComponent() {
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return new ComponentName(mContext, DreamActivity.class);
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}
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@Override
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public ComponentName getDreamComponent() {
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return new ComponentName(mContext, mClassName);
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}
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@Override
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public String getDreamPackageName() {
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return mContext.getApplicationContext().getPackageName();
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}
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@Override
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public IDreamManager getDreamManager() {
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return IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
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}
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@Override
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public ServiceInfo getServiceInfo() {
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return fetchServiceInfo(mContext, getDreamComponent());
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}
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@Override
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public Handler getHandler() {
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return new Handler(Looper.getMainLooper());
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}
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@Override
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public PackageManager getPackageManager() {
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return mContext.getPackageManager();
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}
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@Override
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public Resources getResources() {
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return mContext.getResources();
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}
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}
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public DreamService() {
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this(new DefaultInjector());
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}
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/**
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* Constructor for test purposes.
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*
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* @param injector used for providing dependencies
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* @hide
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*/
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@VisibleForTesting
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public DreamService(Injector injector) {
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mInjector = injector;
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mInjector.init(this);
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mDreamManager = mInjector.getDreamManager();
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mHandler = mInjector.getHandler();
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}
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/**
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* @hide
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*/
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public void setDebug(boolean dbg) {
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mDebug = dbg;
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}
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// begin Window.Callback methods
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/** {@inheritDoc} */
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@Override
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public boolean dispatchKeyEvent(KeyEvent event) {
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if (dreamHandlesConfirmKeys()) {
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// In the case of an interactive dream that consumes the event, do not process further.
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if (mInteractive && mWindow.superDispatchKeyEvent(event)) {
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return true;
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}
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// If the key is a confirm key and on up, either unlock (no auth) or show bouncer.
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if (KeyEvent.isConfirmKey(event.getKeyCode())) {
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switch (event.getAction()) {
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case KeyEvent.ACTION_DOWN -> {
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if (mTrackingConfirmKey != null) {
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return true;
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}
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mTrackingConfirmKey = event.getKeyCode();
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}
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case KeyEvent.ACTION_UP -> {
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if (mTrackingConfirmKey != event.getKeyCode()) {
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return true;
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}
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mTrackingConfirmKey = null;
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final KeyguardManager keyguardManager =
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getSystemService(KeyguardManager.class);
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||
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// Simply wake up in the case the device is not locked.
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||
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if (!keyguardManager.isKeyguardLocked()) {
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wakeUp();
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return true;
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||
|
}
|
||
|
|
||
|
keyguardManager.requestDismissKeyguard(getActivity(),
|
||
|
new KeyguardManager.KeyguardDismissCallback() {
|
||
|
@Override
|
||
|
public void onDismissError() {
|
||
|
Log.e(TAG, "Could not dismiss keyguard on confirm key");
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// All key events for matching key codes should be consumed to prevent other actions
|
||
|
// from triggering.
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!mInteractive) {
|
||
|
if (mDebug) Slog.v(mTag, "Waking up on keyEvent");
|
||
|
wakeUp();
|
||
|
return true;
|
||
|
} else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
|
||
|
if (mDebug) Slog.v(mTag, "Waking up on back key");
|
||
|
wakeUp();
|
||
|
return true;
|
||
|
}
|
||
|
return mWindow.superDispatchKeyEvent(event);
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean dispatchKeyShortcutEvent(KeyEvent event) {
|
||
|
if (!mInteractive) {
|
||
|
if (mDebug) Slog.v(mTag, "Waking up on keyShortcutEvent");
|
||
|
wakeUp();
|
||
|
return true;
|
||
|
}
|
||
|
return mWindow.superDispatchKeyShortcutEvent(event);
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean dispatchTouchEvent(MotionEvent event) {
|
||
|
// TODO: create more flexible version of mInteractive that allows clicks
|
||
|
// but finish()es on any other kind of activity
|
||
|
if (!mInteractive && event.getActionMasked() == MotionEvent.ACTION_UP) {
|
||
|
if (mDebug) Slog.v(mTag, "Waking up on touchEvent");
|
||
|
wakeUp();
|
||
|
return true;
|
||
|
}
|
||
|
return mWindow.superDispatchTouchEvent(event);
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean dispatchTrackballEvent(MotionEvent event) {
|
||
|
if (!mInteractive) {
|
||
|
if (mDebug) Slog.v(mTag, "Waking up on trackballEvent");
|
||
|
wakeUp();
|
||
|
return true;
|
||
|
}
|
||
|
return mWindow.superDispatchTrackballEvent(event);
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean dispatchGenericMotionEvent(MotionEvent event) {
|
||
|
if (!mInteractive) {
|
||
|
if (mDebug) Slog.v(mTag, "Waking up on genericMotionEvent");
|
||
|
wakeUp();
|
||
|
return true;
|
||
|
}
|
||
|
return mWindow.superDispatchGenericMotionEvent(event);
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public View onCreatePanelView(int featureId) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean onCreatePanelMenu(int featureId, Menu menu) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean onPreparePanel(int featureId, View view, Menu menu) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean onMenuOpened(int featureId, Menu menu) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean onMenuItemSelected(int featureId, MenuItem item) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onWindowAttributesChanged(LayoutParams attrs) {
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onContentChanged() {
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onWindowFocusChanged(boolean hasFocus) {
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onAttachedToWindow() {
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onDetachedFromWindow() {
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onPanelClosed(int featureId, Menu menu) {
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean onSearchRequested(SearchEvent event) {
|
||
|
return onSearchRequested();
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public boolean onSearchRequested() {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public ActionMode onWindowStartingActionMode(
|
||
|
android.view.ActionMode.Callback callback, int type) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onActionModeStarted(ActionMode mode) {
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onActionModeFinished(ActionMode mode) {
|
||
|
}
|
||
|
// end Window.Callback methods
|
||
|
|
||
|
// begin public api
|
||
|
/**
|
||
|
* Retrieves the current {@link android.view.WindowManager} for the dream.
|
||
|
* Behaves similarly to {@link android.app.Activity#getWindowManager()}.
|
||
|
*
|
||
|
* @return The current window manager, or null if the dream is not started.
|
||
|
*/
|
||
|
public WindowManager getWindowManager() {
|
||
|
return mWindow != null ? mWindow.getWindowManager() : null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Retrieves the current {@link android.view.Window} for the dream.
|
||
|
* Behaves similarly to {@link android.app.Activity#getWindow()}.
|
||
|
*
|
||
|
* @return The current window, or null if the dream is not started.
|
||
|
*/
|
||
|
public Window getWindow() {
|
||
|
return mWindow;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Retrieves the current {@link android.app.Activity} associated with the dream.
|
||
|
* This method behaves similarly to calling {@link android.app.Activity#getActivity()}.
|
||
|
*
|
||
|
* @return The current activity, or null if the dream is not associated with an activity
|
||
|
* or not started.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
public Activity getActivity() {
|
||
|
return mActivity;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Inflates a layout resource and set it to be the content view for this Dream.
|
||
|
* Behaves similarly to {@link android.app.Activity#setContentView(int)}.
|
||
|
*
|
||
|
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
|
||
|
*
|
||
|
* @param layoutResID Resource ID to be inflated.
|
||
|
*
|
||
|
* @see #setContentView(android.view.View)
|
||
|
* @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
|
||
|
*/
|
||
|
public void setContentView(@LayoutRes int layoutResID) {
|
||
|
getWindow().setContentView(layoutResID);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets a view to be the content view for this Dream.
|
||
|
* Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
|
||
|
* including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
|
||
|
*
|
||
|
* <p>Note: This requires a window, so you should usually call it during
|
||
|
* {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
|
||
|
* during {@link #onCreate}).</p>
|
||
|
*
|
||
|
* @see #setContentView(int)
|
||
|
* @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
|
||
|
*/
|
||
|
public void setContentView(View view) {
|
||
|
getWindow().setContentView(view);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets a view to be the content view for this Dream.
|
||
|
* Behaves similarly to
|
||
|
* {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
|
||
|
* in an activity.
|
||
|
*
|
||
|
* <p>Note: This requires a window, so you should usually call it during
|
||
|
* {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
|
||
|
* during {@link #onCreate}).</p>
|
||
|
*
|
||
|
* @param view The desired content to display.
|
||
|
* @param params Layout parameters for the view.
|
||
|
*
|
||
|
* @see #setContentView(android.view.View)
|
||
|
* @see #setContentView(int)
|
||
|
*/
|
||
|
public void setContentView(View view, ViewGroup.LayoutParams params) {
|
||
|
getWindow().setContentView(view, params);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Adds a view to the Dream's window, leaving other content views in place.
|
||
|
*
|
||
|
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
|
||
|
*
|
||
|
* @param view The desired content to display.
|
||
|
* @param params Layout parameters for the view.
|
||
|
*/
|
||
|
public void addContentView(View view, ViewGroup.LayoutParams params) {
|
||
|
getWindow().addContentView(view, params);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Finds a view that was identified by the id attribute from the XML that
|
||
|
* was processed in {@link #onCreate}.
|
||
|
*
|
||
|
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
|
||
|
* <p>
|
||
|
* <strong>Note:</strong> In most cases -- depending on compiler support --
|
||
|
* the resulting view is automatically cast to the target class type. If
|
||
|
* the target class type is unconstrained, an explicit cast may be
|
||
|
* necessary.
|
||
|
*
|
||
|
* @param id the ID to search for
|
||
|
* @return The view if found or null otherwise.
|
||
|
* @see View#findViewById(int)
|
||
|
* @see DreamService#requireViewById(int)
|
||
|
*/
|
||
|
@Nullable
|
||
|
public <T extends View> T findViewById(@IdRes int id) {
|
||
|
return getWindow().findViewById(id);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Finds a view that was identified by the id attribute from the XML that was processed in
|
||
|
* {@link #onCreate}, or throws an IllegalArgumentException if the ID is invalid or there is no
|
||
|
* matching view in the hierarchy.
|
||
|
*
|
||
|
* <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
|
||
|
* <p>
|
||
|
* <strong>Note:</strong> In most cases -- depending on compiler support --
|
||
|
* the resulting view is automatically cast to the target class type. If
|
||
|
* the target class type is unconstrained, an explicit cast may be
|
||
|
* necessary.
|
||
|
*
|
||
|
* @param id the ID to search for
|
||
|
* @return a view with given ID
|
||
|
* @see View#requireViewById(int)
|
||
|
* @see DreamService#findViewById(int)
|
||
|
*/
|
||
|
@NonNull
|
||
|
public final <T extends View> T requireViewById(@IdRes int id) {
|
||
|
T view = findViewById(id);
|
||
|
if (view == null) {
|
||
|
throw new IllegalArgumentException(
|
||
|
"ID does not reference a View inside this DreamService");
|
||
|
}
|
||
|
return view;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Marks this dream as interactive to receive input events.
|
||
|
*
|
||
|
* <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
|
||
|
*
|
||
|
* <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
|
||
|
*
|
||
|
* @param interactive True if this dream will handle input events.
|
||
|
*/
|
||
|
public void setInteractive(boolean interactive) {
|
||
|
mInteractive = interactive;
|
||
|
updateAccessibilityMessage();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns whether this dream is interactive. Defaults to false.
|
||
|
*
|
||
|
* @see #setInteractive(boolean)
|
||
|
*/
|
||
|
public boolean isInteractive() {
|
||
|
return mInteractive;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
|
||
|
* on the dream's window.
|
||
|
*
|
||
|
* @param fullscreen If true, the fullscreen flag will be set; else it
|
||
|
* will be cleared.
|
||
|
*/
|
||
|
public void setFullscreen(boolean fullscreen) {
|
||
|
if (mFullscreen != fullscreen) {
|
||
|
mFullscreen = fullscreen;
|
||
|
int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
|
||
|
applyWindowFlags(mFullscreen ? flag : 0, flag);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns whether this dream is in fullscreen mode. Defaults to false.
|
||
|
*
|
||
|
* @see #setFullscreen(boolean)
|
||
|
*/
|
||
|
public boolean isFullscreen() {
|
||
|
return mFullscreen;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Marks this dream as keeping the screen bright while dreaming. In preview mode, the screen
|
||
|
* is always allowed to dim and overrides the value specified here.
|
||
|
*
|
||
|
* @param screenBright True to keep the screen bright while dreaming.
|
||
|
*/
|
||
|
public void setScreenBright(boolean screenBright) {
|
||
|
if (mScreenBright != screenBright && !mPreviewMode) {
|
||
|
mScreenBright = screenBright;
|
||
|
int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
|
||
|
applyWindowFlags(mScreenBright ? flag : 0, flag);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns whether this dream keeps the screen bright while dreaming.
|
||
|
* Defaults to true, preventing the screen from dimming.
|
||
|
*
|
||
|
* @see #setScreenBright(boolean)
|
||
|
*/
|
||
|
public boolean isScreenBright() {
|
||
|
return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Marks this dream as windowless. It should be called in {@link #onCreate} method.
|
||
|
*
|
||
|
* @hide
|
||
|
*
|
||
|
*/
|
||
|
public void setWindowless(boolean windowless) {
|
||
|
mWindowless = windowless;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns whether this dream is windowless.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
public boolean isWindowless() {
|
||
|
return mWindowless;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if this dream is allowed to doze.
|
||
|
* <p>
|
||
|
* The value returned by this method is only meaningful when the dream has started.
|
||
|
* </p>
|
||
|
*
|
||
|
* @return True if this dream can doze.
|
||
|
* @see #startDozing
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
|
||
|
public boolean canDoze() {
|
||
|
return mCanDoze;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Starts dozing, entering a deep dreamy sleep.
|
||
|
* <p>
|
||
|
* Dozing enables the system to conserve power while the user is not actively interacting
|
||
|
* with the device. While dozing, the display will remain on in a low-power state
|
||
|
* and will continue to show its previous contents but the application processor and
|
||
|
* other system components will be allowed to suspend when possible.
|
||
|
* </p><p>
|
||
|
* While the application processor is suspended, the dream may stop executing code
|
||
|
* for long periods of time. Prior to being suspended, the dream may schedule periodic
|
||
|
* wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
|
||
|
* The dream may also keep the CPU awake by acquiring a
|
||
|
* {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
|
||
|
* Note that since the purpose of doze mode is to conserve power (especially when
|
||
|
* running on battery), the dream should not wake the CPU very often or keep it
|
||
|
* awake for very long.
|
||
|
* </p><p>
|
||
|
* It is a good idea to call this method some time after the dream's entry animation
|
||
|
* has completed and the dream is ready to doze. It is important to completely
|
||
|
* finish all of the work needed before dozing since the application processor may
|
||
|
* be suspended at any moment once this method is called unless other wake locks
|
||
|
* are being held.
|
||
|
* </p><p>
|
||
|
* Call {@link #stopDozing} or {@link #finish} to stop dozing.
|
||
|
* </p>
|
||
|
*
|
||
|
* @see #stopDozing
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
@UnsupportedAppUsage
|
||
|
public void startDozing() {
|
||
|
if (mCanDoze && !mDozing) {
|
||
|
mDozing = true;
|
||
|
updateDoze();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void updateDoze() {
|
||
|
if (mDreamToken == null) {
|
||
|
Slog.w(mTag, "Updating doze without a dream token.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (mDozing) {
|
||
|
try {
|
||
|
mDreamManager.startDozing(
|
||
|
mDreamToken, mDozeScreenState, mDozeScreenStateReason,
|
||
|
mDozeScreenBrightness);
|
||
|
} catch (RemoteException ex) {
|
||
|
// system server died
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Stops dozing, returns to active dreaming.
|
||
|
* <p>
|
||
|
* This method reverses the effect of {@link #startDozing}. From this moment onward,
|
||
|
* the application processor will be kept awake as long as the dream is running
|
||
|
* or until the dream starts dozing again.
|
||
|
* </p>
|
||
|
*
|
||
|
* @see #startDozing
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
|
||
|
public void stopDozing() {
|
||
|
if (mDozing) {
|
||
|
mDozing = false;
|
||
|
try {
|
||
|
mDreamManager.stopDozing(mDreamToken);
|
||
|
} catch (RemoteException ex) {
|
||
|
// system server died
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns true if the dream will allow the system to enter a low-power state while
|
||
|
* it is running without actually turning off the screen. Defaults to false,
|
||
|
* keeping the application processor awake while the dream is running.
|
||
|
*
|
||
|
* @return True if the dream is dozing.
|
||
|
*
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
|
||
|
public boolean isDozing() {
|
||
|
return mDozing;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Gets the screen state to use while dozing.
|
||
|
*
|
||
|
* @return The screen state to use while dozing, such as {@link Display#STATE_ON},
|
||
|
* {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
|
||
|
* {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN}
|
||
|
* for the default behavior.
|
||
|
*
|
||
|
* @see #setDozeScreenState
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
public int getDozeScreenState() {
|
||
|
return mDozeScreenState;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Same as {@link #setDozeScreenState(int, int)}, but with no screen state reason specified.
|
||
|
*
|
||
|
* <p>Use {@link #setDozeScreenState(int, int)} whenever possible to allow properly accounting
|
||
|
* for the screen state reason.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
@UnsupportedAppUsage
|
||
|
public void setDozeScreenState(int state) {
|
||
|
setDozeScreenState(state, Display.STATE_REASON_UNKNOWN);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the screen state to use while dozing.
|
||
|
* <p>
|
||
|
* The value of this property determines the power state of the primary display
|
||
|
* once {@link #startDozing} has been called. The default value is
|
||
|
* {@link Display#STATE_UNKNOWN} which lets the system decide.
|
||
|
* The dream may set a different state before starting to doze and may
|
||
|
* perform transitions between states while dozing to conserve power and
|
||
|
* achieve various effects.
|
||
|
* </p><p>
|
||
|
* Some devices will have dedicated hardware ("Sidekick") to animate
|
||
|
* the display content while the CPU sleeps. If the dream and the hardware support
|
||
|
* this, {@link Display#STATE_ON_SUSPEND} or {@link Display#STATE_DOZE_SUSPEND}
|
||
|
* will switch control to the Sidekick.
|
||
|
* </p><p>
|
||
|
* If not using Sidekick, it is recommended that the state be set to
|
||
|
* {@link Display#STATE_DOZE_SUSPEND} once the dream has completely
|
||
|
* finished drawing and before it releases its wakelock
|
||
|
* to allow the display hardware to be fully suspended. While suspended,
|
||
|
* the display will preserve its on-screen contents.
|
||
|
* </p><p>
|
||
|
* If the doze suspend state is used, the dream must make sure to set the mode back
|
||
|
* to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again
|
||
|
* since the display updates may be ignored and not seen by the user otherwise.
|
||
|
* </p><p>
|
||
|
* The set of available display power states and their behavior while dozing is
|
||
|
* hardware dependent and may vary across devices. The dream may therefore
|
||
|
* need to be modified or configured to correctly support the hardware.
|
||
|
* </p>
|
||
|
*
|
||
|
* @param state The screen state to use while dozing, such as {@link Display#STATE_ON},
|
||
|
* {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
|
||
|
* {@link Display#STATE_ON_SUSPEND}, {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN}
|
||
|
* for the default behavior.
|
||
|
* @param reason the reason for setting the specified screen state.
|
||
|
*
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
@UnsupportedAppUsage
|
||
|
public void setDozeScreenState(int state, @Display.StateReason int reason) {
|
||
|
if (mDozeScreenState != state) {
|
||
|
mDozeScreenState = state;
|
||
|
mDozeScreenStateReason = reason;
|
||
|
updateDoze();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Gets the screen brightness to use while dozing.
|
||
|
*
|
||
|
* @return The screen brightness while dozing as a value between
|
||
|
* {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
|
||
|
* or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
|
||
|
* its default policy based on the screen state.
|
||
|
*
|
||
|
* @see #setDozeScreenBrightness
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
|
||
|
public int getDozeScreenBrightness() {
|
||
|
return mDozeScreenBrightness;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the screen brightness to use while dozing.
|
||
|
* <p>
|
||
|
* The value of this property determines the power state of the primary display
|
||
|
* once {@link #startDozing} has been called. The default value is
|
||
|
* {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide.
|
||
|
* The dream may set a different brightness before starting to doze and may adjust
|
||
|
* the brightness while dozing to conserve power and achieve various effects.
|
||
|
* </p><p>
|
||
|
* Note that dream may specify any brightness in the full 0-255 range, including
|
||
|
* values that are less than the minimum value for manual screen brightness
|
||
|
* adjustments by the user. In particular, the value may be set to 0 which may
|
||
|
* turn off the backlight entirely while still leaving the screen on although
|
||
|
* this behavior is device dependent and not guaranteed.
|
||
|
* </p><p>
|
||
|
* The available range of display brightness values and their behavior while dozing is
|
||
|
* hardware dependent and may vary across devices. The dream may therefore
|
||
|
* need to be modified or configured to correctly support the hardware.
|
||
|
* </p>
|
||
|
*
|
||
|
* @param brightness The screen brightness while dozing as a value between
|
||
|
* {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
|
||
|
* or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
|
||
|
* its default policy based on the screen state.
|
||
|
*
|
||
|
* @hide For use by system UI components only.
|
||
|
*/
|
||
|
@UnsupportedAppUsage
|
||
|
public void setDozeScreenBrightness(int brightness) {
|
||
|
if (brightness != PowerManager.BRIGHTNESS_DEFAULT) {
|
||
|
brightness = clampAbsoluteBrightness(brightness);
|
||
|
}
|
||
|
if (mDozeScreenBrightness != brightness) {
|
||
|
mDozeScreenBrightness = brightness;
|
||
|
updateDoze();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when this Dream is constructed.
|
||
|
*/
|
||
|
@Override
|
||
|
public void onCreate() {
|
||
|
if (mDebug) Slog.v(mTag, "onCreate()");
|
||
|
|
||
|
mDreamComponent = mInjector.getDreamComponent();
|
||
|
mShouldShowComplications = fetchShouldShowComplications(mInjector.getPackageManager(),
|
||
|
mInjector.getServiceInfo());
|
||
|
mOverlayCallback = new IDreamOverlayCallback.Stub() {
|
||
|
@Override
|
||
|
public void onExitRequested() {
|
||
|
// Simply finish dream when exit is requested.
|
||
|
mHandler.post(() -> finish());
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void onRedirectWake(boolean redirect) {
|
||
|
mRedirectWake = redirect;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
super.onCreate();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the dream's window has been created and is visible and animation may now begin.
|
||
|
*/
|
||
|
public void onDreamingStarted() {
|
||
|
if (mDebug) Slog.v(mTag, "onDreamingStarted()");
|
||
|
// hook for subclasses
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when this Dream is stopped, either by external request or by calling finish(),
|
||
|
* before the window has been removed.
|
||
|
*/
|
||
|
public void onDreamingStopped() {
|
||
|
if (mDebug) Slog.v(mTag, "onDreamingStopped()");
|
||
|
// hook for subclasses
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the dream is being asked to stop itself and wake.
|
||
|
* <p>
|
||
|
* The default implementation simply calls {@link #finish} which ends the dream
|
||
|
* immediately. Subclasses may override this function to perform a smooth exit
|
||
|
* transition then call {@link #finish} afterwards.
|
||
|
* </p><p>
|
||
|
* Note that the dream will only be given a short period of time (currently about
|
||
|
* five seconds) to wake up. If the dream does not finish itself in a timely manner
|
||
|
* then the system will forcibly finish it once the time allowance is up.
|
||
|
* </p>
|
||
|
*/
|
||
|
public void onWakeUp() {
|
||
|
if (mOverlayConnection != null) {
|
||
|
mOverlayConnection.addConsumer(overlay -> {
|
||
|
try {
|
||
|
overlay.wakeUp();
|
||
|
} catch (RemoteException e) {
|
||
|
Slog.e(TAG, "Error waking the overlay service", e);
|
||
|
} finally {
|
||
|
finish();
|
||
|
}
|
||
|
});
|
||
|
} else {
|
||
|
finish();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public final IBinder onBind(Intent intent) {
|
||
|
if (mDebug) Slog.v(mTag, "onBind() intent = " + intent);
|
||
|
mDreamServiceWrapper = new DreamServiceWrapper();
|
||
|
final ComponentName overlayComponent = intent.getParcelableExtra(
|
||
|
EXTRA_DREAM_OVERLAY_COMPONENT, ComponentName.class);
|
||
|
|
||
|
// Connect to the overlay service if present.
|
||
|
if (!mWindowless && overlayComponent != null) {
|
||
|
mOverlayConnection = mInjector.createOverlayConnection(overlayComponent);
|
||
|
|
||
|
if (!mOverlayConnection.bind()) {
|
||
|
// Binding failed.
|
||
|
mOverlayConnection = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return mDreamServiceWrapper;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public boolean onUnbind(Intent intent) {
|
||
|
// We must unbind from any overlay connection if we are unbound before finishing.
|
||
|
if (mOverlayConnection != null) {
|
||
|
mOverlayConnection.unbind();
|
||
|
mOverlayConnection = null;
|
||
|
}
|
||
|
|
||
|
return super.onUnbind(intent);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Stops the dream and detaches from the window.
|
||
|
* <p>
|
||
|
* When the dream ends, the system will be allowed to go to sleep fully unless there
|
||
|
* is a reason for it to be awake such as recent user activity or wake locks being held.
|
||
|
* </p>
|
||
|
*/
|
||
|
public final void finish() {
|
||
|
// If there is an active overlay connection, signal that the dream is ending before
|
||
|
// continuing. Note that the overlay cannot rely on the unbound state, since another dream
|
||
|
// might have bound to it in the meantime.
|
||
|
if (mOverlayConnection != null) {
|
||
|
mOverlayConnection.addConsumer(overlay -> {
|
||
|
try {
|
||
|
overlay.endDream();
|
||
|
mOverlayConnection.unbind();
|
||
|
mOverlayConnection = null;
|
||
|
} catch (RemoteException e) {
|
||
|
Log.e(mTag, "could not inform overlay of dream end:" + e);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if (mDebug) Slog.v(mTag, "finish(): mFinished=" + mFinished);
|
||
|
|
||
|
Activity activity = mActivity;
|
||
|
if (activity != null) {
|
||
|
if (!activity.isFinishing()) {
|
||
|
// In case the activity is not finished yet, do it now.
|
||
|
activity.finishAndRemoveTask();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (mFinished) {
|
||
|
return;
|
||
|
}
|
||
|
mFinished = true;
|
||
|
|
||
|
if (mDreamToken == null) {
|
||
|
if (mDebug) Slog.v(mTag, "finish() called when not attached.");
|
||
|
stopSelf();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
try {
|
||
|
// finishSelf will unbind the dream controller from the dream service. This will
|
||
|
// trigger DreamService.this.onDestroy and DreamService.this will die.
|
||
|
mDreamManager.finishSelf(mDreamToken, true /*immediate*/);
|
||
|
} catch (RemoteException ex) {
|
||
|
// system server died
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Wakes the dream up gently.
|
||
|
* <p>
|
||
|
* Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
|
||
|
* When the transition is over, the dream should call {@link #finish}.
|
||
|
* </p>
|
||
|
*/
|
||
|
public final void wakeUp() {
|
||
|
wakeUp(false);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tells the dream to come to the front (which in turn tells the overlay to come to the front).
|
||
|
*/
|
||
|
private void comeToFront() {
|
||
|
mOverlayConnection.addConsumer(overlay -> {
|
||
|
try {
|
||
|
overlay.comeToFront();
|
||
|
} catch (RemoteException e) {
|
||
|
Log.e(mTag, "could not tell overlay to come to front:" + e);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
private void wakeUp(boolean fromSystem) {
|
||
|
if (mDebug) {
|
||
|
Slog.v(mTag, "wakeUp(): fromSystem=" + fromSystem + ", mWaking=" + mWaking
|
||
|
+ ", mFinished=" + mFinished);
|
||
|
}
|
||
|
|
||
|
if (!fromSystem && mOverlayConnection != null && mRedirectWake) {
|
||
|
mOverlayConnection.addConsumer(overlay -> {
|
||
|
try {
|
||
|
overlay.onWakeRequested();
|
||
|
} catch (RemoteException e) {
|
||
|
Log.e(mTag, "could not inform overlay of dream wakeup:" + e);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!mWaking && !mFinished) {
|
||
|
mWaking = true;
|
||
|
|
||
|
if (mActivity != null) {
|
||
|
// During wake up the activity should be translucent to allow the application
|
||
|
// underneath to start drawing. Normally, the WM animation system takes care of
|
||
|
// this, but here we give the dream application some time to perform a custom exit
|
||
|
// animation. If it uses a view animation, the WM doesn't know about it and can't
|
||
|
// make the activity translucent in the normal way. Therefore, here we ensure that
|
||
|
// the activity is translucent during wake up regardless of what animation is used
|
||
|
// in onWakeUp().
|
||
|
mActivity.convertToTranslucent(null, null);
|
||
|
}
|
||
|
|
||
|
// As a minor optimization, invoke the callback first in case it simply
|
||
|
// calls finish() immediately so there wouldn't be much point in telling
|
||
|
// the system that we are finishing the dream gently.
|
||
|
onWakeUp();
|
||
|
|
||
|
// Now tell the system we are waking gently, unless we already told
|
||
|
// it we were finishing immediately.
|
||
|
if (!fromSystem && !mFinished) {
|
||
|
if (mActivity == null) {
|
||
|
Slog.w(mTag, "WakeUp was called before the dream was attached.");
|
||
|
} else {
|
||
|
try {
|
||
|
mDreamManager.finishSelf(mDreamToken, false /*immediate*/);
|
||
|
} catch (RemoteException ex) {
|
||
|
// system server died
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** {@inheritDoc} */
|
||
|
@Override
|
||
|
public void onDestroy() {
|
||
|
if (mDebug) Slog.v(mTag, "onDestroy()");
|
||
|
// hook for subclasses
|
||
|
|
||
|
// Just in case destroy came in before detach, let's take care of that now
|
||
|
detach();
|
||
|
mOverlayCallback = null;
|
||
|
super.onDestroy();
|
||
|
}
|
||
|
|
||
|
// end public api
|
||
|
|
||
|
/**
|
||
|
* Parses and returns metadata of the dream service indicated by the service info. Returns null
|
||
|
* if metadata cannot be found.
|
||
|
*
|
||
|
* Note that {@link ServiceInfo} must be fetched with {@link PackageManager#GET_META_DATA} flag.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
@Nullable
|
||
|
@TestApi
|
||
|
public static DreamMetadata getDreamMetadata(@NonNull Context context,
|
||
|
@Nullable ServiceInfo serviceInfo) {
|
||
|
return getDreamMetadata(context.getPackageManager(), serviceInfo);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Parses and returns metadata of the dream service indicated by the service info. Returns null
|
||
|
* if metadata cannot be found.
|
||
|
*
|
||
|
* Note that {@link ServiceInfo} must be fetched with {@link PackageManager#GET_META_DATA} flag.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
@Nullable
|
||
|
public static DreamMetadata getDreamMetadata(@NonNull PackageManager packageManager,
|
||
|
@Nullable ServiceInfo serviceInfo) {
|
||
|
if (serviceInfo == null) return null;
|
||
|
|
||
|
try (TypedArray rawMetadata = packageManager.extractPackageItemInfoAttributes(serviceInfo,
|
||
|
DreamService.DREAM_META_DATA, DREAM_META_DATA_ROOT_TAG,
|
||
|
com.android.internal.R.styleable.Dream)) {
|
||
|
if (rawMetadata == null) return null;
|
||
|
try {
|
||
|
return new DreamMetadata(
|
||
|
convertToComponentName(
|
||
|
rawMetadata.getString(
|
||
|
com.android.internal.R.styleable.Dream_settingsActivity),
|
||
|
serviceInfo),
|
||
|
rawMetadata.getDrawable(
|
||
|
com.android.internal.R.styleable.Dream_previewImage),
|
||
|
rawMetadata.getBoolean(R.styleable.Dream_showClockAndComplications,
|
||
|
DEFAULT_SHOW_COMPLICATIONS),
|
||
|
rawMetadata.getInt(R.styleable.Dream_dreamCategory, DREAM_CATEGORY_DEFAULT)
|
||
|
);
|
||
|
} catch (Exception exception) {
|
||
|
Log.e(TAG, "Failed to create read metadata", exception);
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Nullable
|
||
|
private static ComponentName convertToComponentName(@Nullable String flattenedString,
|
||
|
ServiceInfo serviceInfo) {
|
||
|
if (flattenedString == null) {
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
if (!flattenedString.contains("/")) {
|
||
|
return new ComponentName(serviceInfo.packageName, flattenedString);
|
||
|
}
|
||
|
|
||
|
// Ensure that the component is from the same package as the dream service. If not,
|
||
|
// treat the component as invalid and return null instead.
|
||
|
final ComponentName cn = ComponentName.unflattenFromString(flattenedString);
|
||
|
if (cn == null) return null;
|
||
|
if (!cn.getPackageName().equals(serviceInfo.packageName)) {
|
||
|
Log.w(TAG,
|
||
|
"Inconsistent package name in component: " + cn.getPackageName()
|
||
|
+ ", should be: " + serviceInfo.packageName);
|
||
|
return null;
|
||
|
}
|
||
|
return cn;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
|
||
|
*
|
||
|
* Must run on mHandler.
|
||
|
*/
|
||
|
private void detach() {
|
||
|
if (mStarted) {
|
||
|
if (mDebug) Slog.v(mTag, "detach(): Calling onDreamingStopped()");
|
||
|
mStarted = false;
|
||
|
onDreamingStopped();
|
||
|
}
|
||
|
|
||
|
if (mActivity != null && !mActivity.isFinishing()) {
|
||
|
mActivity.finishAndRemoveTask();
|
||
|
} else {
|
||
|
finish();
|
||
|
}
|
||
|
|
||
|
mDreamToken = null;
|
||
|
mCanDoze = false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when the Dream is ready to be shown.
|
||
|
*
|
||
|
* Must run on mHandler.
|
||
|
*
|
||
|
* @param dreamToken Token for this dream service.
|
||
|
* @param started A callback that will be invoked once onDreamingStarted has completed.
|
||
|
*/
|
||
|
private void attach(IBinder dreamToken, boolean canDoze, boolean isPreviewMode,
|
||
|
IRemoteCallback started) {
|
||
|
if (mDreamToken != null) {
|
||
|
Slog.e(mTag, "attach() called when dream with token=" + mDreamToken
|
||
|
+ " already attached");
|
||
|
return;
|
||
|
}
|
||
|
if (mFinished || mWaking) {
|
||
|
Slog.w(mTag, "attach() called after dream already finished");
|
||
|
try {
|
||
|
mDreamManager.finishSelf(dreamToken, true /*immediate*/);
|
||
|
} catch (RemoteException ex) {
|
||
|
// system server died
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
mDreamToken = dreamToken;
|
||
|
mCanDoze = canDoze;
|
||
|
mPreviewMode = isPreviewMode;
|
||
|
if (mPreviewMode) {
|
||
|
// Allow screen to dim when in preview mode.
|
||
|
mScreenBright = false;
|
||
|
}
|
||
|
// This is not a security check to prevent malicious dreams but a guard rail to stop
|
||
|
// third-party dreams from being windowless and not working well as a result.
|
||
|
if (mWindowless && !mCanDoze && !isCallerSystemUi()) {
|
||
|
throw new IllegalStateException("Only doze or SystemUI dreams can be windowless.");
|
||
|
}
|
||
|
|
||
|
mDispatchAfterOnAttachedToWindow = () -> {
|
||
|
if (mWindow != null || mWindowless) {
|
||
|
mStarted = true;
|
||
|
try {
|
||
|
onDreamingStarted();
|
||
|
} finally {
|
||
|
try {
|
||
|
started.sendResult(null);
|
||
|
} catch (RemoteException e) {
|
||
|
throw e.rethrowFromSystemServer();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// We need to defer calling onDreamingStarted until after the activity is created.
|
||
|
// If the dream is windowless, we can call it immediately. Otherwise, we wait
|
||
|
// for the DreamActivity to report onActivityCreated via
|
||
|
// DreamServiceWrapper.onActivityCreated.
|
||
|
if (!mWindowless) {
|
||
|
Intent i = new Intent();
|
||
|
i.setComponent(mInjector.getDreamActivityComponent());
|
||
|
i.setPackage(mInjector.getDreamPackageName());
|
||
|
i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_NO_USER_ACTION);
|
||
|
DreamActivity.setCallback(i, new DreamActivityCallbacks(mDreamToken));
|
||
|
final ServiceInfo serviceInfo = mInjector.getServiceInfo();
|
||
|
final CharSequence title = fetchDreamLabel(mInjector.getPackageManager(),
|
||
|
mInjector.getResources(), serviceInfo, isPreviewMode);
|
||
|
|
||
|
DreamActivity.setTitle(i, title);
|
||
|
|
||
|
try {
|
||
|
mDreamManager.startDreamActivity(i);
|
||
|
} catch (SecurityException e) {
|
||
|
Log.w(mTag,
|
||
|
"Received SecurityException trying to start DreamActivity. "
|
||
|
+ "Aborting dream start.");
|
||
|
detach();
|
||
|
} catch (RemoteException e) {
|
||
|
Log.w(mTag, "Could not connect to activity task manager to start dream activity");
|
||
|
e.rethrowFromSystemServer();
|
||
|
}
|
||
|
} else {
|
||
|
mDispatchAfterOnAttachedToWindow.run();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void onWindowCreated(Window w) {
|
||
|
mWindow = w;
|
||
|
mWindow.setCallback(this);
|
||
|
mWindow.requestFeature(Window.FEATURE_NO_TITLE);
|
||
|
|
||
|
WindowManager.LayoutParams lp = mWindow.getAttributes();
|
||
|
lp.flags |= (WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
|
||
|
| WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
|
||
|
| WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
|
||
|
| WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
|
||
|
| WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
|
||
|
| WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED
|
||
|
| (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
|
||
|
| (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
|
||
|
);
|
||
|
lp.layoutInDisplayCutoutMode =
|
||
|
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS;
|
||
|
mWindow.setAttributes(lp);
|
||
|
// Workaround: Currently low-profile and in-window system bar backgrounds don't go
|
||
|
// along well. Dreams usually don't need such bars anyways, so disable them by default.
|
||
|
mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
|
||
|
|
||
|
// Hide all insets when the dream is showing
|
||
|
mWindow.getDecorView().getWindowInsetsController().hide(WindowInsets.Type.systemBars());
|
||
|
mWindow.setDecorFitsSystemWindows(false);
|
||
|
updateAccessibilityMessage();
|
||
|
mWindow.getDecorView().addOnAttachStateChangeListener(
|
||
|
new View.OnAttachStateChangeListener() {
|
||
|
private Consumer<IDreamOverlayClient> mDreamStartOverlayConsumer;
|
||
|
|
||
|
@Override
|
||
|
public void onViewAttachedToWindow(View v) {
|
||
|
mDispatchAfterOnAttachedToWindow.run();
|
||
|
|
||
|
if (mOverlayConnection != null) {
|
||
|
// Request the DreamOverlay be told to dream with dream's window
|
||
|
// parameters once the window has been attached.
|
||
|
mDreamStartOverlayConsumer = overlay -> {
|
||
|
if (mWindow == null) {
|
||
|
Slog.d(TAG, "mWindow is null");
|
||
|
return;
|
||
|
}
|
||
|
try {
|
||
|
overlay.startDream(mWindow.getAttributes(), mOverlayCallback,
|
||
|
mDreamComponent.flattenToString(),
|
||
|
mShouldShowComplications);
|
||
|
} catch (RemoteException e) {
|
||
|
Log.e(mTag, "could not send window attributes:" + e);
|
||
|
}
|
||
|
};
|
||
|
mOverlayConnection.addConsumer(mDreamStartOverlayConsumer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void onViewDetachedFromWindow(View v) {
|
||
|
if (mActivity == null || !mActivity.isChangingConfigurations()) {
|
||
|
// Only stop the dream if the view is not detached by relaunching
|
||
|
// activity for configuration changes. It is important to also clear
|
||
|
// the window reference in order to fully release the DreamActivity.
|
||
|
mWindow = null;
|
||
|
mActivity = null;
|
||
|
finish();
|
||
|
}
|
||
|
|
||
|
if (mOverlayConnection != null && mDreamStartOverlayConsumer != null) {
|
||
|
mOverlayConnection.removeConsumer(mDreamStartOverlayConsumer);
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
private void updateAccessibilityMessage() {
|
||
|
if (mWindow == null) return;
|
||
|
if (mDreamAccessibility == null) {
|
||
|
final View rootView = mWindow.getDecorView();
|
||
|
mDreamAccessibility = new DreamAccessibility(this, rootView);
|
||
|
}
|
||
|
mDreamAccessibility.updateAccessibilityConfiguration(isInteractive());
|
||
|
}
|
||
|
|
||
|
private boolean getWindowFlagValue(int flag, boolean defaultValue) {
|
||
|
return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
|
||
|
}
|
||
|
|
||
|
private void applyWindowFlags(int flags, int mask) {
|
||
|
if (mWindow != null) {
|
||
|
WindowManager.LayoutParams lp = mWindow.getAttributes();
|
||
|
lp.flags = applyFlags(lp.flags, flags, mask);
|
||
|
mWindow.setAttributes(lp);
|
||
|
mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private boolean isCallerSystemUi() {
|
||
|
return checkCallingOrSelfPermission(android.Manifest.permission.STATUS_BAR_SERVICE)
|
||
|
== PERMISSION_GRANTED;
|
||
|
}
|
||
|
|
||
|
private int applyFlags(int oldFlags, int flags, int mask) {
|
||
|
return (oldFlags&~mask) | (flags&mask);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Fetches metadata of the dream indicated by the {@link ComponentName}, and returns whether
|
||
|
* the dream should show complications on the overlay. If not defined, returns
|
||
|
* {@link DreamService#DEFAULT_SHOW_COMPLICATIONS}.
|
||
|
*/
|
||
|
private static boolean fetchShouldShowComplications(@NonNull PackageManager packageManager,
|
||
|
@Nullable ServiceInfo serviceInfo) {
|
||
|
final DreamMetadata metadata = getDreamMetadata(packageManager, serviceInfo);
|
||
|
if (metadata != null) {
|
||
|
return metadata.showComplications;
|
||
|
}
|
||
|
return DEFAULT_SHOW_COMPLICATIONS;
|
||
|
}
|
||
|
|
||
|
@Nullable
|
||
|
private static CharSequence fetchDreamLabel(
|
||
|
PackageManager pm,
|
||
|
Resources resources,
|
||
|
@Nullable ServiceInfo serviceInfo,
|
||
|
boolean isPreviewMode) {
|
||
|
if (serviceInfo == null) {
|
||
|
return null;
|
||
|
}
|
||
|
final CharSequence dreamLabel = serviceInfo.loadLabel(pm);
|
||
|
if (!isPreviewMode || dreamLabel == null) {
|
||
|
return dreamLabel;
|
||
|
}
|
||
|
// When in preview mode, return a special label indicating the dream is in preview.
|
||
|
return resources.getString(R.string.dream_preview_title, dreamLabel);
|
||
|
}
|
||
|
|
||
|
@Nullable
|
||
|
private static ServiceInfo fetchServiceInfo(Context context, ComponentName componentName) {
|
||
|
final PackageManager pm = context.getPackageManager();
|
||
|
|
||
|
try {
|
||
|
return pm.getServiceInfo(componentName,
|
||
|
PackageManager.ComponentInfoFlags.of(PackageManager.GET_META_DATA));
|
||
|
} catch (PackageManager.NameNotFoundException e) {
|
||
|
if (DEBUG) Log.w(TAG, "cannot find component " + componentName.flattenToShortString());
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
|
||
|
DumpUtils.dumpAsync(mHandler, (pw1, prefix) -> dumpOnHandler(fd, pw1, args), pw, "", 1000);
|
||
|
}
|
||
|
|
||
|
/** @hide */
|
||
|
protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
|
||
|
pw.print(mTag + ": ");
|
||
|
if (mFinished) {
|
||
|
pw.println("stopped");
|
||
|
} else {
|
||
|
pw.println("running (dreamToken=" + mDreamToken + ")");
|
||
|
}
|
||
|
pw.println(" window: " + mWindow);
|
||
|
pw.print(" flags:");
|
||
|
if (isInteractive()) pw.print(" interactive");
|
||
|
if (isFullscreen()) pw.print(" fullscreen");
|
||
|
if (isScreenBright()) pw.print(" bright");
|
||
|
if (isWindowless()) pw.print(" windowless");
|
||
|
if (isDozing()) pw.print(" dozing");
|
||
|
else if (canDoze()) pw.print(" candoze");
|
||
|
pw.println();
|
||
|
if (canDoze()) {
|
||
|
pw.println(" doze screen state: " + Display.stateToString(mDozeScreenState));
|
||
|
pw.println(" doze screen brightness: " + mDozeScreenBrightness);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static int clampAbsoluteBrightness(int value) {
|
||
|
return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* The DreamServiceWrapper is used as a gateway to the system_server, where DreamController
|
||
|
* uses it to control the DreamService. It is also used to receive callbacks from the
|
||
|
* DreamActivity.
|
||
|
*/
|
||
|
final class DreamServiceWrapper extends IDreamService.Stub {
|
||
|
@Override
|
||
|
public void attach(final IBinder dreamToken, final boolean canDoze,
|
||
|
final boolean isPreviewMode, IRemoteCallback started) {
|
||
|
mHandler.post(
|
||
|
() -> DreamService.this.attach(dreamToken, canDoze, isPreviewMode, started));
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void detach() {
|
||
|
mHandler.post(DreamService.this::detach);
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void wakeUp() {
|
||
|
mHandler.post(() -> DreamService.this.wakeUp(true /*fromSystem*/));
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void comeToFront() {
|
||
|
if (!dreamHandlesBeingObscured()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
mHandler.post(DreamService.this::comeToFront);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/** @hide */
|
||
|
@VisibleForTesting
|
||
|
public final class DreamActivityCallbacks extends Binder {
|
||
|
private final IBinder mActivityDreamToken;
|
||
|
|
||
|
DreamActivityCallbacks(IBinder token) {
|
||
|
mActivityDreamToken = token;
|
||
|
}
|
||
|
|
||
|
/** Callback when the {@link DreamActivity} has been created */
|
||
|
public void onActivityCreated(DreamActivity activity) {
|
||
|
if (mActivityDreamToken != mDreamToken || mFinished) {
|
||
|
Slog.d(TAG, "DreamActivity was created after the dream was finished or "
|
||
|
+ "a new dream started, finishing DreamActivity");
|
||
|
if (!activity.isFinishing()) {
|
||
|
activity.finishAndRemoveTask();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (mActivity != null) {
|
||
|
Slog.w(TAG, "A DreamActivity has already been started, "
|
||
|
+ "finishing latest DreamActivity");
|
||
|
if (!activity.isFinishing()) {
|
||
|
activity.finishAndRemoveTask();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
mActivity = activity;
|
||
|
onWindowCreated(activity.getWindow());
|
||
|
}
|
||
|
|
||
|
/** Callback when the {@link DreamActivity} has been destroyed */
|
||
|
public void onActivityDestroyed() {
|
||
|
mActivity = null;
|
||
|
mWindow = null;
|
||
|
detach();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Represents metadata defined in {@link android.R.styleable#Dream <dream>}.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
@VisibleForTesting
|
||
|
@TestApi
|
||
|
public static final class DreamMetadata {
|
||
|
@Nullable
|
||
|
public final ComponentName settingsActivity;
|
||
|
|
||
|
@Nullable
|
||
|
public final Drawable previewImage;
|
||
|
|
||
|
@NonNull
|
||
|
public final boolean showComplications;
|
||
|
|
||
|
@NonNull
|
||
|
@FlaggedApi(Flags.FLAG_HOME_PANEL_DREAM)
|
||
|
public final int dreamCategory;
|
||
|
|
||
|
/**
|
||
|
* @hide
|
||
|
*/
|
||
|
@VisibleForTesting
|
||
|
public DreamMetadata(
|
||
|
ComponentName settingsActivity,
|
||
|
Drawable previewImage,
|
||
|
boolean showComplications,
|
||
|
int dreamCategory) {
|
||
|
this.settingsActivity = settingsActivity;
|
||
|
this.previewImage = previewImage;
|
||
|
this.showComplications = showComplications;
|
||
|
if (Flags.homePanelDream()) {
|
||
|
this.dreamCategory = dreamCategory;
|
||
|
} else {
|
||
|
this.dreamCategory = DREAM_CATEGORY_DEFAULT;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the dream overlay component to be used by the dream.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
@VisibleForTesting
|
||
|
public static void setDreamOverlayComponent(Intent intent, ComponentName component) {
|
||
|
intent.putExtra(DreamService.EXTRA_DREAM_OVERLAY_COMPONENT, component);
|
||
|
}
|
||
|
}
|