840 lines
32 KiB
Java
840 lines
32 KiB
Java
![]() |
/*
|
||
|
* Copyright (C) 2010 The Android Open Source Project
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
package android.widget;
|
||
|
|
||
|
import android.animation.ValueAnimator;
|
||
|
import android.annotation.ColorInt;
|
||
|
import android.annotation.IntDef;
|
||
|
import android.annotation.NonNull;
|
||
|
import android.annotation.Nullable;
|
||
|
import android.compat.Compatibility;
|
||
|
import android.compat.annotation.ChangeId;
|
||
|
import android.compat.annotation.EnabledSince;
|
||
|
import android.compat.annotation.UnsupportedAppUsage;
|
||
|
import android.content.Context;
|
||
|
import android.content.res.TypedArray;
|
||
|
import android.graphics.BlendMode;
|
||
|
import android.graphics.Canvas;
|
||
|
import android.graphics.Matrix;
|
||
|
import android.graphics.Paint;
|
||
|
import android.graphics.RecordingCanvas;
|
||
|
import android.graphics.Rect;
|
||
|
import android.graphics.RenderNode;
|
||
|
import android.os.Build;
|
||
|
import android.util.AttributeSet;
|
||
|
import android.view.animation.AnimationUtils;
|
||
|
import android.view.animation.DecelerateInterpolator;
|
||
|
import android.view.animation.Interpolator;
|
||
|
|
||
|
import java.lang.annotation.Retention;
|
||
|
import java.lang.annotation.RetentionPolicy;
|
||
|
|
||
|
/**
|
||
|
* This class performs the graphical effect used at the edges of scrollable widgets
|
||
|
* when the user scrolls beyond the content bounds in 2D space.
|
||
|
*
|
||
|
* <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
|
||
|
* instance for each edge that should show the effect, feed it input data using
|
||
|
* the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
|
||
|
* and draw the effect using {@link #draw(Canvas)} in the widget's overridden
|
||
|
* {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
|
||
|
* false after drawing, the edge effect's animation is not yet complete and the widget
|
||
|
* should schedule another drawing pass to continue the animation.</p>
|
||
|
*
|
||
|
* <p>When drawing, widgets should draw their main content and child views first,
|
||
|
* usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
|
||
|
* method. (This will invoke onDraw and dispatch drawing to child views as needed.)
|
||
|
* The edge effect may then be drawn on top of the view's content using the
|
||
|
* {@link #draw(Canvas)} method.</p>
|
||
|
*/
|
||
|
public class EdgeEffect {
|
||
|
/**
|
||
|
* This sets the edge effect to use stretch instead of glow.
|
||
|
*
|
||
|
* @hide
|
||
|
*/
|
||
|
@ChangeId
|
||
|
@EnabledSince(targetSdkVersion = Build.VERSION_CODES.BASE)
|
||
|
public static final long USE_STRETCH_EDGE_EFFECT_BY_DEFAULT = 171228096L;
|
||
|
|
||
|
/**
|
||
|
* The default blend mode used by {@link EdgeEffect}.
|
||
|
*/
|
||
|
public static final BlendMode DEFAULT_BLEND_MODE = BlendMode.SRC_ATOP;
|
||
|
|
||
|
/**
|
||
|
* Completely disable edge effect
|
||
|
*/
|
||
|
private static final int TYPE_NONE = -1;
|
||
|
|
||
|
/**
|
||
|
* Use a color edge glow for the edge effect.
|
||
|
*/
|
||
|
private static final int TYPE_GLOW = 0;
|
||
|
|
||
|
/**
|
||
|
* Use a stretch for the edge effect.
|
||
|
*/
|
||
|
private static final int TYPE_STRETCH = 1;
|
||
|
|
||
|
/**
|
||
|
* The velocity threshold before the spring animation is considered settled.
|
||
|
* The idea here is that velocity should be less than 0.1 pixel per second.
|
||
|
*/
|
||
|
private static final double VELOCITY_THRESHOLD = 0.01;
|
||
|
|
||
|
/**
|
||
|
* The speed at which we should start linearly interpolating to the destination.
|
||
|
* When using a spring, as it gets closer to the destination, the speed drops off exponentially.
|
||
|
* Instead of landing very slowly, a better experience is achieved if the final
|
||
|
* destination is arrived at quicker.
|
||
|
*/
|
||
|
private static final float LINEAR_VELOCITY_TAKE_OVER = 200f;
|
||
|
|
||
|
/**
|
||
|
* The value threshold before the spring animation is considered close enough to
|
||
|
* the destination to be settled. This should be around 0.01 pixel.
|
||
|
*/
|
||
|
private static final double VALUE_THRESHOLD = 0.001;
|
||
|
|
||
|
/**
|
||
|
* The maximum distance at which we should start linearly interpolating to the destination.
|
||
|
* When using a spring, as it gets closer to the destination, the speed drops off exponentially.
|
||
|
* Instead of landing very slowly, a better experience is achieved if the final
|
||
|
* destination is arrived at quicker.
|
||
|
*/
|
||
|
private static final double LINEAR_DISTANCE_TAKE_OVER = 8.0;
|
||
|
|
||
|
/**
|
||
|
* The natural frequency of the stretch spring.
|
||
|
*/
|
||
|
private static final double NATURAL_FREQUENCY = 24.657;
|
||
|
|
||
|
/**
|
||
|
* The damping ratio of the stretch spring.
|
||
|
*/
|
||
|
private static final double DAMPING_RATIO = 0.98;
|
||
|
|
||
|
/**
|
||
|
* The variation of the velocity for the stretch effect when it meets the bound.
|
||
|
* if value is > 1, it will accentuate the absorption of the movement.
|
||
|
*/
|
||
|
private static final float ON_ABSORB_VELOCITY_ADJUSTMENT = 13f;
|
||
|
|
||
|
/** @hide */
|
||
|
@IntDef({TYPE_NONE, TYPE_GLOW, TYPE_STRETCH})
|
||
|
@Retention(RetentionPolicy.SOURCE)
|
||
|
public @interface EdgeEffectType {
|
||
|
}
|
||
|
|
||
|
private static final float LINEAR_STRETCH_INTENSITY = 0.016f;
|
||
|
|
||
|
private static final float EXP_STRETCH_INTENSITY = 0.016f;
|
||
|
|
||
|
private static final float SCROLL_DIST_AFFECTED_BY_EXP_STRETCH = 0.33f;
|
||
|
|
||
|
@SuppressWarnings("UnusedDeclaration")
|
||
|
private static final String TAG = "EdgeEffect";
|
||
|
|
||
|
// Time it will take the effect to fully recede in ms
|
||
|
private static final int RECEDE_TIME = 600;
|
||
|
|
||
|
// Time it will take before a pulled glow begins receding in ms
|
||
|
private static final int PULL_TIME = 167;
|
||
|
|
||
|
// Time it will take in ms for a pulled glow to decay to partial strength before release
|
||
|
private static final int PULL_DECAY_TIME = 2000;
|
||
|
|
||
|
private static final float MAX_ALPHA = 0.15f;
|
||
|
private static final float GLOW_ALPHA_START = .09f;
|
||
|
|
||
|
private static final float MAX_GLOW_SCALE = 2.f;
|
||
|
|
||
|
private static final float PULL_GLOW_BEGIN = 0.f;
|
||
|
|
||
|
// Minimum velocity that will be absorbed
|
||
|
private static final int MIN_VELOCITY = 100;
|
||
|
// Maximum velocity, clamps at this value
|
||
|
private static final int MAX_VELOCITY = 10000;
|
||
|
|
||
|
private static final float EPSILON = 0.001f;
|
||
|
|
||
|
private static final double ANGLE = Math.PI / 6;
|
||
|
private static final float SIN = (float) Math.sin(ANGLE);
|
||
|
private static final float COS = (float) Math.cos(ANGLE);
|
||
|
private static final float RADIUS_FACTOR = 0.6f;
|
||
|
|
||
|
private float mGlowAlpha;
|
||
|
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
|
||
|
private float mGlowScaleY;
|
||
|
private float mDistance;
|
||
|
private float mVelocity; // only for stretch animations
|
||
|
|
||
|
private float mGlowAlphaStart;
|
||
|
private float mGlowAlphaFinish;
|
||
|
private float mGlowScaleYStart;
|
||
|
private float mGlowScaleYFinish;
|
||
|
|
||
|
private long mStartTime;
|
||
|
private float mDuration;
|
||
|
|
||
|
private final Interpolator mInterpolator = new DecelerateInterpolator();
|
||
|
|
||
|
private static final int STATE_IDLE = 0;
|
||
|
private static final int STATE_PULL = 1;
|
||
|
private static final int STATE_ABSORB = 2;
|
||
|
private static final int STATE_RECEDE = 3;
|
||
|
private static final int STATE_PULL_DECAY = 4;
|
||
|
|
||
|
private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
|
||
|
|
||
|
private static final int VELOCITY_GLOW_FACTOR = 6;
|
||
|
|
||
|
private int mState = STATE_IDLE;
|
||
|
|
||
|
private float mPullDistance;
|
||
|
|
||
|
private final Rect mBounds = new Rect();
|
||
|
private float mWidth;
|
||
|
private float mHeight;
|
||
|
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 123769450)
|
||
|
private final Paint mPaint = new Paint();
|
||
|
private float mRadius;
|
||
|
private float mBaseGlowScale;
|
||
|
private float mDisplacement = 0.5f;
|
||
|
private float mTargetDisplacement = 0.5f;
|
||
|
|
||
|
/**
|
||
|
* Current edge effect type, consumers should always query
|
||
|
* {@link #getCurrentEdgeEffectBehavior()} instead of this parameter
|
||
|
* directly in case animations have been disabled (ex. for accessibility reasons)
|
||
|
*/
|
||
|
private @EdgeEffectType int mEdgeEffectType = TYPE_GLOW;
|
||
|
private Matrix mTmpMatrix = null;
|
||
|
private float[] mTmpPoints = null;
|
||
|
|
||
|
/**
|
||
|
* Construct a new EdgeEffect with a theme appropriate for the provided context.
|
||
|
* @param context Context used to provide theming and resource information for the EdgeEffect
|
||
|
*/
|
||
|
public EdgeEffect(Context context) {
|
||
|
this(context, null);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Construct a new EdgeEffect with a theme appropriate for the provided context.
|
||
|
* @param context Context used to provide theming and resource information for the EdgeEffect
|
||
|
* @param attrs The attributes of the XML tag that is inflating the view
|
||
|
*/
|
||
|
public EdgeEffect(@NonNull Context context, @Nullable AttributeSet attrs) {
|
||
|
final TypedArray a = context.obtainStyledAttributes(
|
||
|
attrs, com.android.internal.R.styleable.EdgeEffect);
|
||
|
final int themeColor = a.getColor(
|
||
|
com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
|
||
|
mEdgeEffectType = Compatibility.isChangeEnabled(USE_STRETCH_EDGE_EFFECT_BY_DEFAULT)
|
||
|
? TYPE_STRETCH : TYPE_GLOW;
|
||
|
a.recycle();
|
||
|
|
||
|
mPaint.setAntiAlias(true);
|
||
|
mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
|
||
|
mPaint.setStyle(Paint.Style.FILL);
|
||
|
mPaint.setBlendMode(DEFAULT_BLEND_MODE);
|
||
|
}
|
||
|
|
||
|
@EdgeEffectType
|
||
|
private int getCurrentEdgeEffectBehavior() {
|
||
|
if (!ValueAnimator.areAnimatorsEnabled()) {
|
||
|
return TYPE_NONE;
|
||
|
} else {
|
||
|
return mEdgeEffectType;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the size of this edge effect in pixels.
|
||
|
*
|
||
|
* @param width Effect width in pixels
|
||
|
* @param height Effect height in pixels
|
||
|
*/
|
||
|
public void setSize(int width, int height) {
|
||
|
final float r = width * RADIUS_FACTOR / SIN;
|
||
|
final float y = COS * r;
|
||
|
final float h = r - y;
|
||
|
final float or = height * RADIUS_FACTOR / SIN;
|
||
|
final float oy = COS * or;
|
||
|
final float oh = or - oy;
|
||
|
|
||
|
mRadius = r;
|
||
|
mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
|
||
|
|
||
|
mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
|
||
|
|
||
|
mWidth = width;
|
||
|
mHeight = height;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Reports if this EdgeEffect's animation is finished. If this method returns false
|
||
|
* after a call to {@link #draw(Canvas)} the host widget should schedule another
|
||
|
* drawing pass to continue the animation.
|
||
|
*
|
||
|
* @return true if animation is finished, false if drawing should continue on the next frame.
|
||
|
*/
|
||
|
public boolean isFinished() {
|
||
|
return mState == STATE_IDLE;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Immediately finish the current animation.
|
||
|
* After this call {@link #isFinished()} will return true.
|
||
|
*/
|
||
|
public void finish() {
|
||
|
mState = STATE_IDLE;
|
||
|
mDistance = 0;
|
||
|
mVelocity = 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* A view should call this when content is pulled away from an edge by the user.
|
||
|
* This will update the state of the current visual effect and its associated animation.
|
||
|
* The host view should always {@link android.view.View#invalidate()} after this
|
||
|
* and draw the results accordingly.
|
||
|
*
|
||
|
* <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
|
||
|
* of the pull point is known.</p>
|
||
|
*
|
||
|
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
|
||
|
* 1.f (full length of the view) or negative values to express change
|
||
|
* back toward the edge reached to initiate the effect.
|
||
|
*/
|
||
|
public void onPull(float deltaDistance) {
|
||
|
onPull(deltaDistance, 0.5f);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* A view should call this when content is pulled away from an edge by the user.
|
||
|
* This will update the state of the current visual effect and its associated animation.
|
||
|
* The host view should always {@link android.view.View#invalidate()} after this
|
||
|
* and draw the results accordingly.
|
||
|
*
|
||
|
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
|
||
|
* 1.f (full length of the view) or negative values to express change
|
||
|
* back toward the edge reached to initiate the effect.
|
||
|
* @param displacement The displacement from the starting side of the effect of the point
|
||
|
* initiating the pull. In the case of touch this is the finger position.
|
||
|
* Values may be from 0-1.
|
||
|
*/
|
||
|
public void onPull(float deltaDistance, float displacement) {
|
||
|
int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
|
||
|
if (edgeEffectBehavior == TYPE_NONE) {
|
||
|
finish();
|
||
|
return;
|
||
|
}
|
||
|
final long now = AnimationUtils.currentAnimationTimeMillis();
|
||
|
mTargetDisplacement = displacement;
|
||
|
if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration
|
||
|
&& edgeEffectBehavior == TYPE_GLOW) {
|
||
|
return;
|
||
|
}
|
||
|
if (mState != STATE_PULL) {
|
||
|
if (edgeEffectBehavior == TYPE_STRETCH) {
|
||
|
// Restore the mPullDistance to the fraction it is currently showing -- we want
|
||
|
// to "catch" the current stretch value.
|
||
|
mPullDistance = mDistance;
|
||
|
} else {
|
||
|
mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
|
||
|
}
|
||
|
}
|
||
|
mState = STATE_PULL;
|
||
|
|
||
|
mStartTime = now;
|
||
|
mDuration = PULL_TIME;
|
||
|
|
||
|
mPullDistance += deltaDistance;
|
||
|
if (edgeEffectBehavior == TYPE_STRETCH) {
|
||
|
// Don't allow stretch beyond 1
|
||
|
mPullDistance = Math.min(1f, mPullDistance);
|
||
|
}
|
||
|
mDistance = Math.max(0f, mPullDistance);
|
||
|
mVelocity = 0;
|
||
|
|
||
|
if (mPullDistance == 0) {
|
||
|
mGlowScaleY = mGlowScaleYStart = 0;
|
||
|
mGlowAlpha = mGlowAlphaStart = 0;
|
||
|
} else {
|
||
|
final float absdd = Math.abs(deltaDistance);
|
||
|
mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
|
||
|
mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
|
||
|
|
||
|
final float scale = (float) (Math.max(0, 1 - 1 /
|
||
|
Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
|
||
|
|
||
|
mGlowScaleY = mGlowScaleYStart = scale;
|
||
|
}
|
||
|
|
||
|
mGlowAlphaFinish = mGlowAlpha;
|
||
|
mGlowScaleYFinish = mGlowScaleY;
|
||
|
if (edgeEffectBehavior == TYPE_STRETCH && mDistance == 0) {
|
||
|
mState = STATE_IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* A view should call this when content is pulled away from an edge by the user.
|
||
|
* This will update the state of the current visual effect and its associated animation.
|
||
|
* The host view should always {@link android.view.View#invalidate()} after this
|
||
|
* and draw the results accordingly. This works similarly to {@link #onPull(float, float)},
|
||
|
* but returns the amount of <code>deltaDistance</code> that has been consumed. If the
|
||
|
* {@link #getDistance()} is currently 0 and <code>deltaDistance</code> is negative, this
|
||
|
* function will return 0 and the drawn value will remain unchanged.
|
||
|
*
|
||
|
* This method can be used to reverse the effect from a pull or absorb and partially consume
|
||
|
* some of a motion:
|
||
|
*
|
||
|
* <pre class="prettyprint">
|
||
|
* if (deltaY < 0) {
|
||
|
* float consumed = edgeEffect.onPullDistance(deltaY / getHeight(), x / getWidth());
|
||
|
* deltaY -= consumed * getHeight();
|
||
|
* if (edgeEffect.getDistance() == 0f) edgeEffect.onRelease();
|
||
|
* }
|
||
|
* </pre>
|
||
|
*
|
||
|
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
|
||
|
* 1.f (full length of the view) or negative values to express change
|
||
|
* back toward the edge reached to initiate the effect.
|
||
|
* @param displacement The displacement from the starting side of the effect of the point
|
||
|
* initiating the pull. In the case of touch this is the finger position.
|
||
|
* Values may be from 0-1.
|
||
|
* @return The amount of <code>deltaDistance</code> that was consumed, a number between
|
||
|
* 0 and <code>deltaDistance</code>.
|
||
|
*/
|
||
|
public float onPullDistance(float deltaDistance, float displacement) {
|
||
|
int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
|
||
|
if (edgeEffectBehavior == TYPE_NONE) {
|
||
|
return 0f;
|
||
|
}
|
||
|
float finalDistance = Math.max(0f, deltaDistance + mDistance);
|
||
|
float delta = finalDistance - mDistance;
|
||
|
if (delta == 0f && mDistance == 0f) {
|
||
|
return 0f; // No pull, don't do anything.
|
||
|
}
|
||
|
|
||
|
if (mState != STATE_PULL && mState != STATE_PULL_DECAY && edgeEffectBehavior == TYPE_GLOW) {
|
||
|
// Catch the edge glow in the middle of an animation.
|
||
|
mPullDistance = mDistance;
|
||
|
mState = STATE_PULL;
|
||
|
}
|
||
|
onPull(delta, displacement);
|
||
|
return delta;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the pull distance needed to be released to remove the showing effect.
|
||
|
* It is determined by the {@link #onPull(float, float)} <code>deltaDistance</code> and
|
||
|
* any animating values, including from {@link #onAbsorb(int)} and {@link #onRelease()}.
|
||
|
*
|
||
|
* This can be used in conjunction with {@link #onPullDistance(float, float)} to
|
||
|
* release the currently showing effect.
|
||
|
*
|
||
|
* @return The pull distance that must be released to remove the showing effect.
|
||
|
*/
|
||
|
public float getDistance() {
|
||
|
return mDistance;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call when the object is released after being pulled.
|
||
|
* This will begin the "decay" phase of the effect. After calling this method
|
||
|
* the host view should {@link android.view.View#invalidate()} and thereby
|
||
|
* draw the results accordingly.
|
||
|
*/
|
||
|
public void onRelease() {
|
||
|
mPullDistance = 0;
|
||
|
|
||
|
if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
mState = STATE_RECEDE;
|
||
|
mGlowAlphaStart = mGlowAlpha;
|
||
|
mGlowScaleYStart = mGlowScaleY;
|
||
|
|
||
|
mGlowAlphaFinish = 0.f;
|
||
|
mGlowScaleYFinish = 0.f;
|
||
|
mVelocity = 0.f;
|
||
|
|
||
|
mStartTime = AnimationUtils.currentAnimationTimeMillis();
|
||
|
mDuration = RECEDE_TIME;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Call when the effect absorbs an impact at the given velocity.
|
||
|
* Used when a fling reaches the scroll boundary.
|
||
|
*
|
||
|
* <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
|
||
|
* the method <code>getCurrVelocity</code> will provide a reasonable approximation
|
||
|
* to use here.</p>
|
||
|
*
|
||
|
* @param velocity Velocity at impact in pixels per second.
|
||
|
*/
|
||
|
public void onAbsorb(int velocity) {
|
||
|
int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
|
||
|
if (edgeEffectBehavior == TYPE_STRETCH) {
|
||
|
mState = STATE_RECEDE;
|
||
|
mVelocity = velocity * ON_ABSORB_VELOCITY_ADJUSTMENT;
|
||
|
mStartTime = AnimationUtils.currentAnimationTimeMillis();
|
||
|
} else if (edgeEffectBehavior == TYPE_GLOW) {
|
||
|
mState = STATE_ABSORB;
|
||
|
mVelocity = 0;
|
||
|
velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
|
||
|
|
||
|
mStartTime = AnimationUtils.currentAnimationTimeMillis();
|
||
|
mDuration = 0.15f + (velocity * 0.02f);
|
||
|
|
||
|
// The glow depends more on the velocity, and therefore starts out
|
||
|
// nearly invisible.
|
||
|
mGlowAlphaStart = GLOW_ALPHA_START;
|
||
|
mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
|
||
|
|
||
|
// Growth for the size of the glow should be quadratic to properly
|
||
|
// respond
|
||
|
// to a user's scrolling speed. The faster the scrolling speed, the more
|
||
|
// intense the effect should be for both the size and the saturation.
|
||
|
mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2,
|
||
|
1.f);
|
||
|
// Alpha should change for the glow as well as size.
|
||
|
mGlowAlphaFinish = Math.max(
|
||
|
mGlowAlphaStart,
|
||
|
Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
|
||
|
mTargetDisplacement = 0.5f;
|
||
|
} else {
|
||
|
finish();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the color of this edge effect in argb.
|
||
|
*
|
||
|
* @param color Color in argb
|
||
|
*/
|
||
|
public void setColor(@ColorInt int color) {
|
||
|
mPaint.setColor(color);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set or clear the blend mode. A blend mode defines how source pixels
|
||
|
* (generated by a drawing command) are composited with the destination pixels
|
||
|
* (content of the render target).
|
||
|
* <p />
|
||
|
* Pass null to clear any previous blend mode.
|
||
|
* <p />
|
||
|
*
|
||
|
* @see BlendMode
|
||
|
*
|
||
|
* @param blendmode May be null. The blend mode to be installed in the paint
|
||
|
*/
|
||
|
public void setBlendMode(@Nullable BlendMode blendmode) {
|
||
|
mPaint.setBlendMode(blendmode);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the color of this edge effect in argb.
|
||
|
* @return The color of this edge effect in argb
|
||
|
*/
|
||
|
@ColorInt
|
||
|
public int getColor() {
|
||
|
return mPaint.getColor();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the blend mode. A blend mode defines how source pixels
|
||
|
* (generated by a drawing command) are composited with the destination pixels
|
||
|
* (content of the render target).
|
||
|
* <p />
|
||
|
*
|
||
|
* @return BlendMode
|
||
|
*/
|
||
|
@Nullable
|
||
|
public BlendMode getBlendMode() {
|
||
|
return mPaint.getBlendMode();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw into the provided canvas. Assumes that the canvas has been rotated
|
||
|
* accordingly and the size has been set. The effect will be drawn the full
|
||
|
* width of X=0 to X=width, beginning from Y=0 and extending to some factor <
|
||
|
* 1.f of height. The effect will only be visible on a
|
||
|
* hardware canvas, e.g. {@link RenderNode#beginRecording()}.
|
||
|
*
|
||
|
* @param canvas Canvas to draw into
|
||
|
* @return true if drawing should continue beyond this frame to continue the
|
||
|
* animation
|
||
|
*/
|
||
|
public boolean draw(Canvas canvas) {
|
||
|
int edgeEffectBehavior = getCurrentEdgeEffectBehavior();
|
||
|
if (edgeEffectBehavior == TYPE_GLOW) {
|
||
|
update();
|
||
|
final int count = canvas.save();
|
||
|
|
||
|
final float centerX = mBounds.centerX();
|
||
|
final float centerY = mBounds.height() - mRadius;
|
||
|
|
||
|
canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
|
||
|
|
||
|
final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
|
||
|
float translateX = mBounds.width() * displacement / 2;
|
||
|
|
||
|
canvas.clipRect(mBounds);
|
||
|
canvas.translate(translateX, 0);
|
||
|
mPaint.setAlpha((int) (0xff * mGlowAlpha));
|
||
|
canvas.drawCircle(centerX, centerY, mRadius, mPaint);
|
||
|
canvas.restoreToCount(count);
|
||
|
} else if (edgeEffectBehavior == TYPE_STRETCH && canvas instanceof RecordingCanvas) {
|
||
|
if (mState == STATE_RECEDE) {
|
||
|
updateSpring();
|
||
|
}
|
||
|
if (mDistance != 0f) {
|
||
|
RecordingCanvas recordingCanvas = (RecordingCanvas) canvas;
|
||
|
if (mTmpMatrix == null) {
|
||
|
mTmpMatrix = new Matrix();
|
||
|
mTmpPoints = new float[12];
|
||
|
}
|
||
|
//noinspection deprecation
|
||
|
recordingCanvas.getMatrix(mTmpMatrix);
|
||
|
|
||
|
mTmpPoints[0] = 0;
|
||
|
mTmpPoints[1] = 0; // top-left
|
||
|
mTmpPoints[2] = mWidth;
|
||
|
mTmpPoints[3] = 0; // top-right
|
||
|
mTmpPoints[4] = mWidth;
|
||
|
mTmpPoints[5] = mHeight; // bottom-right
|
||
|
mTmpPoints[6] = 0;
|
||
|
mTmpPoints[7] = mHeight; // bottom-left
|
||
|
mTmpPoints[8] = mWidth * mDisplacement;
|
||
|
mTmpPoints[9] = 0; // drag start point
|
||
|
mTmpPoints[10] = mWidth * mDisplacement;
|
||
|
mTmpPoints[11] = mHeight * mDistance; // drag point
|
||
|
mTmpMatrix.mapPoints(mTmpPoints);
|
||
|
|
||
|
RenderNode renderNode = recordingCanvas.mNode;
|
||
|
|
||
|
float left = renderNode.getLeft()
|
||
|
+ min(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]);
|
||
|
float top = renderNode.getTop()
|
||
|
+ min(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]);
|
||
|
float right = renderNode.getLeft()
|
||
|
+ max(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]);
|
||
|
float bottom = renderNode.getTop()
|
||
|
+ max(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]);
|
||
|
// assume rotations of increments of 90 degrees
|
||
|
float x = mTmpPoints[10] - mTmpPoints[8];
|
||
|
float width = right - left;
|
||
|
float vecX = dampStretchVector(Math.max(-1f, Math.min(1f, x / width)));
|
||
|
|
||
|
float y = mTmpPoints[11] - mTmpPoints[9];
|
||
|
float height = bottom - top;
|
||
|
float vecY = dampStretchVector(Math.max(-1f, Math.min(1f, y / height)));
|
||
|
|
||
|
boolean hasValidVectors = Float.isFinite(vecX) && Float.isFinite(vecY);
|
||
|
if (right > left && bottom > top && mWidth > 0 && mHeight > 0 && hasValidVectors) {
|
||
|
renderNode.stretch(
|
||
|
vecX, // horizontal stretch intensity
|
||
|
vecY, // vertical stretch intensity
|
||
|
mWidth, // max horizontal stretch in pixels
|
||
|
mHeight // max vertical stretch in pixels
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
// Animations have been disabled or this is TYPE_STRETCH and drawing into a Canvas
|
||
|
// that isn't a Recording Canvas, so no effect can be shown. Just end the effect.
|
||
|
mState = STATE_IDLE;
|
||
|
mDistance = 0;
|
||
|
mVelocity = 0;
|
||
|
}
|
||
|
|
||
|
boolean oneLastFrame = false;
|
||
|
if (mState == STATE_RECEDE && mDistance == 0 && mVelocity == 0) {
|
||
|
mState = STATE_IDLE;
|
||
|
oneLastFrame = true;
|
||
|
}
|
||
|
|
||
|
return mState != STATE_IDLE || oneLastFrame;
|
||
|
}
|
||
|
|
||
|
private float min(float f1, float f2, float f3, float f4) {
|
||
|
float min = Math.min(f1, f2);
|
||
|
min = Math.min(min, f3);
|
||
|
return Math.min(min, f4);
|
||
|
}
|
||
|
|
||
|
private float max(float f1, float f2, float f3, float f4) {
|
||
|
float max = Math.max(f1, f2);
|
||
|
max = Math.max(max, f3);
|
||
|
return Math.max(max, f4);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the maximum height that the edge effect will be drawn at given the original
|
||
|
* {@link #setSize(int, int) input size}.
|
||
|
* @return The maximum height of the edge effect
|
||
|
*/
|
||
|
public int getMaxHeight() {
|
||
|
return (int) mHeight;
|
||
|
}
|
||
|
|
||
|
private void update() {
|
||
|
final long time = AnimationUtils.currentAnimationTimeMillis();
|
||
|
final float t = Math.min((time - mStartTime) / mDuration, 1.f);
|
||
|
|
||
|
final float interp = mInterpolator.getInterpolation(t);
|
||
|
|
||
|
mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
|
||
|
mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
|
||
|
if (mState != STATE_PULL) {
|
||
|
mDistance = calculateDistanceFromGlowValues(mGlowScaleY, mGlowAlpha);
|
||
|
}
|
||
|
mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
|
||
|
|
||
|
if (t >= 1.f - EPSILON) {
|
||
|
switch (mState) {
|
||
|
case STATE_ABSORB:
|
||
|
mState = STATE_RECEDE;
|
||
|
mStartTime = AnimationUtils.currentAnimationTimeMillis();
|
||
|
mDuration = RECEDE_TIME;
|
||
|
|
||
|
mGlowAlphaStart = mGlowAlpha;
|
||
|
mGlowScaleYStart = mGlowScaleY;
|
||
|
|
||
|
// After absorb, the glow should fade to nothing.
|
||
|
mGlowAlphaFinish = 0.f;
|
||
|
mGlowScaleYFinish = 0.f;
|
||
|
break;
|
||
|
case STATE_PULL:
|
||
|
mState = STATE_PULL_DECAY;
|
||
|
mStartTime = AnimationUtils.currentAnimationTimeMillis();
|
||
|
mDuration = PULL_DECAY_TIME;
|
||
|
|
||
|
mGlowAlphaStart = mGlowAlpha;
|
||
|
mGlowScaleYStart = mGlowScaleY;
|
||
|
|
||
|
// After pull, the glow should fade to nothing.
|
||
|
mGlowAlphaFinish = 0.f;
|
||
|
mGlowScaleYFinish = 0.f;
|
||
|
break;
|
||
|
case STATE_PULL_DECAY:
|
||
|
mState = STATE_RECEDE;
|
||
|
break;
|
||
|
case STATE_RECEDE:
|
||
|
mState = STATE_IDLE;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void updateSpring() {
|
||
|
final long time = AnimationUtils.currentAnimationTimeMillis();
|
||
|
final float deltaT = (time - mStartTime) / 1000f; // Convert from millis to seconds
|
||
|
if (deltaT < 0.001f) {
|
||
|
return; // Must have at least 1 ms difference
|
||
|
}
|
||
|
mStartTime = time;
|
||
|
|
||
|
if (Math.abs(mVelocity) <= LINEAR_VELOCITY_TAKE_OVER
|
||
|
&& Math.abs(mDistance * mHeight) < LINEAR_DISTANCE_TAKE_OVER
|
||
|
&& Math.signum(mVelocity) == -Math.signum(mDistance)
|
||
|
) {
|
||
|
// This is close. The spring will slowly reach the destination. Instead, we
|
||
|
// will interpolate linearly so that it arrives at its destination quicker.
|
||
|
mVelocity = Math.signum(mVelocity) * LINEAR_VELOCITY_TAKE_OVER;
|
||
|
|
||
|
float targetDistance = mDistance + (mVelocity * deltaT / mHeight);
|
||
|
if (Math.signum(targetDistance) != Math.signum(mDistance)) {
|
||
|
// We have arrived
|
||
|
mDistance = 0;
|
||
|
mVelocity = 0;
|
||
|
} else {
|
||
|
mDistance = targetDistance;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
final double mDampedFreq = NATURAL_FREQUENCY * Math.sqrt(1 - DAMPING_RATIO * DAMPING_RATIO);
|
||
|
|
||
|
// We're always underdamped, so we can use only those equations:
|
||
|
double cosCoeff = mDistance * mHeight;
|
||
|
double sinCoeff = (1 / mDampedFreq) * (DAMPING_RATIO * NATURAL_FREQUENCY
|
||
|
* mDistance * mHeight + mVelocity);
|
||
|
double distance = Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT)
|
||
|
* (cosCoeff * Math.cos(mDampedFreq * deltaT)
|
||
|
+ sinCoeff * Math.sin(mDampedFreq * deltaT));
|
||
|
double velocity = distance * (-NATURAL_FREQUENCY) * DAMPING_RATIO
|
||
|
+ Math.pow(Math.E, -DAMPING_RATIO * NATURAL_FREQUENCY * deltaT)
|
||
|
* (-mDampedFreq * cosCoeff * Math.sin(mDampedFreq * deltaT)
|
||
|
+ mDampedFreq * sinCoeff * Math.cos(mDampedFreq * deltaT));
|
||
|
mDistance = (float) distance / mHeight;
|
||
|
mVelocity = (float) velocity;
|
||
|
if (mDistance > 1f) {
|
||
|
mDistance = 1f;
|
||
|
mVelocity = 0f;
|
||
|
}
|
||
|
if (isAtEquilibrium()) {
|
||
|
mDistance = 0;
|
||
|
mVelocity = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @return The estimated pull distance as calculated from mGlowScaleY.
|
||
|
*/
|
||
|
private float calculateDistanceFromGlowValues(float scale, float alpha) {
|
||
|
if (scale >= 1f) {
|
||
|
// It should asymptotically approach 1, but not reach there.
|
||
|
// Here, we're just choosing a value that is large.
|
||
|
return 1f;
|
||
|
}
|
||
|
if (scale > 0f) {
|
||
|
float v = 1f / 0.7f / (mGlowScaleY - 1f);
|
||
|
return v * v / mBounds.height();
|
||
|
}
|
||
|
return alpha / PULL_DISTANCE_ALPHA_GLOW_FACTOR;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @return true if the spring used for calculating the stretch animation is
|
||
|
* considered at rest or false if it is still animating.
|
||
|
*/
|
||
|
private boolean isAtEquilibrium() {
|
||
|
double displacement = mDistance * mHeight; // in pixels
|
||
|
double velocity = mVelocity;
|
||
|
|
||
|
// Don't allow displacement to drop below 0. We don't want it stretching the opposite
|
||
|
// direction if it is flung that way. We also want to stop the animation as soon as
|
||
|
// it gets very close to its destination.
|
||
|
return displacement < 0 || (Math.abs(velocity) < VELOCITY_THRESHOLD
|
||
|
&& displacement < VALUE_THRESHOLD);
|
||
|
}
|
||
|
|
||
|
private float dampStretchVector(float normalizedVec) {
|
||
|
float sign = normalizedVec > 0 ? 1f : -1f;
|
||
|
float overscroll = Math.abs(normalizedVec);
|
||
|
float linearIntensity = LINEAR_STRETCH_INTENSITY * overscroll;
|
||
|
double scalar = Math.E / SCROLL_DIST_AFFECTED_BY_EXP_STRETCH;
|
||
|
double expIntensity = EXP_STRETCH_INTENSITY * (1 - Math.exp(-overscroll * scalar));
|
||
|
return sign * (float) (linearIntensity + expIntensity);
|
||
|
}
|
||
|
}
|