script-astra/Android/Sdk/sources/android-35/android/window/OnBackInvokedDispatcher.java

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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.window;
import android.annotation.IntDef;
import android.annotation.IntRange;
import android.annotation.NonNull;
import android.annotation.SuppressLint;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Dispatcher to register {@link OnBackInvokedCallback} instances for handling
* back invocations.
*
* It also provides interfaces to update the attributes of {@link OnBackInvokedCallback}.
* Attribute updates are proactively pushed to the window manager if they change the dispatch
* target (a.k.a. the callback to be invoked next), or its behavior.
*/
public interface OnBackInvokedDispatcher {
/** @hide */
String TAG = "OnBackInvokedDispatcher";
/** @hide */
boolean DEBUG = false;
/** @hide */
@IntDef({
PRIORITY_DEFAULT,
PRIORITY_OVERLAY,
})
@Retention(RetentionPolicy.SOURCE)
@interface Priority{}
/**
* Priority level of {@link OnBackInvokedCallback}s for overlays such as menus and
* navigation drawers that should receive back dispatch before non-overlays.
*/
int PRIORITY_OVERLAY = 1000000;
/**
* Default priority level of {@link OnBackInvokedCallback}s.
*/
int PRIORITY_DEFAULT = 0;
/**
* Priority level of {@link OnBackInvokedCallback}s registered by the system.
*
* System back animation will play when the callback to receive dispatch has this priority.
* @hide
*/
int PRIORITY_SYSTEM = -1;
/**
* Registers a {@link OnBackInvokedCallback}.
*
* Within the same priority level, callbacks are invoked in the reverse order in which
* they are registered. Higher priority callbacks are invoked before lower priority ones.
*
* @param priority The priority of the callback.
* @param callback The callback to be registered. If the callback instance has been already
* registered, the existing instance (no matter its priority) will be
* unregistered and registered again.
* @throws {@link IllegalArgumentException} if the priority is negative.
*/
@SuppressLint({"ExecutorRegistration"})
void registerOnBackInvokedCallback(
@Priority @IntRange(from = 0) int priority, @NonNull OnBackInvokedCallback callback);
/**
* Unregisters a {@link OnBackInvokedCallback}.
*
* @param callback The callback to be unregistered. Does nothing if the callback has not been
* registered.
*/
void unregisterOnBackInvokedCallback(@NonNull OnBackInvokedCallback callback);
/**
* Registers a {@link OnBackInvokedCallback} with system priority.
* @hide
*/
default void registerSystemOnBackInvokedCallback(@NonNull OnBackInvokedCallback callback) { }
/**
* Sets an {@link ImeOnBackInvokedDispatcher} to forward {@link OnBackInvokedCallback}s
* from IME to the app process to be registered on the app window.
*
* Only call this on the IME window. Create the {@link ImeOnBackInvokedDispatcher} from
* the application process and override
* {@link ImeOnBackInvokedDispatcher#getReceivingDispatcher()} to point to the app
* window's {@link WindowOnBackInvokedDispatcher}.
*
* @hide
*/
default void setImeOnBackInvokedDispatcher(
@NonNull ImeOnBackInvokedDispatcher imeDispatcher) { }
}