1371 lines
35 KiB
Java
1371 lines
35 KiB
Java
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* $Id: NodeSet.java 468655 2006-10-28 07:12:06Z minchau $
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*/
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package org.apache.xpath;
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import org.apache.xalan.res.XSLMessages;
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import org.apache.xml.utils.DOM2Helper;
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import org.apache.xpath.axes.ContextNodeList;
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import org.apache.xpath.res.XPATHErrorResources;
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import org.w3c.dom.DOMException;
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import org.w3c.dom.Node;
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import org.w3c.dom.NodeList;
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import org.w3c.dom.traversal.NodeFilter;
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import org.w3c.dom.traversal.NodeIterator;
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/**
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* <p>The NodeSet class can act as either a NodeVector,
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* NodeList, or NodeIterator. However, in order for it to
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* act as a NodeVector or NodeList, it's required that
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* setShouldCacheNodes(true) be called before the first
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* nextNode() is called, in order that nodes can be added
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* as they are fetched. Derived classes that implement iterators
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* must override runTo(int index), in order that they may
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* run the iteration to the given index. </p>
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*
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* <p>Note that we directly implement the DOM's NodeIterator
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* interface. We do not emulate all the behavior of the
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* standard NodeIterator. In particular, we do not guarantee
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* to present a "live view" of the document ... but in XSLT,
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* the source document should never be mutated, so this should
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* never be an issue.</p>
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*
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* <p>Thought: Should NodeSet really implement NodeList and NodeIterator,
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* or should there be specific subclasses of it which do so? The
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* advantage of doing it all here is that all NodeSets will respond
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* to the same calls; the disadvantage is that some of them may return
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* less-than-enlightening results when you do so.</p>
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* @xsl.usage advanced
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*/
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public class NodeSet
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implements NodeList, NodeIterator, Cloneable, ContextNodeList
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{
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/**
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* Create an empty nodelist.
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*/
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public NodeSet()
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{
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m_blocksize = 32;
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m_mapSize = 0;
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}
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/**
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* Create an empty, using the given block size.
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*
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* @param blocksize Size of blocks to allocate
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*/
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public NodeSet(int blocksize)
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{
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m_blocksize = blocksize;
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m_mapSize = 0;
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}
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/**
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* Create a NodeSet, and copy the members of the
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* given nodelist into it.
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*
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* @param nodelist List of Nodes to be made members of the new set.
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*/
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public NodeSet(NodeList nodelist)
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{
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this(32);
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addNodes(nodelist);
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}
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/**
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* Create a NodeSet, and copy the members of the
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* given NodeSet into it.
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*
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* @param nodelist Set of Nodes to be made members of the new set.
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*/
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public NodeSet(NodeSet nodelist)
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{
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this(32);
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addNodes((NodeIterator) nodelist);
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}
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/**
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* Create a NodeSet, and copy the members of the
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* given NodeIterator into it.
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*
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* @param ni Iterator which yields Nodes to be made members of the new set.
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*/
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public NodeSet(NodeIterator ni)
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{
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this(32);
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addNodes(ni);
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}
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/**
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* Create a NodeSet which contains the given Node.
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*
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* @param node Single node to be added to the new set.
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*/
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public NodeSet(Node node)
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{
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this(32);
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addNode(node);
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}
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/**
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* @return The root node of the Iterator, as specified when it was created.
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* For non-Iterator NodeSets, this will be null.
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*/
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public Node getRoot()
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{
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return null;
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}
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/**
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* Get a cloned Iterator, and reset its state to the beginning of the
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* iteration.
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*
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* @return a new NodeSet of the same type, having the same state...
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* except that the reset() operation has been called.
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*
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* @throws CloneNotSupportedException if this subclass of NodeSet
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* does not support the clone() operation.
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*/
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public NodeIterator cloneWithReset() throws CloneNotSupportedException
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{
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NodeSet clone = (NodeSet) clone();
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clone.reset();
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return clone;
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}
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/**
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* Reset the iterator. May have no effect on non-iterator Nodesets.
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*/
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public void reset()
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{
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m_next = 0;
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}
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/**
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* This attribute determines which node types are presented via the
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* iterator. The available set of constants is defined in the
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* <code>NodeFilter</code> interface. For NodeSets, the mask has been
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* hardcoded to show all nodes except EntityReference nodes, which have
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* no equivalent in the XPath data model.
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*
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* @return integer used as a bit-array, containing flags defined in
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* the DOM's NodeFilter class. The value will be
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* <code>SHOW_ALL & ~SHOW_ENTITY_REFERENCE</code>, meaning that
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* only entity references are suppressed.
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*/
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public int getWhatToShow()
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{
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return NodeFilter.SHOW_ALL & ~NodeFilter.SHOW_ENTITY_REFERENCE;
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}
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/**
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* The filter object used to screen nodes. Filters are applied to
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* further reduce (and restructure) the NodeIterator's view of the
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* document. In our case, we will be using hardcoded filters built
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* into our iterators... but getFilter() is part of the DOM's
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* NodeIterator interface, so we have to support it.
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*
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* @return null, which is slightly misleading. True, there is no
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* user-written filter object, but in fact we are doing some very
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* sophisticated custom filtering. A DOM purist might suggest
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* returning a placeholder object just to indicate that this is
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* not going to return all nodes selected by whatToShow.
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*/
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public NodeFilter getFilter()
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{
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return null;
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}
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/**
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* The value of this flag determines whether the children of entity
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* reference nodes are visible to the iterator. If false, they will be
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* skipped over.
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* <br> To produce a view of the document that has entity references
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* expanded and does not expose the entity reference node itself, use the
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* whatToShow flags to hide the entity reference node and set
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* expandEntityReferences to true when creating the iterator. To produce
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* a view of the document that has entity reference nodes but no entity
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* expansion, use the whatToShow flags to show the entity reference node
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* and set expandEntityReferences to false.
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*
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* @return true for all iterators based on NodeSet, meaning that the
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* contents of EntityRefrence nodes may be returned (though whatToShow
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* says that the EntityReferences themselves are not shown.)
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*/
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public boolean getExpandEntityReferences()
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{
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return true;
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}
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/**
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* Returns the next node in the set and advances the position of the
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* iterator in the set. After a NodeIterator is created, the first call
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* to nextNode() returns the first node in the set.
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* @return The next <code>Node</code> in the set being iterated over, or
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* <code>null</code> if there are no more members in that set.
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* @throws DOMException
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* INVALID_STATE_ERR: Raised if this method is called after the
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* <code>detach</code> method was invoked.
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*/
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public Node nextNode() throws DOMException
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{
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if ((m_next) < this.size())
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{
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Node next = this.elementAt(m_next);
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m_next++;
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return next;
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}
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else
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return null;
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}
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/**
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* Returns the previous node in the set and moves the position of the
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* iterator backwards in the set.
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* @return The previous <code>Node</code> in the set being iterated over,
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* or<code>null</code> if there are no more members in that set.
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* @throws DOMException
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* INVALID_STATE_ERR: Raised if this method is called after the
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* <code>detach</code> method was invoked.
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* @throws RuntimeException thrown if this NodeSet is not of
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* a cached type, and hence doesn't know what the previous node was.
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*/
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public Node previousNode() throws DOMException
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{
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if (!m_cacheNodes)
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throw new RuntimeException(
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XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_ITERATE, null)); //"This NodeSet can not iterate to a previous node!");
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if ((m_next - 1) > 0)
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{
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m_next--;
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return this.elementAt(m_next);
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}
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else
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return null;
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}
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/**
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* Detaches the iterator from the set which it iterated over, releasing
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* any computational resources and placing the iterator in the INVALID
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* state. After<code>detach</code> has been invoked, calls to
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* <code>nextNode</code> or<code>previousNode</code> will raise the
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* exception INVALID_STATE_ERR.
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* <p>
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* This operation is a no-op in NodeSet, and will not cause
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* INVALID_STATE_ERR to be raised by later operations.
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* </p>
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*/
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public void detach(){}
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/**
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* Tells if this NodeSet is "fresh", in other words, if
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* the first nextNode() that is called will return the
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* first node in the set.
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*
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* @return true if nextNode() would return the first node in the set,
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* false if it would return a later one.
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*/
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public boolean isFresh()
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{
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return (m_next == 0);
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}
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/**
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* If an index is requested, NodeSet will call this method
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* to run the iterator to the index. By default this sets
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* m_next to the index. If the index argument is -1, this
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* signals that the iterator should be run to the end.
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*
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* @param index Position to advance (or retreat) to, with
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* 0 requesting the reset ("fresh") position and -1 (or indeed
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* any out-of-bounds value) requesting the final position.
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* @throws RuntimeException thrown if this NodeSet is not
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* one of the types which supports indexing/counting.
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*/
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public void runTo(int index)
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{
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if (!m_cacheNodes)
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throw new RuntimeException(
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XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_INDEX, null)); //"This NodeSet can not do indexing or counting functions!");
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if ((index >= 0) && (m_next < m_firstFree))
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m_next = index;
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else
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m_next = m_firstFree - 1;
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}
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/**
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* Returns the <code>index</code>th item in the collection. If
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* <code>index</code> is greater than or equal to the number of nodes in
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* the list, this returns <code>null</code>.
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*
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* TODO: What happens if index is out of range?
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*
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* @param index Index into the collection.
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* @return The node at the <code>index</code>th position in the
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* <code>NodeList</code>, or <code>null</code> if that is not a valid
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* index.
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*/
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public Node item(int index)
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{
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runTo(index);
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return (Node) this.elementAt(index);
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}
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/**
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* The number of nodes in the list. The range of valid child node indices is
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* 0 to <code>length-1</code> inclusive. Note that this operation requires
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* finding all the matching nodes, which may defeat attempts to defer
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* that work.
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*
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* @return integer indicating how many nodes are represented by this list.
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*/
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public int getLength()
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{
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runTo(-1);
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return this.size();
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}
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/**
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* Add a node to the NodeSet. Not all types of NodeSets support this
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* operation
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*
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* @param n Node to be added
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* @throws RuntimeException thrown if this NodeSet is not of
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* a mutable type.
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*/
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public void addNode(Node n)
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{
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if (!m_mutable)
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throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
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this.addElement(n);
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}
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/**
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* Insert a node at a given position.
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*
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* @param n Node to be added
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* @param pos Offset at which the node is to be inserted,
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* with 0 being the first position.
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* @throws RuntimeException thrown if this NodeSet is not of
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* a mutable type.
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*/
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public void insertNode(Node n, int pos)
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{
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if (!m_mutable)
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throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
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insertElementAt(n, pos);
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}
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/**
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* Remove a node.
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*
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* @param n Node to be added
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* @throws RuntimeException thrown if this NodeSet is not of
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* a mutable type.
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*/
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public void removeNode(Node n)
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{
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if (!m_mutable)
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throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
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this.removeElement(n);
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}
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/**
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* Copy NodeList members into this nodelist, adding in
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* document order. If a node is null, don't add it.
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*
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* @param nodelist List of nodes which should now be referenced by
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* this NodeSet.
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* @throws RuntimeException thrown if this NodeSet is not of
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* a mutable type.
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*/
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public void addNodes(NodeList nodelist)
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{
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if (!m_mutable)
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throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
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if (null != nodelist) // defensive to fix a bug that Sanjiva reported.
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{
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int nChildren = nodelist.getLength();
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for (int i = 0; i < nChildren; i++)
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{
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Node obj = nodelist.item(i);
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if (null != obj)
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{
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addElement(obj);
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}
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}
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}
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// checkDups();
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}
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/**
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* <p>Copy NodeList members into this nodelist, adding in
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* document order. Only genuine node references will be copied;
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* nulls appearing in the source NodeSet will
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||
|
* not be added to this one. </p>
|
||
|
*
|
||
|
* <p> In case you're wondering why this function is needed: NodeSet
|
||
|
* implements both NodeIterator and NodeList. If this method isn't
|
||
|
* provided, Java can't decide which of those to use when addNodes()
|
||
|
* is invoked. Providing the more-explicit match avoids that
|
||
|
* ambiguity.)</p>
|
||
|
*
|
||
|
* @param ns NodeSet whose members should be merged into this NodeSet.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a mutable type.
|
||
|
*/
|
||
|
public void addNodes(NodeSet ns)
|
||
|
{
|
||
|
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
addNodes((NodeIterator) ns);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Copy NodeList members into this nodelist, adding in
|
||
|
* document order. Null references are not added.
|
||
|
*
|
||
|
* @param iterator NodeIterator which yields the nodes to be added.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a mutable type.
|
||
|
*/
|
||
|
public void addNodes(NodeIterator iterator)
|
||
|
{
|
||
|
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
if (null != iterator) // defensive to fix a bug that Sanjiva reported.
|
||
|
{
|
||
|
Node obj;
|
||
|
|
||
|
while (null != (obj = iterator.nextNode()))
|
||
|
{
|
||
|
addElement(obj);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// checkDups();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Copy NodeList members into this nodelist, adding in
|
||
|
* document order. If a node is null, don't add it.
|
||
|
*
|
||
|
* @param nodelist List of nodes to be added
|
||
|
* @param support The XPath runtime context.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a mutable type.
|
||
|
*/
|
||
|
public void addNodesInDocOrder(NodeList nodelist, XPathContext support)
|
||
|
{
|
||
|
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
int nChildren = nodelist.getLength();
|
||
|
|
||
|
for (int i = 0; i < nChildren; i++)
|
||
|
{
|
||
|
Node node = nodelist.item(i);
|
||
|
|
||
|
if (null != node)
|
||
|
{
|
||
|
addNodeInDocOrder(node, support);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Copy NodeList members into this nodelist, adding in
|
||
|
* document order. If a node is null, don't add it.
|
||
|
*
|
||
|
* @param iterator NodeIterator which yields the nodes to be added.
|
||
|
* @param support The XPath runtime context.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a mutable type.
|
||
|
*/
|
||
|
public void addNodesInDocOrder(NodeIterator iterator, XPathContext support)
|
||
|
{
|
||
|
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
Node node;
|
||
|
|
||
|
while (null != (node = iterator.nextNode()))
|
||
|
{
|
||
|
addNodeInDocOrder(node, support);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Add the node list to this node set in document order.
|
||
|
*
|
||
|
* @param start index.
|
||
|
* @param end index.
|
||
|
* @param testIndex index.
|
||
|
* @param nodelist The nodelist to add.
|
||
|
* @param support The XPath runtime context.
|
||
|
*
|
||
|
* @return false always.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a mutable type.
|
||
|
*/
|
||
|
private boolean addNodesInDocOrder(int start, int end, int testIndex,
|
||
|
NodeList nodelist, XPathContext support)
|
||
|
{
|
||
|
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
boolean foundit = false;
|
||
|
int i;
|
||
|
Node node = nodelist.item(testIndex);
|
||
|
|
||
|
for (i = end; i >= start; i--)
|
||
|
{
|
||
|
Node child = (Node) elementAt(i);
|
||
|
|
||
|
if (child == node)
|
||
|
{
|
||
|
i = -2; // Duplicate, suppress insert
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (!DOM2Helper.isNodeAfter(node, child))
|
||
|
{
|
||
|
insertElementAt(node, i + 1);
|
||
|
|
||
|
testIndex--;
|
||
|
|
||
|
if (testIndex > 0)
|
||
|
{
|
||
|
boolean foundPrev = addNodesInDocOrder(0, i, testIndex, nodelist,
|
||
|
support);
|
||
|
|
||
|
if (!foundPrev)
|
||
|
{
|
||
|
addNodesInDocOrder(i, size() - 1, testIndex, nodelist, support);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (i == -1)
|
||
|
{
|
||
|
insertElementAt(node, 0);
|
||
|
}
|
||
|
|
||
|
return foundit;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Add the node into a vector of nodes where it should occur in
|
||
|
* document order.
|
||
|
* @param node The node to be added.
|
||
|
* @param test true if we should test for doc order
|
||
|
* @param support The XPath runtime context.
|
||
|
* @return insertIndex.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a mutable type.
|
||
|
*/
|
||
|
public int addNodeInDocOrder(Node node, boolean test, XPathContext support)
|
||
|
{
|
||
|
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
int insertIndex = -1;
|
||
|
|
||
|
if (test)
|
||
|
{
|
||
|
|
||
|
// This needs to do a binary search, but a binary search
|
||
|
// is somewhat tough because the sequence test involves
|
||
|
// two nodes.
|
||
|
int size = size(), i;
|
||
|
|
||
|
for (i = size - 1; i >= 0; i--)
|
||
|
{
|
||
|
Node child = (Node) elementAt(i);
|
||
|
|
||
|
if (child == node)
|
||
|
{
|
||
|
i = -2; // Duplicate, suppress insert
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (!DOM2Helper.isNodeAfter(node, child))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (i != -2)
|
||
|
{
|
||
|
insertIndex = i + 1;
|
||
|
|
||
|
insertElementAt(node, insertIndex);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
insertIndex = this.size();
|
||
|
|
||
|
boolean foundit = false;
|
||
|
|
||
|
for (int i = 0; i < insertIndex; i++)
|
||
|
{
|
||
|
if (this.item(i).equals(node))
|
||
|
{
|
||
|
foundit = true;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!foundit)
|
||
|
addElement(node);
|
||
|
}
|
||
|
|
||
|
// checkDups();
|
||
|
return insertIndex;
|
||
|
} // end addNodeInDocOrder(Vector v, Object obj)
|
||
|
|
||
|
/**
|
||
|
* Add the node into a vector of nodes where it should occur in
|
||
|
* document order.
|
||
|
* @param node The node to be added.
|
||
|
* @param support The XPath runtime context.
|
||
|
*
|
||
|
* @return The index where it was inserted.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a mutable type.
|
||
|
*/
|
||
|
public int addNodeInDocOrder(Node node, XPathContext support)
|
||
|
{
|
||
|
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
return addNodeInDocOrder(node, true, support);
|
||
|
} // end addNodeInDocOrder(Vector v, Object obj)
|
||
|
|
||
|
|
||
|
/** If this node is being used as an iterator, the next index that nextNode()
|
||
|
* will return. */
|
||
|
transient protected int m_next = 0;
|
||
|
|
||
|
/**
|
||
|
* Get the current position, which is one less than
|
||
|
* the next nextNode() call will retrieve. i.e. if
|
||
|
* you call getCurrentPos() and the return is 0, the next
|
||
|
* fetch will take place at index 1.
|
||
|
*
|
||
|
* @return The the current position index.
|
||
|
*/
|
||
|
public int getCurrentPos()
|
||
|
{
|
||
|
return m_next;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the current position in the node set.
|
||
|
* @param i Must be a valid index.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a cached type, and thus doesn't permit indexed access.
|
||
|
*/
|
||
|
public void setCurrentPos(int i)
|
||
|
{
|
||
|
|
||
|
if (!m_cacheNodes)
|
||
|
throw new RuntimeException(
|
||
|
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_INDEX, null)); //"This NodeSet can not do indexing or counting functions!");
|
||
|
|
||
|
m_next = i;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the last fetched node. Needed to support the UnionPathIterator.
|
||
|
*
|
||
|
* @return the last fetched node.
|
||
|
* @throws RuntimeException thrown if this NodeSet is not of
|
||
|
* a cached type, and thus doesn't permit indexed access.
|
||
|
*/
|
||
|
public Node getCurrentNode()
|
||
|
{
|
||
|
|
||
|
if (!m_cacheNodes)
|
||
|
throw new RuntimeException(
|
||
|
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_INDEX, null)); //"This NodeSet can not do indexing or counting functions!");
|
||
|
|
||
|
int saved = m_next;
|
||
|
Node n = (m_next < m_firstFree) ? elementAt(m_next) : null;
|
||
|
m_next = saved; // HACK: I think this is a bit of a hack. -sb
|
||
|
return n;
|
||
|
}
|
||
|
|
||
|
/** True if this list can be mutated. */
|
||
|
transient protected boolean m_mutable = true;
|
||
|
|
||
|
/** True if this list is cached.
|
||
|
* @serial */
|
||
|
transient protected boolean m_cacheNodes = true;
|
||
|
|
||
|
/**
|
||
|
* Get whether or not this is a cached node set.
|
||
|
*
|
||
|
*
|
||
|
* @return True if this list is cached.
|
||
|
*/
|
||
|
public boolean getShouldCacheNodes()
|
||
|
{
|
||
|
return m_cacheNodes;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* If setShouldCacheNodes(true) is called, then nodes will
|
||
|
* be cached. They are not cached by default. This switch must
|
||
|
* be set before the first call to nextNode is made, to ensure
|
||
|
* that all nodes are cached.
|
||
|
*
|
||
|
* @param b true if this node set should be cached.
|
||
|
* @throws RuntimeException thrown if an attempt is made to
|
||
|
* request caching after we've already begun stepping through the
|
||
|
* nodes in this set.
|
||
|
*/
|
||
|
public void setShouldCacheNodes(boolean b)
|
||
|
{
|
||
|
|
||
|
if (!isFresh())
|
||
|
throw new RuntimeException(
|
||
|
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_CANNOT_CALL_SETSHOULDCACHENODE, null)); //"Can not call setShouldCacheNodes after nextNode has been called!");
|
||
|
|
||
|
m_cacheNodes = b;
|
||
|
m_mutable = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
transient private int m_last = 0;
|
||
|
|
||
|
public int getLast()
|
||
|
{
|
||
|
return m_last;
|
||
|
}
|
||
|
|
||
|
public void setLast(int last)
|
||
|
{
|
||
|
m_last = last;
|
||
|
}
|
||
|
|
||
|
/** Size of blocks to allocate.
|
||
|
* @serial */
|
||
|
private int m_blocksize;
|
||
|
|
||
|
/** Array of nodes this points to.
|
||
|
* @serial */
|
||
|
Node m_map[];
|
||
|
|
||
|
/** Number of nodes in this NodeVector.
|
||
|
* @serial */
|
||
|
protected int m_firstFree = 0;
|
||
|
|
||
|
/** Size of the array this points to.
|
||
|
* @serial */
|
||
|
private int m_mapSize; // lazy initialization
|
||
|
|
||
|
/**
|
||
|
* Get a cloned LocPathIterator.
|
||
|
*
|
||
|
* @return A clone of this
|
||
|
*
|
||
|
* @throws CloneNotSupportedException
|
||
|
*/
|
||
|
public Object clone() throws CloneNotSupportedException
|
||
|
{
|
||
|
|
||
|
NodeSet clone = (NodeSet) super.clone();
|
||
|
|
||
|
if ((null != this.m_map) && (this.m_map == clone.m_map))
|
||
|
{
|
||
|
clone.m_map = new Node[this.m_map.length];
|
||
|
|
||
|
System.arraycopy(this.m_map, 0, clone.m_map, 0, this.m_map.length);
|
||
|
}
|
||
|
|
||
|
return clone;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get the length of the list.
|
||
|
*
|
||
|
* @return Number of nodes in this NodeVector
|
||
|
*/
|
||
|
public int size()
|
||
|
{
|
||
|
return m_firstFree;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Append a Node onto the vector.
|
||
|
*
|
||
|
* @param value Node to add to the vector
|
||
|
*/
|
||
|
public void addElement(Node value)
|
||
|
{
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
if ((m_firstFree + 1) >= m_mapSize)
|
||
|
{
|
||
|
if (null == m_map)
|
||
|
{
|
||
|
m_map = new Node[m_blocksize];
|
||
|
m_mapSize = m_blocksize;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_mapSize += m_blocksize;
|
||
|
|
||
|
Node newMap[] = new Node[m_mapSize];
|
||
|
|
||
|
System.arraycopy(m_map, 0, newMap, 0, m_firstFree + 1);
|
||
|
|
||
|
m_map = newMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_map[m_firstFree] = value;
|
||
|
|
||
|
m_firstFree++;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Append a Node onto the vector.
|
||
|
*
|
||
|
* @param value Node to add to the vector
|
||
|
*/
|
||
|
public final void push(Node value)
|
||
|
{
|
||
|
|
||
|
int ff = m_firstFree;
|
||
|
|
||
|
if ((ff + 1) >= m_mapSize)
|
||
|
{
|
||
|
if (null == m_map)
|
||
|
{
|
||
|
m_map = new Node[m_blocksize];
|
||
|
m_mapSize = m_blocksize;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_mapSize += m_blocksize;
|
||
|
|
||
|
Node newMap[] = new Node[m_mapSize];
|
||
|
|
||
|
System.arraycopy(m_map, 0, newMap, 0, ff + 1);
|
||
|
|
||
|
m_map = newMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_map[ff] = value;
|
||
|
|
||
|
ff++;
|
||
|
|
||
|
m_firstFree = ff;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Pop a node from the tail of the vector and return the result.
|
||
|
*
|
||
|
* @return the node at the tail of the vector
|
||
|
*/
|
||
|
public final Node pop()
|
||
|
{
|
||
|
|
||
|
m_firstFree--;
|
||
|
|
||
|
Node n = m_map[m_firstFree];
|
||
|
|
||
|
m_map[m_firstFree] = null;
|
||
|
|
||
|
return n;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Pop a node from the tail of the vector and return the
|
||
|
* top of the stack after the pop.
|
||
|
*
|
||
|
* @return The top of the stack after it's been popped
|
||
|
*/
|
||
|
public final Node popAndTop()
|
||
|
{
|
||
|
|
||
|
m_firstFree--;
|
||
|
|
||
|
m_map[m_firstFree] = null;
|
||
|
|
||
|
return (m_firstFree == 0) ? null : m_map[m_firstFree - 1];
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Pop a node from the tail of the vector.
|
||
|
*/
|
||
|
public final void popQuick()
|
||
|
{
|
||
|
|
||
|
m_firstFree--;
|
||
|
|
||
|
m_map[m_firstFree] = null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the node at the top of the stack without popping the stack.
|
||
|
* Special purpose method for TransformerImpl, pushElemTemplateElement.
|
||
|
* Performance critical.
|
||
|
*
|
||
|
* @return Node at the top of the stack or null if stack is empty.
|
||
|
*/
|
||
|
public final Node peepOrNull()
|
||
|
{
|
||
|
return ((null != m_map) && (m_firstFree > 0))
|
||
|
? m_map[m_firstFree - 1] : null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Push a pair of nodes into the stack.
|
||
|
* Special purpose method for TransformerImpl, pushElemTemplateElement.
|
||
|
* Performance critical.
|
||
|
*
|
||
|
* @param v1 First node to add to vector
|
||
|
* @param v2 Second node to add to vector
|
||
|
*/
|
||
|
public final void pushPair(Node v1, Node v2)
|
||
|
{
|
||
|
|
||
|
if (null == m_map)
|
||
|
{
|
||
|
m_map = new Node[m_blocksize];
|
||
|
m_mapSize = m_blocksize;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((m_firstFree + 2) >= m_mapSize)
|
||
|
{
|
||
|
m_mapSize += m_blocksize;
|
||
|
|
||
|
Node newMap[] = new Node[m_mapSize];
|
||
|
|
||
|
System.arraycopy(m_map, 0, newMap, 0, m_firstFree);
|
||
|
|
||
|
m_map = newMap;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_map[m_firstFree] = v1;
|
||
|
m_map[m_firstFree + 1] = v2;
|
||
|
m_firstFree += 2;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Pop a pair of nodes from the tail of the stack.
|
||
|
* Special purpose method for TransformerImpl, pushElemTemplateElement.
|
||
|
* Performance critical.
|
||
|
*/
|
||
|
public final void popPair()
|
||
|
{
|
||
|
|
||
|
m_firstFree -= 2;
|
||
|
m_map[m_firstFree] = null;
|
||
|
m_map[m_firstFree + 1] = null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the tail of the stack to the given node.
|
||
|
* Special purpose method for TransformerImpl, pushElemTemplateElement.
|
||
|
* Performance critical.
|
||
|
*
|
||
|
* @param n Node to set at the tail of vector
|
||
|
*/
|
||
|
public final void setTail(Node n)
|
||
|
{
|
||
|
m_map[m_firstFree - 1] = n;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the given node one position from the tail.
|
||
|
* Special purpose method for TransformerImpl, pushElemTemplateElement.
|
||
|
* Performance critical.
|
||
|
*
|
||
|
* @param n Node to set
|
||
|
*/
|
||
|
public final void setTailSub1(Node n)
|
||
|
{
|
||
|
m_map[m_firstFree - 2] = n;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the node at the tail of the vector without popping
|
||
|
* Special purpose method for TransformerImpl, pushElemTemplateElement.
|
||
|
* Performance critical.
|
||
|
*
|
||
|
* @return Node at the tail of the vector
|
||
|
*/
|
||
|
public final Node peepTail()
|
||
|
{
|
||
|
return m_map[m_firstFree - 1];
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return the node one position from the tail without popping.
|
||
|
* Special purpose method for TransformerImpl, pushElemTemplateElement.
|
||
|
* Performance critical.
|
||
|
*
|
||
|
* @return Node one away from the tail
|
||
|
*/
|
||
|
public final Node peepTailSub1()
|
||
|
{
|
||
|
return m_map[m_firstFree - 2];
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Inserts the specified node in this vector at the specified index.
|
||
|
* Each component in this vector with an index greater or equal to
|
||
|
* the specified index is shifted upward to have an index one greater
|
||
|
* than the value it had previously.
|
||
|
*
|
||
|
* @param value Node to insert
|
||
|
* @param at Position where to insert
|
||
|
*/
|
||
|
public void insertElementAt(Node value, int at)
|
||
|
{
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
if (null == m_map)
|
||
|
{
|
||
|
m_map = new Node[m_blocksize];
|
||
|
m_mapSize = m_blocksize;
|
||
|
}
|
||
|
else if ((m_firstFree + 1) >= m_mapSize)
|
||
|
{
|
||
|
m_mapSize += m_blocksize;
|
||
|
|
||
|
Node newMap[] = new Node[m_mapSize];
|
||
|
|
||
|
System.arraycopy(m_map, 0, newMap, 0, m_firstFree + 1);
|
||
|
|
||
|
m_map = newMap;
|
||
|
}
|
||
|
|
||
|
if (at <= (m_firstFree - 1))
|
||
|
{
|
||
|
System.arraycopy(m_map, at, m_map, at + 1, m_firstFree - at);
|
||
|
}
|
||
|
|
||
|
m_map[at] = value;
|
||
|
|
||
|
m_firstFree++;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Append the nodes to the list.
|
||
|
*
|
||
|
* @param nodes NodeVector to append to this list
|
||
|
*/
|
||
|
public void appendNodes(NodeSet nodes)
|
||
|
{
|
||
|
|
||
|
int nNodes = nodes.size();
|
||
|
|
||
|
if (null == m_map)
|
||
|
{
|
||
|
m_mapSize = nNodes + m_blocksize;
|
||
|
m_map = new Node[m_mapSize];
|
||
|
}
|
||
|
else if ((m_firstFree + nNodes) >= m_mapSize)
|
||
|
{
|
||
|
m_mapSize += (nNodes + m_blocksize);
|
||
|
|
||
|
Node newMap[] = new Node[m_mapSize];
|
||
|
|
||
|
System.arraycopy(m_map, 0, newMap, 0, m_firstFree + nNodes);
|
||
|
|
||
|
m_map = newMap;
|
||
|
}
|
||
|
|
||
|
System.arraycopy(nodes.m_map, 0, m_map, m_firstFree, nNodes);
|
||
|
|
||
|
m_firstFree += nNodes;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Inserts the specified node in this vector at the specified index.
|
||
|
* Each component in this vector with an index greater or equal to
|
||
|
* the specified index is shifted upward to have an index one greater
|
||
|
* than the value it had previously.
|
||
|
*/
|
||
|
public void removeAllElements()
|
||
|
{
|
||
|
|
||
|
if (null == m_map)
|
||
|
return;
|
||
|
|
||
|
for (int i = 0; i < m_firstFree; i++)
|
||
|
{
|
||
|
m_map[i] = null;
|
||
|
}
|
||
|
|
||
|
m_firstFree = 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes the first occurrence of the argument from this vector.
|
||
|
* If the object is found in this vector, each component in the vector
|
||
|
* with an index greater or equal to the object's index is shifted
|
||
|
* downward to have an index one smaller than the value it had
|
||
|
* previously.
|
||
|
*
|
||
|
* @param s Node to remove from the list
|
||
|
*
|
||
|
* @return True if the node was successfully removed
|
||
|
*/
|
||
|
public boolean removeElement(Node s)
|
||
|
{
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
if (null == m_map)
|
||
|
return false;
|
||
|
|
||
|
for (int i = 0; i < m_firstFree; i++)
|
||
|
{
|
||
|
Node node = m_map[i];
|
||
|
|
||
|
if ((null != node) && node.equals(s))
|
||
|
{
|
||
|
if (i < m_firstFree - 1)
|
||
|
System.arraycopy(m_map, i + 1, m_map, i, m_firstFree - i - 1);
|
||
|
|
||
|
m_firstFree--;
|
||
|
m_map[m_firstFree] = null;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Deletes the component at the specified index. Each component in
|
||
|
* this vector with an index greater or equal to the specified
|
||
|
* index is shifted downward to have an index one smaller than
|
||
|
* the value it had previously.
|
||
|
*
|
||
|
* @param i Index of node to remove
|
||
|
*/
|
||
|
public void removeElementAt(int i)
|
||
|
{
|
||
|
|
||
|
if (null == m_map)
|
||
|
return;
|
||
|
|
||
|
if (i >= m_firstFree)
|
||
|
throw new ArrayIndexOutOfBoundsException(i + " >= " + m_firstFree);
|
||
|
else if (i < 0)
|
||
|
throw new ArrayIndexOutOfBoundsException(i);
|
||
|
|
||
|
if (i < m_firstFree - 1)
|
||
|
System.arraycopy(m_map, i + 1, m_map, i, m_firstFree - i - 1);
|
||
|
|
||
|
m_firstFree--;
|
||
|
m_map[m_firstFree] = null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the component at the specified index of this vector to be the
|
||
|
* specified object. The previous component at that position is discarded.
|
||
|
*
|
||
|
* The index must be a value greater than or equal to 0 and less
|
||
|
* than the current size of the vector.
|
||
|
*
|
||
|
* @param node Node to set
|
||
|
* @param index Index of where to set the node
|
||
|
*/
|
||
|
public void setElementAt(Node node, int index)
|
||
|
{
|
||
|
if (!m_mutable)
|
||
|
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
|
||
|
|
||
|
if (null == m_map)
|
||
|
{
|
||
|
m_map = new Node[m_blocksize];
|
||
|
m_mapSize = m_blocksize;
|
||
|
}
|
||
|
|
||
|
m_map[index] = node;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get the nth element.
|
||
|
*
|
||
|
* @param i Index of node to get
|
||
|
*
|
||
|
* @return Node at specified index
|
||
|
*/
|
||
|
public Node elementAt(int i)
|
||
|
{
|
||
|
|
||
|
if (null == m_map)
|
||
|
return null;
|
||
|
|
||
|
return m_map[i];
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tell if the table contains the given node.
|
||
|
*
|
||
|
* @param s Node to look for
|
||
|
*
|
||
|
* @return True if the given node was found.
|
||
|
*/
|
||
|
public boolean contains(Node s)
|
||
|
{
|
||
|
runTo(-1);
|
||
|
|
||
|
if (null == m_map)
|
||
|
return false;
|
||
|
|
||
|
for (int i = 0; i < m_firstFree; i++)
|
||
|
{
|
||
|
Node node = m_map[i];
|
||
|
|
||
|
if ((null != node) && node.equals(s))
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Searches for the first occurence of the given argument,
|
||
|
* beginning the search at index, and testing for equality
|
||
|
* using the equals method.
|
||
|
*
|
||
|
* @param elem Node to look for
|
||
|
* @param index Index of where to start the search
|
||
|
* @return the index of the first occurrence of the object
|
||
|
* argument in this vector at position index or later in the
|
||
|
* vector; returns -1 if the object is not found.
|
||
|
*/
|
||
|
public int indexOf(Node elem, int index)
|
||
|
{
|
||
|
runTo(-1);
|
||
|
|
||
|
if (null == m_map)
|
||
|
return -1;
|
||
|
|
||
|
for (int i = index; i < m_firstFree; i++)
|
||
|
{
|
||
|
Node node = m_map[i];
|
||
|
|
||
|
if ((null != node) && node.equals(elem))
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Searches for the first occurence of the given argument,
|
||
|
* beginning the search at index, and testing for equality
|
||
|
* using the equals method.
|
||
|
*
|
||
|
* @param elem Node to look for
|
||
|
* @return the index of the first occurrence of the object
|
||
|
* argument in this vector at position index or later in the
|
||
|
* vector; returns -1 if the object is not found.
|
||
|
*/
|
||
|
public int indexOf(Node elem)
|
||
|
{
|
||
|
runTo(-1);
|
||
|
|
||
|
if (null == m_map)
|
||
|
return -1;
|
||
|
|
||
|
for (int i = 0; i < m_firstFree; i++)
|
||
|
{
|
||
|
Node node = m_map[i];
|
||
|
|
||
|
if ((null != node) && node.equals(elem))
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
}
|