1005 lines
51 KiB
Java
1005 lines
51 KiB
Java
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.animation;
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import android.annotation.CallSuper;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.graphics.Path;
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import android.graphics.PointF;
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import android.util.Log;
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import android.util.Property;
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import android.view.animation.AccelerateDecelerateInterpolator;
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/**
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* This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
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* The constructors of this class take parameters to define the target object that will be animated
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* as well as the name of the property that will be animated. Appropriate set/get functions
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* are then determined internally and the animation will call these functions as necessary to
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* animate the property.
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*
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* <p>Animators can be created from either code or resource files, as shown here:</p>
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*
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* {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources}
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*
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* <p>Starting from API 23, it is possible to use {@link PropertyValuesHolder} and
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* {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders
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* allows animators to animate several properties in parallel, as shown in this sample:</p>
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*
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* {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml
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* PropertyValuesHolderResources}
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*
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* <p>Using Keyframes allows animations to follow more complex paths from the start
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* to the end values. Note that you can specify explicit fractional values (from 0 to 1) for
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* each keyframe to determine when, in the overall duration, the animation should arrive at that
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* value. Alternatively, you can leave the fractions off and the keyframes will be equally
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* distributed within the total duration. Also, a keyframe with no value will derive its value
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* from the target object when the animator starts, just like animators with only one
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* value specified. In addition, an optional interpolator can be specified. The interpolator will
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* be applied on the interval between the keyframe that the interpolator is set on and the previous
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* keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator}
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* will be used. </p>
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*
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* {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources}
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*
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* <div class="special reference">
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* <h3>Developer Guides</h3>
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* <p>For more information about animating with {@code ObjectAnimator}, read the
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* <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
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* Animation</a> developer guide.</p>
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* </div>
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*
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* @see #setPropertyName(String)
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*
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*/
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public final class ObjectAnimator extends ValueAnimator {
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private static final String LOG_TAG = "ObjectAnimator";
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private static final boolean DBG = false;
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private Object mTarget;
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private String mPropertyName;
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private Property mProperty;
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private boolean mAutoCancel = false;
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/**
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* Sets the name of the property that will be animated. This name is used to derive
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* a setter function that will be called to set animated values.
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* For example, a property name of <code>foo</code> will result
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* in a call to the function <code>setFoo()</code> on the target object. If either
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* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
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* also be derived and called.
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*
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* <p>For best performance of the mechanism that calls the setter function determined by the
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* name of the property being animated, use <code>float</code> or <code>int</code> typed values,
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* and make the setter function for those properties have a <code>void</code> return value. This
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* will cause the code to take an optimized path for these constrained circumstances. Other
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* property types and return types will work, but will have more overhead in processing
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* the requests due to normal reflection mechanisms.</p>
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*
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* <p>Note that the setter function derived from this property name
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* must take the same parameter type as the
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* <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
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* the setter function will fail.</p>
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*
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* <p>If this ObjectAnimator has been set up to animate several properties together,
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* using more than one PropertyValuesHolder objects, then setting the propertyName simply
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* sets the propertyName in the first of those PropertyValuesHolder objects.</p>
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*
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* @param propertyName The name of the property being animated. Should not be null.
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*/
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public void setPropertyName(@NonNull String propertyName) {
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// mValues could be null if this is being constructed piecemeal. Just record the
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// propertyName to be used later when setValues() is called if so.
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if (mValues != null) {
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PropertyValuesHolder valuesHolder = mValues[0];
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String oldName = valuesHolder.getPropertyName();
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valuesHolder.setPropertyName(propertyName);
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mValuesMap.remove(oldName);
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mValuesMap.put(propertyName, valuesHolder);
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}
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mPropertyName = propertyName;
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// New property/values/target should cause re-initialization prior to starting
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mInitialized = false;
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}
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/**
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* Sets the property that will be animated. Property objects will take precedence over
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* properties specified by the {@link #setPropertyName(String)} method. Animations should
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* be set up to use one or the other, not both.
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*
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* @param property The property being animated. Should not be null.
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*/
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public void setProperty(@NonNull Property property) {
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// mValues could be null if this is being constructed piecemeal. Just record the
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// propertyName to be used later when setValues() is called if so.
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if (mValues != null) {
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PropertyValuesHolder valuesHolder = mValues[0];
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String oldName = valuesHolder.getPropertyName();
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valuesHolder.setProperty(property);
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mValuesMap.remove(oldName);
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mValuesMap.put(mPropertyName, valuesHolder);
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}
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if (mProperty != null) {
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mPropertyName = property.getName();
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}
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mProperty = property;
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// New property/values/target should cause re-initialization prior to starting
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mInitialized = false;
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}
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/**
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* Gets the name of the property that will be animated. This name will be used to derive
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* a setter function that will be called to set animated values.
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* For example, a property name of <code>foo</code> will result
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* in a call to the function <code>setFoo()</code> on the target object. If either
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* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
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* also be derived and called.
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*
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* <p>If this animator was created with a {@link Property} object instead of the
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* string name of a property, then this method will return the {@link
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* Property#getName() name} of that Property object instead. If this animator was
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* created with one or more {@link PropertyValuesHolder} objects, then this method
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* will return the {@link PropertyValuesHolder#getPropertyName() name} of that
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* object (if there was just one) or a comma-separated list of all of the
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* names (if there are more than one).</p>
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*/
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@Nullable
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public String getPropertyName() {
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String propertyName = null;
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if (mPropertyName != null) {
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propertyName = mPropertyName;
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} else if (mProperty != null) {
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propertyName = mProperty.getName();
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} else if (mValues != null && mValues.length > 0) {
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for (int i = 0; i < mValues.length; ++i) {
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if (i == 0) {
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propertyName = "";
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} else {
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propertyName += ",";
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}
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propertyName += mValues[i].getPropertyName();
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}
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}
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return propertyName;
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}
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@Override
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String getNameForTrace() {
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return "animator:" + getPropertyName();
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}
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/**
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* Creates a new ObjectAnimator object. This default constructor is primarily for
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* use internally; the other constructors which take parameters are more generally
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* useful.
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*/
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public ObjectAnimator() {
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}
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/**
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* Private utility constructor that initializes the target object and name of the
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* property being animated.
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*
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* @param target The object whose property is to be animated. This object should
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter.
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* @param propertyName The name of the property being animated.
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*/
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private ObjectAnimator(Object target, String propertyName) {
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setTarget(target);
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setPropertyName(propertyName);
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}
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/**
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* Private utility constructor that initializes the target object and property being animated.
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*
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* @param target The object whose property is to be animated.
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* @param property The property being animated.
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*/
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private <T> ObjectAnimator(T target, Property<T, ?> property) {
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setTarget(target);
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setProperty(property);
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}
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/**
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* Constructs and returns an ObjectAnimator that animates between int values. A single
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* value implies that that value is the one being animated to, in which case the start value
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* will be derived from the property being animated and the target object when {@link #start()}
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* is called for the first time. Two values imply starting and ending values. More than two
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* values imply a starting value, values to animate through along the way, and an ending value
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* (these values will be distributed evenly across the duration of the animation).
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*
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* @param target The object whose property is to be animated. This object should
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter.
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* @param propertyName The name of the property being animated.
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* @param values A set of values that the animation will animate between over time.
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* @return An ObjectAnimator object that is set up to animate between the given values.
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*/
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public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
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ObjectAnimator anim = new ObjectAnimator(target, propertyName);
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anim.setIntValues(values);
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return anim;
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}
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/**
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* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
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* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
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* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
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* coordinates are integers that are set to separate properties designated by
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* <code>xPropertyName</code> and <code>yPropertyName</code>.
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*
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* @param target The object whose properties are to be animated. This object should
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* have public methods on it called <code>setNameX()</code> and
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* <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
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* are the value of <code>xPropertyName</code> and <code>yPropertyName</code>
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* parameters, respectively.
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* @param xPropertyName The name of the property for the x coordinate being animated.
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* @param yPropertyName The name of the property for the y coordinate being animated.
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* @param path The <code>Path</code> to animate values along.
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* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
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*/
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public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
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Path path) {
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PathKeyframes keyframes = KeyframeSet.ofPath(path);
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PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
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keyframes.createXIntKeyframes());
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PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
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keyframes.createYIntKeyframes());
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return ofPropertyValuesHolder(target, x, y);
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}
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/**
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* Constructs and returns an ObjectAnimator that animates between int values. A single
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* value implies that that value is the one being animated to, in which case the start value
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* will be derived from the property being animated and the target object when {@link #start()}
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* is called for the first time. Two values imply starting and ending values. More than two
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* values imply a starting value, values to animate through along the way, and an ending value
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* (these values will be distributed evenly across the duration of the animation).
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*
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* @param target The object whose property is to be animated.
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* @param property The property being animated.
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* @param values A set of values that the animation will animate between over time.
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* @return An ObjectAnimator object that is set up to animate between the given values.
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*/
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public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
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ObjectAnimator anim = new ObjectAnimator(target, property);
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anim.setIntValues(values);
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return anim;
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}
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/**
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* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
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* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
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* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
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* coordinates are integers that are set to separate properties, <code>xProperty</code> and
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* <code>yProperty</code>.
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*
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* @param target The object whose properties are to be animated.
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* @param xProperty The property for the x coordinate being animated.
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* @param yProperty The property for the y coordinate being animated.
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* @param path The <code>Path</code> to animate values along.
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* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
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*/
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public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty,
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Property<T, Integer> yProperty, Path path) {
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PathKeyframes keyframes = KeyframeSet.ofPath(path);
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PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
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keyframes.createXIntKeyframes());
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PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
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keyframes.createYIntKeyframes());
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return ofPropertyValuesHolder(target, x, y);
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}
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/**
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* Constructs and returns an ObjectAnimator that animates over int values for a multiple
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* parameters setter. Only public methods that take only int parameters are supported.
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* Each <code>int[]</code> contains a complete set of parameters to the setter method.
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* At least two <code>int[]</code> values must be provided, a start and end. More than two
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* values imply a starting value, values to animate through along the way, and an ending
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* value (these values will be distributed evenly across the duration of the animation).
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*
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* @param target The object whose property is to be animated. This object may
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
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* be the case-sensitive complete name of the public setter method.
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* @param propertyName The name of the property being animated or the name of the setter method.
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* @param values A set of values that the animation will animate between over time.
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* @return An ObjectAnimator object that is set up to animate between the given values.
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*/
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public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
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PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
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return ofPropertyValuesHolder(target, pvh);
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}
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/**
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* Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
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* along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
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* animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
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* coordinates are integer x and y coordinates used in the first and second parameter of the
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* setter, respectively.
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*
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* @param target The object whose property is to be animated. This object may
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
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* be the case-sensitive complete name of the public setter method.
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* @param propertyName The name of the property being animated or the name of the setter method.
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* @param path The <code>Path</code> to animate values along.
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* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
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*/
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public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
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PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
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return ofPropertyValuesHolder(target, pvh);
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}
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/**
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* Constructs and returns an ObjectAnimator that animates over values for a multiple int
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* parameters setter. Only public methods that take only int parameters are supported.
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* <p>At least two values must be provided, a start and end. More than two
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* values imply a starting value, values to animate through along the way, and an ending
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* value (these values will be distributed evenly across the duration of the animation).</p>
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*
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* @param target The object whose property is to be animated. This object may
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* have a public method on it called <code>setName()</code>, where <code>name</code> is
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* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
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* be the case-sensitive complete name of the public setter method.
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* @param propertyName The name of the property being animated or the name of the setter method.
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* @param converter Converts T objects into int parameters for the multi-value setter.
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* @param evaluator A TypeEvaluator that will be called on each animation frame to
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* provide the necessary interpolation between the Object values to derive the animated
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* value.
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* @param values A set of values that the animation will animate between over time.
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* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
@SafeVarargs
|
||
|
public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName,
|
||
|
TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) {
|
||
|
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter,
|
||
|
evaluator, values);
|
||
|
return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between color values. A single
|
||
|
* value implies that that value is the one being animated to, in which case the start value
|
||
|
* will be derived from the property being animated and the target object when {@link #start()}
|
||
|
* is called for the first time. Two values imply starting and ending values. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending value
|
||
|
* (these values will be distributed evenly across the duration of the animation).
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. This object should
|
||
|
* have a public method on it called <code>setName()</code>, where <code>name</code> is
|
||
|
* the value of the <code>propertyName</code> parameter.
|
||
|
* @param propertyName The name of the property being animated.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
|
||
|
ObjectAnimator animator = ofInt(target, propertyName, values);
|
||
|
animator.setEvaluator(ArgbEvaluator.getInstance());
|
||
|
return animator;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between color values. A single
|
||
|
* value implies that that value is the one being animated to, in which case the start value
|
||
|
* will be derived from the property being animated and the target object when {@link #start()}
|
||
|
* is called for the first time. Two values imply starting and ending values. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending value
|
||
|
* (these values will be distributed evenly across the duration of the animation).
|
||
|
*
|
||
|
* @param target The object whose property is to be animated.
|
||
|
* @param property The property being animated.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property,
|
||
|
int... values) {
|
||
|
ObjectAnimator animator = ofInt(target, property, values);
|
||
|
animator.setEvaluator(ArgbEvaluator.getInstance());
|
||
|
return animator;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between float values. A single
|
||
|
* value implies that that value is the one being animated to, in which case the start value
|
||
|
* will be derived from the property being animated and the target object when {@link #start()}
|
||
|
* is called for the first time. Two values imply starting and ending values. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending value
|
||
|
* (these values will be distributed evenly across the duration of the animation).
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. This object should
|
||
|
* have a public method on it called <code>setName()</code>, where <code>name</code> is
|
||
|
* the value of the <code>propertyName</code> parameter.
|
||
|
* @param propertyName The name of the property being animated.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
|
||
|
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
|
||
|
anim.setFloatValues(values);
|
||
|
return anim;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
|
||
|
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
|
||
|
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
|
||
|
* coordinates are floats that are set to separate properties designated by
|
||
|
* <code>xPropertyName</code> and <code>yPropertyName</code>.
|
||
|
*
|
||
|
* @param target The object whose properties are to be animated. This object should
|
||
|
* have public methods on it called <code>setNameX()</code> and
|
||
|
* <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
|
||
|
* are the value of the <code>xPropertyName</code> and <code>yPropertyName</code>
|
||
|
* parameters, respectively.
|
||
|
* @param xPropertyName The name of the property for the x coordinate being animated.
|
||
|
* @param yPropertyName The name of the property for the y coordinate being animated.
|
||
|
* @param path The <code>Path</code> to animate values along.
|
||
|
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
|
||
|
*/
|
||
|
public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
|
||
|
Path path) {
|
||
|
PathKeyframes keyframes = KeyframeSet.ofPath(path);
|
||
|
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
|
||
|
keyframes.createXFloatKeyframes());
|
||
|
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
|
||
|
keyframes.createYFloatKeyframes());
|
||
|
return ofPropertyValuesHolder(target, x, y);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between float values. A single
|
||
|
* value implies that that value is the one being animated to, in which case the start value
|
||
|
* will be derived from the property being animated and the target object when {@link #start()}
|
||
|
* is called for the first time. Two values imply starting and ending values. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending value
|
||
|
* (these values will be distributed evenly across the duration of the animation).
|
||
|
*
|
||
|
* @param target The object whose property is to be animated.
|
||
|
* @param property The property being animated.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
|
||
|
float... values) {
|
||
|
ObjectAnimator anim = new ObjectAnimator(target, property);
|
||
|
anim.setFloatValues(values);
|
||
|
return anim;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
|
||
|
* using two properties. A <code>Path</code></> animation moves in two dimensions, animating
|
||
|
* coordinates <code>(x, y)</code> together to follow the line. In this variation, the
|
||
|
* coordinates are floats that are set to separate properties, <code>xProperty</code> and
|
||
|
* <code>yProperty</code>.
|
||
|
*
|
||
|
* @param target The object whose properties are to be animated.
|
||
|
* @param xProperty The property for the x coordinate being animated.
|
||
|
* @param yProperty The property for the y coordinate being animated.
|
||
|
* @param path The <code>Path</code> to animate values along.
|
||
|
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
|
||
|
*/
|
||
|
public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty,
|
||
|
Property<T, Float> yProperty, Path path) {
|
||
|
PathKeyframes keyframes = KeyframeSet.ofPath(path);
|
||
|
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty,
|
||
|
keyframes.createXFloatKeyframes());
|
||
|
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty,
|
||
|
keyframes.createYFloatKeyframes());
|
||
|
return ofPropertyValuesHolder(target, x, y);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates over float values for a multiple
|
||
|
* parameters setter. Only public methods that take only float parameters are supported.
|
||
|
* Each <code>float[]</code> contains a complete set of parameters to the setter method.
|
||
|
* At least two <code>float[]</code> values must be provided, a start and end. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending
|
||
|
* value (these values will be distributed evenly across the duration of the animation).
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. This object may
|
||
|
* have a public method on it called <code>setName()</code>, where <code>name</code> is
|
||
|
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
|
||
|
* be the case-sensitive complete name of the public setter method.
|
||
|
* @param propertyName The name of the property being animated or the name of the setter method.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
|
||
|
float[][] values) {
|
||
|
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
|
||
|
return ofPropertyValuesHolder(target, pvh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
|
||
|
* along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
|
||
|
* animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
|
||
|
* coordinates are float x and y coordinates used in the first and second parameter of the
|
||
|
* setter, respectively.
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. This object may
|
||
|
* have a public method on it called <code>setName()</code>, where <code>name</code> is
|
||
|
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
|
||
|
* be the case-sensitive complete name of the public setter method.
|
||
|
* @param propertyName The name of the property being animated or the name of the setter method.
|
||
|
* @param path The <code>Path</code> to animate values along.
|
||
|
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
|
||
|
*/
|
||
|
public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
|
||
|
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
|
||
|
return ofPropertyValuesHolder(target, pvh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates over values for a multiple float
|
||
|
* parameters setter. Only public methods that take only float parameters are supported.
|
||
|
* <p>At least two values must be provided, a start and end. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending
|
||
|
* value (these values will be distributed evenly across the duration of the animation).</p>
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. This object may
|
||
|
* have a public method on it called <code>setName()</code>, where <code>name</code> is
|
||
|
* the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
|
||
|
* be the case-sensitive complete name of the public setter method.
|
||
|
* @param propertyName The name of the property being animated or the name of the setter method.
|
||
|
* @param converter Converts T objects into float parameters for the multi-value setter.
|
||
|
* @param evaluator A TypeEvaluator that will be called on each animation frame to
|
||
|
* provide the necessary interpolation between the Object values to derive the animated
|
||
|
* value.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
@SafeVarargs
|
||
|
public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName,
|
||
|
TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) {
|
||
|
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
|
||
|
evaluator, values);
|
||
|
return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between Object values. A single
|
||
|
* value implies that that value is the one being animated to, in which case the start value
|
||
|
* will be derived from the property being animated and the target object when {@link #start()}
|
||
|
* is called for the first time. Two values imply starting and ending values. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending value
|
||
|
* (these values will be distributed evenly across the duration of the animation).
|
||
|
*
|
||
|
* <p><strong>Note:</strong> The values are stored as references to the original
|
||
|
* objects, which means that changes to those objects after this method is called will
|
||
|
* affect the values on the animator. If the objects will be mutated externally after
|
||
|
* this method is called, callers should pass a copy of those objects instead.
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. This object should
|
||
|
* have a public method on it called <code>setName()</code>, where <code>name</code> is
|
||
|
* the value of the <code>propertyName</code> parameter.
|
||
|
* @param propertyName The name of the property being animated.
|
||
|
* @param evaluator A TypeEvaluator that will be called on each animation frame to
|
||
|
* provide the necessary interpolation between the Object values to derive the animated
|
||
|
* value.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
public static ObjectAnimator ofObject(Object target, String propertyName,
|
||
|
TypeEvaluator evaluator, Object... values) {
|
||
|
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
|
||
|
anim.setObjectValues(values);
|
||
|
anim.setEvaluator(evaluator);
|
||
|
return anim;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
|
||
|
* A <code>Path</code></> animation moves in two dimensions, animating coordinates
|
||
|
* <code>(x, y)</code> together to follow the line. This variant animates the coordinates
|
||
|
* in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code>
|
||
|
* associated with <code>propertyName</code> uses a type other than <code>PointF</code>,
|
||
|
* <code>converter</code> can be used to change from <code>PointF</code> to the type
|
||
|
* associated with the <code>Property</code>.
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. This object should
|
||
|
* have a public method on it called <code>setName()</code>, where <code>name</code> is
|
||
|
* the value of the <code>propertyName</code> parameter.
|
||
|
* @param propertyName The name of the property being animated.
|
||
|
* @param converter Converts a PointF to the type associated with the setter. May be
|
||
|
* null if conversion is unnecessary.
|
||
|
* @param path The <code>Path</code> to animate values along.
|
||
|
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
|
||
|
*/
|
||
|
@NonNull
|
||
|
public static ObjectAnimator ofObject(Object target, String propertyName,
|
||
|
@Nullable TypeConverter<PointF, ?> converter, Path path) {
|
||
|
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
|
||
|
return ofPropertyValuesHolder(target, pvh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between Object values. A single
|
||
|
* value implies that that value is the one being animated to, in which case the start value
|
||
|
* will be derived from the property being animated and the target object when {@link #start()}
|
||
|
* is called for the first time. Two values imply starting and ending values. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending value
|
||
|
* (these values will be distributed evenly across the duration of the animation).
|
||
|
*
|
||
|
* <p><strong>Note:</strong> The values are stored as references to the original
|
||
|
* objects, which means that changes to those objects after this method is called will
|
||
|
* affect the values on the animator. If the objects will be mutated externally after
|
||
|
* this method is called, callers should pass a copy of those objects instead.
|
||
|
*
|
||
|
* @param target The object whose property is to be animated.
|
||
|
* @param property The property being animated.
|
||
|
* @param evaluator A TypeEvaluator that will be called on each animation frame to
|
||
|
* provide the necessary interpolation between the Object values to derive the animated
|
||
|
* value.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
@NonNull
|
||
|
@SafeVarargs
|
||
|
public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
|
||
|
TypeEvaluator<V> evaluator, V... values) {
|
||
|
ObjectAnimator anim = new ObjectAnimator(target, property);
|
||
|
anim.setObjectValues(values);
|
||
|
anim.setEvaluator(evaluator);
|
||
|
return anim;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between Object values. A single
|
||
|
* value implies that that value is the one being animated to, in which case the start value
|
||
|
* will be derived from the property being animated and the target object when {@link #start()}
|
||
|
* is called for the first time. Two values imply starting and ending values. More than two
|
||
|
* values imply a starting value, values to animate through along the way, and an ending value
|
||
|
* (these values will be distributed evenly across the duration of the animation).
|
||
|
* This variant supplies a <code>TypeConverter</code> to convert from the animated values to the
|
||
|
* type of the property. If only one value is supplied, the <code>TypeConverter</code> must be a
|
||
|
* {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
|
||
|
*
|
||
|
* <p><strong>Note:</strong> The values are stored as references to the original
|
||
|
* objects, which means that changes to those objects after this method is called will
|
||
|
* affect the values on the animator. If the objects will be mutated externally after
|
||
|
* this method is called, callers should pass a copy of those objects instead.
|
||
|
*
|
||
|
* @param target The object whose property is to be animated.
|
||
|
* @param property The property being animated.
|
||
|
* @param converter Converts the animated object to the Property type.
|
||
|
* @param evaluator A TypeEvaluator that will be called on each animation frame to
|
||
|
* provide the necessary interpolation between the Object values to derive the animated
|
||
|
* value.
|
||
|
* @param values A set of values that the animation will animate between over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
@NonNull
|
||
|
@SafeVarargs
|
||
|
public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property,
|
||
|
TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) {
|
||
|
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
|
||
|
values);
|
||
|
return ofPropertyValuesHolder(target, pvh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
|
||
|
* A <code>Path</code></> animation moves in two dimensions, animating coordinates
|
||
|
* <code>(x, y)</code> together to follow the line. This variant animates the coordinates
|
||
|
* in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code>
|
||
|
* uses a type other than <code>PointF</code>, <code>converter</code> can be used to change
|
||
|
* from <code>PointF</code> to the type associated with the <code>Property</code>.
|
||
|
*
|
||
|
* <p>The PointF passed to <code>converter</code> or <code>property</code>, if
|
||
|
* <code>converter</code> is <code>null</code>, is reused on each animation frame and should
|
||
|
* not be stored by the setter or TypeConverter.</p>
|
||
|
*
|
||
|
* @param target The object whose property is to be animated.
|
||
|
* @param property The property being animated. Should not be null.
|
||
|
* @param converter Converts a PointF to the type associated with the setter. May be
|
||
|
* null if conversion is unnecessary.
|
||
|
* @param path The <code>Path</code> to animate values along.
|
||
|
* @return An ObjectAnimator object that is set up to animate along <code>path</code>.
|
||
|
*/
|
||
|
@NonNull
|
||
|
public static <T, V> ObjectAnimator ofObject(T target, @NonNull Property<T, V> property,
|
||
|
@Nullable TypeConverter<PointF, V> converter, Path path) {
|
||
|
PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
|
||
|
return ofPropertyValuesHolder(target, pvh);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Constructs and returns an ObjectAnimator that animates between the sets of values specified
|
||
|
* in <code>PropertyValueHolder</code> objects. This variant should be used when animating
|
||
|
* several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
|
||
|
* you to associate a set of animation values with a property name.
|
||
|
*
|
||
|
* @param target The object whose property is to be animated. Depending on how the
|
||
|
* PropertyValuesObjects were constructed, the target object should either have the {@link
|
||
|
* android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
|
||
|
* PropertyValuesHOlder objects were created with property names) the target object should have
|
||
|
* public methods on it called <code>setName()</code>, where <code>name</code> is the name of
|
||
|
* the property passed in as the <code>propertyName</code> parameter for each of the
|
||
|
* PropertyValuesHolder objects.
|
||
|
* @param values A set of PropertyValuesHolder objects whose values will be animated between
|
||
|
* over time.
|
||
|
* @return An ObjectAnimator object that is set up to animate between the given values.
|
||
|
*/
|
||
|
@NonNull
|
||
|
public static ObjectAnimator ofPropertyValuesHolder(Object target,
|
||
|
PropertyValuesHolder... values) {
|
||
|
ObjectAnimator anim = new ObjectAnimator();
|
||
|
anim.setTarget(target);
|
||
|
anim.setValues(values);
|
||
|
return anim;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void setIntValues(int... values) {
|
||
|
if (mValues == null || mValues.length == 0) {
|
||
|
// No values yet - this animator is being constructed piecemeal. Init the values with
|
||
|
// whatever the current propertyName is
|
||
|
if (mProperty != null) {
|
||
|
setValues(PropertyValuesHolder.ofInt(mProperty, values));
|
||
|
} else {
|
||
|
setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
|
||
|
}
|
||
|
} else {
|
||
|
super.setIntValues(values);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void setFloatValues(float... values) {
|
||
|
if (mValues == null || mValues.length == 0) {
|
||
|
// No values yet - this animator is being constructed piecemeal. Init the values with
|
||
|
// whatever the current propertyName is
|
||
|
if (mProperty != null) {
|
||
|
setValues(PropertyValuesHolder.ofFloat(mProperty, values));
|
||
|
} else {
|
||
|
setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
|
||
|
}
|
||
|
} else {
|
||
|
super.setFloatValues(values);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void setObjectValues(Object... values) {
|
||
|
if (mValues == null || mValues.length == 0) {
|
||
|
// No values yet - this animator is being constructed piecemeal. Init the values with
|
||
|
// whatever the current propertyName is
|
||
|
if (mProperty != null) {
|
||
|
setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
|
||
|
} else {
|
||
|
setValues(PropertyValuesHolder.ofObject(mPropertyName,
|
||
|
(TypeEvaluator) null, values));
|
||
|
}
|
||
|
} else {
|
||
|
super.setObjectValues(values);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* autoCancel controls whether an ObjectAnimator will be canceled automatically
|
||
|
* when any other ObjectAnimator with the same target and properties is started.
|
||
|
* Setting this flag may make it easier to run different animators on the same target
|
||
|
* object without having to keep track of whether there are conflicting animators that
|
||
|
* need to be manually canceled. Canceling animators must have the same exact set of
|
||
|
* target properties, in the same order.
|
||
|
*
|
||
|
* @param cancel Whether future ObjectAnimators with the same target and properties
|
||
|
* as this ObjectAnimator will cause this ObjectAnimator to be canceled.
|
||
|
*/
|
||
|
public void setAutoCancel(boolean cancel) {
|
||
|
mAutoCancel = cancel;
|
||
|
}
|
||
|
|
||
|
private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
|
||
|
if (anim instanceof ObjectAnimator) {
|
||
|
PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
|
||
|
if (((ObjectAnimator) anim).getTarget() == getTarget() &&
|
||
|
mValues.length == theirValues.length) {
|
||
|
for (int i = 0; i < mValues.length; ++i) {
|
||
|
PropertyValuesHolder pvhMine = mValues[i];
|
||
|
PropertyValuesHolder pvhTheirs = theirValues[i];
|
||
|
if (pvhMine.getPropertyName() == null ||
|
||
|
!pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void start() {
|
||
|
AnimationHandler.getInstance().autoCancelBasedOn(this);
|
||
|
if (DBG) {
|
||
|
Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
|
||
|
for (int i = 0; i < mValues.length; ++i) {
|
||
|
PropertyValuesHolder pvh = mValues[i];
|
||
|
Log.d(LOG_TAG, " Values[" + i + "]: " +
|
||
|
pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
|
||
|
pvh.mKeyframes.getValue(1));
|
||
|
}
|
||
|
}
|
||
|
super.start();
|
||
|
}
|
||
|
|
||
|
boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
|
||
|
if (anim == null) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (anim instanceof ObjectAnimator) {
|
||
|
ObjectAnimator objAnim = (ObjectAnimator) anim;
|
||
|
if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This function is called immediately before processing the first animation
|
||
|
* frame of an animation. If there is a nonzero <code>startDelay</code>, the
|
||
|
* function is called after that delay ends.
|
||
|
* It takes care of the final initialization steps for the
|
||
|
* animation. This includes setting mEvaluator, if the user has not yet
|
||
|
* set it up, and the setter/getter methods, if the user did not supply
|
||
|
* them.
|
||
|
*
|
||
|
* <p>Overriders of this method should call the superclass method to cause
|
||
|
* internal mechanisms to be set up correctly.</p>
|
||
|
*/
|
||
|
@CallSuper
|
||
|
@Override
|
||
|
void initAnimation() {
|
||
|
if (!mInitialized) {
|
||
|
// mValueType may change due to setter/getter setup; do this before calling super.init(),
|
||
|
// which uses mValueType to set up the default type evaluator.
|
||
|
final Object target = getTarget();
|
||
|
if (target != null) {
|
||
|
final int numValues = mValues.length;
|
||
|
for (int i = 0; i < numValues; ++i) {
|
||
|
mValues[i].setupSetterAndGetter(target);
|
||
|
}
|
||
|
}
|
||
|
super.initAnimation();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the length of the animation. The default duration is 300 milliseconds.
|
||
|
*
|
||
|
* @param duration The length of the animation, in milliseconds.
|
||
|
* @return ObjectAnimator The object called with setDuration(). This return
|
||
|
* value makes it easier to compose statements together that construct and then set the
|
||
|
* duration, as in
|
||
|
* <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
|
||
|
*/
|
||
|
@Override
|
||
|
@NonNull
|
||
|
public ObjectAnimator setDuration(long duration) {
|
||
|
super.setDuration(duration);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* The target object whose property will be animated by this animation
|
||
|
*
|
||
|
* @return The object being animated
|
||
|
*/
|
||
|
@Nullable
|
||
|
public Object getTarget() {
|
||
|
return mTarget;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void setTarget(@Nullable Object target) {
|
||
|
final Object oldTarget = getTarget();
|
||
|
if (oldTarget != target) {
|
||
|
if (isStarted()) {
|
||
|
cancel();
|
||
|
}
|
||
|
mTarget = target;
|
||
|
// New target should cause re-initialization prior to starting
|
||
|
mInitialized = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void setupStartValues() {
|
||
|
initAnimation();
|
||
|
|
||
|
final Object target = getTarget();
|
||
|
if (target != null) {
|
||
|
final int numValues = mValues.length;
|
||
|
for (int i = 0; i < numValues; ++i) {
|
||
|
mValues[i].setupStartValue(target);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public void setupEndValues() {
|
||
|
initAnimation();
|
||
|
|
||
|
final Object target = getTarget();
|
||
|
if (target != null) {
|
||
|
final int numValues = mValues.length;
|
||
|
for (int i = 0; i < numValues; ++i) {
|
||
|
mValues[i].setupEndValue(target);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* This method is called with the elapsed fraction of the animation during every
|
||
|
* animation frame. This function turns the elapsed fraction into an interpolated fraction
|
||
|
* and then into an animated value (from the evaluator. The function is called mostly during
|
||
|
* animation updates, but it is also called when the <code>end()</code>
|
||
|
* function is called, to set the final value on the property.
|
||
|
*
|
||
|
* <p>Overrides of this method must call the superclass to perform the calculation
|
||
|
* of the animated value.</p>
|
||
|
*
|
||
|
* @param fraction The elapsed fraction of the animation.
|
||
|
*/
|
||
|
@CallSuper
|
||
|
@Override
|
||
|
void animateValue(float fraction) {
|
||
|
final Object target = getTarget();
|
||
|
super.animateValue(fraction);
|
||
|
int numValues = mValues.length;
|
||
|
for (int i = 0; i < numValues; ++i) {
|
||
|
mValues[i].setAnimatedValue(target);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
boolean isInitialized() {
|
||
|
return mInitialized;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public ObjectAnimator clone() {
|
||
|
final ObjectAnimator anim = (ObjectAnimator) super.clone();
|
||
|
return anim;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
@NonNull
|
||
|
public String toString() {
|
||
|
String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
|
||
|
getTarget();
|
||
|
if (mValues != null) {
|
||
|
for (int i = 0; i < mValues.length; ++i) {
|
||
|
returnVal += "\n " + mValues[i].toString();
|
||
|
}
|
||
|
}
|
||
|
return returnVal;
|
||
|
}
|
||
|
}
|