178 lines
5.3 KiB
Java
178 lines
5.3 KiB
Java
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.app;
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import android.annotation.IntDef;
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import android.annotation.NonNull;
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import android.os.Parcel;
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import android.os.Parcelable;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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/**
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* State of the game passed to the GameManager.
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*
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* This includes a top-level state for the game (indicating if the game can be interrupted without
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* interfering with content that can't be paused). Since content can be loaded in any state, it
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* includes an independent boolean flag to indicate loading status.
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*
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* Free-form metadata (as a Bundle) and a string description can also be specified by the
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* application.
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*/
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public final class GameState implements Parcelable {
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/**
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* Default Game mode is unknown.
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*/
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public static final int MODE_UNKNOWN = 0;
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/**
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* No mode means that the game is not in active play, for example the user is using the game
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* menu.
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*/
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public static final int MODE_NONE = 1;
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/**
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* Indicates if the game is in active, but interruptible, game play.
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*/
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public static final int MODE_GAMEPLAY_INTERRUPTIBLE = 2;
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/**
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* Indicates if the game is in active user play mode, which is real time and cannot be
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* interrupted.
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*/
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public static final int MODE_GAMEPLAY_UNINTERRUPTIBLE = 3;
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/**
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* Indicates that the current content shown is not gameplay related. For example it can be an
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* ad, a web page, a text, or a video.
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*/
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public static final int MODE_CONTENT = 4;
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/**
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* Implement the parcelable interface.
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*/
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public static final @NonNull Creator<GameState> CREATOR = new Creator<GameState>() {
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@Override
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public GameState createFromParcel(Parcel in) {
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return new GameState(in);
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}
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@Override
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public GameState[] newArray(int size) {
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return new GameState[size];
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}
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};
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// Indicates if the game is loading assets/resources/compiling/etc. This is independent of game
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// mode because there could be a loading UI displayed, or there could be loading in the
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// background.
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private final boolean mIsLoading;
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// One of the states listed above.
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private final @GameStateMode int mMode;
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// A developer-supplied enum, e.g. to indicate level or scene.
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private final int mLabel;
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// The developer-supplied enum, e.g. to indicate the current quality level.
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private final int mQuality;
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/**
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* Create a GameState with the specified loading status.
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* @param isLoading Whether the game is in the loading state.
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* @param mode The game state mode of type @GameStateMode.
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*/
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public GameState(boolean isLoading, @GameStateMode int mode) {
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this(isLoading, mode, -1, -1);
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}
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/**
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* Create a GameState with the given state variables.
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* @param isLoading Whether the game is in the loading state.
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* @param mode The game state mode.
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* @param label An optional developer-supplied enum e.g. for the current level.
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* @param quality An optional developer-supplied enum, e.g. for the current quality level.
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*/
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public GameState(boolean isLoading, @GameStateMode int mode, int label, int quality) {
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mIsLoading = isLoading;
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mMode = mode;
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mLabel = label;
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mQuality = quality;
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}
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private GameState(Parcel in) {
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mIsLoading = in.readBoolean();
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mMode = in.readInt();
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mLabel = in.readInt();
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mQuality = in.readInt();
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}
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/**
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* @return If the game is loading assets/resources/compiling/etc.
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*/
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public boolean isLoading() {
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return mIsLoading;
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}
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/**
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* @return The game state mode.
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*/
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public @GameStateMode int getMode() {
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return mMode;
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}
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/**
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* @return The developer-supplied enum, e.g. to indicate level or scene. The default value (if
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* not supplied) is -1.
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*/
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public int getLabel() {
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return mLabel;
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}
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/**
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* @return The developer-supplied enum, e.g. to indicate the current quality level. The default
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* value (if not suplied) is -1.
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*/
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public int getQuality() {
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return mQuality;
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}
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@Override
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public int describeContents() {
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return 0;
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}
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@Override
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public void writeToParcel(@NonNull Parcel parcel, int flags) {
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parcel.writeBoolean(mIsLoading);
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parcel.writeInt(mMode);
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parcel.writeInt(mLabel);
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parcel.writeInt(mQuality);
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}
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/**
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* @hide
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*/
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@Retention(RetentionPolicy.SOURCE)
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@IntDef({MODE_UNKNOWN, MODE_NONE, MODE_GAMEPLAY_INTERRUPTIBLE, MODE_GAMEPLAY_UNINTERRUPTIBLE,
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MODE_CONTENT
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})
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@interface GameStateMode {}
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}
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