611 lines
21 KiB
Java
611 lines
21 KiB
Java
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/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.os.Parcel;
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import android.os.Parcelable;
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import com.android.internal.util.FastMath;
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import java.io.PrintWriter;
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/**
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* RectF holds four float coordinates for a rectangle. The rectangle is
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* represented by the coordinates of its 4 edges (left, top, right, bottom).
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* These fields can be accessed directly. Use width() and height() to retrieve
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* the rectangle's width and height. Note: most methods do not check to see that
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* the coordinates are sorted correctly (i.e. left <= right and top <= bottom).
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*/
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@android.ravenwood.annotation.RavenwoodKeepWholeClass
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public class RectF implements Parcelable {
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public float left;
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public float top;
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public float right;
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public float bottom;
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/**
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* Create a new empty RectF. All coordinates are initialized to 0.
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*/
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public RectF() {}
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/**
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* Create a new rectangle with the specified coordinates. Note: no range
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* checking is performed, so the caller must ensure that left <= right and
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* top <= bottom.
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*
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* @param left The X coordinate of the left side of the rectangle
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* @param top The Y coordinate of the top of the rectangle
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* @param right The X coordinate of the right side of the rectangle
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* @param bottom The Y coordinate of the bottom of the rectangle
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*/
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public RectF(float left, float top, float right, float bottom) {
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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/**
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* Create a new rectangle, initialized with the values in the specified
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* rectangle (which is left unmodified).
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*
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* @param r The rectangle whose coordinates are copied into the new
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* rectangle.
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*/
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public RectF(@Nullable RectF r) {
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if (r == null) {
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left = top = right = bottom = 0.0f;
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} else {
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left = r.left;
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top = r.top;
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right = r.right;
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bottom = r.bottom;
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}
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}
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public RectF(@Nullable Rect r) {
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if (r == null) {
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left = top = right = bottom = 0.0f;
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} else {
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left = r.left;
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top = r.top;
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right = r.right;
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bottom = r.bottom;
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}
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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RectF r = (RectF) o;
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return left == r.left && top == r.top && right == r.right && bottom == r.bottom;
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}
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@Override
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public int hashCode() {
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int result = (left != +0.0f ? Float.floatToIntBits(left) : 0);
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result = 31 * result + (top != +0.0f ? Float.floatToIntBits(top) : 0);
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result = 31 * result + (right != +0.0f ? Float.floatToIntBits(right) : 0);
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result = 31 * result + (bottom != +0.0f ? Float.floatToIntBits(bottom) : 0);
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return result;
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}
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@Override
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public String toString() {
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return "RectF(" + left + ", " + top + ", "
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+ right + ", " + bottom + ")";
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}
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/**
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* Return a string representation of the rectangle in a compact form.
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*/
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@NonNull
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public String toShortString() {
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return toShortString(new StringBuilder(32));
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}
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/**
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* Return a string representation of the rectangle in a compact form.
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* @hide
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*/
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@NonNull
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public String toShortString(@NonNull StringBuilder sb) {
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sb.setLength(0);
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sb.append('['); sb.append(left); sb.append(',');
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sb.append(top); sb.append("]["); sb.append(right);
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sb.append(','); sb.append(bottom); sb.append(']');
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return sb.toString();
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}
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/**
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* Print short representation to given writer.
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* @hide
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*/
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public void printShortString(@NonNull PrintWriter pw) {
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pw.print('['); pw.print(left); pw.print(',');
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pw.print(top); pw.print("]["); pw.print(right);
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pw.print(','); pw.print(bottom); pw.print(']');
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}
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/**
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* Returns true if the rectangle is empty (left >= right or top >= bottom)
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*/
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public final boolean isEmpty() {
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return left >= right || top >= bottom;
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}
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/**
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* @return the rectangle's width. This does not check for a valid rectangle
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* (i.e. left <= right) so the result may be negative.
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*/
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public final float width() {
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return right - left;
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}
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/**
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* @return the rectangle's height. This does not check for a valid rectangle
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* (i.e. top <= bottom) so the result may be negative.
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*/
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public final float height() {
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return bottom - top;
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}
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/**
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* @return the horizontal center of the rectangle. This does not check for
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* a valid rectangle (i.e. left <= right)
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*/
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public final float centerX() {
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return (left + right) * 0.5f;
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}
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/**
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* @return the vertical center of the rectangle. This does not check for
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* a valid rectangle (i.e. top <= bottom)
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*/
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public final float centerY() {
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return (top + bottom) * 0.5f;
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}
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/**
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* Set the rectangle to (0,0,0,0)
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*/
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public void setEmpty() {
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left = right = top = bottom = 0;
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}
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/**
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* Set the rectangle's coordinates to the specified values. Note: no range
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* checking is performed, so it is up to the caller to ensure that
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* left <= right and top <= bottom.
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*
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* @param left The X coordinate of the left side of the rectangle
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* @param top The Y coordinate of the top of the rectangle
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* @param right The X coordinate of the right side of the rectangle
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* @param bottom The Y coordinate of the bottom of the rectangle
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*/
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public void set(float left, float top, float right, float bottom) {
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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/**
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* Copy the coordinates from src into this rectangle.
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*
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* @param src The rectangle whose coordinates are copied into this
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* rectangle.
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*/
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public void set(@NonNull RectF src) {
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this.left = src.left;
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this.top = src.top;
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this.right = src.right;
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this.bottom = src.bottom;
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}
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/**
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* Copy the coordinates from src into this rectangle.
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*
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* @param src The rectangle whose coordinates are copied into this
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* rectangle.
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*/
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public void set(@NonNull Rect src) {
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this.left = src.left;
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this.top = src.top;
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this.right = src.right;
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this.bottom = src.bottom;
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}
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/**
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* Offset the rectangle by adding dx to its left and right coordinates, and
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* adding dy to its top and bottom coordinates.
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*
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* @param dx The amount to add to the rectangle's left and right coordinates
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* @param dy The amount to add to the rectangle's top and bottom coordinates
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*/
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public void offset(float dx, float dy) {
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left += dx;
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top += dy;
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right += dx;
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bottom += dy;
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}
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/**
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* Offset the rectangle to a specific (left, top) position,
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* keeping its width and height the same.
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*
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* @param newLeft The new "left" coordinate for the rectangle
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* @param newTop The new "top" coordinate for the rectangle
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*/
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public void offsetTo(float newLeft, float newTop) {
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right += newLeft - left;
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bottom += newTop - top;
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left = newLeft;
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top = newTop;
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}
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/**
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* Inset the rectangle by (dx,dy). If dx is positive, then the sides are
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* moved inwards, making the rectangle narrower. If dx is negative, then the
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* sides are moved outwards, making the rectangle wider. The same holds true
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* for dy and the top and bottom.
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*
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* @param dx The amount to add(subtract) from the rectangle's left(right)
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* @param dy The amount to add(subtract) from the rectangle's top(bottom)
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*/
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public void inset(float dx, float dy) {
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left += dx;
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top += dy;
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right -= dx;
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bottom -= dy;
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}
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/**
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* Returns true if (x,y) is inside the rectangle. The left and top are
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* considered to be inside, while the right and bottom are not. This means
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* that for a x,y to be contained: left <= x < right and top <= y < bottom.
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* An empty rectangle never contains any point.
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*
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* @param x The X coordinate of the point being tested for containment
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* @param y The Y coordinate of the point being tested for containment
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* @return true iff (x,y) are contained by the rectangle, where containment
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* means left <= x < right and top <= y < bottom
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*/
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public boolean contains(float x, float y) {
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return left < right && top < bottom // check for empty first
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&& x >= left && x < right && y >= top && y < bottom;
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}
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/**
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* Returns true iff the 4 specified sides of a rectangle are inside or equal
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* to this rectangle. i.e. is this rectangle a superset of the specified
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* rectangle. An empty rectangle never contains another rectangle.
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*
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* @param left The left side of the rectangle being tested for containment
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* @param top The top of the rectangle being tested for containment
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* @param right The right side of the rectangle being tested for containment
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* @param bottom The bottom of the rectangle being tested for containment
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* @return true iff the 4 specified sides of a rectangle are inside or
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* equal to this rectangle
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*/
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public boolean contains(float left, float top, float right, float bottom) {
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// check for empty first
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return this.left < this.right && this.top < this.bottom
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// now check for containment
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&& this.left <= left && this.top <= top
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&& this.right >= right && this.bottom >= bottom;
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}
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/**
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* Returns true iff the specified rectangle r is inside or equal to this
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* rectangle. An empty rectangle never contains another rectangle.
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*
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* @param r The rectangle being tested for containment.
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* @return true iff the specified rectangle r is inside or equal to this
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* rectangle
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*/
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public boolean contains(@NonNull RectF r) {
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// check for empty first
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return this.left < this.right && this.top < this.bottom
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// now check for containment
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&& left <= r.left && top <= r.top
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&& right >= r.right && bottom >= r.bottom;
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}
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/**
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* If the rectangle specified by left,top,right,bottom intersects this
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* rectangle, return true and set this rectangle to that intersection,
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* otherwise return false and do not change this rectangle. No check is
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* performed to see if either rectangle is empty. Note: To just test for
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* intersection, use intersects()
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*
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* @param left The left side of the rectangle being intersected with this
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* rectangle
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* @param top The top of the rectangle being intersected with this rectangle
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* @param right The right side of the rectangle being intersected with this
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* rectangle.
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* @param bottom The bottom of the rectangle being intersected with this
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* rectangle.
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* @return true if the specified rectangle and this rectangle intersect
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* (and this rectangle is then set to that intersection) else
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* return false and do not change this rectangle.
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*/
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public boolean intersect(float left, float top, float right, float bottom) {
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if (this.left < right && left < this.right
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&& this.top < bottom && top < this.bottom) {
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if (this.left < left) {
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this.left = left;
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}
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if (this.top < top) {
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this.top = top;
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}
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if (this.right > right) {
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this.right = right;
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}
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if (this.bottom > bottom) {
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this.bottom = bottom;
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}
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return true;
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}
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return false;
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}
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/**
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* If the specified rectangle intersects this rectangle, return true and set
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* this rectangle to that intersection, otherwise return false and do not
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* change this rectangle. No check is performed to see if either rectangle
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* is empty. To just test for intersection, use intersects()
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*
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* @param r The rectangle being intersected with this rectangle.
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* @return true if the specified rectangle and this rectangle intersect
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* (and this rectangle is then set to that intersection) else
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* return false and do not change this rectangle.
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*/
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public boolean intersect(@NonNull RectF r) {
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return intersect(r.left, r.top, r.right, r.bottom);
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}
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/**
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* If rectangles a and b intersect, return true and set this rectangle to
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* that intersection, otherwise return false and do not change this
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* rectangle. No check is performed to see if either rectangle is empty.
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* To just test for intersection, use intersects()
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*
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* @param a The first rectangle being intersected with
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* @param b The second rectangle being intersected with
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* @return true iff the two specified rectangles intersect. If they do, set
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* this rectangle to that intersection. If they do not, return
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* false and do not change this rectangle.
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*/
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public boolean setIntersect(@NonNull RectF a, @NonNull RectF b) {
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if (a.left < b.right && b.left < a.right
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&& a.top < b.bottom && b.top < a.bottom) {
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left = Math.max(a.left, b.left);
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top = Math.max(a.top, b.top);
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right = Math.min(a.right, b.right);
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bottom = Math.min(a.bottom, b.bottom);
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return true;
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}
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return false;
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}
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/**
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* Returns true if this rectangle intersects the specified rectangle.
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* In no event is this rectangle modified. No check is performed to see
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* if either rectangle is empty. To record the intersection, use intersect()
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* or setIntersect().
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*
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* @param left The left side of the rectangle being tested for intersection
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* @param top The top of the rectangle being tested for intersection
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* @param right The right side of the rectangle being tested for
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* intersection
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* @param bottom The bottom of the rectangle being tested for intersection
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* @return true iff the specified rectangle intersects this rectangle. In
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* no event is this rectangle modified.
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*/
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public boolean intersects(float left, float top, float right,
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float bottom) {
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return this.left < right && left < this.right
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&& this.top < bottom && top < this.bottom;
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}
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/**
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* Returns true iff the two specified rectangles intersect. In no event are
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* either of the rectangles modified. To record the intersection,
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* use intersect() or setIntersect().
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*
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* @param a The first rectangle being tested for intersection
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* @param b The second rectangle being tested for intersection
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* @return true iff the two specified rectangles intersect. In no event are
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* either of the rectangles modified.
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*/
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public static boolean intersects(@NonNull RectF a, @NonNull RectF b) {
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return a.left < b.right && b.left < a.right
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&& a.top < b.bottom && b.top < a.bottom;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the dst integer Rect by rounding this rectangle's coordinates
|
||
|
* to their nearest integer values.
|
||
|
*/
|
||
|
public void round(@NonNull Rect dst) {
|
||
|
dst.set(FastMath.round(left), FastMath.round(top),
|
||
|
FastMath.round(right), FastMath.round(bottom));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set the dst integer Rect by rounding "out" this rectangle, choosing the
|
||
|
* floor of top and left, and the ceiling of right and bottom.
|
||
|
*/
|
||
|
public void roundOut(@NonNull Rect dst) {
|
||
|
dst.set((int) Math.floor(left), (int) Math.floor(top),
|
||
|
(int) Math.ceil(right), (int) Math.ceil(bottom));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Update this Rect to enclose itself and the specified rectangle. If the
|
||
|
* specified rectangle is empty, nothing is done. If this rectangle is empty
|
||
|
* it is set to the specified rectangle.
|
||
|
*
|
||
|
* @param left The left edge being unioned with this rectangle
|
||
|
* @param top The top edge being unioned with this rectangle
|
||
|
* @param right The right edge being unioned with this rectangle
|
||
|
* @param bottom The bottom edge being unioned with this rectangle
|
||
|
*/
|
||
|
public void union(float left, float top, float right, float bottom) {
|
||
|
if ((left < right) && (top < bottom)) {
|
||
|
if ((this.left < this.right) && (this.top < this.bottom)) {
|
||
|
if (this.left > left)
|
||
|
this.left = left;
|
||
|
if (this.top > top)
|
||
|
this.top = top;
|
||
|
if (this.right < right)
|
||
|
this.right = right;
|
||
|
if (this.bottom < bottom)
|
||
|
this.bottom = bottom;
|
||
|
} else {
|
||
|
this.left = left;
|
||
|
this.top = top;
|
||
|
this.right = right;
|
||
|
this.bottom = bottom;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Update this Rect to enclose itself and the specified rectangle. If the
|
||
|
* specified rectangle is empty, nothing is done. If this rectangle is empty
|
||
|
* it is set to the specified rectangle.
|
||
|
*
|
||
|
* @param r The rectangle being unioned with this rectangle
|
||
|
*/
|
||
|
public void union(@NonNull RectF r) {
|
||
|
union(r.left, r.top, r.right, r.bottom);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Update this Rect to enclose itself and the [x,y] coordinate. There is no
|
||
|
* check to see that this rectangle is non-empty.
|
||
|
*
|
||
|
* @param x The x coordinate of the point to add to the rectangle
|
||
|
* @param y The y coordinate of the point to add to the rectangle
|
||
|
*/
|
||
|
public void union(float x, float y) {
|
||
|
if (x < left) {
|
||
|
left = x;
|
||
|
} else if (x > right) {
|
||
|
right = x;
|
||
|
}
|
||
|
if (y < top) {
|
||
|
top = y;
|
||
|
} else if (y > bottom) {
|
||
|
bottom = y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Swap top/bottom or left/right if there are flipped (i.e. left > right
|
||
|
* and/or top > bottom). This can be called if
|
||
|
* the edges are computed separately, and may have crossed over each other.
|
||
|
* If the edges are already correct (i.e. left <= right and top <= bottom)
|
||
|
* then nothing is done.
|
||
|
*/
|
||
|
public void sort() {
|
||
|
if (left > right) {
|
||
|
float temp = left;
|
||
|
left = right;
|
||
|
right = temp;
|
||
|
}
|
||
|
if (top > bottom) {
|
||
|
float temp = top;
|
||
|
top = bottom;
|
||
|
bottom = temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Parcelable interface methods
|
||
|
*/
|
||
|
@Override
|
||
|
public int describeContents() {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Write this rectangle to the specified parcel. To restore a rectangle from
|
||
|
* a parcel, use readFromParcel()
|
||
|
* @param out The parcel to write the rectangle's coordinates into
|
||
|
*/
|
||
|
@Override
|
||
|
public void writeToParcel(Parcel out, int flags) {
|
||
|
out.writeFloat(left);
|
||
|
out.writeFloat(top);
|
||
|
out.writeFloat(right);
|
||
|
out.writeFloat(bottom);
|
||
|
}
|
||
|
|
||
|
public static final @android.annotation.NonNull Parcelable.Creator<RectF> CREATOR = new Parcelable.Creator<RectF>() {
|
||
|
/**
|
||
|
* Return a new rectangle from the data in the specified parcel.
|
||
|
*/
|
||
|
@Override
|
||
|
public RectF createFromParcel(Parcel in) {
|
||
|
RectF r = new RectF();
|
||
|
r.readFromParcel(in);
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Return an array of rectangles of the specified size.
|
||
|
*/
|
||
|
@Override
|
||
|
public RectF[] newArray(int size) {
|
||
|
return new RectF[size];
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Set the rectangle's coordinates from the data stored in the specified
|
||
|
* parcel. To write a rectangle to a parcel, call writeToParcel().
|
||
|
*
|
||
|
* @param in The parcel to read the rectangle's coordinates from
|
||
|
*/
|
||
|
public void readFromParcel(@NonNull Parcel in) {
|
||
|
left = in.readFloat();
|
||
|
top = in.readFloat();
|
||
|
right = in.readFloat();
|
||
|
bottom = in.readFloat();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Scales up the rect by the given scale.
|
||
|
* @hide
|
||
|
*/
|
||
|
public void scale(float scale) {
|
||
|
if (scale != 1.0f) {
|
||
|
left = left * scale;
|
||
|
top = top * scale ;
|
||
|
right = right * scale;
|
||
|
bottom = bottom * scale;
|
||
|
}
|
||
|
}
|
||
|
}
|