158 lines
4.9 KiB
Java
158 lines
4.9 KiB
Java
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.display;
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import android.view.Display;
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import android.view.Surface;
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/**
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* Represents a virtual display. The content of a virtual display is rendered to a
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* {@link android.view.Surface} that you must provide to {@link DisplayManager#createVirtualDisplay
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* createVirtualDisplay()}.
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* <p>
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* Because a virtual display renders to a surface provided by the application, it will be
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* released automatically when the process terminates and all remaining windows on it will
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* be forcibly removed. However, you should also explicitly call {@link #release} when
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* you're done with it.
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* </p>
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*
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* @see DisplayManager#createVirtualDisplay
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*/
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public final class VirtualDisplay {
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private final DisplayManagerGlobal mGlobal;
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private final Display mDisplay;
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private IVirtualDisplayCallback mToken;
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private Surface mSurface;
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VirtualDisplay(DisplayManagerGlobal global, Display display, IVirtualDisplayCallback token,
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Surface surface) {
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mGlobal = global;
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mDisplay = display;
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mToken = token;
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mSurface = surface;
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}
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/**
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* Gets the virtual display.
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*/
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public Display getDisplay() {
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return mDisplay;
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}
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/**
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* Gets the surface that backs the virtual display.
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*/
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public Surface getSurface() {
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return mSurface;
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}
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/**
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* @hide
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*/
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public IVirtualDisplayCallback getToken() {
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return mToken;
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}
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/**
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* Sets the surface that backs the virtual display.
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* <p>
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* Detaching the surface that backs a virtual display has a similar effect to
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* turning off the screen.
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* </p><p>
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* It is still the caller's responsibility to destroy the surface after it has
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* been detached.
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* </p>
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*
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* @param surface The surface to set, or null to detach the surface from the virtual display.
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*/
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public void setSurface(Surface surface) {
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if (mSurface != surface) {
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mGlobal.setVirtualDisplaySurface(mToken, surface);
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mSurface = surface;
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}
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}
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/**
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* Asks the virtual display to resize.
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*<p>
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* This is really just a convenience to allow applications using
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* virtual displays to adapt to changing conditions without having
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* to tear down and recreate the display.
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* </p>
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*/
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public void resize(int width, int height, int densityDpi) {
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mGlobal.resizeVirtualDisplay(mToken, width, height, densityDpi);
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}
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/**
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* Releases the virtual display and destroys its underlying surface.
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* <p>
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* All remaining windows on the virtual display will be forcibly removed
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* as part of releasing the virtual display.
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* </p>
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*/
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public void release() {
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if (mToken != null) {
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mGlobal.releaseVirtualDisplay(mToken);
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mToken = null;
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}
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}
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/**
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* Sets the on/off state for a virtual display.
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*
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* @param isOn Whether the display should be on or off.
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* @hide
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*/
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public void setDisplayState(boolean isOn) {
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if (mToken != null) {
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mGlobal.setVirtualDisplayState(mToken, isOn);
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}
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}
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@Override
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public String toString() {
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return "VirtualDisplay{display=" + mDisplay + ", token=" + mToken
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+ ", surface=" + mSurface + "}";
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}
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/**
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* Interface for receiving information about a {@link VirtualDisplay}'s state changes.
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*/
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public static abstract class Callback {
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/**
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* Called when the virtual display video projection has been
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* paused by the system or when the surface has been detached
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* by the application by calling setSurface(null).
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* The surface will not receive any more buffers while paused.
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*/
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public void onPaused() { }
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/**
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* Called when the virtual display video projection has been
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* resumed after having been paused.
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*/
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public void onResumed() { }
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/**
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* Called when the virtual display video projection has been
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* stopped by the system. It will no longer receive frames
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* and it will never be resumed. It is still the responsibility
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* of the application to release() the virtual display.
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*/
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public void onStopped() { }
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}
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}
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