script-astra/Android/Sdk/sources/android-35/android/service/games/GameScreenshotResult.java

152 lines
4.4 KiB
Java
Raw Normal View History

2025-01-20 15:15:20 +00:00
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.service.games;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.os.Parcel;
import android.os.Parcelable;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Objects;
/**
* Result object for calls to {@link IGameSessionController#takeScreenshot}.
*
* It includes a status only (see {@link #getStatus}).
*
* @hide
*/
public final class GameScreenshotResult implements Parcelable {
/**
* The status of a call to {@link IGameSessionController#takeScreenshot} will be represented by
* one of these values.
*
* @hide
*/
@IntDef(flag = false, prefix = {"GAME_SCREENSHOT_"}, value = {
GAME_SCREENSHOT_SUCCESS, // 0
GAME_SCREENSHOT_ERROR_INTERNAL_ERROR, // 1
})
@Retention(RetentionPolicy.SOURCE)
public @interface GameScreenshotStatus {
}
/**
* Indicates that the result of a call to {@link IGameSessionController#takeScreenshot} was
* successful.
*
* @hide
*/
public static final int GAME_SCREENSHOT_SUCCESS = 0;
/**
* Indicates that the result of a call to {@link IGameSessionController#takeScreenshot} failed
* due to an internal error.
*
* This error may occur if the device is not in a suitable state for a screenshot to be taken
* (e.g., the screen is off) or if the game task is not in a suitable state for a screenshot
* to be taken (e.g., the task is not visible). To make sure that the device and game are
* in a suitable state, the caller can monitor the lifecycle methods for the {@link
* GameSession} to make sure that the game task is focused. If the conditions are met, then the
* caller may try again immediately.
*
* @hide
*/
public static final int GAME_SCREENSHOT_ERROR_INTERNAL_ERROR = 1;
@NonNull
public static final Parcelable.Creator<GameScreenshotResult> CREATOR =
new Parcelable.Creator<GameScreenshotResult>() {
@Override
public GameScreenshotResult createFromParcel(Parcel source) {
return new GameScreenshotResult(source.readInt());
}
@Override
public GameScreenshotResult[] newArray(int size) {
return new GameScreenshotResult[0];
}
};
@GameScreenshotStatus
private final int mStatus;
/**
* Creates a successful {@link GameScreenshotResult}.
*/
public static GameScreenshotResult createSuccessResult() {
return new GameScreenshotResult(GAME_SCREENSHOT_SUCCESS);
}
/**
* Creates a failed {@link GameScreenshotResult} with an
* {@link #GAME_SCREENSHOT_ERROR_INTERNAL_ERROR} status.
*/
public static GameScreenshotResult createInternalErrorResult() {
return new GameScreenshotResult(GAME_SCREENSHOT_ERROR_INTERNAL_ERROR);
}
private GameScreenshotResult(@GameScreenshotStatus int status) {
this.mStatus = status;
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel dest, int flags) {
dest.writeInt(mStatus);
}
@GameScreenshotStatus
public int getStatus() {
return mStatus;
}
@Override
public String toString() {
return "GameScreenshotResult{"
+ "mStatus="
+ mStatus
+ "}";
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof GameScreenshotResult)) {
return false;
}
GameScreenshotResult that = (GameScreenshotResult) o;
return mStatus == that.mStatus;
}
@Override
public int hashCode() {
return Objects.hash(mStatus);
}
}