279 lines
11 KiB
Java
279 lines
11 KiB
Java
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.transition;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.compat.annotation.UnsupportedAppUsage;
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import android.content.Context;
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import android.os.Build;
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import android.util.SparseArray;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.view.ViewGroup;
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/**
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* A scene represents the collection of values that various properties in the
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* View hierarchy will have when the scene is applied. A Scene can be
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* configured to automatically run a Transition when it is applied, which will
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* animate the various property changes that take place during the
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* scene change.
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*/
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public final class Scene {
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private Context mContext;
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private int mLayoutId = -1;
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private ViewGroup mSceneRoot;
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private View mLayout; // alternative to layoutId
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@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P)
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Runnable mEnterAction;
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@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P)
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Runnable mExitAction;
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/**
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* Returns a Scene described by the resource file associated with the given
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* <code>layoutId</code> parameter. If such a Scene has already been created for
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* the given <code>sceneRoot</code>, that same Scene will be returned.
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* This caching of layoutId-based scenes enables sharing of common scenes
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* between those created in code and those referenced by {@link TransitionManager}
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* XML resource files.
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*
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* @param sceneRoot The root of the hierarchy in which scene changes
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* and transitions will take place.
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* @param layoutId The id of a standard layout resource file.
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* @param context The context used in the process of inflating
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* the layout resource.
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* @return The scene for the given root and layout id
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*/
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public static Scene getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context) {
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SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag(
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com.android.internal.R.id.scene_layoutid_cache);
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if (scenes == null) {
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scenes = new SparseArray<Scene>();
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sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
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}
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Scene scene = scenes.get(layoutId);
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if (scene != null) {
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return scene;
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} else {
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scene = new Scene(sceneRoot, layoutId, context);
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scenes.put(layoutId, scene);
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return scene;
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}
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}
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/**
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* Constructs a Scene with no information about how values will change
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* when this scene is applied. This constructor might be used when
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* a Scene is created with the intention of being dynamically configured,
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* through setting {@link #setEnterAction(Runnable)} and possibly
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* {@link #setExitAction(Runnable)}.
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*
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* @param sceneRoot The root of the hierarchy in which scene changes
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* and transitions will take place.
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*/
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public Scene(ViewGroup sceneRoot) {
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mSceneRoot = sceneRoot;
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}
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/**
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* Constructs a Scene which, when entered, will remove any
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* children from the sceneRoot container and will inflate and add
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* the hierarchy specified by the layoutId resource file.
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*
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* <p>This method is hidden because layoutId-based scenes should be
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* created by the caching factory method {@link Scene#getCurrentScene(ViewGroup)}.</p>
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*
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* @param sceneRoot The root of the hierarchy in which scene changes
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* and transitions will take place.
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* @param layoutId The id of a resource file that defines the view
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* hierarchy of this scene.
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* @param context The context used in the process of inflating
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* the layout resource.
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*/
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private Scene(ViewGroup sceneRoot, int layoutId, Context context) {
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mContext = context;
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mSceneRoot = sceneRoot;
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mLayoutId = layoutId;
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}
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/**
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* Constructs a Scene which, when entered, will remove any
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* children from the sceneRoot container and add the layout
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* object as a new child of that container.
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*
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* @param sceneRoot The root of the hierarchy in which scene changes
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* and transitions will take place.
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* @param layout The view hierarchy of this scene, added as a child
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* of sceneRoot when this scene is entered.
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*/
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public Scene(ViewGroup sceneRoot, View layout) {
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mSceneRoot = sceneRoot;
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mLayout = layout;
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}
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/**
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* @deprecated use {@link #Scene(ViewGroup, View)}.
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*/
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@Deprecated
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public Scene(ViewGroup sceneRoot, ViewGroup layout) {
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mSceneRoot = sceneRoot;
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mLayout = layout;
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}
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/**
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* Gets the root of the scene, which is the root of the view hierarchy
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* affected by changes due to this scene, and which will be animated
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* when this scene is entered.
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*
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* @return The root of the view hierarchy affected by this scene.
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*/
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public ViewGroup getSceneRoot() {
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return mSceneRoot;
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}
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/**
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* Exits this scene, if it is the current scene
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* on the scene's {@link #getSceneRoot() scene root}. The current scene is
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* set when {@link #enter() entering} a scene.
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* Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
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* if there is one.
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*/
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public void exit() {
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if (getCurrentScene(mSceneRoot) == this) {
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if (mExitAction != null) {
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mExitAction.run();
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}
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}
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}
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/**
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* Enters this scene, which entails changing all values that
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* are specified by this scene. These may be values associated
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* with a layout view group or layout resource file which will
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* now be added to the scene root, or it may be values changed by
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* an {@link #setEnterAction(Runnable)} enter action}, or a
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* combination of the these. No transition will be run when the
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* scene is entered. To get transition behavior in scene changes,
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* use one of the methods in {@link TransitionManager} instead.
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*/
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public void enter() {
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// Apply layout change, if any
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if (mLayoutId > 0 || mLayout != null) {
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// empty out parent container before adding to it
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getSceneRoot().removeAllViews();
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if (mLayoutId > 0) {
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LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
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} else {
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mSceneRoot.addView(mLayout);
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}
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}
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// Notify next scene that it is entering. Subclasses may override to configure scene.
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if (mEnterAction != null) {
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mEnterAction.run();
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}
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setCurrentScene(mSceneRoot, this);
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}
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/**
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* Set the scene that the given ViewGroup is in. The current scene is set only
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* on the root ViewGroup of a scene, not for every view in that hierarchy. This
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* information is used by Scene to determine whether there is a previous
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* scene which should be exited before the new scene is entered.
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*
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* @param sceneRoot The ViewGroup on which the current scene is being set
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*/
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@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P)
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static void setCurrentScene(@NonNull ViewGroup sceneRoot, @Nullable Scene scene) {
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sceneRoot.setTagInternal(com.android.internal.R.id.current_scene, scene);
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}
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/**
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* Gets the current {@link Scene} set on the given ViewGroup. A scene is set on a ViewGroup
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* only if that ViewGroup is the scene root.
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*
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* @param sceneRoot The ViewGroup on which the current scene will be returned
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* @return The current Scene set on this ViewGroup. A value of null indicates that
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* no Scene is currently set.
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*/
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@Nullable
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public static Scene getCurrentScene(@NonNull ViewGroup sceneRoot) {
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return (Scene) sceneRoot.getTag(com.android.internal.R.id.current_scene);
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}
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/**
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* Scenes that are not defined with layout resources or
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* hierarchies, or which need to perform additional steps
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* after those hierarchies are changed to, should set an enter
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* action, and possibly an exit action as well. An enter action
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* will cause Scene to call back into application code to do
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* anything else the application needs after transitions have
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* captured pre-change values and after any other scene changes
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* have been applied, such as the layout (if any) being added to
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* the view hierarchy. After this method is called, Transitions will
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* be played.
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*
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* @param action The runnable whose {@link Runnable#run() run()} method will
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* be called when this scene is entered
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* @see #setExitAction(Runnable)
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* @see Scene#Scene(ViewGroup, View)
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*/
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public void setEnterAction(Runnable action) {
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mEnterAction = action;
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}
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/**
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* Scenes that are not defined with layout resources or
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* hierarchies, or which need to perform additional steps
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* after those hierarchies are changed to, should set an enter
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* action, and possibly an exit action as well. An exit action
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* will cause Scene to call back into application code to do
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* anything the application needs to do after applicable transitions have
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* captured pre-change values, but before any other scene changes
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* have been applied, such as the new layout (if any) being added to
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* the view hierarchy. After this method is called, the next scene
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* will be entered, including a call to {@link #setEnterAction(Runnable)}
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* if an enter action is set.
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*
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* @see #setEnterAction(Runnable)
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* @see Scene#Scene(ViewGroup, View)
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*/
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public void setExitAction(Runnable action) {
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mExitAction = action;
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}
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/**
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* Returns whether this Scene was created by a layout resource file, determined
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* by the layoutId passed into
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* {@link #getSceneForLayout(android.view.ViewGroup, int, android.content.Context)}.
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* This is called by TransitionManager to determine whether it is safe for views from
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* this scene to be removed from their parents when the scene is exited, which is
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* used by {@link Fade} to fade these views out (the views must be removed from
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* their parent in order to add them to the overlay for fading purposes). If a
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* Scene is not based on a resource file, then the impact of removing views
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* arbitrarily is unknown and should be avoided.
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*/
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boolean isCreatedFromLayoutResource() {
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return (mLayoutId > 0);
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}
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}
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