192 lines
7.8 KiB
Java
192 lines
7.8 KiB
Java
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.view;
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import android.annotation.FloatRange;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.annotation.SuppressLint;
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import android.graphics.Insets;
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import android.view.WindowInsets.Type.InsetsType;
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import android.view.WindowInsetsAnimation.Bounds;
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/**
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* Controller for app-driven animation of system windows.
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* <p>
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* {@code WindowInsetsAnimationController} lets apps animate system windows such as
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* the {@link android.inputmethodservice.InputMethodService IME}. The animation is
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* synchronized, such that changes the system windows and the app's current frame
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* are rendered at the same time.
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* <p>
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* Control is obtained through {@link WindowInsetsController#controlWindowInsetsAnimation}.
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*/
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@SuppressLint("NotCloseable")
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public interface WindowInsetsAnimationController {
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/**
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* Retrieves the {@link Insets} when the windows this animation is controlling are fully hidden.
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* <p>
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* Note that these insets are always relative to the window, which is the same as being relative
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* to {@link View#getRootView}
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* <p>
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* If there are any animation listeners registered, this value is the same as
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* {@link Bounds#getLowerBound()} that is being be passed into the root view of the
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* hierarchy.
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*
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* @return Insets when the windows this animation is controlling are fully hidden.
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*
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* @see Bounds#getLowerBound()
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*/
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@NonNull Insets getHiddenStateInsets();
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/**
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* Retrieves the {@link Insets} when the windows this animation is controlling are fully shown.
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* <p>
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* Note that these insets are always relative to the window, which is the same as being relative
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* to {@link View#getRootView}
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* <p>
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* If there are any animation listeners registered, this value is the same as
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* {@link Bounds#getUpperBound()} that is being passed into the root view of hierarchy.
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*
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* @return Insets when the windows this animation is controlling are fully shown.
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*
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* @see Bounds#getUpperBound()
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*/
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@NonNull Insets getShownStateInsets();
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/**
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* Retrieves the current insets.
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* <p>
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* Note that these insets are always relative to the window, which is the same as
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* being relative
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* to {@link View#getRootView}
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* @return The current insets on the currently showing frame. These insets will change as the
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* animation progresses to reflect the current insets provided by the controlled window.
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*/
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@NonNull Insets getCurrentInsets();
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/**
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* Returns the progress as previously set by {@code fraction} in {@link #setInsetsAndAlpha}
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*
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* @return the progress of the animation, where {@code 0} is fully hidden and {@code 1} is
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* fully shown.
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* <p>
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* Note: this value represents raw overall progress of the animation
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* i.e. the combined progress of insets and alpha.
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* <p>
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*/
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@FloatRange(from = 0f, to = 1f)
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float getCurrentFraction();
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/**
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* Current alpha value of the window.
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* @return float value between 0 and 1.
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*/
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float getCurrentAlpha();
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/**
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* @return The {@link WindowInsets.Type}s this object is currently controlling.
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*/
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@InsetsType int getTypes();
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/**
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* Modifies the insets for the frame being drawn by indirectly moving the windows around in the
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* system that are causing window insets.
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* <p>
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* Note that these insets are always relative to the window, which is the same as being relative
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* to {@link View#getRootView}
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* <p>
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* Also note that this will <b>not</b> inform the view system of a full inset change via
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* {@link View#dispatchApplyWindowInsets} in order to avoid a full layout pass during the
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* animation. If you'd like to animate views during a window inset animation, register a
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* {@link WindowInsetsAnimation.Callback} by calling
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* {@link View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)} that will be
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* notified about any insets change via {@link WindowInsetsAnimation.Callback#onProgress} during
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* the animation.
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* <p>
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* {@link View#dispatchApplyWindowInsets} will instead be called once the animation has
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* finished, i.e. once {@link #finish} has been called.
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* Note: If there are no insets, alpha animation is still applied.
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*
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* @param insets The new insets to apply. Based on the requested insets, the system will
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* calculate the positions of the windows in the system causing insets such that
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* the resulting insets of that configuration will match the passed in parameter.
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* Note that these insets are being clamped to the range from
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* {@link #getHiddenStateInsets} to {@link #getShownStateInsets}.
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* If you intend on changing alpha only, pass null or {@link #getCurrentInsets()}.
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* @param alpha The new alpha to apply to the inset side.
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* @param fraction instantaneous animation progress. This value is dispatched to
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* {@link WindowInsetsAnimation.Callback}.
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*
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* @see WindowInsetsAnimation.Callback
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* @see View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)
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*/
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void setInsetsAndAlpha(@Nullable Insets insets, @FloatRange(from = 0f, to = 1f) float alpha,
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@FloatRange(from = 0f, to = 1f) float fraction);
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/**
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* Finishes the animation, and leaves the windows shown or hidden.
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* <p>
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* After invoking {@link #finish}, this instance is no longer {@link #isReady ready}.
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* <p>
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* Note: Finishing an animation implicitly {@link #setInsetsAndAlpha sets insets and alpha}
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* according to the requested end state without any further animation.
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*
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* @param shown if {@code true}, the windows will be shown after finishing the
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* animation. Otherwise they will be hidden.
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*/
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void finish(boolean shown);
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/**
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* Returns whether this instance is ready to be used to control window insets.
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* <p>
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* Instances are ready when passed in {@link WindowInsetsAnimationControlListener#onReady}
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* and stop being ready when it is either {@link #isFinished() finished} or
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* {@link #isCancelled() cancelled}.
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*
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* @return {@code true} if the instance is ready, {@code false} otherwise.
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*/
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default boolean isReady() {
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return !isFinished() && !isCancelled();
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}
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/**
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* Returns whether this instance has been finished by a call to {@link #finish}.
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*
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* @see WindowInsetsAnimationControlListener#onFinished
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* @return {@code true} if the instance is finished, {@code false} otherwise.
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*/
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boolean isFinished();
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/**
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* Returns whether this instance has been cancelled by the system, or by invoking the
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* {@link android.os.CancellationSignal} passed into
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* {@link WindowInsetsController#controlWindowInsetsAnimation}.
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*
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* @see WindowInsetsAnimationControlListener#onCancelled
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* @return {@code true} if the instance is cancelled, {@code false} otherwise.
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*/
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boolean isCancelled();
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/**
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* @hide
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* @return {@code true} when controller controls IME and IME has no insets (floating,
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* fullscreen or non-overlapping).
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*/
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boolean hasZeroInsetsIme();
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}
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