114 lines
4.0 KiB
Java
114 lines
4.0 KiB
Java
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.window;
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import android.annotation.IntDef;
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import android.annotation.IntRange;
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import android.annotation.NonNull;
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import android.annotation.SuppressLint;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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/**
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* Dispatcher to register {@link OnBackInvokedCallback} instances for handling
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* back invocations.
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*
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* It also provides interfaces to update the attributes of {@link OnBackInvokedCallback}.
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* Attribute updates are proactively pushed to the window manager if they change the dispatch
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* target (a.k.a. the callback to be invoked next), or its behavior.
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*/
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public interface OnBackInvokedDispatcher {
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/** @hide */
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String TAG = "OnBackInvokedDispatcher";
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/** @hide */
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boolean DEBUG = false;
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/** @hide */
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@IntDef({
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PRIORITY_DEFAULT,
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PRIORITY_OVERLAY,
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})
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@Retention(RetentionPolicy.SOURCE)
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@interface Priority{}
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/**
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* Priority level of {@link OnBackInvokedCallback}s for overlays such as menus and
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* navigation drawers that should receive back dispatch before non-overlays.
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*/
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int PRIORITY_OVERLAY = 1000000;
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/**
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* Default priority level of {@link OnBackInvokedCallback}s.
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*/
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int PRIORITY_DEFAULT = 0;
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/**
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* Priority level of {@link OnBackInvokedCallback}s registered by the system.
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*
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* System back animation will play when the callback to receive dispatch has this priority.
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* @hide
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*/
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int PRIORITY_SYSTEM = -1;
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/**
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* Registers a {@link OnBackInvokedCallback}.
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*
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* Within the same priority level, callbacks are invoked in the reverse order in which
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* they are registered. Higher priority callbacks are invoked before lower priority ones.
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*
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* @param priority The priority of the callback.
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* @param callback The callback to be registered. If the callback instance has been already
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* registered, the existing instance (no matter its priority) will be
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* unregistered and registered again.
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* @throws {@link IllegalArgumentException} if the priority is negative.
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*/
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@SuppressLint({"ExecutorRegistration"})
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void registerOnBackInvokedCallback(
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@Priority @IntRange(from = 0) int priority, @NonNull OnBackInvokedCallback callback);
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/**
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* Unregisters a {@link OnBackInvokedCallback}.
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*
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* @param callback The callback to be unregistered. Does nothing if the callback has not been
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* registered.
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*/
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void unregisterOnBackInvokedCallback(@NonNull OnBackInvokedCallback callback);
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/**
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* Registers a {@link OnBackInvokedCallback} with system priority.
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* @hide
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*/
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default void registerSystemOnBackInvokedCallback(@NonNull OnBackInvokedCallback callback) { }
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/**
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* Sets an {@link ImeOnBackInvokedDispatcher} to forward {@link OnBackInvokedCallback}s
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* from IME to the app process to be registered on the app window.
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*
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* Only call this on the IME window. Create the {@link ImeOnBackInvokedDispatcher} from
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* the application process and override
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* {@link ImeOnBackInvokedDispatcher#getReceivingDispatcher()} to point to the app
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* window's {@link WindowOnBackInvokedDispatcher}.
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*
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* @hide
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*/
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default void setImeOnBackInvokedDispatcher(
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@NonNull ImeOnBackInvokedDispatcher imeDispatcher) { }
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}
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