1076 lines
40 KiB
Java
1076 lines
40 KiB
Java
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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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/*
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* This file is available under and governed by the GNU General Public
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* License version 2 only, as published by the Free Software Foundation.
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* However, the following notice accompanied the original version of this
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* file:
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*
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* Written by Doug Lea and Martin Buchholz with assistance from members of
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* JCP JSR-166 Expert Group and released to the public domain, as explained
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* at http://creativecommons.org/publicdomain/zero/1.0/
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*/
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package java.util.concurrent;
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import java.lang.invoke.MethodHandles;
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import java.lang.invoke.VarHandle;
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import java.util.AbstractQueue;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.NoSuchElementException;
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import java.util.Objects;
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import java.util.Queue;
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import java.util.Spliterator;
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import java.util.Spliterators;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
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/**
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* An unbounded thread-safe {@linkplain Queue queue} based on linked nodes.
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* This queue orders elements FIFO (first-in-first-out).
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* The <em>head</em> of the queue is that element that has been on the
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* queue the longest time.
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* The <em>tail</em> of the queue is that element that has been on the
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* queue the shortest time. New elements
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* are inserted at the tail of the queue, and the queue retrieval
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* operations obtain elements at the head of the queue.
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* A {@code ConcurrentLinkedQueue} is an appropriate choice when
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* many threads will share access to a common collection.
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* Like most other concurrent collection implementations, this class
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* does not permit the use of {@code null} elements.
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*
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* <p>This implementation employs an efficient <em>non-blocking</em>
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* algorithm based on one described in
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* <a href="http://www.cs.rochester.edu/~scott/papers/1996_PODC_queues.pdf">
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* Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue
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* Algorithms</a> by Maged M. Michael and Michael L. Scott.
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*
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* <p>Iterators are <i>weakly consistent</i>, returning elements
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* reflecting the state of the queue at some point at or since the
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* creation of the iterator. They do <em>not</em> throw {@link
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* java.util.ConcurrentModificationException}, and may proceed concurrently
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* with other operations. Elements contained in the queue since the creation
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* of the iterator will be returned exactly once.
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*
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* <p>Beware that, unlike in most collections, the {@code size} method
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* is <em>NOT</em> a constant-time operation. Because of the
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* asynchronous nature of these queues, determining the current number
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* of elements requires a traversal of the elements, and so may report
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* inaccurate results if this collection is modified during traversal.
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*
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* <p>Bulk operations that add, remove, or examine multiple elements,
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* such as {@link #addAll}, {@link #removeIf} or {@link #forEach},
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* are <em>not</em> guaranteed to be performed atomically.
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* For example, a {@code forEach} traversal concurrent with an {@code
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* addAll} operation might observe only some of the added elements.
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*
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* <p>This class and its iterator implement all of the <em>optional</em>
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* methods of the {@link Queue} and {@link Iterator} interfaces.
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*
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* <p>Memory consistency effects: As with other concurrent
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* collections, actions in a thread prior to placing an object into a
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* {@code ConcurrentLinkedQueue}
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* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
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* actions subsequent to the access or removal of that element from
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* the {@code ConcurrentLinkedQueue} in another thread.
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*
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* <p>This class is a member of the
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* <a href="{@docRoot}/java.base/java/util/package-summary.html#CollectionsFramework">
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* Java Collections Framework</a>.
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*
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* @since 1.5
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* @author Doug Lea
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* @param <E> the type of elements held in this queue
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*/
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public class ConcurrentLinkedQueue<E> extends AbstractQueue<E>
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implements Queue<E>, java.io.Serializable {
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private static final long serialVersionUID = 196745693267521676L;
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/*
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* This is a modification of the Michael & Scott algorithm,
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* adapted for a garbage-collected environment, with support for
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* interior node deletion (to support e.g. remove(Object)). For
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* explanation, read the paper.
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*
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* Note that like most non-blocking algorithms in this package,
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* this implementation relies on the fact that in garbage
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* collected systems, there is no possibility of ABA problems due
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* to recycled nodes, so there is no need to use "counted
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* pointers" or related techniques seen in versions used in
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* non-GC'ed settings.
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*
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* The fundamental invariants are:
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* - There is exactly one (last) Node with a null next reference,
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* which is CASed when enqueueing. This last Node can be
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* reached in O(1) time from tail, but tail is merely an
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* optimization - it can always be reached in O(N) time from
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* head as well.
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* - The elements contained in the queue are the non-null items in
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* Nodes that are reachable from head. CASing the item
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* reference of a Node to null atomically removes it from the
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* queue. Reachability of all elements from head must remain
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* true even in the case of concurrent modifications that cause
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* head to advance. A dequeued Node may remain in use
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* indefinitely due to creation of an Iterator or simply a
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* poll() that has lost its time slice.
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*
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* The above might appear to imply that all Nodes are GC-reachable
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* from a predecessor dequeued Node. That would cause two problems:
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* - allow a rogue Iterator to cause unbounded memory retention
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* - cause cross-generational linking of old Nodes to new Nodes if
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* a Node was tenured while live, which generational GCs have a
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* hard time dealing with, causing repeated major collections.
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* However, only non-deleted Nodes need to be reachable from
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* dequeued Nodes, and reachability does not necessarily have to
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* be of the kind understood by the GC. We use the trick of
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* linking a Node that has just been dequeued to itself. Such a
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* self-link implicitly means to advance to head.
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*
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* Both head and tail are permitted to lag. In fact, failing to
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* update them every time one could is a significant optimization
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* (fewer CASes). As with LinkedTransferQueue (see the internal
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* documentation for that class), we use a slack threshold of two;
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* that is, we update head/tail when the current pointer appears
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* to be two or more steps away from the first/last node.
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*
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* Since head and tail are updated concurrently and independently,
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* it is possible for tail to lag behind head (why not)?
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*
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* CASing a Node's item reference to null atomically removes the
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* element from the queue, leaving a "dead" node that should later
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* be unlinked (but unlinking is merely an optimization).
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* Interior element removal methods (other than Iterator.remove())
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* keep track of the predecessor node during traversal so that the
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* node can be CAS-unlinked. Some traversal methods try to unlink
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* any deleted nodes encountered during traversal. See comments
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* in bulkRemove.
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*
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* When constructing a Node (before enqueuing it) we avoid paying
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* for a volatile write to item. This allows the cost of enqueue
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* to be "one-and-a-half" CASes.
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*
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* Both head and tail may or may not point to a Node with a
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* non-null item. If the queue is empty, all items must of course
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* be null. Upon creation, both head and tail refer to a dummy
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* Node with null item. Both head and tail are only updated using
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* CAS, so they never regress, although again this is merely an
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* optimization.
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*/
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static final class Node<E> {
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volatile E item;
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volatile Node<E> next;
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/**
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* Constructs a node holding item. Uses relaxed write because
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* item can only be seen after piggy-backing publication via CAS.
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*/
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Node(E item) {
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ITEM.set(this, item);
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}
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/** Constructs a dead dummy node. */
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Node() {}
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void appendRelaxed(Node<E> next) {
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// assert next != null;
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// assert this.next == null;
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NEXT.set(this, next);
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}
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boolean casItem(E cmp, E val) {
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// assert item == cmp || item == null;
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// assert cmp != null;
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// assert val == null;
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return ITEM.compareAndSet(this, cmp, val);
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}
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}
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/**
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* A node from which the first live (non-deleted) node (if any)
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* can be reached in O(1) time.
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* Invariants:
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* - all live nodes are reachable from head via succ()
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* - head != null
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* - (tmp = head).next != tmp || tmp != head
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* Non-invariants:
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* - head.item may or may not be null.
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* - it is permitted for tail to lag behind head, that is, for tail
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* to not be reachable from head!
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*/
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transient volatile Node<E> head;
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/**
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* A node from which the last node on list (that is, the unique
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* node with node.next == null) can be reached in O(1) time.
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* Invariants:
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* - the last node is always reachable from tail via succ()
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* - tail != null
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* Non-invariants:
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* - tail.item may or may not be null.
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* - it is permitted for tail to lag behind head, that is, for tail
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* to not be reachable from head!
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* - tail.next may or may not be self-linked.
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*/
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private transient volatile Node<E> tail;
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/**
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* Creates a {@code ConcurrentLinkedQueue} that is initially empty.
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*/
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public ConcurrentLinkedQueue() {
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head = tail = new Node<E>();
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}
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/**
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* Creates a {@code ConcurrentLinkedQueue}
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* initially containing the elements of the given collection,
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* added in traversal order of the collection's iterator.
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*
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* @param c the collection of elements to initially contain
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* @throws NullPointerException if the specified collection or any
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* of its elements are null
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*/
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public ConcurrentLinkedQueue(Collection<? extends E> c) {
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Node<E> h = null, t = null;
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for (E e : c) {
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Node<E> newNode = new Node<E>(Objects.requireNonNull(e));
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if (h == null)
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h = t = newNode;
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else
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t.appendRelaxed(t = newNode);
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}
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if (h == null)
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h = t = new Node<E>();
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head = h;
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tail = t;
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}
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// Have to override just to update the javadoc
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/**
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* Inserts the specified element at the tail of this queue.
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* As the queue is unbounded, this method will never throw
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* {@link IllegalStateException} or return {@code false}.
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*
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* @return {@code true} (as specified by {@link Collection#add})
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* @throws NullPointerException if the specified element is null
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*/
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public boolean add(E e) {
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return offer(e);
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}
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/**
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* Tries to CAS head to p. If successful, repoint old head to itself
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* as sentinel for succ(), below.
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*/
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final void updateHead(Node<E> h, Node<E> p) {
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// assert h != null && p != null && (h == p || h.item == null);
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if (h != p && HEAD.compareAndSet(this, h, p))
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NEXT.setRelease(h, h);
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}
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/**
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* Returns the successor of p, or the head node if p.next has been
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* linked to self, which will only be true if traversing with a
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* stale pointer that is now off the list.
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*/
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final Node<E> succ(Node<E> p) {
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if (p == (p = p.next))
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p = head;
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return p;
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}
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/**
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* Tries to CAS pred.next (or head, if pred is null) from c to p.
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* Caller must ensure that we're not unlinking the trailing node.
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*/
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private boolean tryCasSuccessor(Node<E> pred, Node<E> c, Node<E> p) {
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// assert p != null;
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// assert c.item == null;
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// assert c != p;
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if (pred != null)
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return NEXT.compareAndSet(pred, c, p);
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if (HEAD.compareAndSet(this, c, p)) {
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NEXT.setRelease(c, c);
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return true;
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}
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return false;
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}
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/**
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* Collapse dead nodes between pred and q.
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* @param pred the last known live node, or null if none
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* @param c the first dead node
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* @param p the last dead node
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* @param q p.next: the next live node, or null if at end
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* @return either old pred or p if pred dead or CAS failed
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*/
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private Node<E> skipDeadNodes(Node<E> pred, Node<E> c, Node<E> p, Node<E> q) {
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// assert pred != c;
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// assert p != q;
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// assert c.item == null;
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// assert p.item == null;
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if (q == null) {
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// Never unlink trailing node.
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if (c == p) return pred;
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q = p;
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}
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return (tryCasSuccessor(pred, c, q)
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&& (pred == null || ITEM.get(pred) != null))
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? pred : p;
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}
|
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|
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/**
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* Inserts the specified element at the tail of this queue.
|
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* As the queue is unbounded, this method will never return {@code false}.
|
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*
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* @return {@code true} (as specified by {@link Queue#offer})
|
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* @throws NullPointerException if the specified element is null
|
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*/
|
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public boolean offer(E e) {
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final Node<E> newNode = new Node<E>(Objects.requireNonNull(e));
|
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for (Node<E> t = tail, p = t;;) {
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Node<E> q = p.next;
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if (q == null) {
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// p is last node
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if (NEXT.compareAndSet(p, null, newNode)) {
|
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// Successful CAS is the linearization point
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// for e to become an element of this queue,
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// and for newNode to become "live".
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if (p != t) // hop two nodes at a time; failure is OK
|
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TAIL.weakCompareAndSet(this, t, newNode);
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return true;
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}
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||
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// Lost CAS race to another thread; re-read next
|
||
|
}
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|
else if (p == q)
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// We have fallen off list. If tail is unchanged, it
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// will also be off-list, in which case we need to
|
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// jump to head, from which all live nodes are always
|
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// reachable. Else the new tail is a better bet.
|
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p = (t != (t = tail)) ? t : head;
|
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else
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// Check for tail updates after two hops.
|
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p = (p != t && t != (t = tail)) ? t : q;
|
||
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}
|
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}
|
||
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|
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public E poll() {
|
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restartFromHead: for (;;) {
|
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|
for (Node<E> h = head, p = h, q;; p = q) {
|
||
|
final E item;
|
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if ((item = p.item) != null && p.casItem(item, null)) {
|
||
|
// Successful CAS is the linearization point
|
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// for item to be removed from this queue.
|
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if (p != h) // hop two nodes at a time
|
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updateHead(h, ((q = p.next) != null) ? q : p);
|
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return item;
|
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}
|
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else if ((q = p.next) == null) {
|
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updateHead(h, p);
|
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|
return null;
|
||
|
}
|
||
|
else if (p == q)
|
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|
continue restartFromHead;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public E peek() {
|
||
|
restartFromHead: for (;;) {
|
||
|
for (Node<E> h = head, p = h, q;; p = q) {
|
||
|
final E item;
|
||
|
if ((item = p.item) != null
|
||
|
|| (q = p.next) == null) {
|
||
|
updateHead(h, p);
|
||
|
return item;
|
||
|
}
|
||
|
else if (p == q)
|
||
|
continue restartFromHead;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the first live (non-deleted) node on list, or null if none.
|
||
|
* This is yet another variant of poll/peek; here returning the
|
||
|
* first node, not element. We could make peek() a wrapper around
|
||
|
* first(), but that would cost an extra volatile read of item,
|
||
|
* and the need to add a retry loop to deal with the possibility
|
||
|
* of losing a race to a concurrent poll().
|
||
|
*/
|
||
|
Node<E> first() {
|
||
|
restartFromHead: for (;;) {
|
||
|
for (Node<E> h = head, p = h, q;; p = q) {
|
||
|
boolean hasItem = (p.item != null);
|
||
|
if (hasItem || (q = p.next) == null) {
|
||
|
updateHead(h, p);
|
||
|
return hasItem ? p : null;
|
||
|
}
|
||
|
else if (p == q)
|
||
|
continue restartFromHead;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns {@code true} if this queue contains no elements.
|
||
|
*
|
||
|
* @return {@code true} if this queue contains no elements
|
||
|
*/
|
||
|
public boolean isEmpty() {
|
||
|
return first() == null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the number of elements in this queue. If this queue
|
||
|
* contains more than {@code Integer.MAX_VALUE} elements, returns
|
||
|
* {@code Integer.MAX_VALUE}.
|
||
|
*
|
||
|
* <p>Beware that, unlike in most collections, this method is
|
||
|
* <em>NOT</em> a constant-time operation. Because of the
|
||
|
* asynchronous nature of these queues, determining the current
|
||
|
* number of elements requires an O(n) traversal.
|
||
|
* Additionally, if elements are added or removed during execution
|
||
|
* of this method, the returned result may be inaccurate. Thus,
|
||
|
* this method is typically not very useful in concurrent
|
||
|
* applications.
|
||
|
*
|
||
|
* @return the number of elements in this queue
|
||
|
*/
|
||
|
public int size() {
|
||
|
restartFromHead: for (;;) {
|
||
|
int count = 0;
|
||
|
for (Node<E> p = first(); p != null;) {
|
||
|
if (p.item != null)
|
||
|
if (++count == Integer.MAX_VALUE)
|
||
|
break; // @see Collection.size()
|
||
|
if (p == (p = p.next))
|
||
|
continue restartFromHead;
|
||
|
}
|
||
|
return count;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns {@code true} if this queue contains the specified element.
|
||
|
* More formally, returns {@code true} if and only if this queue contains
|
||
|
* at least one element {@code e} such that {@code o.equals(e)}.
|
||
|
*
|
||
|
* @param o object to be checked for containment in this queue
|
||
|
* @return {@code true} if this queue contains the specified element
|
||
|
*/
|
||
|
public boolean contains(Object o) {
|
||
|
if (o == null) return false;
|
||
|
restartFromHead: for (;;) {
|
||
|
for (Node<E> p = head, pred = null; p != null; ) {
|
||
|
Node<E> q = p.next;
|
||
|
final E item;
|
||
|
if ((item = p.item) != null) {
|
||
|
if (o.equals(item))
|
||
|
return true;
|
||
|
pred = p; p = q; continue;
|
||
|
}
|
||
|
for (Node<E> c = p;; q = p.next) {
|
||
|
if (q == null || q.item != null) {
|
||
|
pred = skipDeadNodes(pred, c, p, q); p = q; break;
|
||
|
}
|
||
|
if (p == (p = q)) continue restartFromHead;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Removes a single instance of the specified element from this queue,
|
||
|
* if it is present. More formally, removes an element {@code e} such
|
||
|
* that {@code o.equals(e)}, if this queue contains one or more such
|
||
|
* elements.
|
||
|
* Returns {@code true} if this queue contained the specified element
|
||
|
* (or equivalently, if this queue changed as a result of the call).
|
||
|
*
|
||
|
* @param o element to be removed from this queue, if present
|
||
|
* @return {@code true} if this queue changed as a result of the call
|
||
|
*/
|
||
|
public boolean remove(Object o) {
|
||
|
if (o == null) return false;
|
||
|
restartFromHead: for (;;) {
|
||
|
for (Node<E> p = head, pred = null; p != null; ) {
|
||
|
Node<E> q = p.next;
|
||
|
final E item;
|
||
|
if ((item = p.item) != null) {
|
||
|
if (o.equals(item) && p.casItem(item, null)) {
|
||
|
skipDeadNodes(pred, p, p, q);
|
||
|
return true;
|
||
|
}
|
||
|
pred = p; p = q; continue;
|
||
|
}
|
||
|
for (Node<E> c = p;; q = p.next) {
|
||
|
if (q == null || q.item != null) {
|
||
|
pred = skipDeadNodes(pred, c, p, q); p = q; break;
|
||
|
}
|
||
|
if (p == (p = q)) continue restartFromHead;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Appends all of the elements in the specified collection to the end of
|
||
|
* this queue, in the order that they are returned by the specified
|
||
|
* collection's iterator. Attempts to {@code addAll} of a queue to
|
||
|
* itself result in {@code IllegalArgumentException}.
|
||
|
*
|
||
|
* @param c the elements to be inserted into this queue
|
||
|
* @return {@code true} if this queue changed as a result of the call
|
||
|
* @throws NullPointerException if the specified collection or any
|
||
|
* of its elements are null
|
||
|
* @throws IllegalArgumentException if the collection is this queue
|
||
|
*/
|
||
|
public boolean addAll(Collection<? extends E> c) {
|
||
|
if (c == this)
|
||
|
// As historically specified in AbstractQueue#addAll
|
||
|
throw new IllegalArgumentException();
|
||
|
|
||
|
// Copy c into a private chain of Nodes
|
||
|
Node<E> beginningOfTheEnd = null, last = null;
|
||
|
for (E e : c) {
|
||
|
Node<E> newNode = new Node<E>(Objects.requireNonNull(e));
|
||
|
if (beginningOfTheEnd == null)
|
||
|
beginningOfTheEnd = last = newNode;
|
||
|
else
|
||
|
last.appendRelaxed(last = newNode);
|
||
|
}
|
||
|
if (beginningOfTheEnd == null)
|
||
|
return false;
|
||
|
|
||
|
// Atomically append the chain at the tail of this collection
|
||
|
for (Node<E> t = tail, p = t;;) {
|
||
|
Node<E> q = p.next;
|
||
|
if (q == null) {
|
||
|
// p is last node
|
||
|
if (NEXT.compareAndSet(p, null, beginningOfTheEnd)) {
|
||
|
// Successful CAS is the linearization point
|
||
|
// for all elements to be added to this queue.
|
||
|
if (!TAIL.weakCompareAndSet(this, t, last)) {
|
||
|
// Try a little harder to update tail,
|
||
|
// since we may be adding many elements.
|
||
|
t = tail;
|
||
|
if (last.next == null)
|
||
|
TAIL.weakCompareAndSet(this, t, last);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
// Lost CAS race to another thread; re-read next
|
||
|
}
|
||
|
else if (p == q)
|
||
|
// We have fallen off list. If tail is unchanged, it
|
||
|
// will also be off-list, in which case we need to
|
||
|
// jump to head, from which all live nodes are always
|
||
|
// reachable. Else the new tail is a better bet.
|
||
|
p = (t != (t = tail)) ? t : head;
|
||
|
else
|
||
|
// Check for tail updates after two hops.
|
||
|
p = (p != t && t != (t = tail)) ? t : q;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public String toString() {
|
||
|
String[] a = null;
|
||
|
restartFromHead: for (;;) {
|
||
|
int charLength = 0;
|
||
|
int size = 0;
|
||
|
for (Node<E> p = first(); p != null;) {
|
||
|
final E item;
|
||
|
if ((item = p.item) != null) {
|
||
|
if (a == null)
|
||
|
a = new String[4];
|
||
|
else if (size == a.length)
|
||
|
a = Arrays.copyOf(a, 2 * size);
|
||
|
String s = item.toString();
|
||
|
a[size++] = s;
|
||
|
charLength += s.length();
|
||
|
}
|
||
|
if (p == (p = p.next))
|
||
|
continue restartFromHead;
|
||
|
}
|
||
|
|
||
|
if (size == 0)
|
||
|
return "[]";
|
||
|
|
||
|
return Helpers.toString(a, size, charLength);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private Object[] toArrayInternal(Object[] a) {
|
||
|
Object[] x = a;
|
||
|
restartFromHead: for (;;) {
|
||
|
int size = 0;
|
||
|
for (Node<E> p = first(); p != null;) {
|
||
|
final E item;
|
||
|
if ((item = p.item) != null) {
|
||
|
if (x == null)
|
||
|
x = new Object[4];
|
||
|
else if (size == x.length)
|
||
|
x = Arrays.copyOf(x, 2 * (size + 4));
|
||
|
x[size++] = item;
|
||
|
}
|
||
|
if (p == (p = p.next))
|
||
|
continue restartFromHead;
|
||
|
}
|
||
|
if (x == null)
|
||
|
return new Object[0];
|
||
|
else if (a != null && size <= a.length) {
|
||
|
if (a != x)
|
||
|
System.arraycopy(x, 0, a, 0, size);
|
||
|
if (size < a.length)
|
||
|
a[size] = null;
|
||
|
return a;
|
||
|
}
|
||
|
return (size == x.length) ? x : Arrays.copyOf(x, size);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns an array containing all of the elements in this queue, in
|
||
|
* proper sequence.
|
||
|
*
|
||
|
* <p>The returned array will be "safe" in that no references to it are
|
||
|
* maintained by this queue. (In other words, this method must allocate
|
||
|
* a new array). The caller is thus free to modify the returned array.
|
||
|
*
|
||
|
* <p>This method acts as bridge between array-based and collection-based
|
||
|
* APIs.
|
||
|
*
|
||
|
* @return an array containing all of the elements in this queue
|
||
|
*/
|
||
|
public Object[] toArray() {
|
||
|
return toArrayInternal(null);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns an array containing all of the elements in this queue, in
|
||
|
* proper sequence; the runtime type of the returned array is that of
|
||
|
* the specified array. If the queue fits in the specified array, it
|
||
|
* is returned therein. Otherwise, a new array is allocated with the
|
||
|
* runtime type of the specified array and the size of this queue.
|
||
|
*
|
||
|
* <p>If this queue fits in the specified array with room to spare
|
||
|
* (i.e., the array has more elements than this queue), the element in
|
||
|
* the array immediately following the end of the queue is set to
|
||
|
* {@code null}.
|
||
|
*
|
||
|
* <p>Like the {@link #toArray()} method, this method acts as bridge between
|
||
|
* array-based and collection-based APIs. Further, this method allows
|
||
|
* precise control over the runtime type of the output array, and may,
|
||
|
* under certain circumstances, be used to save allocation costs.
|
||
|
*
|
||
|
* <p>Suppose {@code x} is a queue known to contain only strings.
|
||
|
* The following code can be used to dump the queue into a newly
|
||
|
* allocated array of {@code String}:
|
||
|
*
|
||
|
* <pre> {@code String[] y = x.toArray(new String[0]);}</pre>
|
||
|
*
|
||
|
* Note that {@code toArray(new Object[0])} is identical in function to
|
||
|
* {@code toArray()}.
|
||
|
*
|
||
|
* @param a the array into which the elements of the queue are to
|
||
|
* be stored, if it is big enough; otherwise, a new array of the
|
||
|
* same runtime type is allocated for this purpose
|
||
|
* @return an array containing all of the elements in this queue
|
||
|
* @throws ArrayStoreException if the runtime type of the specified array
|
||
|
* is not a supertype of the runtime type of every element in
|
||
|
* this queue
|
||
|
* @throws NullPointerException if the specified array is null
|
||
|
*/
|
||
|
@SuppressWarnings("unchecked")
|
||
|
public <T> T[] toArray(T[] a) {
|
||
|
Objects.requireNonNull(a);
|
||
|
return (T[]) toArrayInternal(a);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns an iterator over the elements in this queue in proper sequence.
|
||
|
* The elements will be returned in order from first (head) to last (tail).
|
||
|
*
|
||
|
* <p>The returned iterator is
|
||
|
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
|
||
|
*
|
||
|
* @return an iterator over the elements in this queue in proper sequence
|
||
|
*/
|
||
|
public Iterator<E> iterator() {
|
||
|
return new Itr();
|
||
|
}
|
||
|
|
||
|
private class Itr implements Iterator<E> {
|
||
|
/**
|
||
|
* Next node to return item for.
|
||
|
*/
|
||
|
private Node<E> nextNode;
|
||
|
|
||
|
/**
|
||
|
* nextItem holds on to item fields because once we claim
|
||
|
* that an element exists in hasNext(), we must return it in
|
||
|
* the following next() call even if it was in the process of
|
||
|
* being removed when hasNext() was called.
|
||
|
*/
|
||
|
private E nextItem;
|
||
|
|
||
|
/**
|
||
|
* Node of the last returned item, to support remove.
|
||
|
*/
|
||
|
private Node<E> lastRet;
|
||
|
|
||
|
Itr() {
|
||
|
restartFromHead: for (;;) {
|
||
|
Node<E> h, p, q;
|
||
|
for (p = h = head;; p = q) {
|
||
|
final E item;
|
||
|
if ((item = p.item) != null) {
|
||
|
nextNode = p;
|
||
|
nextItem = item;
|
||
|
break;
|
||
|
}
|
||
|
else if ((q = p.next) == null)
|
||
|
break;
|
||
|
else if (p == q)
|
||
|
continue restartFromHead;
|
||
|
}
|
||
|
updateHead(h, p);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public boolean hasNext() {
|
||
|
return nextItem != null;
|
||
|
}
|
||
|
|
||
|
public E next() {
|
||
|
final Node<E> pred = nextNode;
|
||
|
if (pred == null) throw new NoSuchElementException();
|
||
|
// assert nextItem != null;
|
||
|
lastRet = pred;
|
||
|
E item = null;
|
||
|
|
||
|
for (Node<E> p = succ(pred), q;; p = q) {
|
||
|
if (p == null || (item = p.item) != null) {
|
||
|
nextNode = p;
|
||
|
E x = nextItem;
|
||
|
nextItem = item;
|
||
|
return x;
|
||
|
}
|
||
|
// unlink deleted nodes
|
||
|
if ((q = succ(p)) != null)
|
||
|
NEXT.compareAndSet(pred, p, q);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Default implementation of forEachRemaining is "good enough".
|
||
|
|
||
|
public void remove() {
|
||
|
Node<E> l = lastRet;
|
||
|
if (l == null) throw new IllegalStateException();
|
||
|
// rely on a future traversal to relink.
|
||
|
l.item = null;
|
||
|
lastRet = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Saves this queue to a stream (that is, serializes it).
|
||
|
*
|
||
|
* @param s the stream
|
||
|
* @throws java.io.IOException if an I/O error occurs
|
||
|
* @serialData All of the elements (each an {@code E}) in
|
||
|
* the proper order, followed by a null
|
||
|
*/
|
||
|
private void writeObject(java.io.ObjectOutputStream s)
|
||
|
throws java.io.IOException {
|
||
|
|
||
|
// Write out any hidden stuff
|
||
|
s.defaultWriteObject();
|
||
|
|
||
|
// Write out all elements in the proper order.
|
||
|
for (Node<E> p = first(); p != null; p = succ(p)) {
|
||
|
final E item;
|
||
|
if ((item = p.item) != null)
|
||
|
s.writeObject(item);
|
||
|
}
|
||
|
|
||
|
// Use trailing null as sentinel
|
||
|
s.writeObject(null);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Reconstitutes this queue from a stream (that is, deserializes it).
|
||
|
* @param s the stream
|
||
|
* @throws ClassNotFoundException if the class of a serialized object
|
||
|
* could not be found
|
||
|
* @throws java.io.IOException if an I/O error occurs
|
||
|
*/
|
||
|
private void readObject(java.io.ObjectInputStream s)
|
||
|
throws java.io.IOException, ClassNotFoundException {
|
||
|
s.defaultReadObject();
|
||
|
|
||
|
// Read in elements until trailing null sentinel found
|
||
|
Node<E> h = null, t = null;
|
||
|
for (Object item; (item = s.readObject()) != null; ) {
|
||
|
@SuppressWarnings("unchecked")
|
||
|
Node<E> newNode = new Node<E>((E) item);
|
||
|
if (h == null)
|
||
|
h = t = newNode;
|
||
|
else
|
||
|
t.appendRelaxed(t = newNode);
|
||
|
}
|
||
|
if (h == null)
|
||
|
h = t = new Node<E>();
|
||
|
head = h;
|
||
|
tail = t;
|
||
|
}
|
||
|
|
||
|
/** A customized variant of Spliterators.IteratorSpliterator */
|
||
|
final class CLQSpliterator implements Spliterator<E> {
|
||
|
static final int MAX_BATCH = 1 << 25; // max batch array size;
|
||
|
Node<E> current; // current node; null until initialized
|
||
|
int batch; // batch size for splits
|
||
|
boolean exhausted; // true when no more nodes
|
||
|
|
||
|
public Spliterator<E> trySplit() {
|
||
|
Node<E> p, q;
|
||
|
if ((p = current()) == null || (q = p.next) == null)
|
||
|
return null;
|
||
|
int i = 0, n = batch = Math.min(batch + 1, MAX_BATCH);
|
||
|
Object[] a = null;
|
||
|
do {
|
||
|
final E e;
|
||
|
if ((e = p.item) != null) {
|
||
|
if (a == null)
|
||
|
a = new Object[n];
|
||
|
a[i++] = e;
|
||
|
}
|
||
|
if (p == (p = q))
|
||
|
p = first();
|
||
|
} while (p != null && (q = p.next) != null && i < n);
|
||
|
setCurrent(p);
|
||
|
return (i == 0) ? null :
|
||
|
Spliterators.spliterator(a, 0, i, (Spliterator.ORDERED |
|
||
|
Spliterator.NONNULL |
|
||
|
Spliterator.CONCURRENT));
|
||
|
}
|
||
|
|
||
|
public void forEachRemaining(Consumer<? super E> action) {
|
||
|
Objects.requireNonNull(action);
|
||
|
final Node<E> p;
|
||
|
if ((p = current()) != null) {
|
||
|
current = null;
|
||
|
exhausted = true;
|
||
|
forEachFrom(action, p);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public boolean tryAdvance(Consumer<? super E> action) {
|
||
|
Objects.requireNonNull(action);
|
||
|
Node<E> p;
|
||
|
if ((p = current()) != null) {
|
||
|
E e;
|
||
|
do {
|
||
|
e = p.item;
|
||
|
if (p == (p = p.next))
|
||
|
p = first();
|
||
|
} while (e == null && p != null);
|
||
|
setCurrent(p);
|
||
|
if (e != null) {
|
||
|
action.accept(e);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
private void setCurrent(Node<E> p) {
|
||
|
if ((current = p) == null)
|
||
|
exhausted = true;
|
||
|
}
|
||
|
|
||
|
private Node<E> current() {
|
||
|
Node<E> p;
|
||
|
if ((p = current) == null && !exhausted)
|
||
|
setCurrent(p = first());
|
||
|
return p;
|
||
|
}
|
||
|
|
||
|
public long estimateSize() { return Long.MAX_VALUE; }
|
||
|
|
||
|
public int characteristics() {
|
||
|
return (Spliterator.ORDERED |
|
||
|
Spliterator.NONNULL |
|
||
|
Spliterator.CONCURRENT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns a {@link Spliterator} over the elements in this queue.
|
||
|
*
|
||
|
* <p>The returned spliterator is
|
||
|
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
|
||
|
*
|
||
|
* <p>The {@code Spliterator} reports {@link Spliterator#CONCURRENT},
|
||
|
* {@link Spliterator#ORDERED}, and {@link Spliterator#NONNULL}.
|
||
|
*
|
||
|
* @implNote
|
||
|
* The {@code Spliterator} implements {@code trySplit} to permit limited
|
||
|
* parallelism.
|
||
|
*
|
||
|
* @return a {@code Spliterator} over the elements in this queue
|
||
|
* @since 1.8
|
||
|
*/
|
||
|
@Override
|
||
|
public Spliterator<E> spliterator() {
|
||
|
return new CLQSpliterator();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @throws NullPointerException {@inheritDoc}
|
||
|
*/
|
||
|
public boolean removeIf(Predicate<? super E> filter) {
|
||
|
Objects.requireNonNull(filter);
|
||
|
return bulkRemove(filter);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @throws NullPointerException {@inheritDoc}
|
||
|
*/
|
||
|
public boolean removeAll(Collection<?> c) {
|
||
|
Objects.requireNonNull(c);
|
||
|
return bulkRemove(e -> c.contains(e));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @throws NullPointerException {@inheritDoc}
|
||
|
*/
|
||
|
public boolean retainAll(Collection<?> c) {
|
||
|
Objects.requireNonNull(c);
|
||
|
return bulkRemove(e -> !c.contains(e));
|
||
|
}
|
||
|
|
||
|
public void clear() {
|
||
|
bulkRemove(e -> true);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tolerate this many consecutive dead nodes before CAS-collapsing.
|
||
|
* Amortized cost of clear() is (1 + 1/MAX_HOPS) CASes per element.
|
||
|
*/
|
||
|
private static final int MAX_HOPS = 8;
|
||
|
|
||
|
/** Implementation of bulk remove methods. */
|
||
|
private boolean bulkRemove(Predicate<? super E> filter) {
|
||
|
boolean removed = false;
|
||
|
restartFromHead: for (;;) {
|
||
|
int hops = MAX_HOPS;
|
||
|
// c will be CASed to collapse intervening dead nodes between
|
||
|
// pred (or head if null) and p.
|
||
|
for (Node<E> p = head, c = p, pred = null, q; p != null; p = q) {
|
||
|
q = p.next;
|
||
|
final E item; boolean pAlive;
|
||
|
if (pAlive = ((item = p.item) != null)) {
|
||
|
if (filter.test(item)) {
|
||
|
if (p.casItem(item, null))
|
||
|
removed = true;
|
||
|
pAlive = false;
|
||
|
}
|
||
|
}
|
||
|
if (pAlive || q == null || --hops == 0) {
|
||
|
// p might already be self-linked here, but if so:
|
||
|
// - CASing head will surely fail
|
||
|
// - CASing pred's next will be useless but harmless.
|
||
|
if ((c != p && !tryCasSuccessor(pred, c, c = p))
|
||
|
|| pAlive) {
|
||
|
// if CAS failed or alive, abandon old pred
|
||
|
hops = MAX_HOPS;
|
||
|
pred = p;
|
||
|
c = q;
|
||
|
}
|
||
|
} else if (p == q)
|
||
|
continue restartFromHead;
|
||
|
}
|
||
|
return removed;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Runs action on each element found during a traversal starting at p.
|
||
|
* If p is null, the action is not run.
|
||
|
*/
|
||
|
void forEachFrom(Consumer<? super E> action, Node<E> p) {
|
||
|
for (Node<E> pred = null; p != null; ) {
|
||
|
Node<E> q = p.next;
|
||
|
final E item;
|
||
|
if ((item = p.item) != null) {
|
||
|
action.accept(item);
|
||
|
pred = p; p = q; continue;
|
||
|
}
|
||
|
for (Node<E> c = p;; q = p.next) {
|
||
|
if (q == null || q.item != null) {
|
||
|
pred = skipDeadNodes(pred, c, p, q); p = q; break;
|
||
|
}
|
||
|
if (p == (p = q)) { pred = null; p = head; break; }
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @throws NullPointerException {@inheritDoc}
|
||
|
*/
|
||
|
public void forEach(Consumer<? super E> action) {
|
||
|
Objects.requireNonNull(action);
|
||
|
forEachFrom(action, head);
|
||
|
}
|
||
|
|
||
|
// VarHandle mechanics
|
||
|
private static final VarHandle HEAD;
|
||
|
private static final VarHandle TAIL;
|
||
|
static final VarHandle ITEM;
|
||
|
static final VarHandle NEXT;
|
||
|
static {
|
||
|
try {
|
||
|
MethodHandles.Lookup l = MethodHandles.lookup();
|
||
|
HEAD = l.findVarHandle(ConcurrentLinkedQueue.class, "head",
|
||
|
Node.class);
|
||
|
TAIL = l.findVarHandle(ConcurrentLinkedQueue.class, "tail",
|
||
|
Node.class);
|
||
|
ITEM = l.findVarHandle(Node.class, "item", Object.class);
|
||
|
NEXT = l.findVarHandle(Node.class, "next", Node.class);
|
||
|
} catch (ReflectiveOperationException e) {
|
||
|
throw new ExceptionInInitializerError(e);
|
||
|
}
|
||
|
}
|
||
|
}
|