/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.animation; import android.annotation.CallSuper; import android.annotation.NonNull; import android.annotation.Nullable; import android.graphics.Path; import android.graphics.PointF; import android.util.Log; import android.util.Property; import android.view.animation.AccelerateDecelerateInterpolator; /** * This subclass of {@link ValueAnimator} provides support for animating properties on target objects. * The constructors of this class take parameters to define the target object that will be animated * as well as the name of the property that will be animated. Appropriate set/get functions * are then determined internally and the animation will call these functions as necessary to * animate the property. * *
Animators can be created from either code or resource files, as shown here:
* * {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources} * *Starting from API 23, it is possible to use {@link PropertyValuesHolder} and * {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders * allows animators to animate several properties in parallel, as shown in this sample:
* * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml * PropertyValuesHolderResources} * *Using Keyframes allows animations to follow more complex paths from the start * to the end values. Note that you can specify explicit fractional values (from 0 to 1) for * each keyframe to determine when, in the overall duration, the animation should arrive at that * value. Alternatively, you can leave the fractions off and the keyframes will be equally * distributed within the total duration. Also, a keyframe with no value will derive its value * from the target object when the animator starts, just like animators with only one * value specified. In addition, an optional interpolator can be specified. The interpolator will * be applied on the interval between the keyframe that the interpolator is set on and the previous * keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator} * will be used.
* * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources} * *For more information about animating with {@code ObjectAnimator}, read the * Property * Animation developer guide.
*foo
will result
* in a call to the function setFoo()
on the target object. If either
* valueFrom
or valueTo
is null, then a getter function will
* also be derived and called.
*
* For best performance of the mechanism that calls the setter function determined by the
* name of the property being animated, use float
or int
typed values,
* and make the setter function for those properties have a void
return value. This
* will cause the code to take an optimized path for these constrained circumstances. Other
* property types and return types will work, but will have more overhead in processing
* the requests due to normal reflection mechanisms.
Note that the setter function derived from this property name
* must take the same parameter type as the
* valueFrom
and valueTo
properties, otherwise the call to
* the setter function will fail.
If this ObjectAnimator has been set up to animate several properties together, * using more than one PropertyValuesHolder objects, then setting the propertyName simply * sets the propertyName in the first of those PropertyValuesHolder objects.
* * @param propertyName The name of the property being animated. Should not be null. */ public void setPropertyName(@NonNull String propertyName) { // mValues could be null if this is being constructed piecemeal. Just record the // propertyName to be used later when setValues() is called if so. if (mValues != null) { PropertyValuesHolder valuesHolder = mValues[0]; String oldName = valuesHolder.getPropertyName(); valuesHolder.setPropertyName(propertyName); mValuesMap.remove(oldName); mValuesMap.put(propertyName, valuesHolder); } mPropertyName = propertyName; // New property/values/target should cause re-initialization prior to starting mInitialized = false; } /** * Sets the property that will be animated. Property objects will take precedence over * properties specified by the {@link #setPropertyName(String)} method. Animations should * be set up to use one or the other, not both. * * @param property The property being animated. Should not be null. */ public void setProperty(@NonNull Property property) { // mValues could be null if this is being constructed piecemeal. Just record the // propertyName to be used later when setValues() is called if so. if (mValues != null) { PropertyValuesHolder valuesHolder = mValues[0]; String oldName = valuesHolder.getPropertyName(); valuesHolder.setProperty(property); mValuesMap.remove(oldName); mValuesMap.put(mPropertyName, valuesHolder); } if (mProperty != null) { mPropertyName = property.getName(); } mProperty = property; // New property/values/target should cause re-initialization prior to starting mInitialized = false; } /** * Gets the name of the property that will be animated. This name will be used to derive * a setter function that will be called to set animated values. * For example, a property name offoo
will result
* in a call to the function setFoo()
on the target object. If either
* valueFrom
or valueTo
is null, then a getter function will
* also be derived and called.
*
* If this animator was created with a {@link Property} object instead of the * string name of a property, then this method will return the {@link * Property#getName() name} of that Property object instead. If this animator was * created with one or more {@link PropertyValuesHolder} objects, then this method * will return the {@link PropertyValuesHolder#getPropertyName() name} of that * object (if there was just one) or a comma-separated list of all of the * names (if there are more than one).
*/ @Nullable public String getPropertyName() { String propertyName = null; if (mPropertyName != null) { propertyName = mPropertyName; } else if (mProperty != null) { propertyName = mProperty.getName(); } else if (mValues != null && mValues.length > 0) { for (int i = 0; i < mValues.length; ++i) { if (i == 0) { propertyName = ""; } else { propertyName += ","; } propertyName += mValues[i].getPropertyName(); } } return propertyName; } @Override String getNameForTrace() { return "animator:" + getPropertyName(); } /** * Creates a new ObjectAnimator object. This default constructor is primarily for * use internally; the other constructors which take parameters are more generally * useful. */ public ObjectAnimator() { } /** * Private utility constructor that initializes the target object and name of the * property being animated. * * @param target The object whose property is to be animated. This object should * have a public method on it calledsetName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
*/
private ObjectAnimator(Object target, String propertyName) {
setTarget(target);
setPropertyName(propertyName);
}
/**
* Private utility constructor that initializes the target object and property being animated.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
*/
private setName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setIntValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a Path
* using two properties. A Path
> animation moves in two dimensions, animating
* coordinates (x, y)
together to follow the line. In this variation, the
* coordinates are integers that are set to separate properties designated by
* xPropertyName
and yPropertyName
.
*
* @param target The object whose properties are to be animated. This object should
* have public methods on it called setNameX()
and
* setNameY
, where nameX
and nameY
* are the value of xPropertyName
and yPropertyName
* parameters, respectively.
* @param xPropertyName The name of the property for the x coordinate being animated.
* @param yPropertyName The name of the property for the y coordinate being animated.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
keyframes.createXIntKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
keyframes.createYIntKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates between int values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static Path
* using two properties. A Path
> animation moves in two dimensions, animating
* coordinates (x, y)
together to follow the line. In this variation, the
* coordinates are integers that are set to separate properties, xProperty
and
* yProperty
.
*
* @param target The object whose properties are to be animated.
* @param xProperty The property for the x coordinate being animated.
* @param yProperty The property for the y coordinate being animated.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
public static int[]
contains a complete set of parameters to the setter method.
* At least two int[]
values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called setName()
, where name
is
* the value of the propertyName
parameter. propertyName
may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
* along the given Path
. A Path
> animation moves in two dimensions,
* animating coordinates (x, y)
together to follow the line. In this variation, the
* coordinates are integer x and y coordinates used in the first and second parameter of the
* setter, respectively.
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called setName()
, where name
is
* the value of the propertyName
parameter. propertyName
may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates over values for a multiple int
* parameters setter. Only public methods that take only int parameters are supported.
* At least two values must be provided, a start and end. More than two * values imply a starting value, values to animate through along the way, and an ending * value (these values will be distributed evenly across the duration of the animation).
* * @param target The object whose property is to be animated. This object may * have a public method on it calledsetName()
, where name
is
* the value of the propertyName
parameter. propertyName
may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param converter Converts T objects into int parameters for the multi-value setter.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@SafeVarargs
public static setName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
ObjectAnimator animator = ofInt(target, propertyName, values);
animator.setEvaluator(ArgbEvaluator.getInstance());
return animator;
}
/**
* Constructs and returns an ObjectAnimator that animates between color values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static setName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setFloatValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates coordinates along a Path
* using two properties. A Path
> animation moves in two dimensions, animating
* coordinates (x, y)
together to follow the line. In this variation, the
* coordinates are floats that are set to separate properties designated by
* xPropertyName
and yPropertyName
.
*
* @param target The object whose properties are to be animated. This object should
* have public methods on it called setNameX()
and
* setNameY
, where nameX
and nameY
* are the value of the xPropertyName
and yPropertyName
* parameters, respectively.
* @param xPropertyName The name of the property for the x coordinate being animated.
* @param yPropertyName The name of the property for the y coordinate being animated.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
Path path) {
PathKeyframes keyframes = KeyframeSet.ofPath(path);
PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName,
keyframes.createXFloatKeyframes());
PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName,
keyframes.createYFloatKeyframes());
return ofPropertyValuesHolder(target, x, y);
}
/**
* Constructs and returns an ObjectAnimator that animates between float values. A single
* value implies that that value is the one being animated to, in which case the start value
* will be derived from the property being animated and the target object when {@link #start()}
* is called for the first time. Two values imply starting and ending values. More than two
* values imply a starting value, values to animate through along the way, and an ending value
* (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static Path
* using two properties. A Path
> animation moves in two dimensions, animating
* coordinates (x, y)
together to follow the line. In this variation, the
* coordinates are floats that are set to separate properties, xProperty
and
* yProperty
.
*
* @param target The object whose properties are to be animated.
* @param xProperty The property for the x coordinate being animated.
* @param yProperty The property for the y coordinate being animated.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
public static float[]
contains a complete set of parameters to the setter method.
* At least two float[]
values must be provided, a start and end. More than two
* values imply a starting value, values to animate through along the way, and an ending
* value (these values will be distributed evenly across the duration of the animation).
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called setName()
, where name
is
* the value of the propertyName
parameter. propertyName
may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
float[][] values) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
* along the given Path
. A Path
> animation moves in two dimensions,
* animating coordinates (x, y)
together to follow the line. In this variation, the
* coordinates are float x and y coordinates used in the first and second parameter of the
* setter, respectively.
*
* @param target The object whose property is to be animated. This object may
* have a public method on it called setName()
, where name
is
* the value of the propertyName
parameter. propertyName
may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
return ofPropertyValuesHolder(target, pvh);
}
/**
* Constructs and returns an ObjectAnimator that animates over values for a multiple float
* parameters setter. Only public methods that take only float parameters are supported.
* At least two values must be provided, a start and end. More than two * values imply a starting value, values to animate through along the way, and an ending * value (these values will be distributed evenly across the duration of the animation).
* * @param target The object whose property is to be animated. This object may * have a public method on it calledsetName()
, where name
is
* the value of the propertyName
parameter. propertyName
may also
* be the case-sensitive complete name of the public setter method.
* @param propertyName The name of the property being animated or the name of the setter method.
* @param converter Converts T objects into float parameters for the multi-value setter.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@SafeVarargs
public static Note: The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called Note: The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static Note: The values are stored as references to the original
* objects, which means that changes to those objects after this method is called will
* affect the values on the animator. If the objects will be mutated externally after
* this method is called, callers should pass a copy of those objects instead.
*
* @param target The object whose property is to be animated.
* @param property The property being animated.
* @param converter Converts the animated object to the Property type.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
@SafeVarargs
public static The PointF passed to Overriders of this method should call the superclass method to cause
* internal mechanisms to be set up correctly. Overrides of this method must call the superclass to perform the calculation
* of the animated value.setName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the necessary interpolation between the Object values to derive the animated
* value.
* @param values A set of values that the animation will animate between over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofObject(Object target, String propertyName,
TypeEvaluator evaluator, Object... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates a property along a Path
.
* A Path
> animation moves in two dimensions, animating coordinates
* (x, y)
together to follow the line. This variant animates the coordinates
* in a PointF
to follow the Path
. If the Property
* associated with propertyName
uses a type other than PointF
,
* converter
can be used to change from PointF
to the type
* associated with the Property
.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called setName()
, where name
is
* the value of the propertyName
parameter.
* @param propertyName The name of the property being animated.
* @param converter Converts a PointF to the type associated with the setter. May be
* null if conversion is unnecessary.
* @param path The Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
@NonNull
public static ObjectAnimator ofObject(Object target, String propertyName,
@Nullable TypeConverterTypeConverter
to convert from the animated values to the
* type of the property. If only one value is supplied, the TypeConverter
must be a
* {@link android.animation.BidirectionalTypeConverter} to retrieve the current value.
*
* Path
.
* A Path
> animation moves in two dimensions, animating coordinates
* (x, y)
together to follow the line. This variant animates the coordinates
* in a PointF
to follow the Path
. If property
* uses a type other than PointF
, converter
can be used to change
* from PointF
to the type associated with the Property
.
*
* converter
or property
, if
* converter
is null
, is reused on each animation frame and should
* not be stored by the setter or TypeConverter.Path
to animate values along.
* @return An ObjectAnimator object that is set up to animate along path
.
*/
@NonNull
public static PropertyValueHolder
objects. This variant should be used when animating
* several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
* you to associate a set of animation values with a property name.
*
* @param target The object whose property is to be animated. Depending on how the
* PropertyValuesObjects were constructed, the target object should either have the {@link
* android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
* PropertyValuesHOlder objects were created with property names) the target object should have
* public methods on it called setName()
, where name
is the name of
* the property passed in as the propertyName
parameter for each of the
* PropertyValuesHolder objects.
* @param values A set of PropertyValuesHolder objects whose values will be animated between
* over time.
* @return An ObjectAnimator object that is set up to animate between the given values.
*/
@NonNull
public static ObjectAnimator ofPropertyValuesHolder(Object target,
PropertyValuesHolder... values) {
ObjectAnimator anim = new ObjectAnimator();
anim.setTarget(target);
anim.setValues(values);
return anim;
}
@Override
public void setIntValues(int... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofInt(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
}
} else {
super.setIntValues(values);
}
}
@Override
public void setFloatValues(float... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofFloat(mProperty, values));
} else {
setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
}
} else {
super.setFloatValues(values);
}
}
@Override
public void setObjectValues(Object... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
if (mProperty != null) {
setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
} else {
setValues(PropertyValuesHolder.ofObject(mPropertyName,
(TypeEvaluator) null, values));
}
} else {
super.setObjectValues(values);
}
}
/**
* autoCancel controls whether an ObjectAnimator will be canceled automatically
* when any other ObjectAnimator with the same target and properties is started.
* Setting this flag may make it easier to run different animators on the same target
* object without having to keep track of whether there are conflicting animators that
* need to be manually canceled. Canceling animators must have the same exact set of
* target properties, in the same order.
*
* @param cancel Whether future ObjectAnimators with the same target and properties
* as this ObjectAnimator will cause this ObjectAnimator to be canceled.
*/
public void setAutoCancel(boolean cancel) {
mAutoCancel = cancel;
}
private boolean hasSameTargetAndProperties(@Nullable Animator anim) {
if (anim instanceof ObjectAnimator) {
PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
if (((ObjectAnimator) anim).getTarget() == getTarget() &&
mValues.length == theirValues.length) {
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvhMine = mValues[i];
PropertyValuesHolder pvhTheirs = theirValues[i];
if (pvhMine.getPropertyName() == null ||
!pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
return false;
}
}
return true;
}
}
return false;
}
@Override
public void start() {
AnimationHandler.getInstance().autoCancelBasedOn(this);
if (DBG) {
Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration());
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvh = mValues[i];
Log.d(LOG_TAG, " Values[" + i + "]: " +
pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " +
pvh.mKeyframes.getValue(1));
}
}
super.start();
}
boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) {
if (anim == null) {
return false;
}
if (anim instanceof ObjectAnimator) {
ObjectAnimator objAnim = (ObjectAnimator) anim;
if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) {
return true;
}
}
return false;
}
/**
* This function is called immediately before processing the first animation
* frame of an animation. If there is a nonzero startDelay
, the
* function is called after that delay ends.
* It takes care of the final initialization steps for the
* animation. This includes setting mEvaluator, if the user has not yet
* set it up, and the setter/getter methods, if the user did not supply
* them.
*
* ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()
.
*/
@Override
@NonNull
public ObjectAnimator setDuration(long duration) {
super.setDuration(duration);
return this;
}
/**
* The target object whose property will be animated by this animation
*
* @return The object being animated
*/
@Nullable
public Object getTarget() {
return mTarget;
}
@Override
public void setTarget(@Nullable Object target) {
final Object oldTarget = getTarget();
if (oldTarget != target) {
if (isStarted()) {
cancel();
}
mTarget = target;
// New target should cause re-initialization prior to starting
mInitialized = false;
}
}
@Override
public void setupStartValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupStartValue(target);
}
}
}
@Override
public void setupEndValues() {
initAnimation();
final Object target = getTarget();
if (target != null) {
final int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupEndValue(target);
}
}
}
/**
* This method is called with the elapsed fraction of the animation during every
* animation frame. This function turns the elapsed fraction into an interpolated fraction
* and then into an animated value (from the evaluator. The function is called mostly during
* animation updates, but it is also called when the end()
* function is called, to set the final value on the property.
*
*