/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.app; import android.Manifest; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.SystemApi; import android.annotation.SystemService; import android.annotation.TestApi; import android.annotation.UserHandleAware; import android.content.Context; import android.content.pm.ApplicationInfo; import android.content.pm.PackageManager; import android.os.Build; import android.os.Handler; import android.os.RemoteException; import android.os.ServiceManager; import android.os.ServiceManager.ServiceNotFoundException; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * The GameManager allows system apps to modify and query the game mode of apps. */ @SystemService(Context.GAME_SERVICE) public final class GameManager { private static final String TAG = "GameManager"; private final @Nullable Context mContext; private final IGameManagerService mService; /** @hide */ @IntDef(flag = false, prefix = {"GAME_MODE_"}, value = { GAME_MODE_UNSUPPORTED, // 0 GAME_MODE_STANDARD, // 1 GAME_MODE_PERFORMANCE, // 2 GAME_MODE_BATTERY, // 3 GAME_MODE_CUSTOM, // 4 }) @Retention(RetentionPolicy.SOURCE) public @interface GameMode { } /** * Game mode is not supported for this application. */ public static final int GAME_MODE_UNSUPPORTED = 0; /** * Standard game mode means the platform will use the game's default * performance characteristics. */ public static final int GAME_MODE_STANDARD = 1; /** * Performance game mode maximizes the game's performance. *

* This game mode is highly likely to increase battery consumption. */ public static final int GAME_MODE_PERFORMANCE = 2; /** * Battery game mode will save battery and give longer game play time. */ public static final int GAME_MODE_BATTERY = 3; /** * Custom game mode that has user-provided configuration overrides. *

* Custom game mode is expected to be handled only by the platform using users' * preferred config. It is currently not allowed to opt in custom mode in game mode XML file nor * expected to perform app-based optimizations when activated. */ public static final int GAME_MODE_CUSTOM = 4; GameManager(Context context, Handler handler) throws ServiceNotFoundException { mContext = context; mService = IGameManagerService.Stub.asInterface( ServiceManager.getServiceOrThrow(Context.GAME_SERVICE)); } /** * Return the user selected game mode for this application. *

* An application can use android:isGame="true" or * android:appCategory="game" to indicate that the application is a game. If an * application is not a game, always return {@link #GAME_MODE_UNSUPPORTED}. *

* Developers should call this API every time the application is resumed. *

* If a game's targetSdkVersion is {@link android.os.Build.VERSION_CODES#TIRAMISU} * or lower, and when the game mode is set to {@link #GAME_MODE_CUSTOM} which is available in * {@link android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE} or newer, this API will return * {@link #GAME_MODE_STANDARD} instead for backward compatibility. */ public @GameMode int getGameMode() { return getGameModeImpl(mContext.getPackageName(), mContext.getApplicationInfo().targetSdkVersion); } /** * Gets the game mode for the given package. *

* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. *

* Also see {@link #getGameMode()} on how it handles SDK version compatibility. * * @hide */ @TestApi @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public @GameMode int getGameMode(@NonNull String packageName) { final int targetSdkVersion; try { final ApplicationInfo applicationInfo = mContext.getPackageManager().getApplicationInfo( packageName, PackageManager.ApplicationInfoFlags.of(0)); targetSdkVersion = applicationInfo.targetSdkVersion; } catch (PackageManager.NameNotFoundException ex) { return GAME_MODE_UNSUPPORTED; } return getGameModeImpl(packageName, targetSdkVersion); } // This target SDK version check can be performed against any game by a privileged app, and // we don't want a binder call each time to check on behalf of an app using CompatChange. @SuppressWarnings("AndroidFrameworkCompatChange") private @GameMode int getGameModeImpl(@NonNull String packageName, int targetSdkVersion) { final int gameMode; try { gameMode = mService.getGameMode(packageName, mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } if (gameMode == GAME_MODE_CUSTOM && targetSdkVersion <= Build.VERSION_CODES.TIRAMISU) { return GAME_MODE_STANDARD; } return gameMode; } /** * Returns the {@link GameModeInfo} associated with the game associated with * the given {@code packageName}. If the given package is not a game, {@code null} is * always returned. *

* An application can use android:isGame="true" or * android:appCategory="game" to indicate that the application is a game. * If the manifest doesn't define a category, the category can also be * provided by the installer via * {@link android.content.pm.PackageManager#setApplicationCategoryHint(String, int)}. *

* * @hide */ @SystemApi @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public @Nullable GameModeInfo getGameModeInfo(@NonNull String packageName) { try { return mService.getGameModeInfo(packageName, mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Sets the game mode for the given package. *

* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. *

* Setting the game mode on a non-game application or setting a game to * {@link #GAME_MODE_UNSUPPORTED} will have no effect. * @hide */ @SystemApi @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public void setGameMode(@NonNull String packageName, @GameMode int gameMode) { try { mService.setGameMode(packageName, gameMode, mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns a list of supported game modes for a given package. *

* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. * * @hide */ @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public @GameMode int[] getAvailableGameModes(@NonNull String packageName) { try { return mService.getAvailableGameModes(packageName, mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns if ANGLE is enabled for a given package and user ID. *

* ANGLE (Almost Native Graphics Layer Engine) can translate OpenGL ES commands to Vulkan * commands. Enabling ANGLE may improve the performance and/or reduce the power consumption of * applications. * The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. * * @hide */ @TestApi @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public boolean isAngleEnabled(@NonNull String packageName) { try { return mService.isAngleEnabled(packageName, mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Set up the automatic power boost if appropriate. * * @hide */ @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public void notifyGraphicsEnvironmentSetup() { try { mService.notifyGraphicsEnvironmentSetup( mContext.getPackageName(), mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Called by games to communicate the current state to the platform. * @param gameState An object set to the current state. */ public void setGameState(@NonNull GameState gameState) { try { mService.setGameState(mContext.getPackageName(), gameState, mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Sets the game service provider to the given package name for test only. * *

Passing in {@code null} will clear a previously set value. * @hide */ @TestApi public void setGameServiceProvider(@Nullable String packageName) { try { mService.setGameServiceProvider(packageName); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Updates the config for the game's {@link #GAME_MODE_CUSTOM} mode. *

* The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. * * @param packageName The package name of the game to update * @param gameModeConfig The configuration to use for game mode interventions * @hide */ @SystemApi @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public void updateCustomGameModeConfiguration(@NonNull String packageName, @NonNull GameModeConfiguration gameModeConfig) { try { mService.updateCustomGameModeConfiguration(packageName, gameModeConfig, mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } }