/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.annotation.LongDef; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * Class that contains all the timing information for the current frame. This * is used in conjunction with the hardware renderer to provide * continuous-monitoring jank events * * All times in nanoseconds from CLOCK_MONOTONIC/System.nanoTime() * * To minimize overhead from System.nanoTime() calls we infer durations of * things by knowing the ordering of the events. For example, to know how * long layout & measure took it's displayListRecordStart - performTraversalsStart. * * These constants must be kept in sync with FrameInfo.h in libhwui and are * used for indexing into AttachInfo's frameInfo long[], which is intended * to be quick to pass down to native via JNI, hence a pre-packed format * * @hide */ public final class FrameInfo { public long[] frameInfo = new long[FRAME_INFO_SIZE]; // Various flags set to provide extra metadata about the current frame public static final int FLAGS = 0; // Is this the first-draw following a window layout? public static final long FLAG_WINDOW_VISIBILITY_CHANGED = 1; // A renderer associated with just a Surface, not with a ViewRootImpl instance. public static final long FLAG_SURFACE_CANVAS = 1 << 2; // An invalid vsync id to be used when FRAME_TIMELINE_VSYNC_ID is unknown // Needs to be in sync with android::ISurfaceComposer::INVALID_VSYNC_ID in native code public static final long INVALID_VSYNC_ID = -1; @LongDef(flag = true, value = { FLAG_WINDOW_VISIBILITY_CHANGED, FLAG_SURFACE_CANVAS }) @Retention(RetentionPolicy.SOURCE) public @interface FrameInfoFlags {} public static final int FRAME_TIMELINE_VSYNC_ID = 1; // The intended vsync time, unadjusted by jitter public static final int INTENDED_VSYNC = 2; // Jitter-adjusted vsync time, this is what was used as input into the // animation & drawing system public static final int VSYNC = 3; // The id of the input event that caused the current frame public static final int INPUT_EVENT_ID = 4; // When input event handling started public static final int HANDLE_INPUT_START = 5; // When animation evaluations started public static final int ANIMATION_START = 6; // When ViewRootImpl#performTraversals() started public static final int PERFORM_TRAVERSALS_START = 7; // When View:draw() started public static final int DRAW_START = 8; // When the frame needs to be ready by public static final int FRAME_DEADLINE = 9; // When frame actually started. public static final int FRAME_START_TIME = 10; // Interval between two consecutive frames public static final int FRAME_INTERVAL = 11; // Must be the last one // This value must be in sync with `UI_THREAD_FRAME_INFO_SIZE` in FrameInfo.h private static final int FRAME_INFO_SIZE = FRAME_INTERVAL + 1; /** checkstyle */ public void setVsync(long intendedVsync, long usedVsync, long frameTimelineVsyncId, long frameDeadline, long frameStartTime, long frameInterval) { frameInfo[FRAME_TIMELINE_VSYNC_ID] = frameTimelineVsyncId; frameInfo[INTENDED_VSYNC] = intendedVsync; frameInfo[VSYNC] = usedVsync; frameInfo[FLAGS] = 0; frameInfo[FRAME_DEADLINE] = frameDeadline; frameInfo[FRAME_START_TIME] = frameStartTime; frameInfo[FRAME_INTERVAL] = frameInterval; } /** checkstyle */ public void markInputHandlingStart() { frameInfo[HANDLE_INPUT_START] = System.nanoTime(); } /** checkstyle */ public void markAnimationsStart() { frameInfo[ANIMATION_START] = System.nanoTime(); } /** checkstyle */ public void markPerformTraversalsStart() { frameInfo[PERFORM_TRAVERSALS_START] = System.nanoTime(); } /** checkstyle */ public void addFlags(@FrameInfoFlags long flags) { frameInfo[FLAGS] |= flags; } }