/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.inputmethodservice; import static android.inputmethodservice.SoftInputWindowProto.WINDOW_STATE; import static java.lang.annotation.RetentionPolicy.SOURCE; import android.annotation.IntDef; import android.app.Dialog; import android.os.Debug; import android.os.IBinder; import android.util.Log; import android.util.proto.ProtoOutputStream; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.WindowManager; import java.lang.annotation.Retention; /** * A {@link SoftInputWindow} is a {@link Dialog} that is intended to be used for a top-level input * method window. It will be displayed along the edge of the screen, moving the application user * interface away from it so that the focused item is always visible. */ final class SoftInputWindow extends Dialog { private static final boolean DEBUG = false; private static final String TAG = "SoftInputWindow"; private final KeyEvent.DispatcherState mDispatcherState; private final InputMethodService mService; @Retention(SOURCE) @IntDef(value = {WindowState.TOKEN_PENDING, WindowState.TOKEN_SET, WindowState.SHOWN_AT_LEAST_ONCE, WindowState.REJECTED_AT_LEAST_ONCE, WindowState.DESTROYED}) private @interface WindowState { /** * The window token is not set yet. */ int TOKEN_PENDING = 0; /** * The window token was set, but the window is not shown yet. */ int TOKEN_SET = 1; /** * The window was shown at least once. */ int SHOWN_AT_LEAST_ONCE = 2; /** * {@link android.view.WindowManager.BadTokenException} was sent when calling * {@link Dialog#show()} at least once. */ int REJECTED_AT_LEAST_ONCE = 3; /** * The window is considered destroyed. Any incoming request should be ignored. */ int DESTROYED = 4; } @WindowState private int mWindowState = WindowState.TOKEN_PENDING; @Override protected boolean allowsRegisterDefaultOnBackInvokedCallback() { // Do not register OnBackInvokedCallback from Dialog#onStart, InputMethodService will // register CompatOnBackInvokedCallback for input method window. return false; } /** * Set {@link IBinder} window token to the window. * *

This method can be called only once.

* @param token {@link IBinder} token to be associated with the window. */ void setToken(IBinder token) { switch (mWindowState) { case WindowState.TOKEN_PENDING: // Normal scenario. Nothing to worry about. WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.token = token; getWindow().setAttributes(lp); updateWindowState(WindowState.TOKEN_SET); // As soon as we have a token, make sure the window is added (but not shown) by // setting visibility to INVISIBLE and calling show() on Dialog. Note that // WindowInsetsController.OnControllableInsetsChangedListener relies on the window // being added to function. getWindow().getDecorView().setVisibility(View.INVISIBLE); show(); return; case WindowState.TOKEN_SET: case WindowState.SHOWN_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: throw new IllegalStateException("setToken can be called only once"); case WindowState.DESTROYED: // Just ignore. Since there are multiple event queues from the token is issued // in the system server to the timing when it arrives here, it can be delivered // after the is already destroyed. No one should be blamed because of such an // unfortunate but possible scenario. Log.i(TAG, "Ignoring setToken() because window is already destroyed."); return; default: throw new IllegalStateException("Unexpected state=" + mWindowState); } } /** * Create a SoftInputWindow that uses a custom style. * * @param service The {@link InputMethodService} in which the DockWindow should run. In * particular, it uses the window manager and theme from this context * to present its UI. * @param theme A style resource describing the theme to use for the window. * See Style * and Theme Resources for more information about defining and * using styles. This theme is applied on top of the current theme in * context. If 0, the default dialog theme will be used. */ SoftInputWindow(InputMethodService service, int theme, KeyEvent.DispatcherState dispatcherState) { super(service, theme); mService = service; mDispatcherState = dispatcherState; } @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mDispatcherState.reset(); } @Override public void show() { switch (mWindowState) { case WindowState.TOKEN_PENDING: throw new IllegalStateException("Window token is not set yet."); case WindowState.TOKEN_SET: case WindowState.SHOWN_AT_LEAST_ONCE: // Normal scenario. Nothing to worry about. try { super.show(); updateWindowState(WindowState.SHOWN_AT_LEAST_ONCE); } catch (WindowManager.BadTokenException | WindowManager.InvalidDisplayException e) { // Just ignore this exception. Since show() can be requested from other // components such as the system and there could be multiple event queues before // the request finally arrives here, the system may have already invalidated the // window token attached to our window. In such a scenario, receiving // BadTokenException here is an expected behavior. We just ignore it and update // the state so that we do not touch this window later. Log.i(TAG, "Probably the IME window token is already invalidated." + " show() does nothing."); updateWindowState(WindowState.REJECTED_AT_LEAST_ONCE); } return; case WindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to call show() because it was already rejected once."); return; case WindowState.DESTROYED: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Ignoring show() because the window is already destroyed."); return; default: throw new IllegalStateException("Unexpected state=" + mWindowState); } } void dismissForDestroyIfNecessary() { switch (mWindowState) { case WindowState.TOKEN_PENDING: case WindowState.TOKEN_SET: // nothing to do because the window has never been shown. updateWindowState(WindowState.DESTROYED); return; case WindowState.SHOWN_AT_LEAST_ONCE: // Disable exit animation for the current IME window // to avoid the race condition between the exit and enter animations // when the current IME is being switched to another one. try { getWindow().setWindowAnimations(0); dismiss(); } catch (WindowManager.BadTokenException e) { // Just ignore this exception. Since show() can be requested from other // components such as the system and there could be multiple event queues before // the request finally arrives here, the system may have already invalidated the // window token attached to our window. In such a scenario, receiving // BadTokenException here is an expected behavior. We just ignore it and update // the state so that we do not touch this window later. Log.i(TAG, "Probably the IME window token is already invalidated. " + "No need to dismiss it."); } // Either way, consider that the window is destroyed. updateWindowState(WindowState.DESTROYED); return; case WindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to dismiss the window because it is most likely unnecessary."); // Anyway, consider that the window is destroyed. updateWindowState(WindowState.DESTROYED); return; case WindowState.DESTROYED: throw new IllegalStateException( "dismissForDestroyIfNecessary can be called only once"); default: throw new IllegalStateException("Unexpected state=" + mWindowState); } } private void updateWindowState(@WindowState int newState) { if (DEBUG) { if (mWindowState != newState) { Log.d(TAG, "WindowState: " + stateToString(mWindowState) + " -> " + stateToString(newState) + " @ " + Debug.getCaller()); } } mWindowState = newState; } private static String stateToString(@WindowState int state) { switch (state) { case WindowState.TOKEN_PENDING: return "TOKEN_PENDING"; case WindowState.TOKEN_SET: return "TOKEN_SET"; case WindowState.SHOWN_AT_LEAST_ONCE: return "SHOWN_AT_LEAST_ONCE"; case WindowState.REJECTED_AT_LEAST_ONCE: return "REJECTED_AT_LEAST_ONCE"; case WindowState.DESTROYED: return "DESTROYED"; default: throw new IllegalStateException("Unknown state=" + state); } } void dumpDebug(ProtoOutputStream proto, long fieldId) { final long token = proto.start(fieldId); proto.write(WINDOW_STATE, mWindowState); proto.end(token); } }