/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.SystemApi; import com.android.internal.util.Preconditions; import java.util.ArrayList; /** * The HwAudioSource represents the audio playback directly from a source audio device. * It currently supports {@link HwAudioSource#start()} and {@link HwAudioSource#stop()} only * corresponding to {@link AudioSystem#startAudioSource(AudioPortConfig, AudioAttributes)} * and {@link AudioSystem#stopAudioSource(int)}. * * @hide */ @SystemApi public class HwAudioSource extends PlayerBase { private final AudioDeviceInfo mAudioDeviceInfo; private final AudioAttributes mAudioAttributes; /** * The value of the native handle encodes the HwAudioSource state. * The native handle returned by {@link AudioSystem#startAudioSource} is either valid * (aka > 0, so successfully started) or hosting an error code (negative). * 0 corresponds to an untialized or stopped HwAudioSource. */ private int mNativeHandle = 0; /** * Class constructor for a hardware audio source based player. * * Use the {@link Builder} class to construct a {@link HwAudioSource} instance. * * @param device {@link AudioDeviceInfo} instance of the source audio device. * @param attributes {@link AudioAttributes} instance for this player. */ private HwAudioSource(@NonNull AudioDeviceInfo device, @NonNull AudioAttributes attributes) { super(attributes, AudioPlaybackConfiguration.PLAYER_TYPE_HW_SOURCE); Preconditions.checkNotNull(device); Preconditions.checkNotNull(attributes); Preconditions.checkArgument(device.isSource(), "Requires a source device"); mAudioDeviceInfo = device; mAudioAttributes = attributes; baseRegisterPlayer(AudioSystem.AUDIO_SESSION_ALLOCATE); } /** * TODO: sets the gain on {@link #mAudioDeviceInfo}. * * @param muting if true, the player is to be muted, and the volume values can be ignored * @param leftVolume the left volume to use if muting is false * @param rightVolume the right volume to use if muting is false */ @Override void playerSetVolume(boolean muting, float leftVolume, float rightVolume) { } /** * TODO: applies {@link VolumeShaper} on {@link #mAudioDeviceInfo}. * * @param configuration a {@code VolumeShaper.Configuration} object * created by {@link VolumeShaper.Configuration.Builder} or * an created from a {@code VolumeShaper} id * by the {@link VolumeShaper.Configuration} constructor. * @param operation a {@code VolumeShaper.Operation}. * @return */ @Override int playerApplyVolumeShaper( @NonNull VolumeShaper.Configuration configuration, @NonNull VolumeShaper.Operation operation) { return 0; } /** * TODO: gets the {@link VolumeShaper} by a given id. * * @param id the {@code VolumeShaper} id returned from * sending a fully specified {@code VolumeShaper.Configuration} * through {@link #playerApplyVolumeShaper} * @return */ @Override @Nullable VolumeShaper.State playerGetVolumeShaperState(int id) { return new VolumeShaper.State(1f, 1f); } /** * TODO: sets the level on {@link #mAudioDeviceInfo}. * * @param muting * @param level * @return */ @Override int playerSetAuxEffectSendLevel(boolean muting, float level) { return AudioSystem.SUCCESS; } @Override void playerStart() { start(); } @Override void playerPause() { // Pause is equivalent to stop for hardware audio source based players. stop(); } @Override void playerStop() { stop(); } /** * Starts the playback from {@link AudioDeviceInfo}. * Starts does not return any error code, caller must check {@link HwAudioSource#isPlaying} to * ensure the state of the HwAudioSource encoded in {@link mNativeHandle}. */ public void start() { Preconditions.checkState(!isPlaying(), "HwAudioSource is currently playing"); mNativeHandle = AudioSystem.startAudioSource( mAudioDeviceInfo.getPort().activeConfig(), mAudioAttributes); if (isPlaying()) { // FIXME: b/174876389 clean up device id reporting baseStart(getDeviceId()); } } private int getDeviceId() { ArrayList patches = new ArrayList(); if (AudioManager.listAudioPatches(patches) != AudioManager.SUCCESS) { return 0; } for (int i = 0; i < patches.size(); i++) { AudioPatch patch = patches.get(i); AudioPortConfig[] sources = patch.sources(); AudioPortConfig[] sinks = patch.sinks(); if ((sources != null) && (sources.length > 0)) { for (int c = 0; c < sources.length; c++) { if (sources[c].port().id() == mAudioDeviceInfo.getId()) { return sinks[c].port().id(); } } } } return 0; } /** * Checks whether the HwAudioSource player is playing. * It checks the state of the HwAudioSource encoded in {@link HwAudioSource#isPlaying}. * 0 corresponds to a stopped or uninitialized HwAudioSource. * Negative value corresponds to a status reported by {@link AudioSystem#startAudioSource} to * indicate a failure when trying to start the HwAudioSource. * * @return true if currently playing, false otherwise */ public boolean isPlaying() { return mNativeHandle > 0; } /** * Stops the playback from {@link AudioDeviceInfo}. */ public void stop() { if (mNativeHandle > 0) { baseStop(); AudioSystem.stopAudioSource(mNativeHandle); mNativeHandle = 0; } } /** * Builder class for {@link HwAudioSource} objects. * Use this class to configure and create a HwAudioSource instance. *

Here is an example where Builder is used to specify an audio * playback directly from a source device as media usage, to be used by a new * HwAudioSource instance: * *

     * HwAudioSource player = new HwAudioSource.Builder()
     *              .setAudioAttributes(new AudioAttributes.Builder()
     *                       .setUsage(AudioAttributes.USAGE_MEDIA)
     *                       .build())
     *              .setAudioDeviceInfo(device)
     *              .build()
     * 
*

* If the audio attributes are not set with {@link #setAudioAttributes(AudioAttributes)}, * attributes comprising {@link AudioAttributes#USAGE_MEDIA} will be used. */ public static final class Builder { private AudioAttributes mAudioAttributes; private AudioDeviceInfo mAudioDeviceInfo; /** * Constructs a new Builder with default values. */ public Builder() { } /** * Sets the {@link AudioAttributes}. * @param attributes a non-null {@link AudioAttributes} instance that describes the audio * data to be played. * @return the same Builder instance. */ public @NonNull Builder setAudioAttributes(@NonNull AudioAttributes attributes) { Preconditions.checkNotNull(attributes); mAudioAttributes = attributes; return this; } /** * Sets the {@link AudioDeviceInfo}. * @param info a non-null {@link AudioDeviceInfo} instance that describes the audio * data come from. * @return the same Builder instance. */ public @NonNull Builder setAudioDeviceInfo(@NonNull AudioDeviceInfo info) { Preconditions.checkNotNull(info); Preconditions.checkArgument(info.isSource()); mAudioDeviceInfo = info; return this; } /** * Builds an {@link HwAudioSource} instance initialized with all the parameters set * on this Builder. * @return a new successfully initialized {@link HwAudioSource} instance. */ public @NonNull HwAudioSource build() { Preconditions.checkNotNull(mAudioDeviceInfo); if (mAudioAttributes == null) { mAudioAttributes = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_MEDIA) .build(); } return new HwAudioSource(mAudioDeviceInfo, mAudioAttributes); } } }