/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.service.games; import android.annotation.IntDef; import android.annotation.NonNull; import android.os.Parcel; import android.os.Parcelable; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.Objects; /** * Result object for calls to {@link IGameSessionController#takeScreenshot}. * * It includes a status only (see {@link #getStatus}). * * @hide */ public final class GameScreenshotResult implements Parcelable { /** * The status of a call to {@link IGameSessionController#takeScreenshot} will be represented by * one of these values. * * @hide */ @IntDef(flag = false, prefix = {"GAME_SCREENSHOT_"}, value = { GAME_SCREENSHOT_SUCCESS, // 0 GAME_SCREENSHOT_ERROR_INTERNAL_ERROR, // 1 }) @Retention(RetentionPolicy.SOURCE) public @interface GameScreenshotStatus { } /** * Indicates that the result of a call to {@link IGameSessionController#takeScreenshot} was * successful. * * @hide */ public static final int GAME_SCREENSHOT_SUCCESS = 0; /** * Indicates that the result of a call to {@link IGameSessionController#takeScreenshot} failed * due to an internal error. * * This error may occur if the device is not in a suitable state for a screenshot to be taken * (e.g., the screen is off) or if the game task is not in a suitable state for a screenshot * to be taken (e.g., the task is not visible). To make sure that the device and game are * in a suitable state, the caller can monitor the lifecycle methods for the {@link * GameSession} to make sure that the game task is focused. If the conditions are met, then the * caller may try again immediately. * * @hide */ public static final int GAME_SCREENSHOT_ERROR_INTERNAL_ERROR = 1; @NonNull public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { @Override public GameScreenshotResult createFromParcel(Parcel source) { return new GameScreenshotResult(source.readInt()); } @Override public GameScreenshotResult[] newArray(int size) { return new GameScreenshotResult[0]; } }; @GameScreenshotStatus private final int mStatus; /** * Creates a successful {@link GameScreenshotResult}. */ public static GameScreenshotResult createSuccessResult() { return new GameScreenshotResult(GAME_SCREENSHOT_SUCCESS); } /** * Creates a failed {@link GameScreenshotResult} with an * {@link #GAME_SCREENSHOT_ERROR_INTERNAL_ERROR} status. */ public static GameScreenshotResult createInternalErrorResult() { return new GameScreenshotResult(GAME_SCREENSHOT_ERROR_INTERNAL_ERROR); } private GameScreenshotResult(@GameScreenshotStatus int status) { this.mStatus = status; } @Override public int describeContents() { return 0; } @Override public void writeToParcel(@NonNull Parcel dest, int flags) { dest.writeInt(mStatus); } @GameScreenshotStatus public int getStatus() { return mStatus; } @Override public String toString() { return "GameScreenshotResult{" + "mStatus=" + mStatus + "}"; } @Override public boolean equals(Object o) { if (this == o) { return true; } if (!(o instanceof GameScreenshotResult)) { return false; } GameScreenshotResult that = (GameScreenshotResult) o; return mStatus == that.mStatus; } @Override public int hashCode() { return Objects.hash(mStatus); } }