/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import static android.os.IInputConstants.INVALID_INPUT_EVENT_ID; import static android.view.InputDevice.SOURCE_TOUCHSCREEN; /** * Process input events and assign input event id to a specific frame. * * The assigned input event id is determined by where the current gesture is relative to the vsync. * In the middle of the gesture (we already processed some input events, and already received at * least 1 vsync), the latest InputEvent is assigned to the next frame. * If a gesture just started, then the ACTION_DOWN event will be assigned to the next frame. * * Consider the following sequence: * DOWN -> VSYNC 1 -> MOVE 1 -> MOVE 2 -> VSYNC 2. * * For VSYNC 1, we will assign the "DOWN" input event. * For VSYNC 2, we will assign the "MOVE 2" input event. * * Consider another sequence: * DOWN -> MOVE 1 -> MOVE 2 -> VSYNC 1 -> MOVE 3 -> VSYNC 2. * * For VSYNC 1, we will still assign the "DOWN" input event. That means that "MOVE 1" and "MOVE 2" * events are not attributed to any frame. * For VSYNC 2, the "MOVE 3" input event will be assigned. * * @hide */ public class InputEventAssigner { private static final String TAG = "InputEventAssigner"; private boolean mHasUnprocessedDown = false; private int mDownEventId = INVALID_INPUT_EVENT_ID; /** * Notify InputEventAssigner that a frame has been processed. We no longer need to keep track of * the DOWN event because a frame has already been produced for it. */ public void notifyFrameProcessed() { // Mark completion of this frame. Use newest input event from now on. mHasUnprocessedDown = false; } /** * Process the provided input event to determine which event id to assign to the current frame. * @param event the input event currently being processed * @return the id of the input event to use for the current frame */ public int processEvent(InputEvent event) { if (event instanceof MotionEvent) { MotionEvent motionEvent = (MotionEvent) event; if (motionEvent.isFromSource(SOURCE_TOUCHSCREEN)) { final int action = motionEvent.getActionMasked(); if (action == MotionEvent.ACTION_DOWN) { mHasUnprocessedDown = true; mDownEventId = event.getId(); } if (mHasUnprocessedDown && action == MotionEvent.ACTION_MOVE) { return mDownEventId; } if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) { mHasUnprocessedDown = false; } } } return event.getId(); } }