/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.annotation.ColorInt; import android.annotation.ColorLong; import android.annotation.NonNull; import android.annotation.Nullable; import android.compat.annotation.UnsupportedAppUsage; import android.os.Build; public class LinearGradient extends Shader { @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private float mX0; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private float mY0; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private float mX1; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private float mY1; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private float[] mPositions; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private TileMode mTileMode; // @ColorInts are replaced by @ColorLongs, but these remain due to @UnsupportedAppUsage. @UnsupportedAppUsage @ColorInt private int[] mColors; @UnsupportedAppUsage @ColorInt private int mColor0; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) @ColorInt private int mColor1; @ColorLong private final long[] mColorLongs; /** * Create a shader that draws a linear gradient along a line. * * @param x0 The x-coordinate for the start of the gradient line * @param y0 The y-coordinate for the start of the gradient line * @param x1 The x-coordinate for the end of the gradient line * @param y1 The y-coordinate for the end of the gradient line * @param colors The sRGB colors to be distributed along the gradient line * @param positions May be null. The relative positions [0..1] of * each corresponding color in the colors array. If this is null, * the colors are distributed evenly along the gradient line. * @param tile The Shader tiling mode */ public LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorInt int[] colors, @Nullable float[] positions, @NonNull TileMode tile) { this(x0, y0, x1, y1, convertColors(colors), positions, tile, ColorSpace.get(ColorSpace.Named.SRGB)); } /** * Create a shader that draws a linear gradient along a line. * * @param x0 The x-coordinate for the start of the gradient line * @param y0 The y-coordinate for the start of the gradient line * @param x1 The x-coordinate for the end of the gradient line * @param y1 The y-coordinate for the end of the gradient line * @param colors The colors to be distributed along the gradient line * @param positions May be null. The relative positions [0..1] of * each corresponding color in the colors array. If this is null, * the colors are distributed evenly along the gradient line. * @param tile The Shader tiling mode * * @throws IllegalArgumentException if there are less than two colors, the colors do * not share the same {@link ColorSpace} or do not use a valid one, or {@code positions} * is not {@code null} and has a different length from {@code colors}. */ public LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorLong long[] colors, @Nullable float[] positions, @NonNull TileMode tile) { this(x0, y0, x1, y1, colors.clone(), positions, tile, detectColorSpace(colors)); } /** * Base constructor. Assumes @param colors is a copy that this object can hold onto, * and all colors share @param colorSpace. */ private LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorLong long[] colors, @Nullable float[] positions, @NonNull TileMode tile, @NonNull ColorSpace colorSpace) { super(colorSpace); if (positions != null && colors.length != positions.length) { throw new IllegalArgumentException("color and position arrays must be of equal length"); } mX0 = x0; mY0 = y0; mX1 = x1; mY1 = y1; mColorLongs = colors; mPositions = positions != null ? positions.clone() : null; mTileMode = tile; } /** * Create a shader that draws a linear gradient along a line. * * @param x0 The x-coordinate for the start of the gradient line * @param y0 The y-coordinate for the start of the gradient line * @param x1 The x-coordinate for the end of the gradient line * @param y1 The y-coordinate for the end of the gradient line * @param color0 The sRGB color at the start of the gradient line. * @param color1 The sRGB color at the end of the gradient line. * @param tile The Shader tiling mode */ public LinearGradient(float x0, float y0, float x1, float y1, @ColorInt int color0, @ColorInt int color1, @NonNull TileMode tile) { this(x0, y0, x1, y1, Color.pack(color0), Color.pack(color1), tile); } /** * Create a shader that draws a linear gradient along a line. * * @param x0 The x-coordinate for the start of the gradient line * @param y0 The y-coordinate for the start of the gradient line * @param x1 The x-coordinate for the end of the gradient line * @param y1 The y-coordinate for the end of the gradient line * @param color0 The color at the start of the gradient line. * @param color1 The color at the end of the gradient line. * @param tile The Shader tiling mode * * @throws IllegalArgumentException if the colors do * not share the same {@link ColorSpace} or do not use a valid one. */ public LinearGradient(float x0, float y0, float x1, float y1, @ColorLong long color0, @ColorLong long color1, @NonNull TileMode tile) { this(x0, y0, x1, y1, new long[] {color0, color1}, null, tile); } /** @hide */ @Override protected long createNativeInstance(long nativeMatrix, boolean filterFromPaint) { return nativeCreate(nativeMatrix, mX0, mY0, mX1, mY1, mColorLongs, mPositions, mTileMode.nativeInt, colorSpace().getNativeInstance()); } private native long nativeCreate(long matrix, float x0, float y0, float x1, float y1, long[] colors, float[] positions, int tileMode, long colorSpaceHandle); }