/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import static android.media.AudioManager.AUDIO_SESSION_ID_GENERATE; import android.annotation.CallbackExecutor; import android.annotation.FloatRange; import android.annotation.IntDef; import android.annotation.IntRange; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.SystemApi; import android.annotation.TestApi; import android.compat.annotation.UnsupportedAppUsage; import android.content.AttributionSource; import android.content.AttributionSource.ScopedParcelState; import android.content.Context; import android.media.audiopolicy.AudioMix; import android.media.audiopolicy.AudioMixingRule; import android.media.audiopolicy.AudioPolicy; import android.media.metrics.LogSessionId; import android.os.Binder; import android.os.Build; import android.os.Handler; import android.os.HandlerThread; import android.os.Looper; import android.os.Message; import android.os.Parcel; import android.os.PersistableBundle; import android.util.ArrayMap; import android.util.Log; import com.android.internal.annotations.GuardedBy; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.ref.WeakReference; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.NioUtils; import java.util.LinkedList; import java.util.Map; import java.util.Objects; import java.util.concurrent.Executor; /** * The AudioTrack class manages and plays a single audio resource for Java applications. * It allows streaming of PCM audio buffers to the audio sink for playback. This is * achieved by "pushing" the data to the AudioTrack object using one of the * {@link #write(byte[], int, int)}, {@link #write(short[], int, int)}, * and {@link #write(float[], int, int, int)} methods. * *

An AudioTrack instance can operate under two modes: static or streaming.
* In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using * one of the {@code write()} methods. These are blocking and return when the data has been * transferred from the Java layer to the native layer and queued for playback. The streaming * mode is most useful when playing blocks of audio data that for instance are: * *

* * The static mode should be chosen when dealing with short sounds that fit in memory and * that need to be played with the smallest latency possible. The static mode will * therefore be preferred for UI and game sounds that are played often, and with the * smallest overhead possible. * *

Upon creation, an AudioTrack object initializes its associated audio buffer. * The size of this buffer, specified during the construction, determines how long an AudioTrack * can play before running out of data.
* For an AudioTrack using the static mode, this size is the maximum size of the sound that can * be played from it.
* For the streaming mode, data will be written to the audio sink in chunks of * sizes less than or equal to the total buffer size. * * AudioTrack is not final and thus permits subclasses, but such use is not recommended. */ public class AudioTrack extends PlayerBase implements AudioRouting , VolumeAutomation { //--------------------------------------------------------- // Constants //-------------------- /** Minimum value for a linear gain or auxiliary effect level. * This value must be exactly equal to 0.0f; do not change it. */ private static final float GAIN_MIN = 0.0f; /** Maximum value for a linear gain or auxiliary effect level. * This value must be greater than or equal to 1.0f. */ private static final float GAIN_MAX = 1.0f; /** indicates AudioTrack state is stopped */ public static final int PLAYSTATE_STOPPED = 1; // matches SL_PLAYSTATE_STOPPED /** indicates AudioTrack state is paused */ public static final int PLAYSTATE_PAUSED = 2; // matches SL_PLAYSTATE_PAUSED /** indicates AudioTrack state is playing */ public static final int PLAYSTATE_PLAYING = 3; // matches SL_PLAYSTATE_PLAYING /** * @hide * indicates AudioTrack state is stopping waiting for NATIVE_EVENT_STREAM_END to * transition to PLAYSTATE_STOPPED. * Only valid for offload mode. */ private static final int PLAYSTATE_STOPPING = 4; /** * @hide * indicates AudioTrack state is paused from stopping state. Will transition to * PLAYSTATE_STOPPING if play() is called. * Only valid for offload mode. */ private static final int PLAYSTATE_PAUSED_STOPPING = 5; // keep these values in sync with android_media_AudioTrack.cpp /** * Creation mode where audio data is transferred from Java to the native layer * only once before the audio starts playing. */ public static final int MODE_STATIC = 0; /** * Creation mode where audio data is streamed from Java to the native layer * as the audio is playing. */ public static final int MODE_STREAM = 1; /** @hide */ @IntDef({ MODE_STATIC, MODE_STREAM }) @Retention(RetentionPolicy.SOURCE) public @interface TransferMode {} /** * State of an AudioTrack that was not successfully initialized upon creation. */ public static final int STATE_UNINITIALIZED = 0; /** * State of an AudioTrack that is ready to be used. */ public static final int STATE_INITIALIZED = 1; /** * State of a successfully initialized AudioTrack that uses static data, * but that hasn't received that data yet. */ public static final int STATE_NO_STATIC_DATA = 2; /** * Denotes a successful operation. */ public static final int SUCCESS = AudioSystem.SUCCESS; /** * Denotes a generic operation failure. */ public static final int ERROR = AudioSystem.ERROR; /** * Denotes a failure due to the use of an invalid value. */ public static final int ERROR_BAD_VALUE = AudioSystem.BAD_VALUE; /** * Denotes a failure due to the improper use of a method. */ public static final int ERROR_INVALID_OPERATION = AudioSystem.INVALID_OPERATION; /** * An error code indicating that the object reporting it is no longer valid and needs to * be recreated. */ public static final int ERROR_DEAD_OBJECT = AudioSystem.DEAD_OBJECT; /** * {@link #getTimestampWithStatus(AudioTimestamp)} is called in STOPPED or FLUSHED state, * or immediately after start/ACTIVE. * @hide */ public static final int ERROR_WOULD_BLOCK = AudioSystem.WOULD_BLOCK; // Error codes: // to keep in sync with frameworks/base/core/jni/android_media_AudioTrack.cpp private static final int ERROR_NATIVESETUP_AUDIOSYSTEM = -16; private static final int ERROR_NATIVESETUP_INVALIDCHANNELMASK = -17; private static final int ERROR_NATIVESETUP_INVALIDFORMAT = -18; private static final int ERROR_NATIVESETUP_INVALIDSTREAMTYPE = -19; private static final int ERROR_NATIVESETUP_NATIVEINITFAILED = -20; // Events: // to keep in sync with frameworks/av/include/media/AudioTrack.h // Note: To avoid collisions with other event constants, // do not define an event here that is the same value as // AudioSystem.NATIVE_EVENT_ROUTING_CHANGE. /** * Event id denotes when playback head has reached a previously set marker. */ private static final int NATIVE_EVENT_MARKER = 3; /** * Event id denotes when previously set update period has elapsed during playback. */ private static final int NATIVE_EVENT_NEW_POS = 4; /** * Callback for more data */ private static final int NATIVE_EVENT_CAN_WRITE_MORE_DATA = 9; /** * IAudioTrack tear down for offloaded tracks * TODO: when received, java AudioTrack must be released */ private static final int NATIVE_EVENT_NEW_IAUDIOTRACK = 6; /** * Event id denotes when all the buffers queued in AF and HW are played * back (after stop is called) for an offloaded track. */ private static final int NATIVE_EVENT_STREAM_END = 7; /** * Event id denotes when the codec format changes. * * Note: Similar to a device routing change (AudioSystem.NATIVE_EVENT_ROUTING_CHANGE), * this event comes from the AudioFlinger Thread / Output Stream management * (not from buffer indications as above). */ private static final int NATIVE_EVENT_CODEC_FORMAT_CHANGE = 100; private final static String TAG = "android.media.AudioTrack"; /** @hide */ @IntDef({ ENCAPSULATION_MODE_NONE, ENCAPSULATION_MODE_ELEMENTARY_STREAM, // ENCAPSULATION_MODE_HANDLE, @SystemApi }) @Retention(RetentionPolicy.SOURCE) public @interface EncapsulationMode {} // Important: The ENCAPSULATION_MODE values must be kept in sync with native header files. /** * This mode indicates no metadata encapsulation, * which is the default mode for sending audio data * through {@code AudioTrack}. */ public static final int ENCAPSULATION_MODE_NONE = 0; /** * This mode indicates metadata encapsulation with an elementary stream payload. * Both compressed and PCM format is allowed. */ public static final int ENCAPSULATION_MODE_ELEMENTARY_STREAM = 1; /** * This mode indicates metadata encapsulation with a handle payload * and is set through {@link Builder#setEncapsulationMode(int)}. * The handle is a 64 bit long, provided by the Tuner API * in {@link android.os.Build.VERSION_CODES#R}. * @hide */ @SystemApi @RequiresPermission(android.Manifest.permission.MODIFY_AUDIO_ROUTING) public static final int ENCAPSULATION_MODE_HANDLE = 2; /** * Enumeration of metadata types permitted for use by * encapsulation mode audio streams. * @hide */ @IntDef(prefix = {"ENCAPSULATION_METADATA_TYPE_"}, value = { ENCAPSULATION_METADATA_TYPE_NONE, /* reserved */ ENCAPSULATION_METADATA_TYPE_FRAMEWORK_TUNER, ENCAPSULATION_METADATA_TYPE_DVB_AD_DESCRIPTOR, ENCAPSULATION_METADATA_TYPE_SUPPLEMENTARY_AUDIO_PLACEMENT, }) @Retention(RetentionPolicy.SOURCE) public @interface EncapsulationMetadataType {} /** * Reserved do not use. * @hide */ public static final int ENCAPSULATION_METADATA_TYPE_NONE = 0; // reserved /** * Encapsulation metadata type for framework tuner information. * * Refer to the Android Media TV Tuner API for details. */ public static final int ENCAPSULATION_METADATA_TYPE_FRAMEWORK_TUNER = 1; /** * Encapsulation metadata type for DVB AD descriptor. * * This metadata is formatted per ETSI TS 101 154 Table E.1: AD_descriptor. */ public static final int ENCAPSULATION_METADATA_TYPE_DVB_AD_DESCRIPTOR = 2; /** * Encapsulation metadata type for placement of supplementary audio. * * A 32 bit integer constant, one of {@link #SUPPLEMENTARY_AUDIO_PLACEMENT_NORMAL}, {@link * #SUPPLEMENTARY_AUDIO_PLACEMENT_LEFT}, {@link #SUPPLEMENTARY_AUDIO_PLACEMENT_RIGHT}. */ public static final int ENCAPSULATION_METADATA_TYPE_SUPPLEMENTARY_AUDIO_PLACEMENT = 3; /** * Enumeration of supplementary audio placement types. * @hide */ @IntDef(prefix = {"SUPPLEMENTARY_AUDIO_PLACEMENT_"}, value = { SUPPLEMENTARY_AUDIO_PLACEMENT_NORMAL, SUPPLEMENTARY_AUDIO_PLACEMENT_LEFT, SUPPLEMENTARY_AUDIO_PLACEMENT_RIGHT, }) @Retention(RetentionPolicy.SOURCE) public @interface SupplementaryAudioPlacement {} // Important: The SUPPLEMENTARY_AUDIO_PLACEMENT values must be kept in sync with native header // files. /** * Supplementary audio placement normal. */ public static final int SUPPLEMENTARY_AUDIO_PLACEMENT_NORMAL = 0; /** * Supplementary audio placement left. */ public static final int SUPPLEMENTARY_AUDIO_PLACEMENT_LEFT = 1; /** * Supplementary audio placement right. */ public static final int SUPPLEMENTARY_AUDIO_PLACEMENT_RIGHT = 2; /* Dual Mono handling is used when a stereo audio stream * contains separate audio content on the left and right channels. * Such information about the content of the stream may be found, for example, in * ITU T-REC-J.94-201610 A.6.2.3 Component descriptor. */ /** @hide */ @IntDef({ DUAL_MONO_MODE_OFF, DUAL_MONO_MODE_LR, DUAL_MONO_MODE_LL, DUAL_MONO_MODE_RR, }) @Retention(RetentionPolicy.SOURCE) public @interface DualMonoMode {} // Important: The DUAL_MONO_MODE values must be kept in sync with native header files. /** * This mode disables any Dual Mono presentation effect. * */ public static final int DUAL_MONO_MODE_OFF = 0; /** * This mode indicates that a stereo stream should be presented * with the left and right audio channels blended together * and delivered to both channels. * * Behavior for non-stereo streams is implementation defined. * A suggested guideline is that the left-right stereo symmetric * channels are pairwise blended; * the other channels such as center are left alone. * * The Dual Mono effect occurs before volume scaling. */ public static final int DUAL_MONO_MODE_LR = 1; /** * This mode indicates that a stereo stream should be presented * with the left audio channel replicated into the right audio channel. * * Behavior for non-stereo streams is implementation defined. * A suggested guideline is that all channels with left-right * stereo symmetry will have the left channel position replicated * into the right channel position. * The center channels (with no left/right symmetry) or unbalanced * channels are left alone. * * The Dual Mono effect occurs before volume scaling. */ public static final int DUAL_MONO_MODE_LL = 2; /** * This mode indicates that a stereo stream should be presented * with the right audio channel replicated into the left audio channel. * * Behavior for non-stereo streams is implementation defined. * A suggested guideline is that all channels with left-right * stereo symmetry will have the right channel position replicated * into the left channel position. * The center channels (with no left/right symmetry) or unbalanced * channels are left alone. * * The Dual Mono effect occurs before volume scaling. */ public static final int DUAL_MONO_MODE_RR = 3; /** @hide */ @IntDef({ WRITE_BLOCKING, WRITE_NON_BLOCKING }) @Retention(RetentionPolicy.SOURCE) public @interface WriteMode {} /** * The write mode indicating the write operation will block until all data has been written, * to be used as the actual value of the writeMode parameter in * {@link #write(byte[], int, int, int)}, {@link #write(short[], int, int, int)}, * {@link #write(float[], int, int, int)}, {@link #write(ByteBuffer, int, int)}, and * {@link #write(ByteBuffer, int, int, long)}. */ public final static int WRITE_BLOCKING = 0; /** * The write mode indicating the write operation will return immediately after * queuing as much audio data for playback as possible without blocking, * to be used as the actual value of the writeMode parameter in * {@link #write(ByteBuffer, int, int)}, {@link #write(short[], int, int, int)}, * {@link #write(float[], int, int, int)}, {@link #write(ByteBuffer, int, int)}, and * {@link #write(ByteBuffer, int, int, long)}. */ public final static int WRITE_NON_BLOCKING = 1; /** @hide */ @IntDef({ PERFORMANCE_MODE_NONE, PERFORMANCE_MODE_LOW_LATENCY, PERFORMANCE_MODE_POWER_SAVING }) @Retention(RetentionPolicy.SOURCE) public @interface PerformanceMode {} /** * Default performance mode for an {@link AudioTrack}. */ public static final int PERFORMANCE_MODE_NONE = 0; /** * Low latency performance mode for an {@link AudioTrack}. * If the device supports it, this mode * enables a lower latency path through to the audio output sink. * Effects may no longer work with such an {@code AudioTrack} and * the sample rate must match that of the output sink. *

* Applications should be aware that low latency requires careful * buffer management, with smaller chunks of audio data written by each * {@code write()} call. *

* If this flag is used without specifying a {@code bufferSizeInBytes} then the * {@code AudioTrack}'s actual buffer size may be too small. * It is recommended that a fairly * large buffer should be specified when the {@code AudioTrack} is created. * Then the actual size can be reduced by calling * {@link #setBufferSizeInFrames(int)}. The buffer size can be optimized * by lowering it after each {@code write()} call until the audio glitches, * which is detected by calling * {@link #getUnderrunCount()}. Then the buffer size can be increased * until there are no glitches. * This tuning step should be done while playing silence. * This technique provides a compromise between latency and glitch rate. */ public static final int PERFORMANCE_MODE_LOW_LATENCY = 1; /** * Power saving performance mode for an {@link AudioTrack}. * If the device supports it, this * mode will enable a lower power path to the audio output sink. * In addition, this lower power path typically will have * deeper internal buffers and better underrun resistance, * with a tradeoff of higher latency. *

* In this mode, applications should attempt to use a larger buffer size * and deliver larger chunks of audio data per {@code write()} call. * Use {@link #getBufferSizeInFrames()} to determine * the actual buffer size of the {@code AudioTrack} as it may have increased * to accommodate a deeper buffer. */ public static final int PERFORMANCE_MODE_POWER_SAVING = 2; // keep in sync with system/media/audio/include/system/audio-base.h private static final int AUDIO_OUTPUT_FLAG_FAST = 0x4; private static final int AUDIO_OUTPUT_FLAG_DEEP_BUFFER = 0x8; // Size of HW_AV_SYNC track AV header. private static final float HEADER_V2_SIZE_BYTES = 20.0f; //-------------------------------------------------------------------------- // Member variables //-------------------- /** * Indicates the state of the AudioTrack instance. * One of STATE_UNINITIALIZED, STATE_INITIALIZED, or STATE_NO_STATIC_DATA. */ private int mState = STATE_UNINITIALIZED; /** * Indicates the play state of the AudioTrack instance. * One of PLAYSTATE_STOPPED, PLAYSTATE_PAUSED, or PLAYSTATE_PLAYING. */ private int mPlayState = PLAYSTATE_STOPPED; /** * Indicates that we are expecting an end of stream callback following a call * to setOffloadEndOfStream() in a gapless track transition context. The native track * will be restarted automatically. */ private boolean mOffloadEosPending = false; /** * Lock to ensure mPlayState updates reflect the actual state of the object. */ private final Object mPlayStateLock = new Object(); /** * Sizes of the audio buffer. * These values are set during construction and can be stale. * To obtain the current audio buffer frame count use {@link #getBufferSizeInFrames()}. */ private int mNativeBufferSizeInBytes = 0; private int mNativeBufferSizeInFrames = 0; /** * Handler for events coming from the native code. */ private NativePositionEventHandlerDelegate mEventHandlerDelegate; /** * Looper associated with the thread that creates the AudioTrack instance. */ private final Looper mInitializationLooper; /** * The audio data source sampling rate in Hz. * Never {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED}. */ private int mSampleRate; // initialized by all constructors via audioParamCheck() /** * The number of audio output channels (1 is mono, 2 is stereo, etc.). */ private int mChannelCount = 1; /** * The audio channel mask used for calling native AudioTrack */ private int mChannelMask = AudioFormat.CHANNEL_OUT_MONO; /** * The type of the audio stream to play. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, {@link AudioManager#STREAM_NOTIFICATION}, and * {@link AudioManager#STREAM_DTMF}. */ @UnsupportedAppUsage private int mStreamType = AudioManager.STREAM_MUSIC; /** * The way audio is consumed by the audio sink, one of MODE_STATIC or MODE_STREAM. */ private int mDataLoadMode = MODE_STREAM; /** * The current channel position mask, as specified on AudioTrack creation. * Can be set simultaneously with channel index mask {@link #mChannelIndexMask}. * May be set to {@link AudioFormat#CHANNEL_INVALID} if a channel index mask is specified. */ private int mChannelConfiguration = AudioFormat.CHANNEL_OUT_MONO; /** * The channel index mask if specified, otherwise 0. */ private int mChannelIndexMask = 0; /** * The encoding of the audio samples. * @see AudioFormat#ENCODING_PCM_8BIT * @see AudioFormat#ENCODING_PCM_16BIT * @see AudioFormat#ENCODING_PCM_FLOAT */ private int mAudioFormat; // initialized by all constructors via audioParamCheck() /** * The AudioAttributes used in configuration. */ private AudioAttributes mConfiguredAudioAttributes; /** * Audio session ID */ private int mSessionId = AUDIO_SESSION_ID_GENERATE; /** * HW_AV_SYNC track AV Sync Header */ private ByteBuffer mAvSyncHeader = null; /** * HW_AV_SYNC track audio data bytes remaining to write after current AV sync header */ private int mAvSyncBytesRemaining = 0; /** * Offset of the first sample of the audio in byte from start of HW_AV_SYNC track AV header. */ private int mOffset = 0; /** * Indicates whether the track is intended to play in offload mode. */ private boolean mOffloaded = false; /** * When offloaded track: delay for decoder in frames */ private int mOffloadDelayFrames = 0; /** * When offloaded track: padding for decoder in frames */ private int mOffloadPaddingFrames = 0; /** * The log session id used for metrics. * {@link LogSessionId#LOG_SESSION_ID_NONE} here means it is not set. */ @NonNull private LogSessionId mLogSessionId = LogSessionId.LOG_SESSION_ID_NONE; private AudioPolicy mAudioPolicy; //-------------------------------- // Used exclusively by native code //-------------------- /** * @hide * Accessed by native methods: provides access to C++ AudioTrack object. */ @SuppressWarnings("unused") @UnsupportedAppUsage protected long mNativeTrackInJavaObj; /** * Accessed by native methods: provides access to the JNI data (i.e. resources used by * the native AudioTrack object, but not stored in it). */ @SuppressWarnings("unused") @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private long mJniData; //-------------------------------------------------------------------------- // Constructor, Finalize //-------------------- /** * Class constructor. * @param streamType the type of the audio stream. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}. * @param sampleRateInHz the initial source sample rate expressed in Hz. * {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} means to use a route-dependent value * which is usually the sample rate of the sink. * {@link #getSampleRate()} can be used to retrieve the actual sample rate chosen. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT}, * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is * read from for playback. This should be a nonzero multiple of the frame size in bytes. *

If the track's creation mode is {@link #MODE_STATIC}, * this is the maximum length sample, or audio clip, that can be played by this instance. *

If the track's creation mode is {@link #MODE_STREAM}, * this should be the desired buffer size * for the AudioTrack to satisfy the application's * latency requirements. * If bufferSizeInBytes is less than the * minimum buffer size for the output sink, it is increased to the minimum * buffer size. * The method {@link #getBufferSizeInFrames()} returns the * actual size in frames of the buffer created, which * determines the minimum frequency to write * to the streaming AudioTrack to avoid underrun. * See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size * for an AudioTrack instance in streaming mode. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @throws java.lang.IllegalArgumentException * @deprecated use {@link Builder} or * {@link #AudioTrack(AudioAttributes, AudioFormat, int, int, int)} to specify the * {@link AudioAttributes} instead of the stream type which is only for volume control. */ public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int bufferSizeInBytes, int mode) throws IllegalArgumentException { this(streamType, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes, mode, AUDIO_SESSION_ID_GENERATE); } /** * Class constructor with audio session. Use this constructor when the AudioTrack must be * attached to a particular audio session. The primary use of the audio session ID is to * associate audio effects to a particular instance of AudioTrack: if an audio session ID * is provided when creating an AudioEffect, this effect will be applied only to audio tracks * and media players in the same session and not to the output mix. * When an AudioTrack is created without specifying a session, it will create its own session * which can be retrieved by calling the {@link #getAudioSessionId()} method. * If a non-zero session ID is provided, this AudioTrack will share effects attached to this * session * with all other media players or audio tracks in the same session, otherwise a new session * will be created for this track if none is supplied. * @param streamType the type of the audio stream. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC}, * {@link AudioManager#STREAM_ALARM}, and {@link AudioManager#STREAM_NOTIFICATION}. * @param sampleRateInHz the initial source sample rate expressed in Hz. * {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} means to use a route-dependent value * which is usually the sample rate of the sink. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is * read from for playback. This should be a nonzero multiple of the frame size in bytes. *

If the track's creation mode is {@link #MODE_STATIC}, * this is the maximum length sample, or audio clip, that can be played by this instance. *

If the track's creation mode is {@link #MODE_STREAM}, * this should be the desired buffer size * for the AudioTrack to satisfy the application's * latency requirements. * If bufferSizeInBytes is less than the * minimum buffer size for the output sink, it is increased to the minimum * buffer size. * The method {@link #getBufferSizeInFrames()} returns the * actual size in frames of the buffer created, which * determines the minimum frequency to write * to the streaming AudioTrack to avoid underrun. * You can write data into this buffer in smaller chunks than this size. * See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size * for an AudioTrack instance in streaming mode. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @param sessionId Id of audio session the AudioTrack must be attached to * @throws java.lang.IllegalArgumentException * @deprecated use {@link Builder} or * {@link #AudioTrack(AudioAttributes, AudioFormat, int, int, int)} to specify the * {@link AudioAttributes} instead of the stream type which is only for volume control. */ public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int bufferSizeInBytes, int mode, int sessionId) throws IllegalArgumentException { // mState already == STATE_UNINITIALIZED this((new AudioAttributes.Builder()) .setLegacyStreamType(streamType) .build(), (new AudioFormat.Builder()) .setChannelMask(channelConfig) .setEncoding(audioFormat) .setSampleRate(sampleRateInHz) .build(), bufferSizeInBytes, mode, sessionId); deprecateStreamTypeForPlayback(streamType, "AudioTrack", "AudioTrack()"); } /** * Class constructor with {@link AudioAttributes} and {@link AudioFormat}. * @param attributes a non-null {@link AudioAttributes} instance. * @param format a non-null {@link AudioFormat} instance describing the format of the data * that will be played through this AudioTrack. See {@link AudioFormat.Builder} for * configuring the audio format parameters such as encoding, channel mask and sample rate. * @param bufferSizeInBytes the total size (in bytes) of the internal buffer where audio data is * read from for playback. This should be a nonzero multiple of the frame size in bytes. *

If the track's creation mode is {@link #MODE_STATIC}, * this is the maximum length sample, or audio clip, that can be played by this instance. *

If the track's creation mode is {@link #MODE_STREAM}, * this should be the desired buffer size * for the AudioTrack to satisfy the application's * latency requirements. * If bufferSizeInBytes is less than the * minimum buffer size for the output sink, it is increased to the minimum * buffer size. * The method {@link #getBufferSizeInFrames()} returns the * actual size in frames of the buffer created, which * determines the minimum frequency to write * to the streaming AudioTrack to avoid underrun. * See {@link #getMinBufferSize(int, int, int)} to determine the estimated minimum buffer size * for an AudioTrack instance in streaming mode. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM}. * @param sessionId ID of audio session the AudioTrack must be attached to, or * {@link AudioManager#AUDIO_SESSION_ID_GENERATE} if the session isn't known at construction * time. See also {@link AudioManager#generateAudioSessionId()} to obtain a session ID before * construction. * @throws IllegalArgumentException */ public AudioTrack(AudioAttributes attributes, AudioFormat format, int bufferSizeInBytes, int mode, int sessionId) throws IllegalArgumentException { this(null /* context */, attributes, format, bufferSizeInBytes, mode, sessionId, false /*offload*/, ENCAPSULATION_MODE_NONE, null /* tunerConfiguration */); } private AudioTrack(@Nullable Context context, AudioAttributes attributes, AudioFormat format, int bufferSizeInBytes, int mode, int sessionId, boolean offload, int encapsulationMode, @Nullable TunerConfiguration tunerConfiguration) throws IllegalArgumentException { super(attributes, AudioPlaybackConfiguration.PLAYER_TYPE_JAM_AUDIOTRACK); // mState already == STATE_UNINITIALIZED mConfiguredAudioAttributes = attributes; // object copy not needed, immutable. if (format == null) { throw new IllegalArgumentException("Illegal null AudioFormat"); } // Check if we should enable deep buffer mode if (shouldEnablePowerSaving(mAttributes, format, bufferSizeInBytes, mode)) { mAttributes = new AudioAttributes.Builder(mAttributes) .replaceFlags((mAttributes.getAllFlags() | AudioAttributes.FLAG_DEEP_BUFFER) & ~AudioAttributes.FLAG_LOW_LATENCY) .build(); } // remember which looper is associated with the AudioTrack instantiation Looper looper; if ((looper = Looper.myLooper()) == null) { looper = Looper.getMainLooper(); } int rate = format.getSampleRate(); if (rate == AudioFormat.SAMPLE_RATE_UNSPECIFIED) { rate = 0; } int channelIndexMask = 0; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK) != 0) { channelIndexMask = format.getChannelIndexMask(); } int channelMask = 0; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK) != 0) { channelMask = format.getChannelMask(); } else if (channelIndexMask == 0) { // if no masks at all, use stereo channelMask = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT; } int encoding = AudioFormat.ENCODING_DEFAULT; if ((format.getPropertySetMask() & AudioFormat.AUDIO_FORMAT_HAS_PROPERTY_ENCODING) != 0) { encoding = format.getEncoding(); } audioParamCheck(rate, channelMask, channelIndexMask, encoding, mode); mOffloaded = offload; mStreamType = AudioSystem.STREAM_DEFAULT; audioBuffSizeCheck(bufferSizeInBytes); mInitializationLooper = looper; if (sessionId < 0) { throw new IllegalArgumentException("Invalid audio session ID: "+sessionId); } int[] sampleRate = new int[] {mSampleRate}; int[] session = new int[1]; session[0] = resolvePlaybackSessionId(context, sessionId); AttributionSource attributionSource = context == null ? AttributionSource.myAttributionSource() : context.getAttributionSource(); // native initialization try (ScopedParcelState attributionSourceState = attributionSource.asScopedParcelState()) { int initResult = native_setup(new WeakReference(this), mAttributes, sampleRate, mChannelMask, mChannelIndexMask, mAudioFormat, mNativeBufferSizeInBytes, mDataLoadMode, session, attributionSourceState.getParcel(), 0 /*nativeTrackInJavaObj*/, offload, encapsulationMode, tunerConfiguration, getCurrentOpPackageName()); if (initResult != SUCCESS) { loge("Error code " + initResult + " when initializing AudioTrack."); return; // with mState == STATE_UNINITIALIZED } } mSampleRate = sampleRate[0]; mSessionId = session[0]; // TODO: consider caching encapsulationMode and tunerConfiguration in the Java object. if ((mAttributes.getFlags() & AudioAttributes.FLAG_HW_AV_SYNC) != 0) { int frameSizeInBytes; if (AudioFormat.isEncodingLinearFrames(mAudioFormat)) { frameSizeInBytes = mChannelCount * AudioFormat.getBytesPerSample(mAudioFormat); } else { frameSizeInBytes = 1; } mOffset = ((int) Math.ceil(HEADER_V2_SIZE_BYTES / frameSizeInBytes)) * frameSizeInBytes; } if (mDataLoadMode == MODE_STATIC) { mState = STATE_NO_STATIC_DATA; } else { mState = STATE_INITIALIZED; } baseRegisterPlayer(mSessionId); native_setPlayerIId(mPlayerIId); // mPlayerIId now ready to send to native AudioTrack. } /** * A constructor which explicitly connects a Native (C++) AudioTrack. For use by * the AudioTrackRoutingProxy subclass. * @param nativeTrackInJavaObj a C/C++ pointer to a native AudioTrack * (associated with an OpenSL ES player). * IMPORTANT: For "N", this method is ONLY called to setup a Java routing proxy, * i.e. IAndroidConfiguration::AcquireJavaProxy(). If we call with a 0 in nativeTrackInJavaObj * it means that the OpenSL player interface hasn't been realized, so there is no native * Audiotrack to connect to. In this case wait to call deferred_connect() until the * OpenSLES interface is realized. */ /*package*/ AudioTrack(long nativeTrackInJavaObj) { super(new AudioAttributes.Builder().build(), AudioPlaybackConfiguration.PLAYER_TYPE_JAM_AUDIOTRACK); // "final"s mNativeTrackInJavaObj = 0; mJniData = 0; // remember which looper is associated with the AudioTrack instantiation Looper looper; if ((looper = Looper.myLooper()) == null) { looper = Looper.getMainLooper(); } mInitializationLooper = looper; // other initialization... if (nativeTrackInJavaObj != 0) { baseRegisterPlayer(AudioSystem.AUDIO_SESSION_ALLOCATE); deferred_connect(nativeTrackInJavaObj); } else { mState = STATE_UNINITIALIZED; } } /** * @hide */ @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) /* package */ void deferred_connect(long nativeTrackInJavaObj) { if (mState != STATE_INITIALIZED) { // Note that for this native_setup, we are providing an already created/initialized // *Native* AudioTrack, so the attributes parameters to native_setup() are ignored. int[] session = { 0 }; int[] rates = { 0 }; try (ScopedParcelState attributionSourceState = AttributionSource.myAttributionSource().asScopedParcelState()) { int initResult = native_setup(new WeakReference(this), null /*mAttributes - NA*/, rates /*sampleRate - NA*/, 0 /*mChannelMask - NA*/, 0 /*mChannelIndexMask - NA*/, 0 /*mAudioFormat - NA*/, 0 /*mNativeBufferSizeInBytes - NA*/, 0 /*mDataLoadMode - NA*/, session, attributionSourceState.getParcel(), nativeTrackInJavaObj, false /*offload*/, ENCAPSULATION_MODE_NONE, null /* tunerConfiguration */, "" /* opPackagename */); if (initResult != SUCCESS) { loge("Error code " + initResult + " when initializing AudioTrack."); return; // with mState == STATE_UNINITIALIZED } } mSessionId = session[0]; mState = STATE_INITIALIZED; } } /** * TunerConfiguration is used to convey tuner information * from the android.media.tv.Tuner API to AudioTrack construction. * * Use the Builder to construct the TunerConfiguration object, * which is then used by the {@link AudioTrack.Builder} to create an AudioTrack. * @hide */ @SystemApi public static class TunerConfiguration { private final int mContentId; private final int mSyncId; /** * A special content id for {@link #TunerConfiguration(int, int)} * indicating audio is delivered * from an {@code AudioTrack} write, not tunneled from the tuner stack. */ public static final int CONTENT_ID_NONE = 0; /** * Constructs a TunerConfiguration instance for use in {@link AudioTrack.Builder} * * @param contentId selects the audio stream to use. * The contentId may be obtained from * {@link android.media.tv.tuner.filter.Filter#getId()}, * such obtained id is always a positive number. * If audio is to be delivered through an {@code AudioTrack} write * then {@code CONTENT_ID_NONE} may be used. * @param syncId selects the clock to use for synchronization * of audio with other streams such as video. * The syncId may be obtained from * {@link android.media.tv.tuner.Tuner#getAvSyncHwId()}. * This is always a positive number. */ @RequiresPermission(android.Manifest.permission.MODIFY_AUDIO_ROUTING) public TunerConfiguration( @IntRange(from = 0) int contentId, @IntRange(from = 1)int syncId) { if (contentId < 0) { throw new IllegalArgumentException( "contentId " + contentId + " must be positive or CONTENT_ID_NONE"); } if (syncId < 1) { throw new IllegalArgumentException("syncId " + syncId + " must be positive"); } mContentId = contentId; mSyncId = syncId; } /** * Returns the contentId. */ @RequiresPermission(android.Manifest.permission.MODIFY_AUDIO_ROUTING) public @IntRange(from = 1) int getContentId() { return mContentId; // The Builder ensures this is > 0. } /** * Returns the syncId. */ @RequiresPermission(android.Manifest.permission.MODIFY_AUDIO_ROUTING) public @IntRange(from = 1) int getSyncId() { return mSyncId; // The Builder ensures this is > 0. } } /** * Builder class for {@link AudioTrack} objects. * Use this class to configure and create an AudioTrack instance. By setting audio * attributes and audio format parameters, you indicate which of those vary from the default * behavior on the device. *

Here is an example where Builder is used to specify all {@link AudioFormat} * parameters, to be used by a new AudioTrack instance: * *

     * AudioTrack player = new AudioTrack.Builder()
     *         .setAudioAttributes(new AudioAttributes.Builder()
     *                  .setUsage(AudioAttributes.USAGE_ALARM)
     *                  .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
     *                  .build())
     *         .setAudioFormat(new AudioFormat.Builder()
     *                 .setEncoding(AudioFormat.ENCODING_PCM_16BIT)
     *                 .setSampleRate(44100)
     *                 .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO)
     *                 .build())
     *         .setBufferSizeInBytes(minBuffSize)
     *         .build();
     * 
*

* If the audio attributes are not set with {@link #setAudioAttributes(AudioAttributes)}, * attributes comprising {@link AudioAttributes#USAGE_MEDIA} will be used. *
If the audio format is not specified or is incomplete, its channel configuration will be * {@link AudioFormat#CHANNEL_OUT_STEREO} and the encoding will be * {@link AudioFormat#ENCODING_PCM_16BIT}. * The sample rate will depend on the device actually selected for playback and can be queried * with {@link #getSampleRate()} method. *
If the buffer size is not specified with {@link #setBufferSizeInBytes(int)}, * and the mode is {@link AudioTrack#MODE_STREAM}, the minimum buffer size is used. *
If the transfer mode is not specified with {@link #setTransferMode(int)}, * MODE_STREAM will be used. *
If the session ID is not specified with {@link #setSessionId(int)}, a new one will * be generated. *
Offload is false by default. */ public static class Builder { private Context mContext; private AudioAttributes mAttributes; private AudioFormat mFormat; private int mBufferSizeInBytes; private int mEncapsulationMode = ENCAPSULATION_MODE_NONE; private int mSessionId = AUDIO_SESSION_ID_GENERATE; private int mMode = MODE_STREAM; private int mPerformanceMode = PERFORMANCE_MODE_NONE; private boolean mOffload = false; private TunerConfiguration mTunerConfiguration; private int mCallRedirectionMode = AudioManager.CALL_REDIRECT_NONE; /** * Constructs a new Builder with the default values as described above. */ public Builder() { } /** * Sets the context the track belongs to. This context will be used to pull information, * such as {@link android.content.AttributionSource} and device specific audio session ids, * which will be associated with the {@link AudioTrack}. However, the context itself will * not be retained by the {@link AudioTrack}. * @param context a non-null {@link Context} instance * @return the same Builder instance. */ public @NonNull Builder setContext(@NonNull Context context) { mContext = Objects.requireNonNull(context); return this; } /** * Sets the {@link AudioAttributes}. * @param attributes a non-null {@link AudioAttributes} instance that describes the audio * data to be played. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setAudioAttributes(@NonNull AudioAttributes attributes) throws IllegalArgumentException { if (attributes == null) { throw new IllegalArgumentException("Illegal null AudioAttributes argument"); } // keep reference, we only copy the data when building mAttributes = attributes; return this; } /** * Sets the format of the audio data to be played by the {@link AudioTrack}. * See {@link AudioFormat.Builder} for configuring the audio format parameters such * as encoding, channel mask and sample rate. * @param format a non-null {@link AudioFormat} instance. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setAudioFormat(@NonNull AudioFormat format) throws IllegalArgumentException { if (format == null) { throw new IllegalArgumentException("Illegal null AudioFormat argument"); } // keep reference, we only copy the data when building mFormat = format; return this; } /** * Sets the total size (in bytes) of the buffer where audio data is read from for playback. * If using the {@link AudioTrack} in streaming mode * (see {@link AudioTrack#MODE_STREAM}, you can write data into this buffer in smaller * chunks than this size. See {@link #getMinBufferSize(int, int, int)} to determine * the estimated minimum buffer size for the creation of an AudioTrack instance * in streaming mode. *
If using the AudioTrack in static mode (see * {@link AudioTrack#MODE_STATIC}), this is the maximum size of the sound that will be * played by this instance. * @param bufferSizeInBytes * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setBufferSizeInBytes(@IntRange(from = 0) int bufferSizeInBytes) throws IllegalArgumentException { if (bufferSizeInBytes <= 0) { throw new IllegalArgumentException("Invalid buffer size " + bufferSizeInBytes); } mBufferSizeInBytes = bufferSizeInBytes; return this; } /** * Sets the encapsulation mode. * * Encapsulation mode allows metadata to be sent together with * the audio data payload in a {@code ByteBuffer}. * This requires a compatible hardware audio codec. * * @param encapsulationMode one of {@link AudioTrack#ENCAPSULATION_MODE_NONE}, * or {@link AudioTrack#ENCAPSULATION_MODE_ELEMENTARY_STREAM}. * @return the same Builder instance. */ // Note: with the correct permission {@code AudioTrack#ENCAPSULATION_MODE_HANDLE} // may be used as well. public @NonNull Builder setEncapsulationMode(@EncapsulationMode int encapsulationMode) { switch (encapsulationMode) { case ENCAPSULATION_MODE_NONE: case ENCAPSULATION_MODE_ELEMENTARY_STREAM: case ENCAPSULATION_MODE_HANDLE: mEncapsulationMode = encapsulationMode; break; default: throw new IllegalArgumentException( "Invalid encapsulation mode " + encapsulationMode); } return this; } /** * Sets the mode under which buffers of audio data are transferred from the * {@link AudioTrack} to the framework. * @param mode one of {@link AudioTrack#MODE_STREAM}, {@link AudioTrack#MODE_STATIC}. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setTransferMode(@TransferMode int mode) throws IllegalArgumentException { switch(mode) { case MODE_STREAM: case MODE_STATIC: mMode = mode; break; default: throw new IllegalArgumentException("Invalid transfer mode " + mode); } return this; } /** * Sets the session ID the {@link AudioTrack} will be attached to. * * Note, that if there's a device specific session id asociated with the context, explicitly * setting a session id using this method will override it * (see {@link Builder#setContext(Context)}). * @param sessionId a strictly positive ID number retrieved from another * AudioTrack via {@link AudioTrack#getAudioSessionId()} or allocated by * {@link AudioManager} via {@link AudioManager#generateAudioSessionId()}, or * {@link AudioManager#AUDIO_SESSION_ID_GENERATE}. * @return the same Builder instance. * @throws IllegalArgumentException */ public @NonNull Builder setSessionId(@IntRange(from = 1) int sessionId) throws IllegalArgumentException { if ((sessionId != AUDIO_SESSION_ID_GENERATE) && (sessionId < 1)) { throw new IllegalArgumentException("Invalid audio session ID " + sessionId); } mSessionId = sessionId; return this; } /** * Sets the {@link AudioTrack} performance mode. This is an advisory request which * may not be supported by the particular device, and the framework is free * to ignore such request if it is incompatible with other requests or hardware. * * @param performanceMode one of * {@link AudioTrack#PERFORMANCE_MODE_NONE}, * {@link AudioTrack#PERFORMANCE_MODE_LOW_LATENCY}, * or {@link AudioTrack#PERFORMANCE_MODE_POWER_SAVING}. * @return the same Builder instance. * @throws IllegalArgumentException if {@code performanceMode} is not valid. */ public @NonNull Builder setPerformanceMode(@PerformanceMode int performanceMode) { switch (performanceMode) { case PERFORMANCE_MODE_NONE: case PERFORMANCE_MODE_LOW_LATENCY: case PERFORMANCE_MODE_POWER_SAVING: mPerformanceMode = performanceMode; break; default: throw new IllegalArgumentException( "Invalid performance mode " + performanceMode); } return this; } /** * Sets whether this track will play through the offloaded audio path. * When set to true, at build time, the audio format will be checked against * {@link AudioManager#isOffloadedPlaybackSupported(AudioFormat,AudioAttributes)} * to verify the audio format used by this track is supported on the device's offload * path (if any). *
Offload is only supported for media audio streams, and therefore requires that * the usage be {@link AudioAttributes#USAGE_MEDIA}. * @param offload true to require the offload path for playback. * @return the same Builder instance. */ public @NonNull Builder setOffloadedPlayback(boolean offload) { mOffload = offload; return this; } /** * Sets the tuner configuration for the {@code AudioTrack}. * * The {@link AudioTrack.TunerConfiguration} consists of parameters obtained from * the Android TV tuner API which indicate the audio content stream id and the * synchronization id for the {@code AudioTrack}. * * @param tunerConfiguration obtained by {@link AudioTrack.TunerConfiguration.Builder}. * @return the same Builder instance. * @hide */ @SystemApi @RequiresPermission(android.Manifest.permission.MODIFY_AUDIO_ROUTING) public @NonNull Builder setTunerConfiguration( @NonNull TunerConfiguration tunerConfiguration) { if (tunerConfiguration == null) { throw new IllegalArgumentException("tunerConfiguration is null"); } mTunerConfiguration = tunerConfiguration; return this; } /** * @hide * Sets the {@link AudioTrack} call redirection mode. * Used when creating an AudioTrack to inject audio to call uplink path. The mode * indicates if the call is a PSTN call or a VoIP call in which case a dynamic audio * policy is created to use this track as the source for all capture with voice * communication preset. * * @param callRedirectionMode one of * {@link AudioManager#CALL_REDIRECT_NONE}, * {@link AudioManager#CALL_REDIRECT_PSTN}, * or {@link AAudioManager#CALL_REDIRECT_VOIP}. * @return the same Builder instance. * @throws IllegalArgumentException if {@code callRedirectionMode} is not valid. */ public @NonNull Builder setCallRedirectionMode( @AudioManager.CallRedirectionMode int callRedirectionMode) { switch (callRedirectionMode) { case AudioManager.CALL_REDIRECT_NONE: case AudioManager.CALL_REDIRECT_PSTN: case AudioManager.CALL_REDIRECT_VOIP: mCallRedirectionMode = callRedirectionMode; break; default: throw new IllegalArgumentException( "Invalid call redirection mode " + callRedirectionMode); } return this; } private @NonNull AudioTrack buildCallInjectionTrack() { AudioMixingRule audioMixingRule = new AudioMixingRule.Builder() .addMixRule(AudioMixingRule.RULE_MATCH_ATTRIBUTE_CAPTURE_PRESET, new AudioAttributes.Builder() .setCapturePreset(MediaRecorder.AudioSource.VOICE_COMMUNICATION) .setForCallRedirection() .build()) .setTargetMixRole(AudioMixingRule.MIX_ROLE_INJECTOR) .build(); AudioMix audioMix = new AudioMix.Builder(audioMixingRule) .setFormat(mFormat) .setRouteFlags(AudioMix.ROUTE_FLAG_LOOP_BACK) .build(); AudioPolicy audioPolicy = new AudioPolicy.Builder(/*context=*/ mContext).addMix(audioMix).build(); if (AudioManager.registerAudioPolicyStatic(audioPolicy) != 0) { throw new UnsupportedOperationException("Error: could not register audio policy"); } AudioTrack track = audioPolicy.createAudioTrackSource(audioMix); if (track == null) { throw new UnsupportedOperationException("Cannot create injection AudioTrack"); } track.unregisterAudioPolicyOnRelease(audioPolicy); return track; } /** * Builds an {@link AudioTrack} instance initialized with all the parameters set * on this Builder. * @return a new successfully initialized {@link AudioTrack} instance. * @throws UnsupportedOperationException if the parameters set on the Builder * were incompatible, or if they are not supported by the device, * or if the device was not available. */ public @NonNull AudioTrack build() throws UnsupportedOperationException { if (mAttributes == null) { mAttributes = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_MEDIA) .build(); } switch (mPerformanceMode) { case PERFORMANCE_MODE_LOW_LATENCY: mAttributes = new AudioAttributes.Builder(mAttributes) .replaceFlags((mAttributes.getAllFlags() | AudioAttributes.FLAG_LOW_LATENCY) & ~AudioAttributes.FLAG_DEEP_BUFFER) .build(); break; case PERFORMANCE_MODE_NONE: if (!shouldEnablePowerSaving(mAttributes, mFormat, mBufferSizeInBytes, mMode)) { break; // do not enable deep buffer mode. } // permitted to fall through to enable deep buffer case PERFORMANCE_MODE_POWER_SAVING: mAttributes = new AudioAttributes.Builder(mAttributes) .replaceFlags((mAttributes.getAllFlags() | AudioAttributes.FLAG_DEEP_BUFFER) & ~AudioAttributes.FLAG_LOW_LATENCY) .build(); break; } if (mFormat == null) { mFormat = new AudioFormat.Builder() .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO) //.setSampleRate(AudioFormat.SAMPLE_RATE_UNSPECIFIED) .setEncoding(AudioFormat.ENCODING_DEFAULT) .build(); } if (mCallRedirectionMode == AudioManager.CALL_REDIRECT_VOIP) { return buildCallInjectionTrack(); } else if (mCallRedirectionMode == AudioManager.CALL_REDIRECT_PSTN) { mAttributes = new AudioAttributes.Builder(mAttributes) .setForCallRedirection() .build(); } if (mOffload) { if (mPerformanceMode == PERFORMANCE_MODE_LOW_LATENCY) { throw new UnsupportedOperationException( "Offload and low latency modes are incompatible"); } if (AudioSystem.getDirectPlaybackSupport(mFormat, mAttributes) == AudioSystem.DIRECT_NOT_SUPPORTED) { throw new UnsupportedOperationException( "Cannot create AudioTrack, offload format / attributes not supported"); } } // TODO: Check mEncapsulationMode compatibility with MODE_STATIC, etc? // If the buffer size is not specified in streaming mode, // use a single frame for the buffer size and let the // native code figure out the minimum buffer size. if (mMode == MODE_STREAM && mBufferSizeInBytes == 0) { int bytesPerSample = 1; if (AudioFormat.isEncodingLinearFrames(mFormat.getEncoding())) { try { bytesPerSample = mFormat.getBytesPerSample(mFormat.getEncoding()); } catch (IllegalArgumentException e) { // do nothing } } mBufferSizeInBytes = mFormat.getChannelCount() * bytesPerSample; } try { final AudioTrack track = new AudioTrack( mContext, mAttributes, mFormat, mBufferSizeInBytes, mMode, mSessionId, mOffload, mEncapsulationMode, mTunerConfiguration); if (track.getState() == STATE_UNINITIALIZED) { // release is not necessary throw new UnsupportedOperationException("Cannot create AudioTrack"); } return track; } catch (IllegalArgumentException e) { throw new UnsupportedOperationException(e.getMessage()); } } } /** * Sets an {@link AudioPolicy} to automatically unregister when the track is released. * *

This is to prevent users of the call audio injection API from having to manually * unregister the policy that was used to create the track. */ private void unregisterAudioPolicyOnRelease(AudioPolicy audioPolicy) { mAudioPolicy = audioPolicy; } /** * Configures the delay and padding values for the current compressed stream playing * in offload mode. * This can only be used on a track successfully initialized with * {@link AudioTrack.Builder#setOffloadedPlayback(boolean)}. The unit is frames, where a * frame indicates the number of samples per channel, e.g. 100 frames for a stereo compressed * stream corresponds to 200 decoded interleaved PCM samples. * @param delayInFrames number of frames to be ignored at the beginning of the stream. A value * of 0 indicates no delay is to be applied. * @param paddingInFrames number of frames to be ignored at the end of the stream. A value of 0 * of 0 indicates no padding is to be applied. */ public void setOffloadDelayPadding(@IntRange(from = 0) int delayInFrames, @IntRange(from = 0) int paddingInFrames) { if (paddingInFrames < 0) { throw new IllegalArgumentException("Illegal negative padding"); } if (delayInFrames < 0) { throw new IllegalArgumentException("Illegal negative delay"); } if (!mOffloaded) { throw new IllegalStateException("Illegal use of delay/padding on non-offloaded track"); } if (mState == STATE_UNINITIALIZED) { throw new IllegalStateException("Uninitialized track"); } mOffloadDelayFrames = delayInFrames; mOffloadPaddingFrames = paddingInFrames; native_set_delay_padding(delayInFrames, paddingInFrames); } /** * Return the decoder delay of an offloaded track, expressed in frames, previously set with * {@link #setOffloadDelayPadding(int, int)}, or 0 if it was never modified. *

This delay indicates the number of frames to be ignored at the beginning of the stream. * This value can only be queried on a track successfully initialized with * {@link AudioTrack.Builder#setOffloadedPlayback(boolean)}. * @return decoder delay expressed in frames. */ public @IntRange(from = 0) int getOffloadDelay() { if (!mOffloaded) { throw new IllegalStateException("Illegal query of delay on non-offloaded track"); } if (mState == STATE_UNINITIALIZED) { throw new IllegalStateException("Illegal query of delay on uninitialized track"); } return mOffloadDelayFrames; } /** * Return the decoder padding of an offloaded track, expressed in frames, previously set with * {@link #setOffloadDelayPadding(int, int)}, or 0 if it was never modified. *

This padding indicates the number of frames to be ignored at the end of the stream. * This value can only be queried on a track successfully initialized with * {@link AudioTrack.Builder#setOffloadedPlayback(boolean)}. * @return decoder padding expressed in frames. */ public @IntRange(from = 0) int getOffloadPadding() { if (!mOffloaded) { throw new IllegalStateException("Illegal query of padding on non-offloaded track"); } if (mState == STATE_UNINITIALIZED) { throw new IllegalStateException("Illegal query of padding on uninitialized track"); } return mOffloadPaddingFrames; } /** * Declares that the last write() operation on this track provided the last buffer of this * stream. * After the end of stream, previously set padding and delay values are ignored. * Can only be called only if the AudioTrack is opened in offload mode * {@see Builder#setOffloadedPlayback(boolean)}. * Can only be called only if the AudioTrack is in state {@link #PLAYSTATE_PLAYING} * {@see #getPlayState()}. * Use this method in the same thread as any write() operation. */ public void setOffloadEndOfStream() { if (!mOffloaded) { throw new IllegalStateException("EOS not supported on non-offloaded track"); } if (mState == STATE_UNINITIALIZED) { throw new IllegalStateException("Uninitialized track"); } if (mPlayState != PLAYSTATE_PLAYING) { throw new IllegalStateException("EOS not supported if not playing"); } synchronized (mStreamEventCbLock) { if (mStreamEventCbInfoList.size() == 0) { throw new IllegalStateException("EOS not supported without StreamEventCallback"); } } synchronized (mPlayStateLock) { native_stop(); mOffloadEosPending = true; mPlayState = PLAYSTATE_STOPPING; } } /** * Returns whether the track was built with {@link Builder#setOffloadedPlayback(boolean)} set * to {@code true}. * @return true if the track is using offloaded playback. */ public boolean isOffloadedPlayback() { return mOffloaded; } /** * Returns whether direct playback of an audio format with the provided attributes is * currently supported on the system. *

Direct playback means that the audio stream is not resampled or downmixed * by the framework. Checking for direct support can help the app select the representation * of audio content that most closely matches the capabilities of the device and peripherials * (e.g. A/V receiver) connected to it. Note that the provided stream can still be re-encoded * or mixed with other streams, if needed. *

Also note that this query only provides information about the support of an audio format. * It does not indicate whether the resources necessary for the playback are available * at that instant. * @param format a non-null {@link AudioFormat} instance describing the format of * the audio data. * @param attributes a non-null {@link AudioAttributes} instance. * @return true if the given audio format can be played directly. * @deprecated Use {@link AudioManager#getDirectPlaybackSupport(AudioFormat, AudioAttributes)} * instead. */ @Deprecated public static boolean isDirectPlaybackSupported(@NonNull AudioFormat format, @NonNull AudioAttributes attributes) { if (format == null) { throw new IllegalArgumentException("Illegal null AudioFormat argument"); } if (attributes == null) { throw new IllegalArgumentException("Illegal null AudioAttributes argument"); } return native_is_direct_output_supported(format.getEncoding(), format.getSampleRate(), format.getChannelMask(), format.getChannelIndexMask(), attributes.getContentType(), attributes.getUsage(), attributes.getFlags()); } /* * The MAX_LEVEL should be exactly representable by an IEEE 754-2008 base32 float. * This means fractions must be divisible by a power of 2. For example, * 10.25f is OK as 0.25 is 1/4, but 10.1f is NOT OK as 1/10 is not expressable by * a finite binary fraction. * * 48.f is the nominal max for API level {@link android os.Build.VERSION_CODES#R}. * We use this to suggest a baseline range for implementation. * * The API contract specification allows increasing this value in a future * API release, but not decreasing this value. */ private static final float MAX_AUDIO_DESCRIPTION_MIX_LEVEL = 48.f; private static boolean isValidAudioDescriptionMixLevel(float level) { return !(Float.isNaN(level) || level > MAX_AUDIO_DESCRIPTION_MIX_LEVEL); } /** * Sets the Audio Description mix level in dB. * * For AudioTracks incorporating a secondary Audio Description stream * (where such contents may be sent through an Encapsulation Mode * other than {@link #ENCAPSULATION_MODE_NONE}). * or internally by a HW channel), * the level of mixing of the Audio Description to the Main Audio stream * is controlled by this method. * * Such mixing occurs prior to overall volume scaling. * * @param level a floating point value between * {@code Float.NEGATIVE_INFINITY} to {@code +48.f}, * where {@code Float.NEGATIVE_INFINITY} means the Audio Description is not mixed * and a level of {@code 0.f} means the Audio Description is mixed without scaling. * @return true on success, false on failure. */ public boolean setAudioDescriptionMixLeveldB( @FloatRange(to = 48.f, toInclusive = true) float level) { if (!isValidAudioDescriptionMixLevel(level)) { throw new IllegalArgumentException("level is out of range" + level); } return native_set_audio_description_mix_level_db(level) == SUCCESS; } /** * Returns the Audio Description mix level in dB. * * If Audio Description mixing is unavailable from the hardware device, * a value of {@code Float.NEGATIVE_INFINITY} is returned. * * @return the current Audio Description Mix Level in dB. * A value of {@code Float.NEGATIVE_INFINITY} means * that the audio description is not mixed or * the hardware is not available. * This should reflect the true internal device mix level; * hence the application might receive any floating value * except {@code Float.NaN}. */ public float getAudioDescriptionMixLeveldB() { float[] level = { Float.NEGATIVE_INFINITY }; try { final int status = native_get_audio_description_mix_level_db(level); if (status != SUCCESS || Float.isNaN(level[0])) { return Float.NEGATIVE_INFINITY; } } catch (Exception e) { return Float.NEGATIVE_INFINITY; } return level[0]; } private static boolean isValidDualMonoMode(@DualMonoMode int dualMonoMode) { switch (dualMonoMode) { case DUAL_MONO_MODE_OFF: case DUAL_MONO_MODE_LR: case DUAL_MONO_MODE_LL: case DUAL_MONO_MODE_RR: return true; default: return false; } } /** * Sets the Dual Mono mode presentation on the output device. * * The Dual Mono mode is generally applied to stereo audio streams * where the left and right channels come from separate sources. * * For compressed audio, where the decoding is done in hardware, * Dual Mono presentation needs to be performed * by the hardware output device * as the PCM audio is not available to the framework. * * @param dualMonoMode one of {@link #DUAL_MONO_MODE_OFF}, * {@link #DUAL_MONO_MODE_LR}, * {@link #DUAL_MONO_MODE_LL}, * {@link #DUAL_MONO_MODE_RR}. * * @return true on success, false on failure if the output device * does not support Dual Mono mode. */ public boolean setDualMonoMode(@DualMonoMode int dualMonoMode) { if (!isValidDualMonoMode(dualMonoMode)) { throw new IllegalArgumentException( "Invalid Dual Mono mode " + dualMonoMode); } return native_set_dual_mono_mode(dualMonoMode) == SUCCESS; } /** * Returns the Dual Mono mode presentation setting. * * If no Dual Mono presentation is available for the output device, * then {@link #DUAL_MONO_MODE_OFF} is returned. * * @return one of {@link #DUAL_MONO_MODE_OFF}, * {@link #DUAL_MONO_MODE_LR}, * {@link #DUAL_MONO_MODE_LL}, * {@link #DUAL_MONO_MODE_RR}. */ public @DualMonoMode int getDualMonoMode() { int[] dualMonoMode = { DUAL_MONO_MODE_OFF }; try { final int status = native_get_dual_mono_mode(dualMonoMode); if (status != SUCCESS || !isValidDualMonoMode(dualMonoMode[0])) { return DUAL_MONO_MODE_OFF; } } catch (Exception e) { return DUAL_MONO_MODE_OFF; } return dualMonoMode[0]; } // mask of all the positional channels supported, however the allowed combinations // are further restricted by the matching left/right rule and // AudioSystem.OUT_CHANNEL_COUNT_MAX private static final int SUPPORTED_OUT_CHANNELS = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT | AudioFormat.CHANNEL_OUT_FRONT_CENTER | AudioFormat.CHANNEL_OUT_LOW_FREQUENCY | AudioFormat.CHANNEL_OUT_BACK_LEFT | AudioFormat.CHANNEL_OUT_BACK_RIGHT | AudioFormat.CHANNEL_OUT_FRONT_LEFT_OF_CENTER | AudioFormat.CHANNEL_OUT_FRONT_RIGHT_OF_CENTER | AudioFormat.CHANNEL_OUT_BACK_CENTER | AudioFormat.CHANNEL_OUT_SIDE_LEFT | AudioFormat.CHANNEL_OUT_SIDE_RIGHT | AudioFormat.CHANNEL_OUT_TOP_CENTER | AudioFormat.CHANNEL_OUT_TOP_FRONT_LEFT | AudioFormat.CHANNEL_OUT_TOP_FRONT_CENTER | AudioFormat.CHANNEL_OUT_TOP_FRONT_RIGHT | AudioFormat.CHANNEL_OUT_TOP_BACK_LEFT | AudioFormat.CHANNEL_OUT_TOP_BACK_CENTER | AudioFormat.CHANNEL_OUT_TOP_BACK_RIGHT | AudioFormat.CHANNEL_OUT_TOP_SIDE_LEFT | AudioFormat.CHANNEL_OUT_TOP_SIDE_RIGHT | AudioFormat.CHANNEL_OUT_BOTTOM_FRONT_LEFT | AudioFormat.CHANNEL_OUT_BOTTOM_FRONT_CENTER | AudioFormat.CHANNEL_OUT_BOTTOM_FRONT_RIGHT | AudioFormat.CHANNEL_OUT_LOW_FREQUENCY_2 | AudioFormat.CHANNEL_OUT_FRONT_WIDE_LEFT | AudioFormat.CHANNEL_OUT_FRONT_WIDE_RIGHT; // Returns a boolean whether the attributes, format, bufferSizeInBytes, mode allow // power saving to be automatically enabled for an AudioTrack. Returns false if // power saving is already enabled in the attributes parameter. private static boolean shouldEnablePowerSaving( @Nullable AudioAttributes attributes, @Nullable AudioFormat format, int bufferSizeInBytes, int mode) { // If no attributes, OK // otherwise check attributes for USAGE_MEDIA and CONTENT_UNKNOWN, MUSIC, or MOVIE. // Only consider flags that are not compatible with FLAG_DEEP_BUFFER. We include // FLAG_DEEP_BUFFER because if set the request is explicit and // shouldEnablePowerSaving() should return false. final int flags = attributes.getAllFlags() & (AudioAttributes.FLAG_DEEP_BUFFER | AudioAttributes.FLAG_LOW_LATENCY | AudioAttributes.FLAG_HW_AV_SYNC | AudioAttributes.FLAG_BEACON); if (attributes != null && (flags != 0 // cannot have any special flags || attributes.getUsage() != AudioAttributes.USAGE_MEDIA || (attributes.getContentType() != AudioAttributes.CONTENT_TYPE_UNKNOWN && attributes.getContentType() != AudioAttributes.CONTENT_TYPE_MUSIC && attributes.getContentType() != AudioAttributes.CONTENT_TYPE_MOVIE))) { return false; } // Format must be fully specified and be linear pcm if (format == null || format.getSampleRate() == AudioFormat.SAMPLE_RATE_UNSPECIFIED || !AudioFormat.isEncodingLinearPcm(format.getEncoding()) || !AudioFormat.isValidEncoding(format.getEncoding()) || format.getChannelCount() < 1) { return false; } // Mode must be streaming if (mode != MODE_STREAM) { return false; } // A buffer size of 0 is always compatible with deep buffer (when called from the Builder) // but for app compatibility we only use deep buffer power saving for large buffer sizes. if (bufferSizeInBytes != 0) { final long BUFFER_TARGET_MODE_STREAM_MS = 100; final int MILLIS_PER_SECOND = 1000; final long bufferTargetSize = BUFFER_TARGET_MODE_STREAM_MS * format.getChannelCount() * format.getBytesPerSample(format.getEncoding()) * format.getSampleRate() / MILLIS_PER_SECOND; if (bufferSizeInBytes < bufferTargetSize) { return false; } } return true; } // Convenience method for the constructor's parameter checks. // This is where constructor IllegalArgumentException-s are thrown // postconditions: // mChannelCount is valid // mChannelMask is valid // mAudioFormat is valid // mSampleRate is valid // mDataLoadMode is valid private void audioParamCheck(int sampleRateInHz, int channelConfig, int channelIndexMask, int audioFormat, int mode) { //-------------- // sample rate, note these values are subject to change if ((sampleRateInHz < AudioFormat.SAMPLE_RATE_HZ_MIN || sampleRateInHz > AudioFormat.SAMPLE_RATE_HZ_MAX) && sampleRateInHz != AudioFormat.SAMPLE_RATE_UNSPECIFIED) { throw new IllegalArgumentException(sampleRateInHz + "Hz is not a supported sample rate."); } mSampleRate = sampleRateInHz; if (audioFormat == AudioFormat.ENCODING_IEC61937 && channelConfig != AudioFormat.CHANNEL_OUT_STEREO && AudioFormat.channelCountFromOutChannelMask(channelConfig) != 8) { Log.w(TAG, "ENCODING_IEC61937 is configured with channel mask as " + channelConfig + ", which is not 2 or 8 channels"); } //-------------- // channel config mChannelConfiguration = channelConfig; switch (channelConfig) { case AudioFormat.CHANNEL_OUT_DEFAULT: //AudioFormat.CHANNEL_CONFIGURATION_DEFAULT case AudioFormat.CHANNEL_OUT_MONO: case AudioFormat.CHANNEL_CONFIGURATION_MONO: mChannelCount = 1; mChannelMask = AudioFormat.CHANNEL_OUT_MONO; break; case AudioFormat.CHANNEL_OUT_STEREO: case AudioFormat.CHANNEL_CONFIGURATION_STEREO: mChannelCount = 2; mChannelMask = AudioFormat.CHANNEL_OUT_STEREO; break; default: if (channelConfig == AudioFormat.CHANNEL_INVALID && channelIndexMask != 0) { mChannelCount = 0; break; // channel index configuration only } if (!isMultichannelConfigSupported(channelConfig, audioFormat)) { throw new IllegalArgumentException( "Unsupported channel mask configuration " + channelConfig + " for encoding " + audioFormat); } mChannelMask = channelConfig; mChannelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig); } // check the channel index configuration (if present) mChannelIndexMask = channelIndexMask; if (mChannelIndexMask != 0) { // As of S, we accept up to 24 channel index mask. final int fullIndexMask = (1 << AudioSystem.FCC_24) - 1; final int channelIndexCount = Integer.bitCount(channelIndexMask); final boolean accepted = (channelIndexMask & ~fullIndexMask) == 0 && (!AudioFormat.isEncodingLinearFrames(audioFormat) // compressed OK || channelIndexCount <= AudioSystem.OUT_CHANNEL_COUNT_MAX); // PCM if (!accepted) { throw new IllegalArgumentException( "Unsupported channel index mask configuration " + channelIndexMask + " for encoding " + audioFormat); } if (mChannelCount == 0) { mChannelCount = channelIndexCount; } else if (mChannelCount != channelIndexCount) { throw new IllegalArgumentException("Channel count must match"); } } //-------------- // audio format if (audioFormat == AudioFormat.ENCODING_DEFAULT) { audioFormat = AudioFormat.ENCODING_PCM_16BIT; } if (!AudioFormat.isPublicEncoding(audioFormat)) { throw new IllegalArgumentException("Unsupported audio encoding."); } mAudioFormat = audioFormat; //-------------- // audio load mode if (((mode != MODE_STREAM) && (mode != MODE_STATIC)) || ((mode != MODE_STREAM) && !AudioFormat.isEncodingLinearPcm(mAudioFormat))) { throw new IllegalArgumentException("Invalid mode."); } mDataLoadMode = mode; } // General pair map private static final Map CHANNEL_PAIR_MAP = Map.of( "front", AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT, "back", AudioFormat.CHANNEL_OUT_BACK_LEFT | AudioFormat.CHANNEL_OUT_BACK_RIGHT, "front of center", AudioFormat.CHANNEL_OUT_FRONT_LEFT_OF_CENTER | AudioFormat.CHANNEL_OUT_FRONT_RIGHT_OF_CENTER, "side", AudioFormat.CHANNEL_OUT_SIDE_LEFT | AudioFormat.CHANNEL_OUT_SIDE_RIGHT, "top front", AudioFormat.CHANNEL_OUT_TOP_FRONT_LEFT | AudioFormat.CHANNEL_OUT_TOP_FRONT_RIGHT, "top back", AudioFormat.CHANNEL_OUT_TOP_BACK_LEFT | AudioFormat.CHANNEL_OUT_TOP_BACK_RIGHT, "top side", AudioFormat.CHANNEL_OUT_TOP_SIDE_LEFT | AudioFormat.CHANNEL_OUT_TOP_SIDE_RIGHT, "bottom front", AudioFormat.CHANNEL_OUT_BOTTOM_FRONT_LEFT | AudioFormat.CHANNEL_OUT_BOTTOM_FRONT_RIGHT, "front wide", AudioFormat.CHANNEL_OUT_FRONT_WIDE_LEFT | AudioFormat.CHANNEL_OUT_FRONT_WIDE_RIGHT); /** * Convenience method to check that the channel configuration (a.k.a channel mask) is supported * @param channelConfig the mask to validate * @return false if the AudioTrack can't be used with such a mask */ private static boolean isMultichannelConfigSupported(int channelConfig, int encoding) { // check for unsupported channels if ((channelConfig & SUPPORTED_OUT_CHANNELS) != channelConfig) { loge("Channel configuration features unsupported channels"); return false; } final int channelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig); final int channelCountLimit; try { channelCountLimit = AudioFormat.isEncodingLinearFrames(encoding) ? AudioSystem.OUT_CHANNEL_COUNT_MAX // PCM limited to OUT_CHANNEL_COUNT_MAX : AudioSystem.FCC_24; // Compressed limited to 24 channels } catch (IllegalArgumentException iae) { loge("Unsupported encoding " + iae); return false; } if (channelCount > channelCountLimit) { loge("Channel configuration contains too many channels for encoding " + encoding + "(" + channelCount + " > " + channelCountLimit + ")"); return false; } // check for unsupported multichannel combinations: // - FL/FR must be present // - L/R channels must be paired (e.g. no single L channel) final int frontPair = AudioFormat.CHANNEL_OUT_FRONT_LEFT | AudioFormat.CHANNEL_OUT_FRONT_RIGHT; if ((channelConfig & frontPair) != frontPair) { loge("Front channels must be present in multichannel configurations"); return false; } // Check all pairs to see that they are matched (front duplicated here). for (Map.Entry e : CHANNEL_PAIR_MAP.entrySet()) { final int positionPair = e.getValue(); if ((channelConfig & positionPair) != 0 && (channelConfig & positionPair) != positionPair) { loge("Channel pair (" + e.getKey() + ") cannot be used independently"); return false; } } return true; } // Convenience method for the constructor's audio buffer size check. // preconditions: // mChannelCount is valid // mAudioFormat is valid // postcondition: // mNativeBufferSizeInBytes is valid (multiple of frame size, positive) private void audioBuffSizeCheck(int audioBufferSize) { // NB: this section is only valid with PCM or IEC61937 data. // To update when supporting compressed formats int frameSizeInBytes; if (AudioFormat.isEncodingLinearFrames(mAudioFormat)) { frameSizeInBytes = mChannelCount * AudioFormat.getBytesPerSample(mAudioFormat); } else { frameSizeInBytes = 1; } if ((audioBufferSize % frameSizeInBytes != 0) || (audioBufferSize < 1)) { throw new IllegalArgumentException("Invalid audio buffer size."); } mNativeBufferSizeInBytes = audioBufferSize; mNativeBufferSizeInFrames = audioBufferSize / frameSizeInBytes; } /** * Releases the native AudioTrack resources. */ public void release() { synchronized (mStreamEventCbLock){ endStreamEventHandling(); } // even though native_release() stops the native AudioTrack, we need to stop // AudioTrack subclasses too. try { stop(); } catch(IllegalStateException ise) { // don't raise an exception, we're releasing the resources. } if (mAudioPolicy != null) { AudioManager.unregisterAudioPolicyAsyncStatic(mAudioPolicy); mAudioPolicy = null; } baseRelease(); native_release(); synchronized (mPlayStateLock) { mState = STATE_UNINITIALIZED; mPlayState = PLAYSTATE_STOPPED; mPlayStateLock.notify(); } } @Override protected void finalize() { tryToDisableNativeRoutingCallback(); baseRelease(); native_finalize(); } //-------------------------------------------------------------------------- // Getters //-------------------- /** * Returns the minimum gain value, which is the constant 0.0. * Gain values less than 0.0 will be clamped to 0.0. *

The word "volume" in the API name is historical; this is actually a linear gain. * @return the minimum value, which is the constant 0.0. */ static public float getMinVolume() { return GAIN_MIN; } /** * Returns the maximum gain value, which is greater than or equal to 1.0. * Gain values greater than the maximum will be clamped to the maximum. *

The word "volume" in the API name is historical; this is actually a gain. * expressed as a linear multiplier on sample values, where a maximum value of 1.0 * corresponds to a gain of 0 dB (sample values left unmodified). * @return the maximum value, which is greater than or equal to 1.0. */ static public float getMaxVolume() { return GAIN_MAX; } /** * Returns the configured audio source sample rate in Hz. * The initial source sample rate depends on the constructor parameters, * but the source sample rate may change if {@link #setPlaybackRate(int)} is called. * If the constructor had a specific sample rate, then the initial sink sample rate is that * value. * If the constructor had {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED}, * then the initial sink sample rate is a route-dependent default value based on the source [sic]. */ public int getSampleRate() { return mSampleRate; } /** * Returns the current playback sample rate rate in Hz. */ public int getPlaybackRate() { return native_get_playback_rate(); } /** * Returns the current playback parameters. * See {@link #setPlaybackParams(PlaybackParams)} to set playback parameters * @return current {@link PlaybackParams}. * @throws IllegalStateException if track is not initialized. */ public @NonNull PlaybackParams getPlaybackParams() { return native_get_playback_params(); } /** * Returns the {@link AudioAttributes} used in configuration. * If a {@code streamType} is used instead of an {@code AudioAttributes} * to configure the AudioTrack * (the use of {@code streamType} for configuration is deprecated), * then the {@code AudioAttributes} * equivalent to the {@code streamType} is returned. * @return The {@code AudioAttributes} used to configure the AudioTrack. * @throws IllegalStateException If the track is not initialized. */ public @NonNull AudioAttributes getAudioAttributes() { if (mState == STATE_UNINITIALIZED || mConfiguredAudioAttributes == null) { throw new IllegalStateException("track not initialized"); } return mConfiguredAudioAttributes; } /** * Returns the configured audio data encoding. See {@link AudioFormat#ENCODING_PCM_8BIT}, * {@link AudioFormat#ENCODING_PCM_16BIT}, and {@link AudioFormat#ENCODING_PCM_FLOAT}. */ public int getAudioFormat() { return mAudioFormat; } /** * Returns the volume stream type of this AudioTrack. * Compare the result against {@link AudioManager#STREAM_VOICE_CALL}, * {@link AudioManager#STREAM_SYSTEM}, {@link AudioManager#STREAM_RING}, * {@link AudioManager#STREAM_MUSIC}, {@link AudioManager#STREAM_ALARM}, * {@link AudioManager#STREAM_NOTIFICATION}, {@link AudioManager#STREAM_DTMF} or * {@link AudioManager#STREAM_ACCESSIBILITY}. */ public int getStreamType() { return mStreamType; } /** * Returns the configured channel position mask. *

For example, refer to {@link AudioFormat#CHANNEL_OUT_MONO}, * {@link AudioFormat#CHANNEL_OUT_STEREO}, {@link AudioFormat#CHANNEL_OUT_5POINT1}. * This method may return {@link AudioFormat#CHANNEL_INVALID} if * a channel index mask was used. Consider * {@link #getFormat()} instead, to obtain an {@link AudioFormat}, * which contains both the channel position mask and the channel index mask. */ public int getChannelConfiguration() { return mChannelConfiguration; } /** * Returns the configured AudioTrack format. * @return an {@link AudioFormat} containing the * AudioTrack parameters at the time of configuration. */ public @NonNull AudioFormat getFormat() { AudioFormat.Builder builder = new AudioFormat.Builder() .setSampleRate(mSampleRate) .setEncoding(mAudioFormat); if (mChannelConfiguration != AudioFormat.CHANNEL_INVALID) { builder.setChannelMask(mChannelConfiguration); } if (mChannelIndexMask != AudioFormat.CHANNEL_INVALID /* 0 */) { builder.setChannelIndexMask(mChannelIndexMask); } return builder.build(); } /** * Returns the configured number of channels. */ public int getChannelCount() { return mChannelCount; } /** * Returns the state of the AudioTrack instance. This is useful after the * AudioTrack instance has been created to check if it was initialized * properly. This ensures that the appropriate resources have been acquired. * @see #STATE_UNINITIALIZED * @see #STATE_INITIALIZED * @see #STATE_NO_STATIC_DATA */ public int getState() { return mState; } /** * Returns the playback state of the AudioTrack instance. * @see #PLAYSTATE_STOPPED * @see #PLAYSTATE_PAUSED * @see #PLAYSTATE_PLAYING */ public int getPlayState() { synchronized (mPlayStateLock) { switch (mPlayState) { case PLAYSTATE_STOPPING: return PLAYSTATE_PLAYING; case PLAYSTATE_PAUSED_STOPPING: return PLAYSTATE_PAUSED; default: return mPlayState; } } } /** * Returns the effective size of the AudioTrack buffer * that the application writes to. *

This will be less than or equal to the result of * {@link #getBufferCapacityInFrames()}. * It will be equal if {@link #setBufferSizeInFrames(int)} has never been called. *

If the track is subsequently routed to a different output sink, the buffer * size and capacity may enlarge to accommodate. *

If the AudioTrack encoding indicates compressed data, * e.g. {@link AudioFormat#ENCODING_AC3}, then the frame count returned is * the size of the AudioTrack buffer in bytes. *

See also {@link AudioManager#getProperty(String)} for key * {@link AudioManager#PROPERTY_OUTPUT_FRAMES_PER_BUFFER}. * @return current size in frames of the AudioTrack buffer. * @throws IllegalStateException if track is not initialized. */ public @IntRange (from = 0) int getBufferSizeInFrames() { return native_get_buffer_size_frames(); } /** * Limits the effective size of the AudioTrack buffer * that the application writes to. *

A write to this AudioTrack will not fill the buffer beyond this limit. * If a blocking write is used then the write will block until the data * can fit within this limit. *

Changing this limit modifies the latency associated with * the buffer for this track. A smaller size will give lower latency * but there may be more glitches due to buffer underruns. *

The actual size used may not be equal to this requested size. * It will be limited to a valid range with a maximum of * {@link #getBufferCapacityInFrames()}. * It may also be adjusted slightly for internal reasons. * If bufferSizeInFrames is less than zero then {@link #ERROR_BAD_VALUE} * will be returned. *

This method is supported for PCM audio at all API levels. * Compressed audio is supported in API levels 33 and above. * For compressed streams the size of a frame is considered to be exactly one byte. * * @param bufferSizeInFrames requested buffer size in frames * @return the actual buffer size in frames or an error code, * {@link #ERROR_BAD_VALUE}, {@link #ERROR_INVALID_OPERATION} * @throws IllegalStateException if track is not initialized. */ public int setBufferSizeInFrames(@IntRange (from = 0) int bufferSizeInFrames) { if (mDataLoadMode == MODE_STATIC || mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } if (bufferSizeInFrames < 0) { return ERROR_BAD_VALUE; } return native_set_buffer_size_frames(bufferSizeInFrames); } /** * Returns the maximum size of the AudioTrack buffer in frames. *

If the track's creation mode is {@link #MODE_STATIC}, * it is equal to the specified bufferSizeInBytes on construction, converted to frame units. * A static track's frame count will not change. *

If the track's creation mode is {@link #MODE_STREAM}, * it is greater than or equal to the specified bufferSizeInBytes converted to frame units. * For streaming tracks, this value may be rounded up to a larger value if needed by * the target output sink, and * if the track is subsequently routed to a different output sink, the * frame count may enlarge to accommodate. *

If the AudioTrack encoding indicates compressed data, * e.g. {@link AudioFormat#ENCODING_AC3}, then the frame count returned is * the size of the AudioTrack buffer in bytes. *

See also {@link AudioManager#getProperty(String)} for key * {@link AudioManager#PROPERTY_OUTPUT_FRAMES_PER_BUFFER}. * @return maximum size in frames of the AudioTrack buffer. * @throws IllegalStateException if track is not initialized. */ public @IntRange (from = 0) int getBufferCapacityInFrames() { return native_get_buffer_capacity_frames(); } /** * Sets the streaming start threshold for an AudioTrack. *

The streaming start threshold is the buffer level that the written audio * data must reach for audio streaming to start after {@link #play()} is called. *

For compressed streams, the size of a frame is considered to be exactly one byte. * * @param startThresholdInFrames the desired start threshold. * @return the actual start threshold in frames value. This is * an integer between 1 to the buffer capacity * (see {@link #getBufferCapacityInFrames()}), * and might change if the output sink changes after track creation. * @throws IllegalStateException if the track is not initialized or the * track transfer mode is not {@link #MODE_STREAM}. * @throws IllegalArgumentException if startThresholdInFrames is not positive. * @see #getStartThresholdInFrames() */ public @IntRange(from = 1) int setStartThresholdInFrames( @IntRange (from = 1) int startThresholdInFrames) { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("AudioTrack is not initialized"); } if (mDataLoadMode != MODE_STREAM) { throw new IllegalStateException("AudioTrack must be a streaming track"); } if (startThresholdInFrames < 1) { throw new IllegalArgumentException("startThresholdInFrames " + startThresholdInFrames + " must be positive"); } return native_setStartThresholdInFrames(startThresholdInFrames); } /** * Returns the streaming start threshold of the AudioTrack. *

The streaming start threshold is the buffer level that the written audio * data must reach for audio streaming to start after {@link #play()} is called. * When an AudioTrack is created, the streaming start threshold * is the buffer capacity in frames. If the buffer size in frames is reduced * by {@link #setBufferSizeInFrames(int)} to a value smaller than the start threshold * then that value will be used instead for the streaming start threshold. *

For compressed streams, the size of a frame is considered to be exactly one byte. * * @return the current start threshold in frames value. This is * an integer between 1 to the buffer capacity * (see {@link #getBufferCapacityInFrames()}), * and might change if the output sink changes after track creation. * @throws IllegalStateException if the track is not initialized or the * track is not {@link #MODE_STREAM}. * @see #setStartThresholdInFrames(int) */ public @IntRange (from = 1) int getStartThresholdInFrames() { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("AudioTrack is not initialized"); } if (mDataLoadMode != MODE_STREAM) { throw new IllegalStateException("AudioTrack must be a streaming track"); } return native_getStartThresholdInFrames(); } /** * Returns the frame count of the native AudioTrack buffer. * @return current size in frames of the AudioTrack buffer. * @throws IllegalStateException * @deprecated Use the identical public method {@link #getBufferSizeInFrames()} instead. */ @Deprecated protected int getNativeFrameCount() { return native_get_buffer_capacity_frames(); } /** * Returns marker position expressed in frames. * @return marker position in wrapping frame units similar to {@link #getPlaybackHeadPosition}, * or zero if marker is disabled. */ public int getNotificationMarkerPosition() { return native_get_marker_pos(); } /** * Returns the notification update period expressed in frames. * Zero means that no position update notifications are being delivered. */ public int getPositionNotificationPeriod() { return native_get_pos_update_period(); } /** * Returns the playback head position expressed in frames. * Though the "int" type is signed 32-bits, the value should be reinterpreted as if it is * unsigned 32-bits. That is, the next position after 0x7FFFFFFF is (int) 0x80000000. * This is a continuously advancing counter. It will wrap (overflow) periodically, * for example approximately once every 27:03:11 hours:minutes:seconds at 44.1 kHz. * It is reset to zero by {@link #flush()}, {@link #reloadStaticData()}, and {@link #stop()}. * If the track's creation mode is {@link #MODE_STATIC}, the return value indicates * the total number of frames played since reset, * not the current offset within the buffer. */ public int getPlaybackHeadPosition() { return native_get_position(); } /** * Returns this track's estimated latency in milliseconds. This includes the latency due * to AudioTrack buffer size, AudioMixer (if any) and audio hardware driver. * * DO NOT UNHIDE. The existing approach for doing A/V sync has too many problems. We need * a better solution. * @hide */ @UnsupportedAppUsage(trackingBug = 130237544) public int getLatency() { return native_get_latency(); } /** * Returns the number of underrun occurrences in the application-level write buffer * since the AudioTrack was created. * An underrun occurs if the application does not write audio * data quickly enough, causing the buffer to underflow * and a potential audio glitch or pop. *

* Underruns are less likely when buffer sizes are large. * It may be possible to eliminate underruns by recreating the AudioTrack with * a larger buffer. * Or by using {@link #setBufferSizeInFrames(int)} to dynamically increase the * effective size of the buffer. */ public int getUnderrunCount() { return native_get_underrun_count(); } /** * Returns the current performance mode of the {@link AudioTrack}. * * @return one of {@link AudioTrack#PERFORMANCE_MODE_NONE}, * {@link AudioTrack#PERFORMANCE_MODE_LOW_LATENCY}, * or {@link AudioTrack#PERFORMANCE_MODE_POWER_SAVING}. * Use {@link AudioTrack.Builder#setPerformanceMode} * in the {@link AudioTrack.Builder} to enable a performance mode. * @throws IllegalStateException if track is not initialized. */ public @PerformanceMode int getPerformanceMode() { final int flags = native_get_flags(); if ((flags & AUDIO_OUTPUT_FLAG_FAST) != 0) { return PERFORMANCE_MODE_LOW_LATENCY; } else if ((flags & AUDIO_OUTPUT_FLAG_DEEP_BUFFER) != 0) { return PERFORMANCE_MODE_POWER_SAVING; } else { return PERFORMANCE_MODE_NONE; } } /** * Returns the output sample rate in Hz for the specified stream type. */ static public int getNativeOutputSampleRate(int streamType) { return native_get_output_sample_rate(streamType); } /** * Returns the estimated minimum buffer size required for an AudioTrack * object to be created in the {@link #MODE_STREAM} mode. * The size is an estimate because it does not consider either the route or the sink, * since neither is known yet. Note that this size doesn't * guarantee a smooth playback under load, and higher values should be chosen according to * the expected frequency at which the buffer will be refilled with additional data to play. * For example, if you intend to dynamically set the source sample rate of an AudioTrack * to a higher value than the initial source sample rate, be sure to configure the buffer size * based on the highest planned sample rate. * @param sampleRateInHz the source sample rate expressed in Hz. * {@link AudioFormat#SAMPLE_RATE_UNSPECIFIED} is not permitted. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_OUT_MONO} and * {@link AudioFormat#CHANNEL_OUT_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT}, * and {@link AudioFormat#ENCODING_PCM_FLOAT}. * @return {@link #ERROR_BAD_VALUE} if an invalid parameter was passed, * or {@link #ERROR} if unable to query for output properties, * or the minimum buffer size expressed in bytes. */ static public int getMinBufferSize(int sampleRateInHz, int channelConfig, int audioFormat) { int channelCount = 0; switch(channelConfig) { case AudioFormat.CHANNEL_OUT_MONO: case AudioFormat.CHANNEL_CONFIGURATION_MONO: channelCount = 1; break; case AudioFormat.CHANNEL_OUT_STEREO: case AudioFormat.CHANNEL_CONFIGURATION_STEREO: channelCount = 2; break; default: if (!isMultichannelConfigSupported(channelConfig, audioFormat)) { loge("getMinBufferSize(): Invalid channel configuration."); return ERROR_BAD_VALUE; } else { channelCount = AudioFormat.channelCountFromOutChannelMask(channelConfig); } } if (!AudioFormat.isPublicEncoding(audioFormat)) { loge("getMinBufferSize(): Invalid audio format."); return ERROR_BAD_VALUE; } // sample rate, note these values are subject to change // Note: AudioFormat.SAMPLE_RATE_UNSPECIFIED is not allowed if ( (sampleRateInHz < AudioFormat.SAMPLE_RATE_HZ_MIN) || (sampleRateInHz > AudioFormat.SAMPLE_RATE_HZ_MAX) ) { loge("getMinBufferSize(): " + sampleRateInHz + " Hz is not a supported sample rate."); return ERROR_BAD_VALUE; } int size = native_get_min_buff_size(sampleRateInHz, channelCount, audioFormat); if (size <= 0) { loge("getMinBufferSize(): error querying hardware"); return ERROR; } else { return size; } } /** * Returns the audio session ID. * * @return the ID of the audio session this AudioTrack belongs to. */ public int getAudioSessionId() { return mSessionId; } /** * Poll for a timestamp on demand. *

* If you need to track timestamps during initial warmup or after a routing or mode change, * you should request a new timestamp periodically until the reported timestamps * show that the frame position is advancing, or until it becomes clear that * timestamps are unavailable for this route. *

* After the clock is advancing at a stable rate, * query for a new timestamp approximately once every 10 seconds to once per minute. * Calling this method more often is inefficient. * It is also counter-productive to call this method more often than recommended, * because the short-term differences between successive timestamp reports are not meaningful. * If you need a high-resolution mapping between frame position and presentation time, * consider implementing that at application level, based on low-resolution timestamps. *

* The audio data at the returned position may either already have been * presented, or may have not yet been presented but is committed to be presented. * It is not possible to request the time corresponding to a particular position, * or to request the (fractional) position corresponding to a particular time. * If you need such features, consider implementing them at application level. * * @param timestamp a reference to a non-null AudioTimestamp instance allocated * and owned by caller. * @return true if a timestamp is available, or false if no timestamp is available. * If a timestamp is available, * the AudioTimestamp instance is filled in with a position in frame units, together * with the estimated time when that frame was presented or is committed to * be presented. * In the case that no timestamp is available, any supplied instance is left unaltered. * A timestamp may be temporarily unavailable while the audio clock is stabilizing, * or during and immediately after a route change. * A timestamp is permanently unavailable for a given route if the route does not support * timestamps. In this case, the approximate frame position can be obtained * using {@link #getPlaybackHeadPosition}. * However, it may be useful to continue to query for * timestamps occasionally, to recover after a route change. */ // Add this text when the "on new timestamp" API is added: // Use if you need to get the most recent timestamp outside of the event callback handler. public boolean getTimestamp(AudioTimestamp timestamp) { if (timestamp == null) { throw new IllegalArgumentException(); } // It's unfortunate, but we have to either create garbage every time or use synchronized long[] longArray = new long[2]; int ret = native_get_timestamp(longArray); if (ret != SUCCESS) { return false; } timestamp.framePosition = longArray[0]; timestamp.nanoTime = longArray[1]; return true; } /** * Poll for a timestamp on demand. *

* Same as {@link #getTimestamp(AudioTimestamp)} but with a more useful return code. * * @param timestamp a reference to a non-null AudioTimestamp instance allocated * and owned by caller. * @return {@link #SUCCESS} if a timestamp is available * {@link #ERROR_WOULD_BLOCK} if called in STOPPED or FLUSHED state, or if called * immediately after start/ACTIVE, when the number of frames consumed is less than the * overall hardware latency to physical output. In WOULD_BLOCK cases, one might poll * again, or use {@link #getPlaybackHeadPosition}, or use 0 position and current time * for the timestamp. * {@link #ERROR_DEAD_OBJECT} if the AudioTrack is not valid anymore and * needs to be recreated. * {@link #ERROR_INVALID_OPERATION} if current route does not support * timestamps. In this case, the approximate frame position can be obtained * using {@link #getPlaybackHeadPosition}. * * The AudioTimestamp instance is filled in with a position in frame units, together * with the estimated time when that frame was presented or is committed to * be presented. * @hide */ // Add this text when the "on new timestamp" API is added: // Use if you need to get the most recent timestamp outside of the event callback handler. public int getTimestampWithStatus(AudioTimestamp timestamp) { if (timestamp == null) { throw new IllegalArgumentException(); } // It's unfortunate, but we have to either create garbage every time or use synchronized long[] longArray = new long[2]; int ret = native_get_timestamp(longArray); timestamp.framePosition = longArray[0]; timestamp.nanoTime = longArray[1]; return ret; } /** * Return Metrics data about the current AudioTrack instance. * * @return a {@link PersistableBundle} containing the set of attributes and values * available for the media being handled by this instance of AudioTrack * The attributes are descibed in {@link MetricsConstants}. * * Additional vendor-specific fields may also be present in * the return value. */ public PersistableBundle getMetrics() { PersistableBundle bundle = native_getMetrics(); return bundle; } private native PersistableBundle native_getMetrics(); //-------------------------------------------------------------------------- // Initialization / configuration //-------------------- /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Notifications will be received in the same thread as the one in which the AudioTrack * instance was created. * @param listener */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener) { setPlaybackPositionUpdateListener(listener, null); } /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Use this method to receive AudioTrack events in the Handler associated with another * thread than the one in which you created the AudioTrack instance. * @param listener * @param handler the Handler that will receive the event notification messages. */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener, Handler handler) { if (listener != null) { mEventHandlerDelegate = new NativePositionEventHandlerDelegate(this, listener, handler); } else { mEventHandlerDelegate = null; } } private static float clampGainOrLevel(float gainOrLevel) { if (Float.isNaN(gainOrLevel)) { throw new IllegalArgumentException(); } if (gainOrLevel < GAIN_MIN) { gainOrLevel = GAIN_MIN; } else if (gainOrLevel > GAIN_MAX) { gainOrLevel = GAIN_MAX; } return gainOrLevel; } /** * Sets the specified left and right output gain values on the AudioTrack. *

Gain values are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in zero gain (silence), and * a value of 1.0 means unity gain (signal unchanged). * The default value is 1.0 meaning unity gain. *

The word "volume" in the API name is historical; this is actually a linear gain. * @param leftGain output gain for the left channel. * @param rightGain output gain for the right channel * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION} * @deprecated Applications should use {@link #setVolume} instead, as it * more gracefully scales down to mono, and up to multi-channel content beyond stereo. */ @Deprecated public int setStereoVolume(float leftGain, float rightGain) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } baseSetVolume(leftGain, rightGain); return SUCCESS; } @Override void playerSetVolume(boolean muting, float leftVolume, float rightVolume) { leftVolume = clampGainOrLevel(muting ? 0.0f : leftVolume); rightVolume = clampGainOrLevel(muting ? 0.0f : rightVolume); native_setVolume(leftVolume, rightVolume); } /** * Sets the specified output gain value on all channels of this track. *

Gain values are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in zero gain (silence), and * a value of 1.0 means unity gain (signal unchanged). * The default value is 1.0 meaning unity gain. *

This API is preferred over {@link #setStereoVolume}, as it * more gracefully scales down to mono, and up to multi-channel content beyond stereo. *

The word "volume" in the API name is historical; this is actually a linear gain. * @param gain output gain for all channels. * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION} */ public int setVolume(float gain) { return setStereoVolume(gain, gain); } @Override /* package */ int playerApplyVolumeShaper( @NonNull VolumeShaper.Configuration configuration, @NonNull VolumeShaper.Operation operation) { return native_applyVolumeShaper(configuration, operation); } @Override /* package */ @Nullable VolumeShaper.State playerGetVolumeShaperState(int id) { return native_getVolumeShaperState(id); } @Override public @NonNull VolumeShaper createVolumeShaper( @NonNull VolumeShaper.Configuration configuration) { return new VolumeShaper(configuration, this); } /** * Sets the playback sample rate for this track. This sets the sampling rate at which * the audio data will be consumed and played back * (as set by the sampleRateInHz parameter in the * {@link #AudioTrack(int, int, int, int, int, int)} constructor), * not the original sampling rate of the * content. For example, setting it to half the sample rate of the content will cause the * playback to last twice as long, but will also result in a pitch shift down by one octave. * The valid sample rate range is from 1 Hz to twice the value returned by * {@link #getNativeOutputSampleRate(int)}. * Use {@link #setPlaybackParams(PlaybackParams)} for speed control. *

This method may also be used to repurpose an existing AudioTrack * for playback of content of differing sample rate, * but with identical encoding and channel mask. * @param sampleRateInHz the sample rate expressed in Hz * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setPlaybackRate(int sampleRateInHz) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } if (sampleRateInHz <= 0) { return ERROR_BAD_VALUE; } return native_set_playback_rate(sampleRateInHz); } /** * Sets the playback parameters. * This method returns failure if it cannot apply the playback parameters. * One possible cause is that the parameters for speed or pitch are out of range. * Another possible cause is that the AudioTrack is streaming * (see {@link #MODE_STREAM}) and the * buffer size is too small. For speeds greater than 1.0f, the AudioTrack buffer * on configuration must be larger than the speed multiplied by the minimum size * {@link #getMinBufferSize(int, int, int)}) to allow proper playback. * @param params see {@link PlaybackParams}. In particular, * speed, pitch, and audio mode should be set. * @throws IllegalArgumentException if the parameters are invalid or not accepted. * @throws IllegalStateException if track is not initialized. */ public void setPlaybackParams(@NonNull PlaybackParams params) { if (params == null) { throw new IllegalArgumentException("params is null"); } native_set_playback_params(params); } /** * Sets the position of the notification marker. At most one marker can be active. * @param markerInFrames marker position in wrapping frame units similar to * {@link #getPlaybackHeadPosition}, or zero to disable the marker. * To set a marker at a position which would appear as zero due to wraparound, * a workaround is to use a non-zero position near zero, such as -1 or 1. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setNotificationMarkerPosition(int markerInFrames) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_marker_pos(markerInFrames); } /** * Sets the period for the periodic notification event. * @param periodInFrames update period expressed in frames. * Zero period means no position updates. A negative period is not allowed. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_INVALID_OPERATION} */ public int setPositionNotificationPeriod(int periodInFrames) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_pos_update_period(periodInFrames); } /** * Sets the playback head position within the static buffer. * The track must be stopped or paused for the position to be changed, * and must use the {@link #MODE_STATIC} mode. * @param positionInFrames playback head position within buffer, expressed in frames. * Zero corresponds to start of buffer. * The position must not be greater than the buffer size in frames, or negative. * Though this method and {@link #getPlaybackHeadPosition()} have similar names, * the position values have different meanings. *
* If looping is currently enabled and the new position is greater than or equal to the * loop end marker, the behavior varies by API level: * as of {@link android.os.Build.VERSION_CODES#M}, * the looping is first disabled and then the position is set. * For earlier API levels, the behavior is unspecified. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setPlaybackHeadPosition(@IntRange (from = 0) int positionInFrames) { if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED || getPlayState() == PLAYSTATE_PLAYING) { return ERROR_INVALID_OPERATION; } if (!(0 <= positionInFrames && positionInFrames <= mNativeBufferSizeInFrames)) { return ERROR_BAD_VALUE; } return native_set_position(positionInFrames); } /** * Sets the loop points and the loop count. The loop can be infinite. * Similarly to setPlaybackHeadPosition, * the track must be stopped or paused for the loop points to be changed, * and must use the {@link #MODE_STATIC} mode. * @param startInFrames loop start marker expressed in frames. * Zero corresponds to start of buffer. * The start marker must not be greater than or equal to the buffer size in frames, or negative. * @param endInFrames loop end marker expressed in frames. * The total buffer size in frames corresponds to end of buffer. * The end marker must not be greater than the buffer size in frames. * For looping, the end marker must not be less than or equal to the start marker, * but to disable looping * it is permitted for start marker, end marker, and loop count to all be 0. * If any input parameters are out of range, this method returns {@link #ERROR_BAD_VALUE}. * If the loop period (endInFrames - startInFrames) is too small for the implementation to * support, * {@link #ERROR_BAD_VALUE} is returned. * The loop range is the interval [startInFrames, endInFrames). *
* As of {@link android.os.Build.VERSION_CODES#M}, the position is left unchanged, * unless it is greater than or equal to the loop end marker, in which case * it is forced to the loop start marker. * For earlier API levels, the effect on position is unspecified. * @param loopCount the number of times the loop is looped; must be greater than or equal to -1. * A value of -1 means infinite looping, and 0 disables looping. * A value of positive N means to "loop" (go back) N times. For example, * a value of one means to play the region two times in total. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setLoopPoints(@IntRange (from = 0) int startInFrames, @IntRange (from = 0) int endInFrames, @IntRange (from = -1) int loopCount) { if (mDataLoadMode == MODE_STREAM || mState == STATE_UNINITIALIZED || getPlayState() == PLAYSTATE_PLAYING) { return ERROR_INVALID_OPERATION; } if (loopCount == 0) { ; // explicitly allowed as an exception to the loop region range check } else if (!(0 <= startInFrames && startInFrames < mNativeBufferSizeInFrames && startInFrames < endInFrames && endInFrames <= mNativeBufferSizeInFrames)) { return ERROR_BAD_VALUE; } return native_set_loop(startInFrames, endInFrames, loopCount); } /** * Sets the audio presentation. * If the audio presentation is invalid then {@link #ERROR_BAD_VALUE} will be returned. * If a multi-stream decoder (MSD) is not present, or the format does not support * multiple presentations, then {@link #ERROR_INVALID_OPERATION} will be returned. * {@link #ERROR} is returned in case of any other error. * @param presentation see {@link AudioPresentation}. In particular, id should be set. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR}, * {@link #ERROR_BAD_VALUE}, {@link #ERROR_INVALID_OPERATION} * @throws IllegalArgumentException if the audio presentation is null. * @throws IllegalStateException if track is not initialized. */ public int setPresentation(@NonNull AudioPresentation presentation) { if (presentation == null) { throw new IllegalArgumentException("audio presentation is null"); } return native_setPresentation(presentation.getPresentationId(), presentation.getProgramId()); } /** * Sets the initialization state of the instance. This method was originally intended to be used * in an AudioTrack subclass constructor to set a subclass-specific post-initialization state. * However, subclasses of AudioTrack are no longer recommended, so this method is obsolete. * @param state the state of the AudioTrack instance * @deprecated Only accessible by subclasses, which are not recommended for AudioTrack. */ @Deprecated protected void setState(int state) { mState = state; } //--------------------------------------------------------- // Transport control methods //-------------------- /** * Starts playing an AudioTrack. *

* If track's creation mode is {@link #MODE_STATIC}, you must have called one of * the write methods ({@link #write(byte[], int, int)}, {@link #write(byte[], int, int, int)}, * {@link #write(short[], int, int)}, {@link #write(short[], int, int, int)}, * {@link #write(float[], int, int, int)}, or {@link #write(ByteBuffer, int, int)}) prior to * play(). *

* If the mode is {@link #MODE_STREAM}, you can optionally prime the data path prior to * calling play(), by writing up to bufferSizeInBytes (from constructor). * If you don't call write() first, or if you call write() but with an insufficient amount of * data, then the track will be in underrun state at play(). In this case, * playback will not actually start playing until the data path is filled to a * device-specific minimum level. This requirement for the path to be filled * to a minimum level is also true when resuming audio playback after calling stop(). * Similarly the buffer will need to be filled up again after * the track underruns due to failure to call write() in a timely manner with sufficient data. * For portability, an application should prime the data path to the maximum allowed * by writing data until the write() method returns a short transfer count. * This allows play() to start immediately, and reduces the chance of underrun. *

* As of {@link android.os.Build.VERSION_CODES#S} the minimum level to start playing * can be obtained using {@link #getStartThresholdInFrames()} and set with * {@link #setStartThresholdInFrames(int)}. * * @throws IllegalStateException if the track isn't properly initialized */ public void play() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("play() called on uninitialized AudioTrack."); } //FIXME use lambda to pass startImpl to superclass final int delay = getStartDelayMs(); if (delay == 0) { startImpl(); } else { new Thread() { public void run() { try { Thread.sleep(delay); } catch (InterruptedException e) { e.printStackTrace(); } baseSetStartDelayMs(0); try { startImpl(); } catch (IllegalStateException e) { // fail silently for a state exception when it is happening after // a delayed start, as the player state could have changed between the // call to start() and the execution of startImpl() } } }.start(); } } private void startImpl() { synchronized (mRoutingChangeListeners) { if (!mEnableSelfRoutingMonitor) { mEnableSelfRoutingMonitor = testEnableNativeRoutingCallbacksLocked(); } } synchronized(mPlayStateLock) { baseStart(0); // unknown device at this point native_start(); // FIXME see b/179218630 //baseStart(native_getRoutedDeviceId()); if (mPlayState == PLAYSTATE_PAUSED_STOPPING) { mPlayState = PLAYSTATE_STOPPING; } else { mPlayState = PLAYSTATE_PLAYING; mOffloadEosPending = false; } } } /** * Stops playing the audio data. * When used on an instance created in {@link #MODE_STREAM} mode, audio will stop playing * after the last buffer that was written has been played. For an immediate stop, use * {@link #pause()}, followed by {@link #flush()} to discard audio data that hasn't been played * back yet. * @throws IllegalStateException */ public void stop() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("stop() called on uninitialized AudioTrack."); } // stop playing synchronized(mPlayStateLock) { native_stop(); baseStop(); if (mOffloaded && mPlayState != PLAYSTATE_PAUSED_STOPPING) { mPlayState = PLAYSTATE_STOPPING; } else { mPlayState = PLAYSTATE_STOPPED; mOffloadEosPending = false; mAvSyncHeader = null; mAvSyncBytesRemaining = 0; mPlayStateLock.notify(); } } tryToDisableNativeRoutingCallback(); } /** * Pauses the playback of the audio data. Data that has not been played * back will not be discarded. Subsequent calls to {@link #play} will play * this data back. See {@link #flush()} to discard this data. * * @throws IllegalStateException */ public void pause() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw new IllegalStateException("pause() called on uninitialized AudioTrack."); } // pause playback synchronized(mPlayStateLock) { native_pause(); basePause(); if (mPlayState == PLAYSTATE_STOPPING) { mPlayState = PLAYSTATE_PAUSED_STOPPING; } else { mPlayState = PLAYSTATE_PAUSED; } } } //--------------------------------------------------------- // Audio data supply //-------------------- /** * Flushes the audio data currently queued for playback. Any data that has * been written but not yet presented will be discarded. No-op if not stopped or paused, * or if the track's creation mode is not {@link #MODE_STREAM}. *
Note that although data written but not yet presented is discarded, there is no * guarantee that all of the buffer space formerly used by that data * is available for a subsequent write. * For example, a call to {@link #write(byte[], int, int)} with sizeInBytes * less than or equal to the total buffer size * may return a short actual transfer count. */ public void flush() { if (mState == STATE_INITIALIZED) { // flush the data in native layer native_flush(); mAvSyncHeader = null; mAvSyncBytesRemaining = 0; } } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_8BIT} to correspond to the data in the array. * The format can be {@link AudioFormat#ENCODING_PCM_16BIT}, but this is deprecated. *

* In streaming mode, the write will normally block until all the data has been enqueued for * playback, and will return a full transfer count. However, if the track is stopped or paused * on entry, or another thread interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInBytes the number of bytes to write in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @return zero or the positive number of bytes that were written, or one of the following * error codes. The number of bytes will be a multiple of the frame size in bytes * not to exceed sizeInBytes. *

* This is equivalent to {@link #write(byte[], int, int, int)} with writeMode * set to {@link #WRITE_BLOCKING}. */ public int write(@NonNull byte[] audioData, int offsetInBytes, int sizeInBytes) { return write(audioData, offsetInBytes, sizeInBytes, WRITE_BLOCKING); } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_8BIT} to correspond to the data in the array. * The format can be {@link AudioFormat#ENCODING_PCM_16BIT}, but this is deprecated. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0, * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to write * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInBytes the number of bytes to write in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of bytes that were written, or one of the following * error codes. The number of bytes will be a multiple of the frame size in bytes * not to exceed sizeInBytes. *

*/ public int write(@NonNull byte[] audioData, int offsetInBytes, int sizeInBytes, @WriteMode int writeMode) { // Note: we allow writes of extended integers and compressed formats from a byte array. if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT) { return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (offsetInBytes < 0 ) || (sizeInBytes < 0) || (offsetInBytes + sizeInBytes < 0) // detect integer overflow || (offsetInBytes + sizeInBytes > audioData.length)) { return ERROR_BAD_VALUE; } if (!blockUntilOffloadDrain(writeMode)) { return 0; } final int ret = native_write_byte(audioData, offsetInBytes, sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_16BIT} to correspond to the data in the array. *

* In streaming mode, the write will normally block until all the data has been enqueued for * playback, and will return a full transfer count. However, if the track is stopped or paused * on entry, or another thread interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to play. * @param offsetInShorts the offset expressed in shorts in audioData where the data to play * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInShorts the number of shorts to read in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @return zero or the positive number of shorts that were written, or one of the following * error codes. The number of shorts will be a multiple of the channel count not to * exceed sizeInShorts. *

* This is equivalent to {@link #write(short[], int, int, int)} with writeMode * set to {@link #WRITE_BLOCKING}. */ public int write(@NonNull short[] audioData, int offsetInShorts, int sizeInShorts) { return write(audioData, offsetInShorts, sizeInShorts, WRITE_BLOCKING); } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_16BIT} to correspond to the data in the array. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to write. * @param offsetInShorts the offset expressed in shorts in audioData where the data to write * starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInShorts the number of shorts to read in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of shorts that were written, or one of the following * error codes. The number of shorts will be a multiple of the channel count not to * exceed sizeInShorts. *

*/ public int write(@NonNull short[] audioData, int offsetInShorts, int sizeInShorts, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED || mAudioFormat == AudioFormat.ENCODING_PCM_FLOAT // use ByteBuffer or byte[] instead for later encodings || mAudioFormat > AudioFormat.ENCODING_LEGACY_SHORT_ARRAY_THRESHOLD) { return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (offsetInShorts < 0 ) || (sizeInShorts < 0) || (offsetInShorts + sizeInShorts < 0) // detect integer overflow || (offsetInShorts + sizeInShorts > audioData.length)) { return ERROR_BAD_VALUE; } if (!blockUntilOffloadDrain(writeMode)) { return 0; } final int ret = native_write_short(audioData, offsetInShorts, sizeInShorts, mAudioFormat, writeMode == WRITE_BLOCKING); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The format specified in the AudioTrack constructor should be * {@link AudioFormat#ENCODING_PCM_FLOAT} to correspond to the data in the array. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0, * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the array that holds the data to write. * The implementation does not clip for sample values within the nominal range * [-1.0f, 1.0f], provided that all gains in the audio pipeline are * less than or equal to unity (1.0f), and in the absence of post-processing effects * that could add energy, such as reverb. For the convenience of applications * that compute samples using filters with non-unity gain, * sample values +3 dB beyond the nominal range are permitted. * However such values may eventually be limited or clipped, depending on various gains * and later processing in the audio path. Therefore applications are encouraged * to provide samples values within the nominal range. * @param offsetInFloats the offset, expressed as a number of floats, * in audioData where the data to write starts. * Must not be negative, or cause the data access to go out of bounds of the array. * @param sizeInFloats the number of floats to write in audioData after the offset. * Must not be negative, or cause the data access to go out of bounds of the array. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of floats that were written, or one of the following * error codes. The number of floats will be a multiple of the channel count not to * exceed sizeInFloats. *

*/ public int write(@NonNull float[] audioData, int offsetInFloats, int sizeInFloats, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if (mAudioFormat != AudioFormat.ENCODING_PCM_FLOAT) { Log.e(TAG, "AudioTrack.write(float[] ...) requires format ENCODING_PCM_FLOAT"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (offsetInFloats < 0 ) || (sizeInFloats < 0) || (offsetInFloats + sizeInFloats < 0) // detect integer overflow || (offsetInFloats + sizeInFloats > audioData.length)) { Log.e(TAG, "AudioTrack.write() called with invalid array, offset, or size"); return ERROR_BAD_VALUE; } if (!blockUntilOffloadDrain(writeMode)) { return 0; } final int ret = native_write_float(audioData, offsetInFloats, sizeInFloats, mAudioFormat, writeMode == WRITE_BLOCKING); if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } return ret; } /** * Writes the audio data to the audio sink for playback (streaming mode), * or copies audio data for later playback (static buffer mode). * The audioData in ByteBuffer should match the format specified in the AudioTrack constructor. *

* In streaming mode, the blocking behavior depends on the write mode. If the write mode is * {@link #WRITE_BLOCKING}, the write will normally block until all the data has been enqueued * for playback, and will return a full transfer count. However, if the write mode is * {@link #WRITE_NON_BLOCKING}, or the track is stopped or paused on entry, or another thread * interrupts the write by calling stop or pause, or an I/O error * occurs during the write, then the write may return a short transfer count. *

* In static buffer mode, copies the data to the buffer starting at offset 0, * and the write mode is ignored. * Note that the actual playback of this data might occur after this function returns. * * @param audioData the buffer that holds the data to write, starting at the position reported * by audioData.position(). *
Note that upon return, the buffer position (audioData.position()) will * have been advanced to reflect the amount of data that was successfully written to * the AudioTrack. * @param sizeInBytes number of bytes to write. It is recommended but not enforced * that the number of bytes requested be a multiple of the frame size (sample size in * bytes multiplied by the channel count). *
Note this may differ from audioData.remaining(), but cannot exceed it. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. It has no * effect in static mode. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @return zero or the positive number of bytes that were written, or one of the following * error codes. *

*/ public int write(@NonNull ByteBuffer audioData, int sizeInBytes, @WriteMode int writeMode) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if ( (audioData == null) || (sizeInBytes < 0) || (sizeInBytes > audioData.remaining())) { Log.e(TAG, "AudioTrack.write() called with invalid size (" + sizeInBytes + ") value"); return ERROR_BAD_VALUE; } if (!blockUntilOffloadDrain(writeMode)) { return 0; } int ret = 0; if (audioData.isDirect()) { ret = native_write_native_bytes(audioData, audioData.position(), sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); } else { ret = native_write_byte(NioUtils.unsafeArray(audioData), NioUtils.unsafeArrayOffset(audioData) + audioData.position(), sizeInBytes, mAudioFormat, writeMode == WRITE_BLOCKING); } if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (ret > 0)) { // benign race with respect to other APIs that read mState mState = STATE_INITIALIZED; } if (ret > 0) { audioData.position(audioData.position() + ret); } return ret; } /** * Writes the audio data to the audio sink for playback in streaming mode on a HW_AV_SYNC track. * The blocking behavior will depend on the write mode. * @param audioData the buffer that holds the data to write, starting at the position reported * by audioData.position(). *
Note that upon return, the buffer position (audioData.position()) will * have been advanced to reflect the amount of data that was successfully written to * the AudioTrack. * @param sizeInBytes number of bytes to write. It is recommended but not enforced * that the number of bytes requested be a multiple of the frame size (sample size in * bytes multiplied by the channel count). *
Note this may differ from audioData.remaining(), but cannot exceed it. * @param writeMode one of {@link #WRITE_BLOCKING}, {@link #WRITE_NON_BLOCKING}. *
With {@link #WRITE_BLOCKING}, the write will block until all data has been written * to the audio sink. *
With {@link #WRITE_NON_BLOCKING}, the write will return immediately after * queuing as much audio data for playback as possible without blocking. * @param timestamp The timestamp, in nanoseconds, of the first decodable audio frame in the * provided audioData. * @return zero or the positive number of bytes that were written, or one of the following * error codes. * */ public int write(@NonNull ByteBuffer audioData, int sizeInBytes, @WriteMode int writeMode, long timestamp) { if (mState == STATE_UNINITIALIZED) { Log.e(TAG, "AudioTrack.write() called in invalid state STATE_UNINITIALIZED"); return ERROR_INVALID_OPERATION; } if ((writeMode != WRITE_BLOCKING) && (writeMode != WRITE_NON_BLOCKING)) { Log.e(TAG, "AudioTrack.write() called with invalid blocking mode"); return ERROR_BAD_VALUE; } if (mDataLoadMode != MODE_STREAM) { Log.e(TAG, "AudioTrack.write() with timestamp called for non-streaming mode track"); return ERROR_INVALID_OPERATION; } if ((mAttributes.getFlags() & AudioAttributes.FLAG_HW_AV_SYNC) == 0) { Log.d(TAG, "AudioTrack.write() called on a regular AudioTrack. Ignoring pts..."); return write(audioData, sizeInBytes, writeMode); } if ((audioData == null) || (sizeInBytes < 0) || (sizeInBytes > audioData.remaining())) { Log.e(TAG, "AudioTrack.write() called with invalid size (" + sizeInBytes + ") value"); return ERROR_BAD_VALUE; } if (!blockUntilOffloadDrain(writeMode)) { return 0; } // create timestamp header if none exists if (mAvSyncHeader == null) { mAvSyncHeader = ByteBuffer.allocate(mOffset); mAvSyncHeader.order(ByteOrder.BIG_ENDIAN); mAvSyncHeader.putInt(0x55550002); } if (mAvSyncBytesRemaining == 0) { mAvSyncHeader.putInt(4, sizeInBytes); mAvSyncHeader.putLong(8, timestamp); mAvSyncHeader.putInt(16, mOffset); mAvSyncHeader.position(0); mAvSyncBytesRemaining = sizeInBytes; } // write timestamp header if not completely written already int ret = 0; if (mAvSyncHeader.remaining() != 0) { ret = write(mAvSyncHeader, mAvSyncHeader.remaining(), writeMode); if (ret < 0) { Log.e(TAG, "AudioTrack.write() could not write timestamp header!"); mAvSyncHeader = null; mAvSyncBytesRemaining = 0; return ret; } if (mAvSyncHeader.remaining() > 0) { Log.v(TAG, "AudioTrack.write() partial timestamp header written."); return 0; } } // write audio data int sizeToWrite = Math.min(mAvSyncBytesRemaining, sizeInBytes); ret = write(audioData, sizeToWrite, writeMode); if (ret < 0) { Log.e(TAG, "AudioTrack.write() could not write audio data!"); mAvSyncHeader = null; mAvSyncBytesRemaining = 0; return ret; } mAvSyncBytesRemaining -= ret; return ret; } /** * Sets the playback head position within the static buffer to zero, * that is it rewinds to start of static buffer. * The track must be stopped or paused, and * the track's creation mode must be {@link #MODE_STATIC}. *

* As of {@link android.os.Build.VERSION_CODES#M}, also resets the value returned by * {@link #getPlaybackHeadPosition()} to zero. * For earlier API levels, the reset behavior is unspecified. *

* Use {@link #setPlaybackHeadPosition(int)} with a zero position * if the reset of getPlaybackHeadPosition() is not needed. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int reloadStaticData() { if (mDataLoadMode == MODE_STREAM || mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } return native_reload_static(); } /** * When an AudioTrack in offload mode is in STOPPING play state, wait until event STREAM_END is * received if blocking write or return with 0 frames written if non blocking mode. */ private boolean blockUntilOffloadDrain(int writeMode) { synchronized (mPlayStateLock) { while (mPlayState == PLAYSTATE_STOPPING || mPlayState == PLAYSTATE_PAUSED_STOPPING) { if (writeMode == WRITE_NON_BLOCKING) { return false; } try { mPlayStateLock.wait(); } catch (InterruptedException e) { } } return true; } } //-------------------------------------------------------------------------- // Audio effects management //-------------------- /** * Attaches an auxiliary effect to the audio track. A typical auxiliary * effect is a reverberation effect which can be applied on any sound source * that directs a certain amount of its energy to this effect. This amount * is defined by setAuxEffectSendLevel(). * {@see #setAuxEffectSendLevel(float)}. *

After creating an auxiliary effect (e.g. * {@link android.media.audiofx.EnvironmentalReverb}), retrieve its ID with * {@link android.media.audiofx.AudioEffect#getId()} and use it when calling * this method to attach the audio track to the effect. *

To detach the effect from the audio track, call this method with a * null effect id. * * @param effectId system wide unique id of the effect to attach * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION}, {@link #ERROR_BAD_VALUE} */ public int attachAuxEffect(int effectId) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return native_attachAuxEffect(effectId); } /** * Sets the send level of the audio track to the attached auxiliary effect * {@link #attachAuxEffect(int)}. Effect levels * are clamped to the closed interval [0.0, max] where * max is the value of {@link #getMaxVolume}. * A value of 0.0 results in no effect, and a value of 1.0 is full send. *

By default the send level is 0.0f, so even if an effect is attached to the player * this method must be called for the effect to be applied. *

Note that the passed level value is a linear scalar. UI controls should be scaled * logarithmically: the gain applied by audio framework ranges from -72dB to at least 0dB, * so an appropriate conversion from linear UI input x to level is: * x == 0 -> level = 0 * 0 < x <= R -> level = 10^(72*(x-R)/20/R) * * @param level linear send level * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION}, {@link #ERROR} */ public int setAuxEffectSendLevel(@FloatRange(from = 0.0) float level) { if (mState == STATE_UNINITIALIZED) { return ERROR_INVALID_OPERATION; } return baseSetAuxEffectSendLevel(level); } @Override int playerSetAuxEffectSendLevel(boolean muting, float level) { level = clampGainOrLevel(muting ? 0.0f : level); int err = native_setAuxEffectSendLevel(level); return err == 0 ? SUCCESS : ERROR; } //-------------------------------------------------------------------------- // Explicit Routing //-------------------- private AudioDeviceInfo mPreferredDevice = null; /** * Specifies an audio device (via an {@link AudioDeviceInfo} object) to route * the output from this AudioTrack. * @param deviceInfo The {@link AudioDeviceInfo} specifying the audio sink. * If deviceInfo is null, default routing is restored. * @return true if succesful, false if the specified {@link AudioDeviceInfo} is non-null and * does not correspond to a valid audio output device. */ @Override public boolean setPreferredDevice(AudioDeviceInfo deviceInfo) { // Do some validation.... if (deviceInfo != null && !deviceInfo.isSink()) { return false; } int preferredDeviceId = deviceInfo != null ? deviceInfo.getId() : 0; boolean status = native_setOutputDevice(preferredDeviceId); if (status == true) { synchronized (this) { mPreferredDevice = deviceInfo; } } return status; } /** * Returns the selected output specified by {@link #setPreferredDevice}. Note that this * is not guaranteed to correspond to the actual device being used for playback. */ @Override public AudioDeviceInfo getPreferredDevice() { synchronized (this) { return mPreferredDevice; } } /** * Returns an {@link AudioDeviceInfo} identifying the current routing of this AudioTrack. * Note: The query is only valid if the AudioTrack is currently playing. If it is not, * getRoutedDevice() will return null. */ @Override public AudioDeviceInfo getRoutedDevice() { int deviceId = native_getRoutedDeviceId(); if (deviceId == 0) { return null; } return AudioManager.getDeviceForPortId(deviceId, AudioManager.GET_DEVICES_OUTPUTS); } private void tryToDisableNativeRoutingCallback() { synchronized (mRoutingChangeListeners) { if (mEnableSelfRoutingMonitor) { mEnableSelfRoutingMonitor = false; testDisableNativeRoutingCallbacksLocked(); } } } /** * Call BEFORE adding a routing callback handler and when enabling self routing listener * @return returns true for success, false otherwise. */ @GuardedBy("mRoutingChangeListeners") private boolean testEnableNativeRoutingCallbacksLocked() { if (mRoutingChangeListeners.size() == 0 && !mEnableSelfRoutingMonitor) { try { native_enableDeviceCallback(); return true; } catch (IllegalStateException e) { if (Log.isLoggable(TAG, Log.DEBUG)) { Log.d(TAG, "testEnableNativeRoutingCallbacks failed", e); } } } return false; } /* * Call AFTER removing a routing callback handler and when disabling self routing listener. */ @GuardedBy("mRoutingChangeListeners") private void testDisableNativeRoutingCallbacksLocked() { if (mRoutingChangeListeners.size() == 0 && !mEnableSelfRoutingMonitor) { try { native_disableDeviceCallback(); } catch (IllegalStateException e) { // Fail silently as track state could have changed in between stop // and disabling routing callback } } } //-------------------------------------------------------------------------- // (Re)Routing Info //-------------------- /** * The list of AudioRouting.OnRoutingChangedListener interfaces added (with * {@link #addOnRoutingChangedListener(android.media.AudioRouting.OnRoutingChangedListener, Handler)} * by an app to receive (re)routing notifications. */ @GuardedBy("mRoutingChangeListeners") private ArrayMap mRoutingChangeListeners = new ArrayMap<>(); @GuardedBy("mRoutingChangeListeners") private boolean mEnableSelfRoutingMonitor; /** * Adds an {@link AudioRouting.OnRoutingChangedListener} to receive notifications of routing * changes on this AudioTrack. * @param listener The {@link AudioRouting.OnRoutingChangedListener} interface to receive * notifications of rerouting events. * @param handler Specifies the {@link Handler} object for the thread on which to execute * the callback. If null, the {@link Handler} associated with the main * {@link Looper} will be used. */ @Override public void addOnRoutingChangedListener(AudioRouting.OnRoutingChangedListener listener, Handler handler) { synchronized (mRoutingChangeListeners) { if (listener != null && !mRoutingChangeListeners.containsKey(listener)) { mEnableSelfRoutingMonitor = testEnableNativeRoutingCallbacksLocked(); mRoutingChangeListeners.put( listener, new NativeRoutingEventHandlerDelegate(this, listener, handler != null ? handler : new Handler(mInitializationLooper))); } } } /** * Removes an {@link AudioRouting.OnRoutingChangedListener} which has been previously added * to receive rerouting notifications. * @param listener The previously added {@link AudioRouting.OnRoutingChangedListener} interface * to remove. */ @Override public void removeOnRoutingChangedListener(AudioRouting.OnRoutingChangedListener listener) { synchronized (mRoutingChangeListeners) { if (mRoutingChangeListeners.containsKey(listener)) { mRoutingChangeListeners.remove(listener); } testDisableNativeRoutingCallbacksLocked(); } } //-------------------------------------------------------------------------- // (Re)Routing Info //-------------------- /** * Defines the interface by which applications can receive notifications of * routing changes for the associated {@link AudioTrack}. * * @deprecated users should switch to the general purpose * {@link AudioRouting.OnRoutingChangedListener} class instead. */ @Deprecated public interface OnRoutingChangedListener extends AudioRouting.OnRoutingChangedListener { /** * Called when the routing of an AudioTrack changes from either and * explicit or policy rerouting. Use {@link #getRoutedDevice()} to * retrieve the newly routed-to device. */ public void onRoutingChanged(AudioTrack audioTrack); @Override default public void onRoutingChanged(AudioRouting router) { if (router instanceof AudioTrack) { onRoutingChanged((AudioTrack) router); } } } /** * Adds an {@link OnRoutingChangedListener} to receive notifications of routing changes * on this AudioTrack. * @param listener The {@link OnRoutingChangedListener} interface to receive notifications * of rerouting events. * @param handler Specifies the {@link Handler} object for the thread on which to execute * the callback. If null, the {@link Handler} associated with the main * {@link Looper} will be used. * @deprecated users should switch to the general purpose * {@link AudioRouting.OnRoutingChangedListener} class instead. */ @Deprecated public void addOnRoutingChangedListener(OnRoutingChangedListener listener, android.os.Handler handler) { addOnRoutingChangedListener((AudioRouting.OnRoutingChangedListener) listener, handler); } /** * Removes an {@link OnRoutingChangedListener} which has been previously added * to receive rerouting notifications. * @param listener The previously added {@link OnRoutingChangedListener} interface to remove. * @deprecated users should switch to the general purpose * {@link AudioRouting.OnRoutingChangedListener} class instead. */ @Deprecated public void removeOnRoutingChangedListener(OnRoutingChangedListener listener) { removeOnRoutingChangedListener((AudioRouting.OnRoutingChangedListener) listener); } /** * Sends device list change notification to all listeners. */ private void broadcastRoutingChange() { AudioManager.resetAudioPortGeneration(); baseUpdateDeviceId(getRoutedDevice()); synchronized (mRoutingChangeListeners) { for (NativeRoutingEventHandlerDelegate delegate : mRoutingChangeListeners.values()) { delegate.notifyClient(); } } } //-------------------------------------------------------------------------- // Codec notifications //-------------------- // OnCodecFormatChangedListener notifications uses an instance // of ListenerList to manage its listeners. private final Utils.ListenerList mCodecFormatChangedListeners = new Utils.ListenerList(); /** * Interface definition for a listener for codec format changes. */ public interface OnCodecFormatChangedListener { /** * Called when the compressed codec format changes. * * @param audioTrack is the {@code AudioTrack} instance associated with the codec. * @param info is a {@link AudioMetadataReadMap} of values which contains decoded format * changes reported by the codec. Not all hardware * codecs indicate codec format changes. Acceptable keys are taken from * {@code AudioMetadata.Format.KEY_*} range, with the associated value type. */ void onCodecFormatChanged( @NonNull AudioTrack audioTrack, @Nullable AudioMetadataReadMap info); } /** * Adds an {@link OnCodecFormatChangedListener} to receive notifications of * codec format change events on this {@code AudioTrack}. * * @param executor Specifies the {@link Executor} object to control execution. * * @param listener The {@link OnCodecFormatChangedListener} interface to receive * notifications of codec events. */ public void addOnCodecFormatChangedListener( @NonNull @CallbackExecutor Executor executor, @NonNull OnCodecFormatChangedListener listener) { // NPE checks done by ListenerList. mCodecFormatChangedListeners.add( listener, /* key for removal */ executor, (int eventCode, AudioMetadataReadMap readMap) -> { // eventCode is unused by this implementation. listener.onCodecFormatChanged(this, readMap); } ); } /** * Removes an {@link OnCodecFormatChangedListener} which has been previously added * to receive codec format change events. * * @param listener The previously added {@link OnCodecFormatChangedListener} interface * to remove. */ public void removeOnCodecFormatChangedListener( @NonNull OnCodecFormatChangedListener listener) { mCodecFormatChangedListeners.remove(listener); // NPE checks done by ListenerList. } //--------------------------------------------------------- // Interface definitions //-------------------- /** * Interface definition for a callback to be invoked when the playback head position of * an AudioTrack has reached a notification marker or has increased by a certain period. */ public interface OnPlaybackPositionUpdateListener { /** * Called on the listener to notify it that the previously set marker has been reached * by the playback head. */ void onMarkerReached(AudioTrack track); /** * Called on the listener to periodically notify it that the playback head has reached * a multiple of the notification period. */ void onPeriodicNotification(AudioTrack track); } /** * Abstract class to receive event notifications about the stream playback in offloaded mode. * See {@link AudioTrack#registerStreamEventCallback(Executor, StreamEventCallback)} to register * the callback on the given {@link AudioTrack} instance. */ public abstract static class StreamEventCallback { /** * Called when an offloaded track is no longer valid and has been discarded by the system. * An example of this happening is when an offloaded track has been paused too long, and * gets invalidated by the system to prevent any other offload. * @param track the {@link AudioTrack} on which the event happened. */ public void onTearDown(@NonNull AudioTrack track) { } /** * Called when all the buffers of an offloaded track that were queued in the audio system * (e.g. the combination of the Android audio framework and the device's audio hardware) * have been played after {@link AudioTrack#stop()} has been called. * @param track the {@link AudioTrack} on which the event happened. */ public void onPresentationEnded(@NonNull AudioTrack track) { } /** * Called when more audio data can be written without blocking on an offloaded track. * @param track the {@link AudioTrack} on which the event happened. * @param sizeInFrames the number of frames available to write without blocking. * Note that the frame size of a compressed stream is 1 byte. */ public void onDataRequest(@NonNull AudioTrack track, @IntRange(from = 0) int sizeInFrames) { } } /** * Registers a callback for the notification of stream events. * This callback can only be registered for instances operating in offloaded mode * (see {@link AudioTrack.Builder#setOffloadedPlayback(boolean)} and * {@link AudioManager#isOffloadedPlaybackSupported(AudioFormat,AudioAttributes)} for * more details). * @param executor {@link Executor} to handle the callbacks. * @param eventCallback the callback to receive the stream event notifications. */ public void registerStreamEventCallback(@NonNull @CallbackExecutor Executor executor, @NonNull StreamEventCallback eventCallback) { if (eventCallback == null) { throw new IllegalArgumentException("Illegal null StreamEventCallback"); } if (!mOffloaded) { throw new IllegalStateException( "Cannot register StreamEventCallback on non-offloaded AudioTrack"); } if (executor == null) { throw new IllegalArgumentException("Illegal null Executor for the StreamEventCallback"); } synchronized (mStreamEventCbLock) { // check if eventCallback already in list for (StreamEventCbInfo seci : mStreamEventCbInfoList) { if (seci.mStreamEventCb == eventCallback) { throw new IllegalArgumentException( "StreamEventCallback already registered"); } } beginStreamEventHandling(); mStreamEventCbInfoList.add(new StreamEventCbInfo(executor, eventCallback)); } } /** * Unregisters the callback for notification of stream events, previously registered * with {@link #registerStreamEventCallback(Executor, StreamEventCallback)}. * @param eventCallback the callback to unregister. */ public void unregisterStreamEventCallback(@NonNull StreamEventCallback eventCallback) { if (eventCallback == null) { throw new IllegalArgumentException("Illegal null StreamEventCallback"); } if (!mOffloaded) { throw new IllegalStateException("No StreamEventCallback on non-offloaded AudioTrack"); } synchronized (mStreamEventCbLock) { StreamEventCbInfo seciToRemove = null; for (StreamEventCbInfo seci : mStreamEventCbInfoList) { if (seci.mStreamEventCb == eventCallback) { // ok to remove while iterating over list as we exit iteration mStreamEventCbInfoList.remove(seci); if (mStreamEventCbInfoList.size() == 0) { endStreamEventHandling(); } return; } } throw new IllegalArgumentException("StreamEventCallback was not registered"); } } //--------------------------------------------------------- // Offload //-------------------- private static class StreamEventCbInfo { final Executor mStreamEventExec; final StreamEventCallback mStreamEventCb; StreamEventCbInfo(Executor e, StreamEventCallback cb) { mStreamEventExec = e; mStreamEventCb = cb; } } private final Object mStreamEventCbLock = new Object(); @GuardedBy("mStreamEventCbLock") @NonNull private LinkedList mStreamEventCbInfoList = new LinkedList(); /** * Dedicated thread for handling the StreamEvent callbacks */ private @Nullable HandlerThread mStreamEventHandlerThread; private @Nullable volatile StreamEventHandler mStreamEventHandler; /** * Called from native AudioTrack callback thread, filter messages if necessary * and repost event on AudioTrack message loop to prevent blocking native thread. * @param what event code received from native * @param arg optional argument for event */ void handleStreamEventFromNative(int what, int arg) { if (mStreamEventHandler == null) { return; } switch (what) { case NATIVE_EVENT_CAN_WRITE_MORE_DATA: // replace previous CAN_WRITE_MORE_DATA messages with the latest value mStreamEventHandler.removeMessages(NATIVE_EVENT_CAN_WRITE_MORE_DATA); mStreamEventHandler.sendMessage( mStreamEventHandler.obtainMessage( NATIVE_EVENT_CAN_WRITE_MORE_DATA, arg, 0/*ignored*/)); break; case NATIVE_EVENT_NEW_IAUDIOTRACK: mStreamEventHandler.sendMessage( mStreamEventHandler.obtainMessage(NATIVE_EVENT_NEW_IAUDIOTRACK)); break; case NATIVE_EVENT_STREAM_END: mStreamEventHandler.sendMessage( mStreamEventHandler.obtainMessage(NATIVE_EVENT_STREAM_END)); break; } } private class StreamEventHandler extends Handler { StreamEventHandler(Looper looper) { super(looper); } @Override public void handleMessage(Message msg) { final LinkedList cbInfoList; synchronized (mStreamEventCbLock) { if (msg.what == NATIVE_EVENT_STREAM_END) { synchronized (mPlayStateLock) { if (mPlayState == PLAYSTATE_STOPPING) { if (mOffloadEosPending) { native_start(); mPlayState = PLAYSTATE_PLAYING; } else { mAvSyncHeader = null; mAvSyncBytesRemaining = 0; mPlayState = PLAYSTATE_STOPPED; } mOffloadEosPending = false; mPlayStateLock.notify(); } } } if (mStreamEventCbInfoList.size() == 0) { return; } cbInfoList = new LinkedList(mStreamEventCbInfoList); } final long identity = Binder.clearCallingIdentity(); try { for (StreamEventCbInfo cbi : cbInfoList) { switch (msg.what) { case NATIVE_EVENT_CAN_WRITE_MORE_DATA: cbi.mStreamEventExec.execute(() -> cbi.mStreamEventCb.onDataRequest(AudioTrack.this, msg.arg1)); break; case NATIVE_EVENT_NEW_IAUDIOTRACK: // TODO also release track as it's not longer usable cbi.mStreamEventExec.execute(() -> cbi.mStreamEventCb.onTearDown(AudioTrack.this)); break; case NATIVE_EVENT_STREAM_END: cbi.mStreamEventExec.execute(() -> cbi.mStreamEventCb.onPresentationEnded(AudioTrack.this)); break; } } } finally { Binder.restoreCallingIdentity(identity); } } } @GuardedBy("mStreamEventCbLock") private void beginStreamEventHandling() { if (mStreamEventHandlerThread == null) { mStreamEventHandlerThread = new HandlerThread(TAG + ".StreamEvent"); mStreamEventHandlerThread.start(); final Looper looper = mStreamEventHandlerThread.getLooper(); if (looper != null) { mStreamEventHandler = new StreamEventHandler(looper); } } } @GuardedBy("mStreamEventCbLock") private void endStreamEventHandling() { if (mStreamEventHandlerThread != null) { mStreamEventHandlerThread.quit(); mStreamEventHandlerThread = null; } } /** * Sets a {@link LogSessionId} instance to this AudioTrack for metrics collection. * * @param logSessionId a {@link LogSessionId} instance which is used to * identify this object to the metrics service. Proper generated * Ids must be obtained from the Java metrics service and should * be considered opaque. Use * {@link LogSessionId#LOG_SESSION_ID_NONE} to remove the * logSessionId association. * @throws IllegalStateException if AudioTrack not initialized. * */ public void setLogSessionId(@NonNull LogSessionId logSessionId) { Objects.requireNonNull(logSessionId); if (mState == STATE_UNINITIALIZED) { throw new IllegalStateException("track not initialized"); } String stringId = logSessionId.getStringId(); native_setLogSessionId(stringId); mLogSessionId = logSessionId; } /** * Returns the {@link LogSessionId}. */ @NonNull public LogSessionId getLogSessionId() { return mLogSessionId; } //--------------------------------------------------------- // Inner classes //-------------------- /** * Helper class to handle the forwarding of native events to the appropriate listener * (potentially) handled in a different thread */ private class NativePositionEventHandlerDelegate { private final Handler mHandler; NativePositionEventHandlerDelegate(final AudioTrack track, final OnPlaybackPositionUpdateListener listener, Handler handler) { // find the looper for our new event handler Looper looper; if (handler != null) { looper = handler.getLooper(); } else { // no given handler, use the looper the AudioTrack was created in looper = mInitializationLooper; } // construct the event handler with this looper if (looper != null) { // implement the event handler delegate mHandler = new Handler(looper) { @Override public void handleMessage(Message msg) { if (track == null) { return; } switch(msg.what) { case NATIVE_EVENT_MARKER: if (listener != null) { listener.onMarkerReached(track); } break; case NATIVE_EVENT_NEW_POS: if (listener != null) { listener.onPeriodicNotification(track); } break; default: loge("Unknown native event type: " + msg.what); break; } } }; } else { mHandler = null; } } Handler getHandler() { return mHandler; } } //--------------------------------------------------------- // Methods for IPlayer interface //-------------------- @Override void playerStart() { play(); } @Override void playerPause() { pause(); } @Override void playerStop() { stop(); } //--------------------------------------------------------- // Java methods called from the native side //-------------------- @SuppressWarnings("unused") @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private static void postEventFromNative(Object audiotrack_ref, int what, int arg1, int arg2, Object obj) { //logd("Event posted from the native side: event="+ what + " args="+ arg1+" "+arg2); final AudioTrack track = (AudioTrack) ((WeakReference) audiotrack_ref).get(); if (track == null) { return; } if (what == AudioSystem.NATIVE_EVENT_ROUTING_CHANGE) { track.broadcastRoutingChange(); return; } if (what == NATIVE_EVENT_CODEC_FORMAT_CHANGE) { ByteBuffer buffer = (ByteBuffer) obj; buffer.order(ByteOrder.nativeOrder()); buffer.rewind(); AudioMetadataReadMap audioMetaData = AudioMetadata.fromByteBuffer(buffer); if (audioMetaData == null) { Log.e(TAG, "Unable to get audio metadata from byte buffer"); return; } track.mCodecFormatChangedListeners.notify(0 /* eventCode, unused */, audioMetaData); return; } if (what == NATIVE_EVENT_CAN_WRITE_MORE_DATA || what == NATIVE_EVENT_NEW_IAUDIOTRACK || what == NATIVE_EVENT_STREAM_END) { track.handleStreamEventFromNative(what, arg1); return; } NativePositionEventHandlerDelegate delegate = track.mEventHandlerDelegate; if (delegate != null) { Handler handler = delegate.getHandler(); if (handler != null) { Message m = handler.obtainMessage(what, arg1, arg2, obj); handler.sendMessage(m); } } } //--------------------------------------------------------- // Native methods called from the Java side //-------------------- private static native boolean native_is_direct_output_supported(int encoding, int sampleRate, int channelMask, int channelIndexMask, int contentType, int usage, int flags); // post-condition: mStreamType is overwritten with a value // that reflects the audio attributes (e.g. an AudioAttributes object with a usage of // AudioAttributes.USAGE_MEDIA will map to AudioManager.STREAM_MUSIC private native final int native_setup(Object /*WeakReference*/ audiotrack_this, Object /*AudioAttributes*/ attributes, int[] sampleRate, int channelMask, int channelIndexMask, int audioFormat, int buffSizeInBytes, int mode, int[] sessionId, @NonNull Parcel attributionSource, long nativeAudioTrack, boolean offload, int encapsulationMode, Object tunerConfiguration, @NonNull String opPackageName); private native final void native_finalize(); /** * @hide */ @UnsupportedAppUsage public native final void native_release(); private native final void native_start(); private native final void native_stop(); private native final void native_pause(); private native final void native_flush(); private native final int native_write_byte(byte[] audioData, int offsetInBytes, int sizeInBytes, int format, boolean isBlocking); private native final int native_write_short(short[] audioData, int offsetInShorts, int sizeInShorts, int format, boolean isBlocking); private native final int native_write_float(float[] audioData, int offsetInFloats, int sizeInFloats, int format, boolean isBlocking); private native final int native_write_native_bytes(ByteBuffer audioData, int positionInBytes, int sizeInBytes, int format, boolean blocking); private native final int native_reload_static(); private native final int native_get_buffer_size_frames(); private native final int native_set_buffer_size_frames(int bufferSizeInFrames); private native final int native_get_buffer_capacity_frames(); private native final void native_setVolume(float leftVolume, float rightVolume); private native final int native_set_playback_rate(int sampleRateInHz); private native final int native_get_playback_rate(); private native final void native_set_playback_params(@NonNull PlaybackParams params); private native final @NonNull PlaybackParams native_get_playback_params(); private native final int native_set_marker_pos(int marker); private native final int native_get_marker_pos(); private native final int native_set_pos_update_period(int updatePeriod); private native final int native_get_pos_update_period(); private native final int native_set_position(int position); private native final int native_get_position(); private native final int native_get_latency(); private native final int native_get_underrun_count(); private native final int native_get_flags(); // longArray must be a non-null array of length >= 2 // [0] is assigned the frame position // [1] is assigned the time in CLOCK_MONOTONIC nanoseconds private native final int native_get_timestamp(long[] longArray); private native final int native_set_loop(int start, int end, int loopCount); static private native final int native_get_output_sample_rate(int streamType); static private native final int native_get_min_buff_size( int sampleRateInHz, int channelConfig, int audioFormat); private native final int native_attachAuxEffect(int effectId); private native final int native_setAuxEffectSendLevel(float level); private native final boolean native_setOutputDevice(int deviceId); private native final int native_getRoutedDeviceId(); private native final void native_enableDeviceCallback(); private native final void native_disableDeviceCallback(); private native int native_applyVolumeShaper( @NonNull VolumeShaper.Configuration configuration, @NonNull VolumeShaper.Operation operation); private native @Nullable VolumeShaper.State native_getVolumeShaperState(int id); private native final int native_setPresentation(int presentationId, int programId); private native int native_getPortId(); private native void native_set_delay_padding(int delayInFrames, int paddingInFrames); private native int native_set_audio_description_mix_level_db(float level); private native int native_get_audio_description_mix_level_db(float[] level); private native int native_set_dual_mono_mode(int dualMonoMode); private native int native_get_dual_mono_mode(int[] dualMonoMode); private native void native_setLogSessionId(@Nullable String logSessionId); private native int native_setStartThresholdInFrames(int startThresholdInFrames); private native int native_getStartThresholdInFrames(); /** * Sets the audio service Player Interface Id. * * The playerIId does not change over the lifetime of the client * Java AudioTrack and is set automatically on creation. * * This call informs the native AudioTrack for metrics logging purposes. * * @param id the value reported by AudioManager when registering the track. * A value of -1 indicates invalid - the playerIId was never set. * @throws IllegalStateException if AudioTrack not initialized. */ private native void native_setPlayerIId(int playerIId); //--------------------------------------------------------- // Utility methods //------------------ private static void logd(String msg) { Log.d(TAG, msg); } private static void loge(String msg) { Log.e(TAG, msg); } public final static class MetricsConstants { private MetricsConstants() {} // MM_PREFIX is slightly different than TAG, used to avoid cut-n-paste errors. private static final String MM_PREFIX = "android.media.audiotrack."; /** * Key to extract the stream type for this track * from the {@link AudioTrack#getMetrics} return value. * This value may not exist in API level {@link android.os.Build.VERSION_CODES#P}. * The value is a {@code String}. */ public static final String STREAMTYPE = MM_PREFIX + "streamtype"; /** * Key to extract the attribute content type for this track * from the {@link AudioTrack#getMetrics} return value. * The value is a {@code String}. */ public static final String CONTENTTYPE = MM_PREFIX + "type"; /** * Key to extract the attribute usage for this track * from the {@link AudioTrack#getMetrics} return value. * The value is a {@code String}. */ public static final String USAGE = MM_PREFIX + "usage"; /** * Key to extract the sample rate for this track in Hz * from the {@link AudioTrack#getMetrics} return value. * The value is an {@code int}. * @deprecated This does not work. Use {@link AudioTrack#getSampleRate()} instead. */ @Deprecated public static final String SAMPLERATE = "android.media.audiorecord.samplerate"; /** * Key to extract the native channel mask information for this track * from the {@link AudioTrack#getMetrics} return value. * * The value is a {@code long}. * @deprecated This does not work. Use {@link AudioTrack#getFormat()} and read from * the returned format instead. */ @Deprecated public static final String CHANNELMASK = "android.media.audiorecord.channelmask"; /** * Use for testing only. Do not expose. * The current sample rate. * The value is an {@code int}. * @hide */ @TestApi public static final String SAMPLE_RATE = MM_PREFIX + "sampleRate"; /** * Use for testing only. Do not expose. * The native channel mask. * The value is a {@code long}. * @hide */ @TestApi public static final String CHANNEL_MASK = MM_PREFIX + "channelMask"; /** * Use for testing only. Do not expose. * The output audio data encoding. * The value is a {@code String}. * @hide */ @TestApi public static final String ENCODING = MM_PREFIX + "encoding"; /** * Use for testing only. Do not expose. * The port id of this track port in audioserver. * The value is an {@code int}. * @hide */ @TestApi public static final String PORT_ID = MM_PREFIX + "portId"; /** * Use for testing only. Do not expose. * The buffer frameCount. * The value is an {@code int}. * @hide */ @TestApi public static final String FRAME_COUNT = MM_PREFIX + "frameCount"; /** * Use for testing only. Do not expose. * The actual track attributes used. * The value is a {@code String}. * @hide */ @TestApi public static final String ATTRIBUTES = MM_PREFIX + "attributes"; } }