786 lines
34 KiB
Java
786 lines
34 KiB
Java
/*
|
|
* Copyright 2015 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// This source file is automatically generated
|
|
|
|
package android.opengl;
|
|
|
|
/** OpenGL ES 3.2
|
|
*/
|
|
public class GLES32 extends GLES31 {
|
|
|
|
public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002;
|
|
|
|
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004;
|
|
|
|
public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004;
|
|
public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008;
|
|
public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010;
|
|
|
|
public static final int GL_QUADS = 0x0007;
|
|
public static final int GL_LINES_ADJACENCY = 0x000A;
|
|
public static final int GL_LINE_STRIP_ADJACENCY = 0x000B;
|
|
public static final int GL_TRIANGLES_ADJACENCY = 0x000C;
|
|
public static final int GL_TRIANGLE_STRIP_ADJACENCY = 0x000D;
|
|
public static final int GL_PATCHES = 0x000E;
|
|
public static final int GL_STACK_OVERFLOW = 0x0503;
|
|
public static final int GL_STACK_UNDERFLOW = 0x0504;
|
|
public static final int GL_CONTEXT_LOST = 0x0507;
|
|
public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
|
|
public static final int GL_VERTEX_ARRAY = 0x8074;
|
|
public static final int GL_CLAMP_TO_BORDER = 0x812D;
|
|
public static final int GL_CONTEXT_FLAGS = 0x821E;
|
|
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221;
|
|
public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
|
|
public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243;
|
|
public static final int GL_DEBUG_CALLBACK_FUNCTION = 0x8244;
|
|
public static final int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245;
|
|
public static final int GL_DEBUG_SOURCE_API = 0x8246;
|
|
public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247;
|
|
public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248;
|
|
public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249;
|
|
public static final int GL_DEBUG_SOURCE_APPLICATION = 0x824A;
|
|
public static final int GL_DEBUG_SOURCE_OTHER = 0x824B;
|
|
public static final int GL_DEBUG_TYPE_ERROR = 0x824C;
|
|
public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D;
|
|
public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E;
|
|
public static final int GL_DEBUG_TYPE_PORTABILITY = 0x824F;
|
|
public static final int GL_DEBUG_TYPE_PERFORMANCE = 0x8250;
|
|
public static final int GL_DEBUG_TYPE_OTHER = 0x8251;
|
|
public static final int GL_LOSE_CONTEXT_ON_RESET = 0x8252;
|
|
public static final int GL_GUILTY_CONTEXT_RESET = 0x8253;
|
|
public static final int GL_INNOCENT_CONTEXT_RESET = 0x8254;
|
|
public static final int GL_UNKNOWN_CONTEXT_RESET = 0x8255;
|
|
public static final int GL_RESET_NOTIFICATION_STRATEGY = 0x8256;
|
|
public static final int GL_LAYER_PROVOKING_VERTEX = 0x825E;
|
|
public static final int GL_UNDEFINED_VERTEX = 0x8260;
|
|
public static final int GL_NO_RESET_NOTIFICATION = 0x8261;
|
|
public static final int GL_DEBUG_TYPE_MARKER = 0x8268;
|
|
public static final int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269;
|
|
public static final int GL_DEBUG_TYPE_POP_GROUP = 0x826A;
|
|
public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B;
|
|
public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C;
|
|
public static final int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D;
|
|
public static final int GL_BUFFER = 0x82E0;
|
|
public static final int GL_SHADER = 0x82E1;
|
|
public static final int GL_PROGRAM = 0x82E2;
|
|
public static final int GL_QUERY = 0x82E3;
|
|
public static final int GL_PROGRAM_PIPELINE = 0x82E4;
|
|
public static final int GL_SAMPLER = 0x82E6;
|
|
public static final int GL_MAX_LABEL_LENGTH = 0x82E8;
|
|
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
|
|
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
|
|
public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F;
|
|
public static final int GL_GEOMETRY_VERTICES_OUT = 0x8916;
|
|
public static final int GL_GEOMETRY_INPUT_TYPE = 0x8917;
|
|
public static final int GL_GEOMETRY_OUTPUT_TYPE = 0x8918;
|
|
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C;
|
|
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32;
|
|
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29;
|
|
public static final int GL_TEXTURE_BUFFER = 0x8C2A;
|
|
public static final int GL_TEXTURE_BUFFER_BINDING = 0x8C2A;
|
|
public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B;
|
|
public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C;
|
|
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D;
|
|
public static final int GL_SAMPLE_SHADING = 0x8C36;
|
|
public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
|
|
public static final int GL_PRIMITIVES_GENERATED = 0x8C87;
|
|
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
|
|
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
|
|
public static final int GL_SAMPLER_BUFFER = 0x8DC2;
|
|
public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0;
|
|
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8;
|
|
public static final int GL_GEOMETRY_SHADER = 0x8DD9;
|
|
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF;
|
|
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0;
|
|
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
|
|
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
|
|
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
|
|
public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D;
|
|
public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E;
|
|
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A;
|
|
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B;
|
|
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C;
|
|
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D;
|
|
public static final int GL_PATCH_VERTICES = 0x8E72;
|
|
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
|
|
public static final int GL_TESS_GEN_MODE = 0x8E76;
|
|
public static final int GL_TESS_GEN_SPACING = 0x8E77;
|
|
public static final int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
|
|
public static final int GL_TESS_GEN_POINT_MODE = 0x8E79;
|
|
public static final int GL_ISOLINES = 0x8E7A;
|
|
public static final int GL_FRACTIONAL_ODD = 0x8E7B;
|
|
public static final int GL_FRACTIONAL_EVEN = 0x8E7C;
|
|
public static final int GL_MAX_PATCH_VERTICES = 0x8E7D;
|
|
public static final int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
|
|
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
|
|
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
|
|
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
|
|
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
|
|
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
|
|
public static final int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
|
|
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
|
|
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
|
|
public static final int GL_TESS_EVALUATION_SHADER = 0x8E87;
|
|
public static final int GL_TESS_CONTROL_SHADER = 0x8E88;
|
|
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
|
|
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
|
|
public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
|
|
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
|
|
public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
|
|
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
|
|
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
|
|
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;
|
|
public static final int GL_IMAGE_BUFFER = 0x9051;
|
|
public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054;
|
|
public static final int GL_INT_IMAGE_BUFFER = 0x905C;
|
|
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F;
|
|
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067;
|
|
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A;
|
|
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB;
|
|
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC;
|
|
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD;
|
|
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7;
|
|
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8;
|
|
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9;
|
|
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
|
|
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
|
|
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B;
|
|
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C;
|
|
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
|
|
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123;
|
|
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
|
|
public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143;
|
|
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144;
|
|
public static final int GL_DEBUG_LOGGED_MESSAGES = 0x9145;
|
|
public static final int GL_DEBUG_SEVERITY_HIGH = 0x9146;
|
|
public static final int GL_DEBUG_SEVERITY_MEDIUM = 0x9147;
|
|
public static final int GL_DEBUG_SEVERITY_LOW = 0x9148;
|
|
public static final int GL_TEXTURE_BUFFER_OFFSET = 0x919D;
|
|
public static final int GL_TEXTURE_BUFFER_SIZE = 0x919E;
|
|
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F;
|
|
public static final int GL_MULTIPLY = 0x9294;
|
|
public static final int GL_SCREEN = 0x9295;
|
|
public static final int GL_OVERLAY = 0x9296;
|
|
public static final int GL_DARKEN = 0x9297;
|
|
public static final int GL_LIGHTEN = 0x9298;
|
|
public static final int GL_COLORDODGE = 0x9299;
|
|
public static final int GL_COLORBURN = 0x929A;
|
|
public static final int GL_HARDLIGHT = 0x929B;
|
|
public static final int GL_SOFTLIGHT = 0x929C;
|
|
public static final int GL_DIFFERENCE = 0x929E;
|
|
public static final int GL_EXCLUSION = 0x92A0;
|
|
public static final int GL_HSL_HUE = 0x92AD;
|
|
public static final int GL_HSL_SATURATION = 0x92AE;
|
|
public static final int GL_HSL_COLOR = 0x92AF;
|
|
public static final int GL_HSL_LUMINOSITY = 0x92B0;
|
|
public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92BE;
|
|
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD;
|
|
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE;
|
|
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF;
|
|
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3;
|
|
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4;
|
|
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5;
|
|
public static final int GL_DEBUG_OUTPUT = 0x92E0;
|
|
public static final int GL_IS_PER_PATCH = 0x92E7;
|
|
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307;
|
|
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308;
|
|
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309;
|
|
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312;
|
|
public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317;
|
|
public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381;
|
|
public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC;
|
|
public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC;
|
|
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD;
|
|
|
|
|
|
native private static void _nativeClassInit();
|
|
static {
|
|
_nativeClassInit();
|
|
}
|
|
|
|
private GLES32() {}
|
|
// C function void glBlendBarrier ( void )
|
|
|
|
public static native void glBlendBarrier(
|
|
);
|
|
|
|
// C function void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
|
|
|
|
public static native void glCopyImageSubData(
|
|
int srcName,
|
|
int srcTarget,
|
|
int srcLevel,
|
|
int srcX,
|
|
int srcY,
|
|
int srcZ,
|
|
int dstName,
|
|
int dstTarget,
|
|
int dstLevel,
|
|
int dstX,
|
|
int dstY,
|
|
int dstZ,
|
|
int srcWidth,
|
|
int srcHeight,
|
|
int srcDepth
|
|
);
|
|
|
|
// C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
|
|
|
|
public static native void glDebugMessageControl(
|
|
int source,
|
|
int type,
|
|
int severity,
|
|
int count,
|
|
int[] ids,
|
|
int offset,
|
|
boolean enabled
|
|
);
|
|
|
|
// C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
|
|
|
|
public static native void glDebugMessageControl(
|
|
int source,
|
|
int type,
|
|
int severity,
|
|
int count,
|
|
java.nio.IntBuffer ids,
|
|
boolean enabled
|
|
);
|
|
|
|
// C function void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
|
|
|
|
public static native void glDebugMessageInsert(
|
|
int source,
|
|
int type,
|
|
int id,
|
|
int severity,
|
|
int length,
|
|
String buf
|
|
);
|
|
|
|
// C function void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam )
|
|
|
|
public interface DebugProc {
|
|
void onMessage(int source, int type, int id, int severity, String message);
|
|
}
|
|
|
|
public static native void glDebugMessageCallback(DebugProc callback);
|
|
|
|
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
|
|
|
public static native int glGetDebugMessageLog(
|
|
int count,
|
|
int bufSize,
|
|
int[] sources,
|
|
int sourcesOffset,
|
|
int[] types,
|
|
int typesOffset,
|
|
int[] ids,
|
|
int idsOffset,
|
|
int[] severities,
|
|
int severitiesOffset,
|
|
int[] lengths,
|
|
int lengthsOffset,
|
|
byte[] messageLog,
|
|
int messageLogOffset);
|
|
|
|
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
|
|
|
public static native int glGetDebugMessageLog(
|
|
int count,
|
|
java.nio.IntBuffer sources,
|
|
java.nio.IntBuffer types,
|
|
java.nio.IntBuffer ids,
|
|
java.nio.IntBuffer severities,
|
|
java.nio.IntBuffer lengths,
|
|
java.nio.ByteBuffer messageLog);
|
|
|
|
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
|
|
|
public static native String[] glGetDebugMessageLog(
|
|
int count,
|
|
int[] sources,
|
|
int sourcesOffset,
|
|
int[] types,
|
|
int typesOffset,
|
|
int[] ids,
|
|
int idsOffset,
|
|
int[] severities,
|
|
int severitiesOffset);
|
|
|
|
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
|
|
|
public static native String[] glGetDebugMessageLog(
|
|
int count,
|
|
java.nio.IntBuffer sources,
|
|
java.nio.IntBuffer types,
|
|
java.nio.IntBuffer ids,
|
|
java.nio.IntBuffer severities);
|
|
|
|
// C function void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
|
|
|
|
public static native void glPushDebugGroup(
|
|
int source,
|
|
int id,
|
|
int length,
|
|
String message
|
|
);
|
|
|
|
// C function void glPopDebugGroup ( void )
|
|
|
|
public static native void glPopDebugGroup(
|
|
);
|
|
|
|
// C function void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
|
|
|
|
public static native void glObjectLabel(
|
|
int identifier,
|
|
int name,
|
|
int length,
|
|
String label
|
|
);
|
|
|
|
// C function void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
|
|
|
|
public static native String glGetObjectLabel(int identifier, int name);
|
|
|
|
// C function void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label )
|
|
|
|
public static native void glObjectPtrLabel(long ptr, String label);
|
|
|
|
// C function void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
|
|
|
|
public static native String glGetObjectPtrLabel(long ptr);
|
|
|
|
// C function void glGetPointerv ( GLenum pname, void **params )
|
|
|
|
public static native long glGetPointerv(
|
|
int pname
|
|
);
|
|
|
|
// C function void glEnablei ( GLenum target, GLuint index )
|
|
|
|
public static native void glEnablei(
|
|
int target,
|
|
int index
|
|
);
|
|
|
|
// C function void glDisablei ( GLenum target, GLuint index )
|
|
|
|
public static native void glDisablei(
|
|
int target,
|
|
int index
|
|
);
|
|
|
|
// C function void glBlendEquationi ( GLuint buf, GLenum mode )
|
|
|
|
public static native void glBlendEquationi(
|
|
int buf,
|
|
int mode
|
|
);
|
|
|
|
// C function void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha )
|
|
|
|
public static native void glBlendEquationSeparatei(
|
|
int buf,
|
|
int modeRGB,
|
|
int modeAlpha
|
|
);
|
|
|
|
// C function void glBlendFunci ( GLuint buf, GLenum src, GLenum dst )
|
|
|
|
public static native void glBlendFunci(
|
|
int buf,
|
|
int src,
|
|
int dst
|
|
);
|
|
|
|
// C function void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
|
|
|
|
public static native void glBlendFuncSeparatei(
|
|
int buf,
|
|
int srcRGB,
|
|
int dstRGB,
|
|
int srcAlpha,
|
|
int dstAlpha
|
|
);
|
|
|
|
// C function void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
|
|
|
|
public static native void glColorMaski(
|
|
int index,
|
|
boolean r,
|
|
boolean g,
|
|
boolean b,
|
|
boolean a
|
|
);
|
|
|
|
// C function GLboolean glIsEnabledi ( GLenum target, GLuint index )
|
|
|
|
public static native boolean glIsEnabledi(
|
|
int target,
|
|
int index
|
|
);
|
|
|
|
// C function void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex )
|
|
|
|
public static native void glDrawElementsBaseVertex(
|
|
int mode,
|
|
int count,
|
|
int type,
|
|
java.nio.Buffer indices,
|
|
int basevertex
|
|
);
|
|
|
|
// C function void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex )
|
|
|
|
public static native void glDrawRangeElementsBaseVertex(
|
|
int mode,
|
|
int start,
|
|
int end,
|
|
int count,
|
|
int type,
|
|
java.nio.Buffer indices,
|
|
int basevertex
|
|
);
|
|
|
|
// C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex )
|
|
|
|
public static native void glDrawElementsInstancedBaseVertex(
|
|
int mode,
|
|
int count,
|
|
int type,
|
|
java.nio.Buffer indices,
|
|
int instanceCount,
|
|
int basevertex
|
|
);
|
|
|
|
// C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex )
|
|
|
|
public static native void glDrawElementsInstancedBaseVertex(
|
|
int mode,
|
|
int count,
|
|
int type,
|
|
int indicesOffset,
|
|
int instanceCount,
|
|
int basevertex
|
|
);
|
|
|
|
// C function void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level )
|
|
|
|
public static native void glFramebufferTexture(
|
|
int target,
|
|
int attachment,
|
|
int texture,
|
|
int level
|
|
);
|
|
|
|
// C function void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
|
|
|
|
public static native void glPrimitiveBoundingBox(
|
|
float minX,
|
|
float minY,
|
|
float minZ,
|
|
float minW,
|
|
float maxX,
|
|
float maxY,
|
|
float maxZ,
|
|
float maxW
|
|
);
|
|
|
|
// C function GLenum glGetGraphicsResetStatus ( void )
|
|
|
|
public static native int glGetGraphicsResetStatus(
|
|
);
|
|
|
|
// C function void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data )
|
|
|
|
public static native void glReadnPixels(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
int bufSize,
|
|
java.nio.Buffer data
|
|
);
|
|
|
|
// C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
|
|
|
|
public static native void glGetnUniformfv(
|
|
int program,
|
|
int location,
|
|
int bufSize,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
|
|
|
|
public static native void glGetnUniformfv(
|
|
int program,
|
|
int location,
|
|
int bufSize,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
// C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
|
|
|
|
public static native void glGetnUniformiv(
|
|
int program,
|
|
int location,
|
|
int bufSize,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
|
|
|
|
public static native void glGetnUniformiv(
|
|
int program,
|
|
int location,
|
|
int bufSize,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
|
|
|
|
public static native void glGetnUniformuiv(
|
|
int program,
|
|
int location,
|
|
int bufSize,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
|
|
|
|
public static native void glGetnUniformuiv(
|
|
int program,
|
|
int location,
|
|
int bufSize,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glMinSampleShading ( GLfloat value )
|
|
|
|
public static native void glMinSampleShading(
|
|
float value
|
|
);
|
|
|
|
// C function void glPatchParameteri ( GLenum pname, GLint value )
|
|
|
|
public static native void glPatchParameteri(
|
|
int pname,
|
|
int value
|
|
);
|
|
|
|
// C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
|
|
|
|
public static native void glTexParameterIiv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
|
|
|
|
public static native void glTexParameterIiv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
|
|
|
|
public static native void glTexParameterIuiv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
|
|
|
|
public static native void glTexParameterIuiv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetTexParameterIiv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetTexParameterIiv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
|
|
|
|
public static native void glGetTexParameterIuiv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
|
|
|
|
public static native void glGetTexParameterIuiv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
|
|
|
|
public static native void glSamplerParameterIiv(
|
|
int sampler,
|
|
int pname,
|
|
int[] param,
|
|
int offset
|
|
);
|
|
|
|
// C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
|
|
|
|
public static native void glSamplerParameterIiv(
|
|
int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer param
|
|
);
|
|
|
|
// C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
|
|
|
|
public static native void glSamplerParameterIuiv(
|
|
int sampler,
|
|
int pname,
|
|
int[] param,
|
|
int offset
|
|
);
|
|
|
|
// C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
|
|
|
|
public static native void glSamplerParameterIuiv(
|
|
int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer param
|
|
);
|
|
|
|
// C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetSamplerParameterIiv(
|
|
int sampler,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetSamplerParameterIiv(
|
|
int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
|
|
|
|
public static native void glGetSamplerParameterIuiv(
|
|
int sampler,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
|
|
|
|
public static native void glGetSamplerParameterIuiv(
|
|
int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer )
|
|
|
|
public static native void glTexBuffer(
|
|
int target,
|
|
int internalformat,
|
|
int buffer
|
|
);
|
|
|
|
// C function void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
|
|
|
|
public static native void glTexBufferRange(
|
|
int target,
|
|
int internalformat,
|
|
int buffer,
|
|
int offset,
|
|
int size
|
|
);
|
|
|
|
// C function void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
|
|
|
|
public static native void glTexStorage3DMultisample(
|
|
int target,
|
|
int samples,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int depth,
|
|
boolean fixedsamplelocations
|
|
);
|
|
|
|
}
|