152 lines
4.4 KiB
Java
152 lines
4.4 KiB
Java
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.service.games;
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import android.annotation.IntDef;
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import android.annotation.NonNull;
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import android.os.Parcel;
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import android.os.Parcelable;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.util.Objects;
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/**
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* Result object for calls to {@link IGameSessionController#takeScreenshot}.
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*
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* It includes a status only (see {@link #getStatus}).
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*
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* @hide
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*/
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public final class GameScreenshotResult implements Parcelable {
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/**
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* The status of a call to {@link IGameSessionController#takeScreenshot} will be represented by
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* one of these values.
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*
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* @hide
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*/
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@IntDef(flag = false, prefix = {"GAME_SCREENSHOT_"}, value = {
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GAME_SCREENSHOT_SUCCESS, // 0
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GAME_SCREENSHOT_ERROR_INTERNAL_ERROR, // 1
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})
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@Retention(RetentionPolicy.SOURCE)
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public @interface GameScreenshotStatus {
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}
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/**
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* Indicates that the result of a call to {@link IGameSessionController#takeScreenshot} was
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* successful.
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*
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* @hide
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*/
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public static final int GAME_SCREENSHOT_SUCCESS = 0;
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/**
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* Indicates that the result of a call to {@link IGameSessionController#takeScreenshot} failed
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* due to an internal error.
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*
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* This error may occur if the device is not in a suitable state for a screenshot to be taken
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* (e.g., the screen is off) or if the game task is not in a suitable state for a screenshot
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* to be taken (e.g., the task is not visible). To make sure that the device and game are
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* in a suitable state, the caller can monitor the lifecycle methods for the {@link
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* GameSession} to make sure that the game task is focused. If the conditions are met, then the
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* caller may try again immediately.
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*
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* @hide
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*/
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public static final int GAME_SCREENSHOT_ERROR_INTERNAL_ERROR = 1;
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@NonNull
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public static final Parcelable.Creator<GameScreenshotResult> CREATOR =
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new Parcelable.Creator<GameScreenshotResult>() {
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@Override
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public GameScreenshotResult createFromParcel(Parcel source) {
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return new GameScreenshotResult(source.readInt());
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}
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@Override
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public GameScreenshotResult[] newArray(int size) {
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return new GameScreenshotResult[0];
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}
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};
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@GameScreenshotStatus
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private final int mStatus;
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/**
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* Creates a successful {@link GameScreenshotResult}.
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*/
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public static GameScreenshotResult createSuccessResult() {
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return new GameScreenshotResult(GAME_SCREENSHOT_SUCCESS);
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}
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/**
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* Creates a failed {@link GameScreenshotResult} with an
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* {@link #GAME_SCREENSHOT_ERROR_INTERNAL_ERROR} status.
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*/
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public static GameScreenshotResult createInternalErrorResult() {
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return new GameScreenshotResult(GAME_SCREENSHOT_ERROR_INTERNAL_ERROR);
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}
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private GameScreenshotResult(@GameScreenshotStatus int status) {
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this.mStatus = status;
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}
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@Override
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public int describeContents() {
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return 0;
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}
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@Override
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public void writeToParcel(@NonNull Parcel dest, int flags) {
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dest.writeInt(mStatus);
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}
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@GameScreenshotStatus
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public int getStatus() {
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return mStatus;
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}
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@Override
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public String toString() {
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return "GameScreenshotResult{"
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+ "mStatus="
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+ mStatus
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+ "}";
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) {
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return true;
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}
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if (!(o instanceof GameScreenshotResult)) {
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return false;
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}
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GameScreenshotResult that = (GameScreenshotResult) o;
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return mStatus == that.mStatus;
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}
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@Override
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public int hashCode() {
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return Objects.hash(mStatus);
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}
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}
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