191 lines
6.5 KiB
Java
191 lines
6.5 KiB
Java
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.view;
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import android.compat.annotation.UnsupportedAppUsage;
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import android.os.Build;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.MessageQueue;
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import android.util.Log;
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import dalvik.system.CloseGuard;
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import java.lang.ref.WeakReference;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.FutureTask;
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import java.util.concurrent.RunnableFuture;
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/**
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* Provides a low-level mechanism for an application to send input events.
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* @hide
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*/
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public abstract class InputEventSender {
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private static final String TAG = "InputEventSender";
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private final CloseGuard mCloseGuard = CloseGuard.get();
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private long mSenderPtr;
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// We keep references to the input channel and message queue objects (indirectly through
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// Handler) here so that they are not GC'd while the native peer of the receiver is using them.
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private InputChannel mInputChannel;
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private Handler mHandler;
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private static native long nativeInit(WeakReference<InputEventSender> sender,
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InputChannel inputChannel, MessageQueue messageQueue);
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private static native void nativeDispose(long senderPtr);
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private static native boolean nativeSendKeyEvent(long senderPtr, int seq, KeyEvent event);
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private static native boolean nativeSendMotionEvent(long senderPtr, int seq, MotionEvent event);
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/**
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* Creates an input event sender bound to the specified input channel.
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*
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* @param inputChannel The input channel.
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* @param looper The looper to use when invoking callbacks.
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*/
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public InputEventSender(InputChannel inputChannel, Looper looper) {
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if (inputChannel == null) {
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throw new IllegalArgumentException("inputChannel must not be null");
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}
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if (looper == null) {
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throw new IllegalArgumentException("looper must not be null");
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}
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mInputChannel = inputChannel;
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mHandler = new Handler(looper);
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mSenderPtr = nativeInit(new WeakReference<InputEventSender>(this),
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mInputChannel, looper.getQueue());
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mCloseGuard.open("InputEventSender.dispose");
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}
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@Override
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protected void finalize() throws Throwable {
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try {
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dispose(true);
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} finally {
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super.finalize();
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}
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}
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/**
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* Disposes the receiver.
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*/
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public void dispose() {
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dispose(false);
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}
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private void dispose(boolean finalized) {
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if (mCloseGuard != null) {
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if (finalized) {
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mCloseGuard.warnIfOpen();
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}
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mCloseGuard.close();
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}
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if (mSenderPtr != 0) {
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nativeDispose(mSenderPtr);
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mSenderPtr = 0;
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}
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mHandler = null;
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mInputChannel = null;
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}
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/**
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* Called when an input event is finished.
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*
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* @param seq The input event sequence number.
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* @param handled True if the input event was handled.
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*/
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public void onInputEventFinished(int seq, boolean handled) {
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}
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/**
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* Called when timeline is sent to the publisher.
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*
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* @param inputEventId The id of the input event that caused the frame being reported
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* @param gpuCompletedTime The time when the frame left the app process
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* @param presentTime The time when the frame was presented on screen
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*/
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public void onTimelineReported(int inputEventId, long gpuCompletedTime, long presentTime) {
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}
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/**
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* Sends an input event. Can be called from any thread. Do not call this if the looper thread
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* is blocked! It would cause a deadlock.
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*
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* @param seq The input event sequence number.
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* @param event The input event to send.
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* @return True if the entire event was sent successfully. May return false
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* if the input channel buffer filled before all samples were dispatched.
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*/
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public final boolean sendInputEvent(int seq, InputEvent event) {
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if (event == null) {
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throw new IllegalArgumentException("event must not be null");
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}
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if (mSenderPtr == 0) {
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Log.w(TAG, "Attempted to send an input event but the input event "
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+ "sender has already been disposed.");
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return false;
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}
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if (mHandler.getLooper().isCurrentThread()) {
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return sendInputEventInternal(seq, event);
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}
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// This is being called on another thread. Post a runnable to the looper thread
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// with the event injection, and wait until it's processed.
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final RunnableFuture<Boolean> task = new FutureTask<>(new Callable<Boolean>() {
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@Override
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public Boolean call() throws Exception {
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return sendInputEventInternal(seq, event);
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}
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});
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mHandler.post(task);
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try {
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return task.get();
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} catch (InterruptedException exc) {
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throw new IllegalStateException("Interrupted while sending " + event + ": " + exc);
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} catch (ExecutionException exc) {
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throw new IllegalStateException("Couldn't send " + event + ": " + exc);
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}
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}
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private boolean sendInputEventInternal(int seq, InputEvent event) {
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if (event instanceof KeyEvent) {
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return nativeSendKeyEvent(mSenderPtr, seq, (KeyEvent)event);
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} else {
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return nativeSendMotionEvent(mSenderPtr, seq, (MotionEvent)event);
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}
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}
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// Called from native code.
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@SuppressWarnings("unused")
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@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
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private void dispatchInputEventFinished(int seq, boolean handled) {
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onInputEventFinished(seq, handled);
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}
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// Called from native code.
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@SuppressWarnings("unused")
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private void dispatchTimelineReported(
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int inputEventId, long gpuCompletedTime, long presentTime) {
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onTimelineReported(inputEventId, gpuCompletedTime, presentTime);
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}
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}
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