script-astra/Android/Sdk/sources/android-35/android/window/BackMotionEvent.java
localadmin 4380f00a78 init
2025-01-20 18:15:20 +03:00

206 lines
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Java

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.window;
import android.annotation.FloatRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.os.Parcel;
import android.os.Parcelable;
import android.view.RemoteAnimationTarget;
/**
* Object used to report back gesture progress. Holds information about a {@link BackEvent} plus
* any {@link RemoteAnimationTarget} the gesture manipulates.
*
* @see BackEvent
* @hide
*/
public final class BackMotionEvent implements Parcelable {
private final float mTouchX;
private final float mTouchY;
private final float mProgress;
private final float mVelocityX;
private final float mVelocityY;
private final boolean mTriggerBack;
@BackEvent.SwipeEdge
private final int mSwipeEdge;
@Nullable
private final RemoteAnimationTarget mDepartingAnimationTarget;
/**
* Creates a new {@link BackMotionEvent} instance.
*
* <p>Note: Velocity is only computed for last event, for performance reasons.</p>
*
* @param touchX Absolute X location of the touch point of this event.
* @param touchY Absolute Y location of the touch point of this event.
* @param progress Value between 0 and 1 on how far along the back gesture is.
* @param velocityX X velocity computed from the touch point of this event.
* Value in pixels/second. {@link Float#NaN} if was not computed.
* @param velocityY Y velocity computed from the touch point of this event.
* Value in pixels/second. {@link Float#NaN} if was not computed.
* @param triggerBack Indicates whether the back arrow is in the triggered state or not
* @param swipeEdge Indicates which edge the swipe starts from.
* @param departingAnimationTarget The remote animation target of the departing
* application window.
*/
public BackMotionEvent(
float touchX,
float touchY,
float progress,
float velocityX,
float velocityY,
boolean triggerBack,
@BackEvent.SwipeEdge int swipeEdge,
@Nullable RemoteAnimationTarget departingAnimationTarget) {
mTouchX = touchX;
mTouchY = touchY;
mProgress = progress;
mVelocityX = velocityX;
mVelocityY = velocityY;
mTriggerBack = triggerBack;
mSwipeEdge = swipeEdge;
mDepartingAnimationTarget = departingAnimationTarget;
}
private BackMotionEvent(@NonNull Parcel in) {
mTouchX = in.readFloat();
mTouchY = in.readFloat();
mProgress = in.readFloat();
mVelocityX = in.readFloat();
mVelocityY = in.readFloat();
mTriggerBack = in.readBoolean();
mSwipeEdge = in.readInt();
mDepartingAnimationTarget = in.readTypedObject(RemoteAnimationTarget.CREATOR);
}
@NonNull
public static final Creator<BackMotionEvent> CREATOR = new Creator<BackMotionEvent>() {
@Override
public BackMotionEvent createFromParcel(Parcel in) {
return new BackMotionEvent(in);
}
@Override
public BackMotionEvent[] newArray(int size) {
return new BackMotionEvent[size];
}
};
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel dest, int flags) {
dest.writeFloat(mTouchX);
dest.writeFloat(mTouchY);
dest.writeFloat(mProgress);
dest.writeFloat(mVelocityX);
dest.writeFloat(mVelocityY);
dest.writeBoolean(mTriggerBack);
dest.writeInt(mSwipeEdge);
dest.writeTypedObject(mDepartingAnimationTarget, flags);
}
/**
* Returns the absolute X location of the touch point.
*/
public float getTouchX() {
return mTouchX;
}
/**
* Returns the absolute Y location of the touch point.
*/
public float getTouchY() {
return mTouchY;
}
/**
* Returns the progress of a {@link BackEvent}.
*
* @see BackEvent#getProgress()
*/
@FloatRange(from = 0, to = 1)
public float getProgress() {
return mProgress;
}
/**
* Returns the X velocity computed from the touch point.
*
* @return value in pixels/second or {@link Float#NaN} if was not computed.
*/
public float getVelocityX() {
return mVelocityX;
}
/**
* Returns the Y velocity computed from the touch point.
*
* @return value in pixels/second or {@link Float#NaN} if was not computed.
*/
public float getVelocityY() {
return mVelocityY;
}
/**
* Returns whether the back arrow is in the triggered state or not
*
* @return boolean indicating whether the back arrow is in the triggered state or not
*/
public boolean getTriggerBack() {
return mTriggerBack;
}
/**
* Returns the screen edge that the swipe starts from.
*/
@BackEvent.SwipeEdge
public int getSwipeEdge() {
return mSwipeEdge;
}
/**
* Returns the {@link RemoteAnimationTarget} of the top departing application window,
* or {@code null} if the top window should not be moved for the current type of back
* destination.
*/
@Nullable
public RemoteAnimationTarget getDepartingAnimationTarget() {
return mDepartingAnimationTarget;
}
@Override
public String toString() {
return "BackMotionEvent{"
+ "mTouchX=" + mTouchX
+ ", mTouchY=" + mTouchY
+ ", mProgress=" + mProgress
+ ", mVelocityX=" + mVelocityX
+ ", mVelocityY=" + mVelocityY
+ ", mTriggerBack=" + mTriggerBack
+ ", mSwipeEdge" + mSwipeEdge
+ ", mDepartingAnimationTarget" + mDepartingAnimationTarget
+ "}";
}
}