360 lines
15 KiB
Java
360 lines
15 KiB
Java
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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/*
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* This file is available under and governed by the GNU General Public
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* License version 2 only, as published by the Free Software Foundation.
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* However, the following notice accompanied the original version of this
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* file:
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*
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* Written by Doug Lea with assistance from members of JCP JSR-166
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* Expert Group and released to the public domain, as explained at
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* http://creativecommons.org/publicdomain/zero/1.0/
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*/
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package java.util.concurrent.locks;
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import java.util.concurrent.TimeUnit;
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/**
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* {@code Lock} implementations provide more extensive locking
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* operations than can be obtained using {@code synchronized} methods
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* and statements. They allow more flexible structuring, may have
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* quite different properties, and may support multiple associated
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* {@link Condition} objects.
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*
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* <p>A lock is a tool for controlling access to a shared resource by
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* multiple threads. Commonly, a lock provides exclusive access to a
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* shared resource: only one thread at a time can acquire the lock and
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* all access to the shared resource requires that the lock be
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* acquired first. However, some locks may allow concurrent access to
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* a shared resource, such as the read lock of a {@link ReadWriteLock}.
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*
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* <p>The use of {@code synchronized} methods or statements provides
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* access to the implicit monitor lock associated with every object, but
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* forces all lock acquisition and release to occur in a block-structured way:
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* when multiple locks are acquired they must be released in the opposite
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* order, and all locks must be released in the same lexical scope in which
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* they were acquired.
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*
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* <p>While the scoping mechanism for {@code synchronized} methods
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* and statements makes it much easier to program with monitor locks,
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* and helps avoid many common programming errors involving locks,
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* there are occasions where you need to work with locks in a more
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* flexible way. For example, some algorithms for traversing
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* concurrently accessed data structures require the use of
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* "hand-over-hand" or "chain locking": you
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* acquire the lock of node A, then node B, then release A and acquire
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* C, then release B and acquire D and so on. Implementations of the
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* {@code Lock} interface enable the use of such techniques by
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* allowing a lock to be acquired and released in different scopes,
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* and allowing multiple locks to be acquired and released in any
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* order.
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*
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* <p>With this increased flexibility comes additional
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* responsibility. The absence of block-structured locking removes the
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* automatic release of locks that occurs with {@code synchronized}
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* methods and statements. In most cases, the following idiom
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* should be used:
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*
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* <pre> {@code
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* Lock l = ...;
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* l.lock();
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* try {
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* // access the resource protected by this lock
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* } finally {
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* l.unlock();
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* }}</pre>
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*
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* When locking and unlocking occur in different scopes, care must be
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* taken to ensure that all code that is executed while the lock is
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* held is protected by try-finally or try-catch to ensure that the
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* lock is released when necessary.
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*
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* <p>{@code Lock} implementations provide additional functionality
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* over the use of {@code synchronized} methods and statements by
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* providing a non-blocking attempt to acquire a lock ({@link
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* #tryLock()}), an attempt to acquire the lock that can be
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* interrupted ({@link #lockInterruptibly}, and an attempt to acquire
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* the lock that can timeout ({@link #tryLock(long, TimeUnit)}).
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*
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* <p>A {@code Lock} class can also provide behavior and semantics
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* that is quite different from that of the implicit monitor lock,
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* such as guaranteed ordering, non-reentrant usage, or deadlock
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* detection. If an implementation provides such specialized semantics
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* then the implementation must document those semantics.
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*
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* <p>Note that {@code Lock} instances are just normal objects and can
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* themselves be used as the target in a {@code synchronized} statement.
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* Acquiring the
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* monitor lock of a {@code Lock} instance has no specified relationship
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* with invoking any of the {@link #lock} methods of that instance.
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* It is recommended that to avoid confusion you never use {@code Lock}
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* instances in this way, except within their own implementation.
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*
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* <p>Except where noted, passing a {@code null} value for any
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* parameter will result in a {@link NullPointerException} being
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* thrown.
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*
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* <h2>Memory Synchronization</h2>
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*
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* <p>All {@code Lock} implementations <em>must</em> enforce the same
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* memory synchronization semantics as provided by the built-in monitor
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* lock, as described in
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* Chapter 17 of
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* <cite>The Java Language Specification</cite>:
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* <ul>
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* <li>A successful {@code lock} operation has the same memory
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* synchronization effects as a successful <em>Lock</em> action.
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* <li>A successful {@code unlock} operation has the same
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* memory synchronization effects as a successful <em>Unlock</em> action.
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* </ul>
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*
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* Unsuccessful locking and unlocking operations, and reentrant
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* locking/unlocking operations, do not require any memory
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* synchronization effects.
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*
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* <h2>Implementation Considerations</h2>
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*
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* <p>The three forms of lock acquisition (interruptible,
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* non-interruptible, and timed) may differ in their performance
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* characteristics, ordering guarantees, or other implementation
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* qualities. Further, the ability to interrupt the <em>ongoing</em>
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* acquisition of a lock may not be available in a given {@code Lock}
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* class. Consequently, an implementation is not required to define
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* exactly the same guarantees or semantics for all three forms of
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* lock acquisition, nor is it required to support interruption of an
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* ongoing lock acquisition. An implementation is required to clearly
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* document the semantics and guarantees provided by each of the
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* locking methods. It must also obey the interruption semantics as
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* defined in this interface, to the extent that interruption of lock
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* acquisition is supported: which is either totally, or only on
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* method entry.
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*
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* <p>As interruption generally implies cancellation, and checks for
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* interruption are often infrequent, an implementation can favor responding
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* to an interrupt over normal method return. This is true even if it can be
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* shown that the interrupt occurred after another action may have unblocked
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* the thread. An implementation should document this behavior.
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*
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* @see ReentrantLock
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* @see Condition
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* @see ReadWriteLock
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* @jls 17.4 Memory Model
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*
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* @since 1.5
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* @author Doug Lea
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*/
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public interface Lock {
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/**
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* Acquires the lock.
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*
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* <p>If the lock is not available then the current thread becomes
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* disabled for thread scheduling purposes and lies dormant until the
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* lock has been acquired.
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*
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* <p><b>Implementation Considerations</b>
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*
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* <p>A {@code Lock} implementation may be able to detect erroneous use
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* of the lock, such as an invocation that would cause deadlock, and
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* may throw an (unchecked) exception in such circumstances. The
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* circumstances and the exception type must be documented by that
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* {@code Lock} implementation.
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*/
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void lock();
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/**
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* Acquires the lock unless the current thread is
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* {@linkplain Thread#interrupt interrupted}.
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*
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* <p>Acquires the lock if it is available and returns immediately.
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*
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* <p>If the lock is not available then the current thread becomes
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* disabled for thread scheduling purposes and lies dormant until
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* one of two things happens:
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*
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* <ul>
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* <li>The lock is acquired by the current thread; or
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* <li>Some other thread {@linkplain Thread#interrupt interrupts} the
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* current thread, and interruption of lock acquisition is supported.
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* </ul>
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*
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* <p>If the current thread:
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* <ul>
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* <li>has its interrupted status set on entry to this method; or
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* <li>is {@linkplain Thread#interrupt interrupted} while acquiring the
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* lock, and interruption of lock acquisition is supported,
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* </ul>
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* then {@link InterruptedException} is thrown and the current thread's
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* interrupted status is cleared.
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*
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* <p><b>Implementation Considerations</b>
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*
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* <p>The ability to interrupt a lock acquisition in some
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* implementations may not be possible, and if possible may be an
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* expensive operation. The programmer should be aware that this
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* may be the case. An implementation should document when this is
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* the case.
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*
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* <p>An implementation can favor responding to an interrupt over
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* normal method return.
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*
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* <p>A {@code Lock} implementation may be able to detect
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* erroneous use of the lock, such as an invocation that would
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* cause deadlock, and may throw an (unchecked) exception in such
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* circumstances. The circumstances and the exception type must
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* be documented by that {@code Lock} implementation.
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*
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* @throws InterruptedException if the current thread is
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* interrupted while acquiring the lock (and interruption
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* of lock acquisition is supported)
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*/
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void lockInterruptibly() throws InterruptedException;
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/**
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* Acquires the lock only if it is free at the time of invocation.
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*
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* <p>Acquires the lock if it is available and returns immediately
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* with the value {@code true}.
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* If the lock is not available then this method will return
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* immediately with the value {@code false}.
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*
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* <p>A typical usage idiom for this method would be:
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* <pre> {@code
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* Lock lock = ...;
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* if (lock.tryLock()) {
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* try {
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* // manipulate protected state
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* } finally {
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* lock.unlock();
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* }
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* } else {
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* // perform alternative actions
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* }}</pre>
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*
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* This usage ensures that the lock is unlocked if it was acquired, and
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* doesn't try to unlock if the lock was not acquired.
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*
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* @return {@code true} if the lock was acquired and
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* {@code false} otherwise
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*/
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boolean tryLock();
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/**
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* Acquires the lock if it is free within the given waiting time and the
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* current thread has not been {@linkplain Thread#interrupt interrupted}.
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*
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* <p>If the lock is available this method returns immediately
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* with the value {@code true}.
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* If the lock is not available then
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* the current thread becomes disabled for thread scheduling
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* purposes and lies dormant until one of three things happens:
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* <ul>
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* <li>The lock is acquired by the current thread; or
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* <li>Some other thread {@linkplain Thread#interrupt interrupts} the
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* current thread, and interruption of lock acquisition is supported; or
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* <li>The specified waiting time elapses
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* </ul>
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*
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* <p>If the lock is acquired then the value {@code true} is returned.
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*
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* <p>If the current thread:
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* <ul>
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* <li>has its interrupted status set on entry to this method; or
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* <li>is {@linkplain Thread#interrupt interrupted} while acquiring
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* the lock, and interruption of lock acquisition is supported,
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* </ul>
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* then {@link InterruptedException} is thrown and the current thread's
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* interrupted status is cleared.
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*
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* <p>If the specified waiting time elapses then the value {@code false}
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* is returned.
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* If the time is
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* less than or equal to zero, the method will not wait at all.
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*
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* <p><b>Implementation Considerations</b>
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*
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* <p>The ability to interrupt a lock acquisition in some implementations
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* may not be possible, and if possible may
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* be an expensive operation.
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* The programmer should be aware that this may be the case. An
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* implementation should document when this is the case.
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*
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* <p>An implementation can favor responding to an interrupt over normal
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* method return, or reporting a timeout.
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*
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* <p>A {@code Lock} implementation may be able to detect
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* erroneous use of the lock, such as an invocation that would cause
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* deadlock, and may throw an (unchecked) exception in such circumstances.
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* The circumstances and the exception type must be documented by that
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* {@code Lock} implementation.
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*
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* @param time the maximum time to wait for the lock
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* @param unit the time unit of the {@code time} argument
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* @return {@code true} if the lock was acquired and {@code false}
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* if the waiting time elapsed before the lock was acquired
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*
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* @throws InterruptedException if the current thread is interrupted
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* while acquiring the lock (and interruption of lock
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* acquisition is supported)
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*/
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boolean tryLock(long time, TimeUnit unit) throws InterruptedException;
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/**
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* Releases the lock.
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*
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* <p><b>Implementation Considerations</b>
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*
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* <p>A {@code Lock} implementation will usually impose
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* restrictions on which thread can release a lock (typically only the
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* holder of the lock can release it) and may throw
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* an (unchecked) exception if the restriction is violated.
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* Any restrictions and the exception
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* type must be documented by that {@code Lock} implementation.
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*/
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void unlock();
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/**
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* Returns a new {@link Condition} instance that is bound to this
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* {@code Lock} instance.
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*
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* <p>Before waiting on the condition the lock must be held by the
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* current thread.
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* A call to {@link Condition#await()} will atomically release the lock
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* before waiting and re-acquire the lock before the wait returns.
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*
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* <p><b>Implementation Considerations</b>
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*
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* <p>The exact operation of the {@link Condition} instance depends on
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* the {@code Lock} implementation and must be documented by that
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* implementation.
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*
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* @return A new {@link Condition} instance for this {@code Lock} instance
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* @throws UnsupportedOperationException if this {@code Lock}
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* implementation does not support conditions
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*/
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Condition newCondition();
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}
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