973 lines
25 KiB
Java
973 lines
25 KiB
Java
/* //device/java/android/javax/microedition/khronos/opengles/GL10.java
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package javax.microedition.khronos.opengles;
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public interface GL10 extends GL {
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int GL_ADD = 0x0104;
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int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
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int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
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int GL_ALPHA = 0x1906;
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int GL_ALPHA_BITS = 0x0D55;
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int GL_ALPHA_TEST = 0x0BC0;
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int GL_ALWAYS = 0x0207;
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int GL_AMBIENT = 0x1200;
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int GL_AMBIENT_AND_DIFFUSE = 0x1602;
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int GL_AND = 0x1501;
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int GL_AND_INVERTED = 0x1504;
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int GL_AND_REVERSE = 0x1502;
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int GL_BACK = 0x0405;
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int GL_BLEND = 0x0BE2;
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int GL_BLUE_BITS = 0x0D54;
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int GL_BYTE = 0x1400;
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int GL_CCW = 0x0901;
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int GL_CLAMP_TO_EDGE = 0x812F;
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int GL_CLEAR = 0x1500;
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int GL_COLOR_ARRAY = 0x8076;
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int GL_COLOR_BUFFER_BIT = 0x4000;
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int GL_COLOR_LOGIC_OP = 0x0BF2;
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int GL_COLOR_MATERIAL = 0x0B57;
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int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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int GL_CONSTANT_ATTENUATION = 0x1207;
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int GL_COPY = 0x1503;
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int GL_COPY_INVERTED = 0x150C;
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int GL_CULL_FACE = 0x0B44;
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int GL_CW = 0x0900;
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int GL_DECAL = 0x2101;
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int GL_DECR = 0x1E03;
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int GL_DEPTH_BITS = 0x0D56;
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int GL_DEPTH_BUFFER_BIT = 0x0100;
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int GL_DEPTH_TEST = 0x0B71;
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int GL_DIFFUSE = 0x1201;
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int GL_DITHER = 0x0BD0;
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int GL_DONT_CARE = 0x1100;
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int GL_DST_ALPHA = 0x0304;
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int GL_DST_COLOR = 0x0306;
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int GL_EMISSION = 0x1600;
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int GL_EQUAL = 0x0202;
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int GL_EQUIV = 0x1509;
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int GL_EXP = 0x0800;
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int GL_EXP2 = 0x0801;
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int GL_EXTENSIONS = 0x1F03;
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int GL_FALSE = 0;
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int GL_FASTEST = 0x1101;
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int GL_FIXED = 0x140C;
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int GL_FLAT = 0x1D00;
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int GL_FLOAT = 0x1406;
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int GL_FOG = 0x0B60;
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int GL_FOG_COLOR = 0x0B66;
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int GL_FOG_DENSITY = 0x0B62;
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int GL_FOG_END = 0x0B64;
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int GL_FOG_HINT = 0x0C54;
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int GL_FOG_MODE = 0x0B65;
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int GL_FOG_START = 0x0B63;
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int GL_FRONT = 0x0404;
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int GL_FRONT_AND_BACK = 0x0408;
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int GL_GEQUAL = 0x0206;
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int GL_GREATER = 0x0204;
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int GL_GREEN_BITS = 0x0D53;
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int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
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int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
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int GL_INCR = 0x1E02;
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int GL_INVALID_ENUM = 0x0500;
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int GL_INVALID_OPERATION = 0x0502;
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int GL_INVALID_VALUE = 0x0501;
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int GL_INVERT = 0x150A;
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int GL_KEEP = 0x1E00;
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int GL_LEQUAL = 0x0203;
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int GL_LESS = 0x0201;
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int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
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int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
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int GL_LIGHT0 = 0x4000;
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int GL_LIGHT1 = 0x4001;
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int GL_LIGHT2 = 0x4002;
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int GL_LIGHT3 = 0x4003;
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int GL_LIGHT4 = 0x4004;
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int GL_LIGHT5 = 0x4005;
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int GL_LIGHT6 = 0x4006;
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int GL_LIGHT7 = 0x4007;
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int GL_LIGHTING = 0x0B50;
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int GL_LINE_LOOP = 0x0002;
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int GL_LINE_SMOOTH = 0x0B20;
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int GL_LINE_SMOOTH_HINT = 0x0C52;
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int GL_LINE_STRIP = 0x0003;
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int GL_LINEAR = 0x2601;
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int GL_LINEAR_ATTENUATION = 0x1208;
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int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
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int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
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int GL_LINES = 0x0001;
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int GL_LUMINANCE = 0x1909;
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int GL_LUMINANCE_ALPHA = 0x190A;
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int GL_MAX_ELEMENTS_INDICES = 0x80E9;
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int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
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int GL_MAX_LIGHTS = 0x0D31;
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int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
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int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
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int GL_MAX_TEXTURE_SIZE = 0x0D33;
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int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
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int GL_MAX_TEXTURE_UNITS = 0x84E2;
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int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
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int GL_MODELVIEW = 0x1700;
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int GL_MODULATE = 0x2100;
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int GL_MULTISAMPLE = 0x809D;
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int GL_NAND = 0x150E;
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int GL_NEAREST = 0x2600;
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int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
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int GL_NEVER = 0x0200;
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int GL_NICEST = 0x1102;
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int GL_NO_ERROR = 0;
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int GL_NOOP = 0x1505;
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int GL_NOR = 0x1508;
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int GL_NORMAL_ARRAY = 0x8075;
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int GL_NORMALIZE = 0x0BA1;
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int GL_NOTEQUAL = 0x0205;
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int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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int GL_ONE = 1;
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int GL_ONE_MINUS_DST_ALPHA = 0x0305;
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int GL_ONE_MINUS_DST_COLOR = 0x0307;
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int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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int GL_ONE_MINUS_SRC_COLOR = 0x0301;
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int GL_OR = 0x1507;
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int GL_OR_INVERTED = 0x150D;
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int GL_OR_REVERSE = 0x150B;
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int GL_OUT_OF_MEMORY = 0x0505;
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int GL_PACK_ALIGNMENT = 0x0D05;
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int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
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int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
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int GL_PALETTE4_RGB8_OES = 0x8B90;
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int GL_PALETTE4_RGBA4_OES = 0x8B93;
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int GL_PALETTE4_RGBA8_OES = 0x8B91;
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int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
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int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
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int GL_PALETTE8_RGB8_OES = 0x8B95;
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int GL_PALETTE8_RGBA4_OES = 0x8B98;
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int GL_PALETTE8_RGBA8_OES = 0x8B96;
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int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
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int GL_POINT_SMOOTH = 0x0B10;
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int GL_POINT_SMOOTH_HINT = 0x0C51;
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int GL_POINTS = 0x0000;
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int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
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int GL_POINT_SIZE = 0x0B11;
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int GL_POLYGON_OFFSET_FILL = 0x8037;
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int GL_POLYGON_SMOOTH_HINT = 0x0C53;
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int GL_POSITION = 0x1203;
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int GL_PROJECTION = 0x1701;
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int GL_QUADRATIC_ATTENUATION = 0x1209;
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int GL_RED_BITS = 0x0D52;
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int GL_RENDERER = 0x1F01;
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int GL_REPEAT = 0x2901;
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int GL_REPLACE = 0x1E01;
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int GL_RESCALE_NORMAL = 0x803A;
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int GL_RGB = 0x1907;
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int GL_RGBA = 0x1908;
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int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
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int GL_SAMPLE_COVERAGE = 0x80A0;
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int GL_SCISSOR_TEST = 0x0C11;
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int GL_SET = 0x150F;
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int GL_SHININESS = 0x1601;
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int GL_SHORT = 0x1402;
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int GL_SMOOTH = 0x1D01;
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int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
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int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
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int GL_SPECULAR = 0x1202;
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int GL_SPOT_CUTOFF = 0x1206;
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int GL_SPOT_DIRECTION = 0x1204;
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int GL_SPOT_EXPONENT = 0x1205;
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int GL_SRC_ALPHA = 0x0302;
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int GL_SRC_ALPHA_SATURATE = 0x0308;
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int GL_SRC_COLOR = 0x0300;
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int GL_STACK_OVERFLOW = 0x0503;
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int GL_STACK_UNDERFLOW = 0x0504;
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int GL_STENCIL_BITS = 0x0D57;
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int GL_STENCIL_BUFFER_BIT = 0x0400;
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int GL_STENCIL_TEST = 0x0B90;
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int GL_SUBPIXEL_BITS = 0x0D50;
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int GL_TEXTURE = 0x1702;
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int GL_TEXTURE_2D = 0x0DE1;
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int GL_TEXTURE_COORD_ARRAY = 0x8078;
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int GL_TEXTURE_ENV = 0x2300;
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int GL_TEXTURE_ENV_COLOR = 0x2201;
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int GL_TEXTURE_ENV_MODE = 0x2200;
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int GL_TEXTURE_MAG_FILTER = 0x2800;
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int GL_TEXTURE_MIN_FILTER = 0x2801;
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int GL_TEXTURE_WRAP_S = 0x2802;
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int GL_TEXTURE_WRAP_T = 0x2803;
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int GL_TEXTURE0 = 0x84C0;
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int GL_TEXTURE1 = 0x84C1;
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int GL_TEXTURE2 = 0x84C2;
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int GL_TEXTURE3 = 0x84C3;
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int GL_TEXTURE4 = 0x84C4;
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int GL_TEXTURE5 = 0x84C5;
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int GL_TEXTURE6 = 0x84C6;
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int GL_TEXTURE7 = 0x84C7;
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int GL_TEXTURE8 = 0x84C8;
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int GL_TEXTURE9 = 0x84C9;
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int GL_TEXTURE10 = 0x84CA;
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int GL_TEXTURE11 = 0x84CB;
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int GL_TEXTURE12 = 0x84CC;
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int GL_TEXTURE13 = 0x84CD;
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int GL_TEXTURE14 = 0x84CE;
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int GL_TEXTURE15 = 0x84CF;
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int GL_TEXTURE16 = 0x84D0;
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int GL_TEXTURE17 = 0x84D1;
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int GL_TEXTURE18 = 0x84D2;
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int GL_TEXTURE19 = 0x84D3;
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int GL_TEXTURE20 = 0x84D4;
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int GL_TEXTURE21 = 0x84D5;
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int GL_TEXTURE22 = 0x84D6;
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int GL_TEXTURE23 = 0x84D7;
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int GL_TEXTURE24 = 0x84D8;
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int GL_TEXTURE25 = 0x84D9;
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int GL_TEXTURE26 = 0x84DA;
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int GL_TEXTURE27 = 0x84DB;
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int GL_TEXTURE28 = 0x84DC;
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int GL_TEXTURE29 = 0x84DD;
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int GL_TEXTURE30 = 0x84DE;
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int GL_TEXTURE31 = 0x84DF;
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int GL_TRIANGLE_FAN = 0x0006;
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int GL_TRIANGLE_STRIP = 0x0005;
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int GL_TRIANGLES = 0x0004;
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int GL_TRUE = 1;
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int GL_UNPACK_ALIGNMENT = 0x0CF5;
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int GL_UNSIGNED_BYTE = 0x1401;
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int GL_UNSIGNED_SHORT = 0x1403;
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int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
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int GL_VENDOR = 0x1F00;
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int GL_VERSION = 0x1F02;
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int GL_VERTEX_ARRAY = 0x8074;
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int GL_XOR = 0x1506;
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int GL_ZERO = 0;
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void glActiveTexture(
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int texture
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);
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void glAlphaFunc(
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int func,
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float ref
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);
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void glAlphaFuncx(
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int func,
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int ref
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);
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void glBindTexture(
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int target,
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int texture
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);
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void glBlendFunc(
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int sfactor,
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int dfactor
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);
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void glClear(
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int mask
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);
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void glClearColor(
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float red,
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float green,
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float blue,
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float alpha
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);
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void glClearColorx(
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int red,
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int green,
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int blue,
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int alpha
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);
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void glClearDepthf(
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float depth
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);
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void glClearDepthx(
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int depth
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);
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void glClearStencil(
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int s
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);
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void glClientActiveTexture(
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int texture
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);
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void glColor4f(
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float red,
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float green,
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float blue,
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float alpha
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);
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void glColor4x(
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int red,
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int green,
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int blue,
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int alpha
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);
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void glColorMask(
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boolean red,
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boolean green,
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boolean blue,
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boolean alpha
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);
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void glColorPointer(
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int size,
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int type,
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int stride,
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java.nio.Buffer pointer
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);
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void glCompressedTexImage2D(
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int target,
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int level,
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int internalformat,
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int width,
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int height,
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int border,
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int imageSize,
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java.nio.Buffer data
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);
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void glCompressedTexSubImage2D(
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int target,
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int level,
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int xoffset,
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int yoffset,
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int width,
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|
int height,
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int format,
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int imageSize,
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java.nio.Buffer data
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);
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void glCopyTexImage2D(
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int target,
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int level,
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int internalformat,
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int x,
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|
int y,
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|
int width,
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|
int height,
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|
int border
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);
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void glCopyTexSubImage2D(
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int target,
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int level,
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int xoffset,
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int yoffset,
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int x,
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|
int y,
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|
int width,
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|
int height
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);
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|
|
|
void glCullFace(
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|
int mode
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|
);
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|
|
|
void glDeleteTextures(
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|
int n,
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|
int[] textures,
|
|
int offset
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|
);
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|
|
|
void glDeleteTextures(
|
|
int n,
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|
java.nio.IntBuffer textures
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|
);
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|
|
|
void glDepthFunc(
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|
int func
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|
);
|
|
|
|
void glDepthMask(
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|
boolean flag
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|
);
|
|
|
|
void glDepthRangef(
|
|
float zNear,
|
|
float zFar
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|
);
|
|
|
|
void glDepthRangex(
|
|
int zNear,
|
|
int zFar
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|
);
|
|
|
|
void glDisable(
|
|
int cap
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|
);
|
|
|
|
void glDisableClientState(
|
|
int array
|
|
);
|
|
|
|
void glDrawArrays(
|
|
int mode,
|
|
int first,
|
|
int count
|
|
);
|
|
|
|
void glDrawElements(
|
|
int mode,
|
|
int count,
|
|
int type,
|
|
java.nio.Buffer indices
|
|
);
|
|
|
|
void glEnable(
|
|
int cap
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|
);
|
|
|
|
void glEnableClientState(
|
|
int array
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|
);
|
|
|
|
void glFinish(
|
|
);
|
|
|
|
void glFlush(
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|
);
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|
|
|
void glFogf(
|
|
int pname,
|
|
float param
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|
);
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|
|
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void glFogfv(
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|
int pname,
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|
float[] params,
|
|
int offset
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|
);
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|
|
|
void glFogfv(
|
|
int pname,
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|
java.nio.FloatBuffer params
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|
);
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|
|
|
void glFogx(
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|
int pname,
|
|
int param
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|
);
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|
|
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void glFogxv(
|
|
int pname,
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|
int[] params,
|
|
int offset
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);
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|
|
|
void glFogxv(
|
|
int pname,
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|
java.nio.IntBuffer params
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|
);
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|
|
|
void glFrontFace(
|
|
int mode
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|
);
|
|
|
|
void glFrustumf(
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|
float left,
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|
float right,
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|
float bottom,
|
|
float top,
|
|
float zNear,
|
|
float zFar
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|
);
|
|
|
|
void glFrustumx(
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|
int left,
|
|
int right,
|
|
int bottom,
|
|
int top,
|
|
int zNear,
|
|
int zFar
|
|
);
|
|
|
|
void glGenTextures(
|
|
int n,
|
|
int[] textures,
|
|
int offset
|
|
);
|
|
|
|
void glGenTextures(
|
|
int n,
|
|
java.nio.IntBuffer textures
|
|
);
|
|
|
|
int glGetError(
|
|
);
|
|
|
|
void glGetIntegerv(
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
void glGetIntegerv(
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
public String glGetString(
|
|
int name
|
|
);
|
|
|
|
void glHint(
|
|
int target,
|
|
int mode
|
|
);
|
|
|
|
void glLightModelf(
|
|
int pname,
|
|
float param
|
|
);
|
|
|
|
void glLightModelfv(
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
void glLightModelfv(
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
void glLightModelx(
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
void glLightModelxv(
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
void glLightModelxv(
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
void glLightf(
|
|
int light,
|
|
int pname,
|
|
float param
|
|
);
|
|
|
|
void glLightfv(
|
|
int light,
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
void glLightfv(
|
|
int light,
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
void glLightx(
|
|
int light,
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
void glLightxv(
|
|
int light,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
void glLightxv(
|
|
int light,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
void glLineWidth(
|
|
float width
|
|
);
|
|
|
|
void glLineWidthx(
|
|
int width
|
|
);
|
|
|
|
void glLoadIdentity(
|
|
);
|
|
|
|
void glLoadMatrixf(
|
|
float[] m,
|
|
int offset
|
|
);
|
|
|
|
void glLoadMatrixf(
|
|
java.nio.FloatBuffer m
|
|
);
|
|
|
|
void glLoadMatrixx(
|
|
int[] m,
|
|
int offset
|
|
);
|
|
|
|
void glLoadMatrixx(
|
|
java.nio.IntBuffer m
|
|
);
|
|
|
|
void glLogicOp(
|
|
int opcode
|
|
);
|
|
|
|
void glMaterialf(
|
|
int face,
|
|
int pname,
|
|
float param
|
|
);
|
|
|
|
void glMaterialfv(
|
|
int face,
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
void glMaterialfv(
|
|
int face,
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
void glMaterialx(
|
|
int face,
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
void glMaterialxv(
|
|
int face,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
void glMaterialxv(
|
|
int face,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
void glMatrixMode(
|
|
int mode
|
|
);
|
|
|
|
void glMultMatrixf(
|
|
float[] m,
|
|
int offset
|
|
);
|
|
|
|
void glMultMatrixf(
|
|
java.nio.FloatBuffer m
|
|
);
|
|
|
|
void glMultMatrixx(
|
|
int[] m,
|
|
int offset
|
|
);
|
|
|
|
void glMultMatrixx(
|
|
java.nio.IntBuffer m
|
|
);
|
|
|
|
void glMultiTexCoord4f(
|
|
int target,
|
|
float s,
|
|
float t,
|
|
float r,
|
|
float q
|
|
);
|
|
|
|
void glMultiTexCoord4x(
|
|
int target,
|
|
int s,
|
|
int t,
|
|
int r,
|
|
int q
|
|
);
|
|
|
|
void glNormal3f(
|
|
float nx,
|
|
float ny,
|
|
float nz
|
|
);
|
|
|
|
void glNormal3x(
|
|
int nx,
|
|
int ny,
|
|
int nz
|
|
);
|
|
|
|
void glNormalPointer(
|
|
int type,
|
|
int stride,
|
|
java.nio.Buffer pointer
|
|
);
|
|
|
|
void glOrthof(
|
|
float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float zNear,
|
|
float zFar
|
|
);
|
|
|
|
void glOrthox(
|
|
int left,
|
|
int right,
|
|
int bottom,
|
|
int top,
|
|
int zNear,
|
|
int zFar
|
|
);
|
|
|
|
void glPixelStorei(
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
void glPointSize(
|
|
float size
|
|
);
|
|
|
|
void glPointSizex(
|
|
int size
|
|
);
|
|
|
|
void glPolygonOffset(
|
|
float factor,
|
|
float units
|
|
);
|
|
|
|
void glPolygonOffsetx(
|
|
int factor,
|
|
int units
|
|
);
|
|
|
|
void glPopMatrix(
|
|
);
|
|
|
|
void glPushMatrix(
|
|
);
|
|
|
|
void glReadPixels(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.Buffer pixels
|
|
);
|
|
|
|
void glRotatef(
|
|
float angle,
|
|
float x,
|
|
float y,
|
|
float z
|
|
);
|
|
|
|
void glRotatex(
|
|
int angle,
|
|
int x,
|
|
int y,
|
|
int z
|
|
);
|
|
|
|
void glSampleCoverage(
|
|
float value,
|
|
boolean invert
|
|
);
|
|
|
|
void glSampleCoveragex(
|
|
int value,
|
|
boolean invert
|
|
);
|
|
|
|
void glScalef(
|
|
float x,
|
|
float y,
|
|
float z
|
|
);
|
|
|
|
void glScalex(
|
|
int x,
|
|
int y,
|
|
int z
|
|
);
|
|
|
|
void glScissor(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height
|
|
);
|
|
|
|
void glShadeModel(
|
|
int mode
|
|
);
|
|
|
|
void glStencilFunc(
|
|
int func,
|
|
int ref,
|
|
int mask
|
|
);
|
|
|
|
void glStencilMask(
|
|
int mask
|
|
);
|
|
|
|
void glStencilOp(
|
|
int fail,
|
|
int zfail,
|
|
int zpass
|
|
);
|
|
|
|
void glTexCoordPointer(
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.Buffer pointer
|
|
);
|
|
|
|
void glTexEnvf(
|
|
int target,
|
|
int pname,
|
|
float param
|
|
);
|
|
|
|
void glTexEnvfv(
|
|
int target,
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
void glTexEnvfv(
|
|
int target,
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
void glTexEnvx(
|
|
int target,
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
void glTexEnvxv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
void glTexEnvxv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
void glTexImage2D(
|
|
int target,
|
|
int level,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int border,
|
|
int format,
|
|
int type,
|
|
java.nio.Buffer pixels
|
|
);
|
|
|
|
void glTexParameterf(
|
|
int target,
|
|
int pname,
|
|
float param
|
|
);
|
|
|
|
void glTexParameterx(
|
|
int target,
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
void glTexSubImage2D(
|
|
int target,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.Buffer pixels
|
|
);
|
|
|
|
void glTranslatef(
|
|
float x,
|
|
float y,
|
|
float z
|
|
);
|
|
|
|
void glTranslatex(
|
|
int x,
|
|
int y,
|
|
int z
|
|
);
|
|
|
|
void glVertexPointer(
|
|
int size,
|
|
int type,
|
|
int stride,
|
|
java.nio.Buffer pointer
|
|
);
|
|
|
|
void glViewport(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height
|
|
);
|
|
|
|
}
|