script-astra/Android/Sdk/sources/android-35/android/os/CombinedVibration.java
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2025-01-20 18:15:20 +03:00

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Java

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.annotation.NonNull;
import android.annotation.TestApi;
import android.util.SparseArray;
import com.android.internal.util.Preconditions;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.Objects;
import java.util.StringJoiner;
/**
* A CombinedVibration describes a combination of haptic effects to be performed by one or more
* {@link Vibrator Vibrators}.
*
* These effects may be any number of things, from single shot vibrations to complex waveforms.
*
* @see VibrationEffect
*/
@SuppressWarnings({"ParcelNotFinal", "ParcelCreator"}) // Parcel only extended here.
public abstract class CombinedVibration implements Parcelable {
private static final int PARCEL_TOKEN_MONO = 1;
private static final int PARCEL_TOKEN_STEREO = 2;
private static final int PARCEL_TOKEN_SEQUENTIAL = 3;
/** Prevent subclassing from outside of the framework. */
CombinedVibration() {
}
/**
* Create a vibration that plays a single effect in parallel on all vibrators.
*
* A parallel vibration that takes a single {@link VibrationEffect} to be performed by multiple
* vibrators at the same time.
*
* @param effect The {@link VibrationEffect} to perform.
* @return The combined vibration representing the single effect to be played in all vibrators.
*/
@NonNull
public static CombinedVibration createParallel(@NonNull VibrationEffect effect) {
CombinedVibration combined = new Mono(effect);
combined.validate();
return combined;
}
/**
* Start creating a vibration that plays effects in parallel on one or more vibrators.
*
* A parallel vibration takes one or more {@link VibrationEffect VibrationEffects} associated to
* individual vibrators to be performed at the same time.
*
* @see CombinedVibration.ParallelCombination
*/
@NonNull
public static ParallelCombination startParallel() {
return new ParallelCombination();
}
/**
* Start creating a vibration that plays effects in sequence on one or more vibrators.
*
* A sequential vibration takes one or more {@link CombinedVibration CombinedVibrations} to be
* performed by one or more vibrators in order. Each {@link CombinedVibration} starts only after
* the previous one is finished.
*
* @hide
* @see CombinedVibration.SequentialCombination
*/
@TestApi
@NonNull
public static SequentialCombination startSequential() {
return new SequentialCombination();
}
@Override
public int describeContents() {
return 0;
}
/**
* Gets the estimated duration of the combined vibration in milliseconds.
*
* <p>For parallel combinations this means the maximum duration of any individual {@link
* VibrationEffect}. For sequential combinations, this is a sum of each step and delays.
*
* <p>For combinations of effects without a defined end (e.g. a Waveform with a non-negative
* repeat index), this returns Long.MAX_VALUE. For effects with an unknown duration (e.g.
* Prebaked effects where the length is device and potentially run-time dependent), this returns
* -1.
*
* @hide
*/
@TestApi
public abstract long getDuration();
/**
* Returns true if this effect could represent a touch haptic feedback.
*
* <p>It is strongly recommended that an instance of {@link VibrationAttributes} is specified
* for each vibration, with the correct usage. When a vibration is played with usage UNKNOWN,
* then this method will be used to classify the most common use case and make sure they are
* covered by the user settings for "Touch feedback".
*
* @hide
*/
public boolean isHapticFeedbackCandidate() {
return false;
}
/** @hide */
public abstract void validate();
/**
* Applies given effect transformation with a fixed parameter to each effect in this vibration.
*
* @param transformation The vibration effect transformation to be applied to all effects
* @param param The fixed parameter to be applied in all effect transformations
* @return the result of running the given transformation on all effects of this vibration
* @hide
*/
public abstract <ParamT> CombinedVibration transform(
VibrationEffect.Transformation<ParamT> transformation, ParamT param);
/**
* Applies given vibrator adapter to each effect in this combined vibration.
*
* @param adapter The vibrator adapter to be used on this vibration
* @return the result of running the given adapter on all effects of this vibration
* @hide
*/
public abstract CombinedVibration adapt(VibratorAdapter adapter);
/** @hide */
public abstract boolean hasVibrator(int vibratorId);
/**
* Returns a compact version of the {@link #toString()} result for debugging purposes.
*
* @hide
*/
public abstract String toDebugString();
/**
* Adapts a {@link VibrationEffect} to a specific device vibrator using the ID.
*
* <p>This can be used for adapting effects to the capabilities of the specific device vibrator
* it's been mapped to by the combined vibration.
*
* @hide
*/
public interface VibratorAdapter {
/**
* Return the list of vibrator IDs available on the device, to be used by {@link
* CombinedVibration} to fan-out individual effects that aren't assigned to a specific
* vibrator.
*/
int[] getAvailableVibratorIds();
/** Adapts a {@link VibrationEffect} to a given vibrator. */
@NonNull
VibrationEffect adaptToVibrator(int vibratorId, @NonNull VibrationEffect effect);
}
/**
* A combination of haptic effects that should be played in multiple vibrators in parallel.
*
* @see CombinedVibration#startParallel()
*/
public static final class ParallelCombination {
private final SparseArray<VibrationEffect> mEffects = new SparseArray<>();
ParallelCombination() {
}
/**
* Add or replace a one shot vibration effect to be performed by the specified vibrator.
*
* @param vibratorId The id of the vibrator that should perform this effect.
* @param effect The effect this vibrator should play.
* @return The {@link ParallelCombination} object to enable adding
* multiple effects in one chain.
* @see VibrationEffect#createOneShot(long, int)
*/
@NonNull
public ParallelCombination addVibrator(int vibratorId, @NonNull VibrationEffect effect) {
mEffects.put(vibratorId, effect);
return this;
}
/**
* Combine all of the added effects into a {@link CombinedVibration}.
*
* The {@link ParallelCombination} object is still valid after this
* call, so you can continue adding more effects to it and generating more
* {@link CombinedVibration}s by calling this method again.
*
* @return The {@link CombinedVibration} resulting from combining the added effects to
* be played in parallel.
*/
@NonNull
public CombinedVibration combine() {
if (mEffects.size() == 0) {
throw new IllegalStateException(
"Combination must have at least one element to combine.");
}
CombinedVibration combined = new Stereo(mEffects);
combined.validate();
return combined;
}
}
/**
* A combination of haptic effects that should be played in multiple vibrators in sequence.
*
* @hide
* @see CombinedVibration#startSequential()
*/
@TestApi
public static final class SequentialCombination {
private final ArrayList<CombinedVibration> mEffects = new ArrayList<>();
private final ArrayList<Integer> mDelays = new ArrayList<>();
SequentialCombination() {
}
/**
* Add a single vibration effect to be performed next.
*
* Similar to {@link #addNext(int, VibrationEffect, int)}, but with no delay. The effect
* will start playing immediately after the previous vibration is finished.
*
* @param vibratorId The id of the vibrator that should perform this effect.
* @param effect The effect this vibrator should play.
* @return The {@link CombinedVibration.SequentialCombination} object to enable adding
* multiple effects in one chain.
*/
@NonNull
public SequentialCombination addNext(int vibratorId, @NonNull VibrationEffect effect) {
return addNext(vibratorId, effect, /* delay= */ 0);
}
/**
* Add a single vibration effect to be performed next.
*
* The delay is applied immediately after the previous vibration is finished. The effect
* will start playing after the delay.
*
* @param vibratorId The id of the vibrator that should perform this effect.
* @param effect The effect this vibrator should play.
* @param delay The amount of time, in milliseconds, to wait between playing the prior
* vibration and this one, starting at the time the previous vibration in
* this sequence is finished.
* @return The {@link CombinedVibration.SequentialCombination} object to enable adding
* multiple effects in one chain.
*/
@NonNull
public SequentialCombination addNext(int vibratorId, @NonNull VibrationEffect effect,
int delay) {
return addNext(
CombinedVibration.startParallel().addVibrator(vibratorId, effect).combine(),
delay);
}
/**
* Add a combined vibration effect to be performed next.
*
* Similar to {@link #addNext(CombinedVibration, int)}, but with no delay. The effect will
* start playing immediately after the previous vibration is finished.
*
* @param effect The combined effect to be performed next.
* @return The {@link CombinedVibration.SequentialCombination} object to enable adding
* multiple effects in one chain.
* @see VibrationEffect#createOneShot(long, int)
*/
@NonNull
public SequentialCombination addNext(@NonNull CombinedVibration effect) {
return addNext(effect, /* delay= */ 0);
}
/**
* Add a combined vibration effect to be performed next.
*
* The delay is applied immediately after the previous vibration is finished. The vibration
* will start playing after the delay.
*
* @param effect The combined effect to be performed next.
* @param delay The amount of time, in milliseconds, to wait between playing the prior
* vibration and this one, starting at the time the previous vibration in this
* sequence is finished.
* @return The {@link CombinedVibration.SequentialCombination} object to enable adding
* multiple effects in one chain.
*/
@NonNull
public SequentialCombination addNext(@NonNull CombinedVibration effect, int delay) {
if (effect instanceof Sequential) {
Sequential sequentialEffect = (Sequential) effect;
int firstEffectIndex = mDelays.size();
mEffects.addAll(sequentialEffect.getEffects());
mDelays.addAll(sequentialEffect.getDelays());
mDelays.set(firstEffectIndex, delay + mDelays.get(firstEffectIndex));
} else {
mEffects.add(effect);
mDelays.add(delay);
}
return this;
}
/**
* Combine all of the added effects in sequence.
*
* The {@link CombinedVibration.SequentialCombination} object is still valid after
* this call, so you can continue adding more effects to it and generating more {@link
* CombinedVibration}s by calling this method again.
*
* @return The {@link CombinedVibration} resulting from combining the added effects to
* be played in sequence.
*/
@NonNull
public CombinedVibration combine() {
if (mEffects.size() == 0) {
throw new IllegalStateException(
"Combination must have at least one element to combine.");
}
CombinedVibration combined = new Sequential(mEffects, mDelays);
combined.validate();
return combined;
}
}
/**
* Represents a single {@link VibrationEffect} that should be played in all vibrators at the
* same time.
*
* @hide
*/
@TestApi
public static final class Mono extends CombinedVibration {
private final VibrationEffect mEffect;
Mono(Parcel in) {
mEffect = VibrationEffect.CREATOR.createFromParcel(in);
}
Mono(@NonNull VibrationEffect effect) {
mEffect = effect;
}
@NonNull
public VibrationEffect getEffect() {
return mEffect;
}
@Override
public long getDuration() {
return mEffect.getDuration();
}
/** @hide */
@Override
public boolean isHapticFeedbackCandidate() {
return mEffect.isHapticFeedbackCandidate();
}
/** @hide */
@Override
public void validate() {
mEffect.validate();
}
/** @hide */
@Override
public <ParamT> CombinedVibration transform(
VibrationEffect.Transformation<ParamT> transformation, ParamT param) {
VibrationEffect newEffect = transformation.transform(mEffect, param);
if (mEffect.equals(newEffect)) {
return this;
}
// Make sure the validate methods are triggered
return CombinedVibration.createParallel(newEffect);
}
/** @hide */
@Override
public CombinedVibration adapt(VibratorAdapter adapter) {
ParallelCombination combination = CombinedVibration.startParallel();
boolean hasSameEffects = true;
for (int vibratorId : adapter.getAvailableVibratorIds()) {
VibrationEffect newEffect = adapter.adaptToVibrator(vibratorId, mEffect);
combination.addVibrator(vibratorId, newEffect);
hasSameEffects &= mEffect.equals(newEffect);
}
if (hasSameEffects) {
return this;
}
// Make sure the validate methods are triggered
return combination.combine();
}
/** @hide */
@Override
public boolean hasVibrator(int vibratorId) {
return true;
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof Mono)) {
return false;
}
Mono other = (Mono) o;
return mEffect.equals(other.mEffect);
}
@Override
public int hashCode() {
return Objects.hash(mEffect);
}
@Override
public String toString() {
return "Mono{mEffect=" + mEffect + '}';
}
/** @hide */
@Override
public String toDebugString() {
// Simplify vibration string, use the single effect to represent it.
return mEffect.toDebugString();
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel out, int flags) {
out.writeInt(PARCEL_TOKEN_MONO);
mEffect.writeToParcel(out, flags);
}
@NonNull
public static final Parcelable.Creator<Mono> CREATOR =
new Parcelable.Creator<Mono>() {
@Override
public Mono createFromParcel(@NonNull Parcel in) {
// Skip the type token
in.readInt();
return new Mono(in);
}
@Override
@NonNull
public Mono[] newArray(int size) {
return new Mono[size];
}
};
}
/**
* Represents a set of {@link VibrationEffect VibrationEffects} associated to individual
* vibrators that should be played at the same time.
*
* @hide
*/
@TestApi
public static final class Stereo extends CombinedVibration {
/** Mapping vibrator ids to effects. */
private final SparseArray<VibrationEffect> mEffects;
Stereo(Parcel in) {
int size = in.readInt();
mEffects = new SparseArray<>(size);
for (int i = 0; i < size; i++) {
int vibratorId = in.readInt();
mEffects.put(vibratorId, VibrationEffect.CREATOR.createFromParcel(in));
}
}
Stereo(@NonNull SparseArray<VibrationEffect> effects) {
mEffects = new SparseArray<>(effects.size());
for (int i = 0; i < effects.size(); i++) {
mEffects.put(effects.keyAt(i), effects.valueAt(i));
}
}
/** Effects to be performed in parallel, where each key represents the vibrator id. */
@NonNull
public SparseArray<VibrationEffect> getEffects() {
return mEffects;
}
@Override
public long getDuration() {
long maxDuration = Long.MIN_VALUE;
boolean hasUnknownStep = false;
for (int i = 0; i < mEffects.size(); i++) {
long duration = mEffects.valueAt(i).getDuration();
if (duration == Long.MAX_VALUE) {
// If any duration is repeating, this combination duration is also repeating.
return duration;
}
maxDuration = Math.max(maxDuration, duration);
// If any step is unknown, this combination duration will also be unknown, unless
// any step is repeating. Repeating vibrations take precedence over non-repeating
// ones in the service, so continue looping to check for repeating steps.
hasUnknownStep |= duration < 0;
}
if (hasUnknownStep) {
// If any step is unknown, this combination duration is also unknown.
return -1;
}
return maxDuration;
}
/** @hide */
@Override
public boolean isHapticFeedbackCandidate() {
for (int i = 0; i < mEffects.size(); i++) {
if (!mEffects.valueAt(i).isHapticFeedbackCandidate()) {
return false;
}
}
return true;
}
/** @hide */
@Override
public void validate() {
Preconditions.checkArgument(mEffects.size() > 0,
"There should be at least one effect set for a combined effect");
for (int i = 0; i < mEffects.size(); i++) {
mEffects.valueAt(i).validate();
}
}
/** @hide */
@Override
public <ParamT> CombinedVibration transform(
VibrationEffect.Transformation<ParamT> transformation, ParamT param) {
ParallelCombination combination = CombinedVibration.startParallel();
boolean hasSameEffects = true;
for (int i = 0; i < mEffects.size(); i++) {
int vibratorId = mEffects.keyAt(i);
VibrationEffect effect = mEffects.valueAt(i);
VibrationEffect newEffect = transformation.transform(effect, param);
combination.addVibrator(vibratorId, newEffect);
hasSameEffects &= effect.equals(newEffect);
}
if (hasSameEffects) {
return this;
}
// Make sure the validate methods are triggered
return combination.combine();
}
/** @hide */
@Override
public CombinedVibration adapt(VibratorAdapter adapter) {
ParallelCombination combination = CombinedVibration.startParallel();
boolean hasSameEffects = true;
for (int i = 0; i < mEffects.size(); i++) {
int vibratorId = mEffects.keyAt(i);
VibrationEffect effect = mEffects.valueAt(i);
VibrationEffect newEffect = adapter.adaptToVibrator(vibratorId, effect);
combination.addVibrator(vibratorId, newEffect);
hasSameEffects &= effect.equals(newEffect);
}
if (hasSameEffects) {
return this;
}
// Make sure the validate methods are triggered
return combination.combine();
}
/** @hide */
@Override
public boolean hasVibrator(int vibratorId) {
return mEffects.indexOfKey(vibratorId) >= 0;
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof Stereo)) {
return false;
}
Stereo other = (Stereo) o;
if (mEffects.size() != other.mEffects.size()) {
return false;
}
for (int i = 0; i < mEffects.size(); i++) {
if (!mEffects.valueAt(i).equals(other.mEffects.get(mEffects.keyAt(i)))) {
return false;
}
}
return true;
}
@Override
public int hashCode() {
return mEffects.contentHashCode();
}
@Override
public String toString() {
return "Stereo{mEffects=" + mEffects + '}';
}
/** @hide */
@Override
public String toDebugString() {
StringJoiner sj = new StringJoiner(",", "Stereo{", "}");
for (int i = 0; i < mEffects.size(); i++) {
sj.add(String.format(Locale.ROOT, "vibrator(id=%d): %s",
mEffects.keyAt(i), mEffects.valueAt(i).toDebugString()));
}
return sj.toString();
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel out, int flags) {
out.writeInt(PARCEL_TOKEN_STEREO);
out.writeInt(mEffects.size());
for (int i = 0; i < mEffects.size(); i++) {
out.writeInt(mEffects.keyAt(i));
mEffects.valueAt(i).writeToParcel(out, flags);
}
}
@NonNull
public static final Parcelable.Creator<Stereo> CREATOR =
new Parcelable.Creator<Stereo>() {
@Override
public Stereo createFromParcel(@NonNull Parcel in) {
// Skip the type token
in.readInt();
return new Stereo(in);
}
@Override
@NonNull
public Stereo[] newArray(int size) {
return new Stereo[size];
}
};
}
/**
* Represents a list of {@link CombinedVibration CombinedVibrations} that should be played in
* sequence.
*
* @hide
*/
@TestApi
public static final class Sequential extends CombinedVibration {
// If a vibration is playing more than 3 effects, it's probably not haptic feedback
private static final long MAX_HAPTIC_FEEDBACK_SEQUENCE_SIZE = 3;
private final List<CombinedVibration> mEffects;
private final List<Integer> mDelays;
Sequential(Parcel in) {
int size = in.readInt();
mEffects = new ArrayList<>(size);
mDelays = new ArrayList<>(size);
for (int i = 0; i < size; i++) {
mDelays.add(in.readInt());
mEffects.add(CombinedVibration.CREATOR.createFromParcel(in));
}
}
Sequential(@NonNull List<CombinedVibration> effects,
@NonNull List<Integer> delays) {
mEffects = new ArrayList<>(effects);
mDelays = new ArrayList<>(delays);
}
/** Effects to be performed in sequence. */
@NonNull
public List<CombinedVibration> getEffects() {
return mEffects;
}
/** Delay to be applied before each effect in {@link #getEffects()}. */
@NonNull
public List<Integer> getDelays() {
return mDelays;
}
@Override
public long getDuration() {
boolean hasUnknownStep = false;
long durations = 0;
final int effectCount = mEffects.size();
for (int i = 0; i < effectCount; i++) {
CombinedVibration effect = mEffects.get(i);
long duration = effect.getDuration();
if (duration == Long.MAX_VALUE) {
// If any duration is repeating, this combination duration is also repeating.
return duration;
}
durations += duration;
// If any step is unknown, this combination duration will also be unknown, unless
// any step is repeating. Repeating vibrations take precedence over non-repeating
// ones in the service, so continue looping to check for repeating steps.
hasUnknownStep |= duration < 0;
}
if (hasUnknownStep) {
// If any step is unknown, this combination duration is also unknown.
return -1;
}
long delays = 0;
for (int i = 0; i < effectCount; i++) {
delays += mDelays.get(i);
}
return durations + delays;
}
/** @hide */
@Override
public boolean isHapticFeedbackCandidate() {
final int effectCount = mEffects.size();
if (effectCount > MAX_HAPTIC_FEEDBACK_SEQUENCE_SIZE) {
return false;
}
for (int i = 0; i < effectCount; i++) {
if (!mEffects.get(i).isHapticFeedbackCandidate()) {
return false;
}
}
return true;
}
/** @hide */
@Override
public void validate() {
Preconditions.checkArgument(mEffects.size() > 0,
"There should be at least one effect set for a combined effect");
Preconditions.checkArgument(mEffects.size() == mDelays.size(),
"Effect and delays should have equal length");
final int effectCount = mEffects.size();
for (int i = 0; i < effectCount; i++) {
if (mDelays.get(i) < 0) {
throw new IllegalArgumentException("Delays must all be >= 0"
+ " (delays=" + mDelays + ")");
}
}
for (int i = 0; i < effectCount; i++) {
CombinedVibration effect = mEffects.get(i);
if (effect instanceof Sequential) {
throw new IllegalArgumentException(
"There should be no nested sequential effects in a combined effect");
}
effect.validate();
}
}
/** @hide */
@Override
public <ParamT> CombinedVibration transform(
VibrationEffect.Transformation<ParamT> transformation, ParamT param) {
SequentialCombination combination = CombinedVibration.startSequential();
boolean hasSameEffects = true;
for (int i = 0; i < mEffects.size(); i++) {
CombinedVibration vibration = mEffects.get(i);
CombinedVibration newVibration = vibration.transform(transformation, param);
combination.addNext(newVibration, mDelays.get(i));
hasSameEffects &= vibration.equals(newVibration);
}
if (hasSameEffects) {
return this;
}
// Make sure the validate methods are triggered
return combination.combine();
}
/** @hide */
@Override
public CombinedVibration adapt(VibratorAdapter adapter) {
SequentialCombination combination = CombinedVibration.startSequential();
boolean hasSameEffects = true;
for (int i = 0; i < mEffects.size(); i++) {
CombinedVibration vibration = mEffects.get(i);
CombinedVibration newVibration = vibration.adapt(adapter);
combination.addNext(newVibration, mDelays.get(i));
hasSameEffects &= vibration.equals(newVibration);
}
if (hasSameEffects) {
return this;
}
// Make sure the validate methods are triggered
return combination.combine();
}
/** @hide */
@Override
public boolean hasVibrator(int vibratorId) {
final int effectCount = mEffects.size();
for (int i = 0; i < effectCount; i++) {
if (mEffects.get(i).hasVibrator(vibratorId)) {
return true;
}
}
return false;
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof Sequential)) {
return false;
}
Sequential other = (Sequential) o;
return mDelays.equals(other.mDelays) && mEffects.equals(other.mEffects);
}
@Override
public int hashCode() {
return Objects.hash(mEffects, mDelays);
}
@Override
public String toString() {
return "Sequential{mEffects=" + mEffects + ", mDelays=" + mDelays + '}';
}
/** @hide */
@Override
public String toDebugString() {
StringJoiner sj = new StringJoiner(",", "Sequential{", "}");
for (int i = 0; i < mEffects.size(); i++) {
sj.add(String.format(Locale.ROOT, "delayMs=%d, effect=%s",
mDelays.get(i), mEffects.get(i).toDebugString()));
}
return sj.toString();
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel out, int flags) {
out.writeInt(PARCEL_TOKEN_SEQUENTIAL);
out.writeInt(mEffects.size());
for (int i = 0; i < mEffects.size(); i++) {
out.writeInt(mDelays.get(i));
mEffects.get(i).writeToParcel(out, flags);
}
}
@NonNull
public static final Parcelable.Creator<Sequential> CREATOR =
new Parcelable.Creator<Sequential>() {
@Override
public Sequential createFromParcel(@NonNull Parcel in) {
// Skip the type token
in.readInt();
return new Sequential(in);
}
@Override
@NonNull
public Sequential[] newArray(int size) {
return new Sequential[size];
}
};
}
@NonNull
public static final Parcelable.Creator<CombinedVibration> CREATOR =
new Parcelable.Creator<CombinedVibration>() {
@Override
public CombinedVibration createFromParcel(Parcel in) {
int token = in.readInt();
if (token == PARCEL_TOKEN_MONO) {
return new Mono(in);
} else if (token == PARCEL_TOKEN_STEREO) {
return new Stereo(in);
} else if (token == PARCEL_TOKEN_SEQUENTIAL) {
return new Sequential(in);
} else {
throw new IllegalStateException(
"Unexpected combined vibration event type token in parcel.");
}
}
@Override
public CombinedVibration[] newArray(int size) {
return new CombinedVibration[size];
}
};
}