script-astra/Android/Sdk/sources/android-35/android/os/VibrationAttributes.java
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2025-01-20 18:15:20 +03:00

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Java

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.TestApi;
import android.media.AudioAttributes;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Objects;
/**
* Encapsulates a collection of attributes describing information about a vibration.
*/
@android.ravenwood.annotation.RavenwoodKeepWholeClass
public final class VibrationAttributes implements Parcelable {
private static final String TAG = "VibrationAttributes";
/** @hide */
@IntDef(prefix = { "USAGE_CLASS_" }, value = {
USAGE_CLASS_UNKNOWN,
USAGE_CLASS_ALARM,
USAGE_CLASS_FEEDBACK,
USAGE_CLASS_MEDIA,
})
@Retention(RetentionPolicy.SOURCE)
public @interface UsageClass {}
/** @hide */
@IntDef(prefix = { "USAGE_" }, value = {
USAGE_UNKNOWN,
USAGE_ACCESSIBILITY,
USAGE_ALARM,
USAGE_COMMUNICATION_REQUEST,
USAGE_HARDWARE_FEEDBACK,
USAGE_MEDIA,
USAGE_NOTIFICATION,
USAGE_PHYSICAL_EMULATION,
USAGE_RINGTONE,
USAGE_TOUCH,
})
@Retention(RetentionPolicy.SOURCE)
public @interface Usage {}
/**
* Vibration usage filter value to match all usages.
* @hide
*/
public static final int USAGE_FILTER_MATCH_ALL = -1;
/**
* Vibration usage class value to use when the vibration usage class is unknown.
*/
public static final int USAGE_CLASS_UNKNOWN = 0x0;
/**
* Vibration usage class value to use when the vibration is initiated to catch user's
* attention, such as alarm, ringtone, and notification vibrations.
*/
public static final int USAGE_CLASS_ALARM = 0x1;
/**
* Vibration usage class value to use when the vibration is initiated as a response to user's
* actions, such as emulation of physical effects, and texting feedback vibration.
*/
public static final int USAGE_CLASS_FEEDBACK = 0x2;
/**
* Vibration usage class value to use when the vibration is part of media, such as music, movie,
* soundtrack, game or animations.
*/
public static final int USAGE_CLASS_MEDIA = 0x3;
/**
* Mask for vibration usage class value.
*/
public static final int USAGE_CLASS_MASK = 0xF;
/**
* Usage value to use when usage is unknown.
*/
public static final int USAGE_UNKNOWN = 0x0 | USAGE_CLASS_UNKNOWN;
/**
* Usage value to use for alarm vibrations.
*/
public static final int USAGE_ALARM = 0x10 | USAGE_CLASS_ALARM;
/**
* Usage value to use for ringtone vibrations.
*/
public static final int USAGE_RINGTONE = 0x20 | USAGE_CLASS_ALARM;
/**
* Usage value to use for notification vibrations.
*/
public static final int USAGE_NOTIFICATION = 0x30 | USAGE_CLASS_ALARM;
/**
* Usage value to use for vibrations which mean a request to enter/end a
* communication with the user, such as a voice prompt.
*/
public static final int USAGE_COMMUNICATION_REQUEST = 0x40 | USAGE_CLASS_ALARM;
/**
* Usage value to use for touch vibrations.
*
* <p>Most typical haptic feedback should be classed as <em>touch</em> feedback. Examples
* include vibrations for tap, long press, drag and scroll.
*/
public static final int USAGE_TOUCH = 0x10 | USAGE_CLASS_FEEDBACK;
/**
* Usage value to use for vibrations which emulate physical hardware reactions,
* such as edge squeeze.
*
* <p>Note that normal screen-touch feedback "click" effects would typically be
* classed as {@link #USAGE_TOUCH}, and that on-screen "physical" animations
* like bouncing would be {@link #USAGE_MEDIA}.
*/
public static final int USAGE_PHYSICAL_EMULATION = 0x20 | USAGE_CLASS_FEEDBACK;
/**
* Usage value to use for vibrations which provide a feedback for hardware
* component interaction, such as a fingerprint sensor.
*/
public static final int USAGE_HARDWARE_FEEDBACK = 0x30 | USAGE_CLASS_FEEDBACK;
/**
* Usage value to use for accessibility vibrations, such as with a screen reader.
*/
public static final int USAGE_ACCESSIBILITY = 0x40 | USAGE_CLASS_FEEDBACK;
/**
* Usage value to use for media vibrations, such as music, movie, soundtrack, animations, games,
* or any interactive media that isn't for touch feedback specifically.
*/
public static final int USAGE_MEDIA = 0x10 | USAGE_CLASS_MEDIA;
/** @hide */
@IntDef(prefix = { "CATEGORY_" }, value = {
CATEGORY_UNKNOWN,
CATEGORY_KEYBOARD,
})
@Retention(RetentionPolicy.SOURCE)
public @interface Category {}
/**
* Category value when the vibration category is unknown.
*
* @hide
*/
public static final int CATEGORY_UNKNOWN = 0x0;
/**
* Category value for keyboard vibrations.
*
* <p>Most typical keyboard vibrations are haptic feedback for virtual keyboard key
* press/release, for example.
*
* @hide
*/
public static final int CATEGORY_KEYBOARD = 1;
/**
* @hide
*/
@IntDef(prefix = { "FLAG_" }, flag = true, value = {
FLAG_BYPASS_INTERRUPTION_POLICY,
FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF,
FLAG_INVALIDATE_SETTINGS_CACHE,
FLAG_PIPELINED_EFFECT,
FLAG_BYPASS_USER_VIBRATION_INTENSITY_SCALE
})
@Retention(RetentionPolicy.SOURCE)
public @interface Flag{}
/**
* Flag requesting vibration effect to be played even under limited interruptions.
*
* <p>Only privileged apps can ignore user settings that limit interruptions, and this
* flag will be ignored otherwise.
*/
public static final int FLAG_BYPASS_INTERRUPTION_POLICY = 1;
/**
* Flag requesting vibration effect to be played even when user settings are disabling it.
*
* <p>Flag introduced to represent
* {@link android.view.HapticFeedbackConstants#FLAG_IGNORE_GLOBAL_SETTING} and
* {@link AudioAttributes#FLAG_BYPASS_MUTE}.
*
* <p>Only privileged apps can ignore user settings, and this flag will be ignored otherwise.
*
* @hide
*/
public static final int FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF = 1 << 1;
/**
* Flag requesting vibration effect to be played with fresh user settings values.
*
* <p>This flag is not protected by any permission, but vibrations that use it require an extra
* query of user vibration intensity settings, ringer mode and other controls that affect the
* vibration effect playback, which can increase the latency for the overall request.
*
* <p>This is intended to be used on scenarios where the user settings might have changed
* recently, and needs to be applied to this vibration, like settings controllers that preview
* newly set intensities to the user.
*
* @hide
*/
public static final int FLAG_INVALIDATE_SETTINGS_CACHE = 1 << 2;
/**
* Flag requesting that this vibration effect be pipelined with other vibration effects from the
* same package that also carry this flag.
*
* <p>Pipelined effects won't cancel a running pipelined effect, but will instead play after
* it completes. However, only one pipelined effect can be waiting at a time - so if an effect
* is already waiting (but not running), it will be cancelled in favor of a newer one.
*
* @hide
*/
public static final int FLAG_PIPELINED_EFFECT = 1 << 3;
/**
* Flag requesting that this vibration effect to be played without applying the user
* intensity setting to scale the vibration.
*
* <p>The user setting is still applied to enable/disable the vibration, but the vibration
* effect strength will not be scaled based on the enabled setting value.
*
* <p>This is intended to be used on scenarios where the system needs to enforce a specific
* strength for the vibration effect, regardless of the user preference. Only privileged apps
* can ignore user settings, and this flag will be ignored otherwise.
*
* <p>If you need to bypass the user setting when it's disabling vibrations then this also
* needs the flag {@link #FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF} to be set.
*
* @hide
*/
public static final int FLAG_BYPASS_USER_VIBRATION_INTENSITY_SCALE = 1 << 4;
/**
* All flags supported by vibrator service, update it when adding new flag.
* @hide
*/
public static final int FLAG_ALL_SUPPORTED =
FLAG_BYPASS_INTERRUPTION_POLICY | FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF
| FLAG_INVALIDATE_SETTINGS_CACHE | FLAG_PIPELINED_EFFECT
| FLAG_BYPASS_USER_VIBRATION_INTENSITY_SCALE;
/** Creates a new {@link VibrationAttributes} instance with given usage. */
public static @NonNull VibrationAttributes createForUsage(@Usage int usage) {
return new VibrationAttributes.Builder().setUsage(usage).build();
}
private final int mUsage;
private final int mFlags;
private final int mOriginalAudioUsage;
private final int mCategory;
private VibrationAttributes(@Usage int usage, @AudioAttributes.AttributeUsage int audioUsage,
@Flag int flags, @Category int category) {
mUsage = usage;
mOriginalAudioUsage = audioUsage;
mFlags = flags & FLAG_ALL_SUPPORTED;
mCategory = category;
}
/**
* Return the vibration usage class.
*/
@UsageClass
public int getUsageClass() {
return mUsage & USAGE_CLASS_MASK;
}
/**
* Return the vibration usage.
*/
@Usage
public int getUsage() {
return mUsage;
}
/**
* Return the original {@link AudioAttributes} used to create the vibration attributes.
* @hide
*/
@AudioAttributes.AttributeUsage
public int getOriginalAudioUsage() {
return mOriginalAudioUsage;
}
/**
* Return the flags.
* @return a combined mask of all flags
*/
@Flag
public int getFlags() {
return mFlags;
}
/**
* Return the vibration category.
*
* <p>Vibration categories describe the source of the vibration, and it can be combined with
* the vibration usage to best match to a user setting, e.g. a vibration with usage touch and
* category keyboard can be used to control keyboard haptic feedback independently.
*
* @hide
*/
@Category
public int getCategory() {
return mCategory;
}
/**
* Check whether a flag is set
* @return true if a flag is set and false otherwise
*/
public boolean isFlagSet(@Flag int flag) {
return (mFlags & flag) > 0;
}
/**
* Return {@link AudioAttributes} usage equivalent to {@link #getUsage()}.
* @return one of {@link AudioAttributes#SDK_USAGES} that represents {@link #getUsage()}
* @hide
*/
@TestApi
@AudioAttributes.AttributeUsage
public int getAudioUsage() {
if (mOriginalAudioUsage != AudioAttributes.USAGE_UNKNOWN) {
// Return same audio usage set in the Builder.
return mOriginalAudioUsage;
}
// Return correct audio usage based on the vibration usage set in the Builder.
switch (mUsage) {
case USAGE_NOTIFICATION:
return AudioAttributes.USAGE_NOTIFICATION;
case USAGE_COMMUNICATION_REQUEST:
return AudioAttributes.USAGE_VOICE_COMMUNICATION;
case USAGE_RINGTONE:
return AudioAttributes.USAGE_NOTIFICATION_RINGTONE;
case USAGE_TOUCH:
return AudioAttributes.USAGE_ASSISTANCE_SONIFICATION;
case USAGE_ALARM:
return AudioAttributes.USAGE_ALARM;
case USAGE_ACCESSIBILITY:
return AudioAttributes.USAGE_ASSISTANCE_ACCESSIBILITY;
case USAGE_MEDIA:
return AudioAttributes.USAGE_MEDIA;
default:
return AudioAttributes.USAGE_UNKNOWN;
}
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel dest, int flags) {
dest.writeInt(mUsage);
dest.writeInt(mOriginalAudioUsage);
dest.writeInt(mFlags);
dest.writeInt(mCategory);
}
private VibrationAttributes(Parcel src) {
mUsage = src.readInt();
mOriginalAudioUsage = src.readInt();
mFlags = src.readInt();
mCategory = src.readInt();
}
public static final @NonNull Parcelable.Creator<VibrationAttributes>
CREATOR = new Parcelable.Creator<VibrationAttributes>() {
public VibrationAttributes createFromParcel(Parcel p) {
return new VibrationAttributes(p);
}
public VibrationAttributes[] newArray(int size) {
return new VibrationAttributes[size];
}
};
@Override
public boolean equals(@Nullable Object o) {
if (this == o) {
return true;
}
if (o == null || getClass() != o.getClass()) {
return false;
}
VibrationAttributes rhs = (VibrationAttributes) o;
return mUsage == rhs.mUsage && mOriginalAudioUsage == rhs.mOriginalAudioUsage
&& mFlags == rhs.mFlags && mCategory == rhs.mCategory;
}
@Override
public int hashCode() {
return Objects.hash(mUsage, mOriginalAudioUsage, mFlags, mCategory);
}
@Override
public String toString() {
return "VibrationAttributes{"
+ "mUsage=" + usageToString()
+ ", mAudioUsage= " + AudioAttributes.usageToString(mOriginalAudioUsage)
+ ", mCategory=" + categoryToString()
+ ", mFlags=" + mFlags
+ '}';
}
/** @hide */
public String usageToString() {
return usageToString(mUsage);
}
/** @hide */
public static String usageToString(@Usage int usage) {
switch (usage) {
case USAGE_UNKNOWN:
return "UNKNOWN";
case USAGE_ALARM:
return "ALARM";
case USAGE_ACCESSIBILITY:
return "ACCESSIBILITY";
case USAGE_RINGTONE:
return "RINGTONE";
case USAGE_NOTIFICATION:
return "NOTIFICATION";
case USAGE_COMMUNICATION_REQUEST:
return "COMMUNICATION_REQUEST";
case USAGE_MEDIA:
return "MEDIA";
case USAGE_TOUCH:
return "TOUCH";
case USAGE_PHYSICAL_EMULATION:
return "PHYSICAL_EMULATION";
case USAGE_HARDWARE_FEEDBACK:
return "HARDWARE_FEEDBACK";
default:
return "unknown usage " + usage;
}
}
/** @hide */
public String categoryToString() {
return categoryToString(mCategory);
}
/** @hide */
public static String categoryToString(@Category int category) {
switch (category) {
case CATEGORY_UNKNOWN:
return "UNKNOWN";
case CATEGORY_KEYBOARD:
return "KEYBOARD";
default:
return "unknown category " + category;
}
}
/**
* Builder class for {@link VibrationAttributes} objects.
* By default, all information is set to UNKNOWN.
*/
@android.ravenwood.annotation.RavenwoodKeepWholeClass
public static final class Builder {
private int mUsage = USAGE_UNKNOWN;
private int mOriginalAudioUsage = AudioAttributes.USAGE_UNKNOWN;
private int mFlags = 0x0;
private int mCategory = CATEGORY_UNKNOWN;
/**
* Constructs a new Builder with the defaults.
*/
public Builder() {
}
/**
* Constructs a new Builder from a given VibrationAttributes.
*/
public Builder(@Nullable VibrationAttributes vib) {
if (vib != null) {
mUsage = vib.mUsage;
mOriginalAudioUsage = vib.mOriginalAudioUsage;
mFlags = vib.mFlags;
mCategory = vib.mCategory;
}
}
/**
* Constructs a new Builder from AudioAttributes.
*/
public Builder(@NonNull AudioAttributes audio) {
setUsage(audio);
setFlags(audio);
}
private void setUsage(@NonNull AudioAttributes audio) {
mOriginalAudioUsage = audio.getUsage();
switch (audio.getUsage()) {
case AudioAttributes.USAGE_NOTIFICATION:
case AudioAttributes.USAGE_NOTIFICATION_EVENT:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
mUsage = USAGE_NOTIFICATION;
break;
case AudioAttributes.USAGE_VOICE_COMMUNICATION:
case AudioAttributes.USAGE_VOICE_COMMUNICATION_SIGNALLING:
case AudioAttributes.USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
case AudioAttributes.USAGE_ASSISTANT:
mUsage = USAGE_COMMUNICATION_REQUEST;
break;
case AudioAttributes.USAGE_NOTIFICATION_RINGTONE:
mUsage = USAGE_RINGTONE;
break;
case AudioAttributes.USAGE_ASSISTANCE_ACCESSIBILITY:
mUsage = USAGE_ACCESSIBILITY;
break;
case AudioAttributes.USAGE_ASSISTANCE_SONIFICATION:
mUsage = USAGE_TOUCH;
break;
case AudioAttributes.USAGE_ALARM:
mUsage = USAGE_ALARM;
break;
case AudioAttributes.USAGE_MEDIA:
case AudioAttributes.USAGE_GAME:
mUsage = USAGE_MEDIA;
break;
default:
mUsage = USAGE_UNKNOWN;
}
}
private void setFlags(@NonNull AudioAttributes audio) {
if ((audio.getAllFlags() & AudioAttributes.FLAG_BYPASS_INTERRUPTION_POLICY) != 0) {
mFlags |= FLAG_BYPASS_INTERRUPTION_POLICY;
}
if ((audio.getAllFlags() & AudioAttributes.FLAG_BYPASS_MUTE) != 0) {
// Muted audio stream translates to vibration usage having the value
// Vibrator.VIBRATION_INTENSITY_OFF set in the user setting.
mFlags |= FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF;
}
}
/**
* Combines all of the attributes that have been set and returns a new
* {@link VibrationAttributes} object.
* @return a new {@link VibrationAttributes} object
*/
public @NonNull VibrationAttributes build() {
VibrationAttributes ans = new VibrationAttributes(
mUsage, mOriginalAudioUsage, mFlags, mCategory);
return ans;
}
/**
* Sets the attribute describing the type of the corresponding vibration.
* @param usage The type of usage for the vibration
* @return the same Builder instance.
*/
public @NonNull Builder setUsage(@Usage int usage) {
mOriginalAudioUsage = AudioAttributes.USAGE_UNKNOWN;
mUsage = usage;
return this;
}
/**
* Sets the attribute describing the category of the corresponding vibration.
*
* @param category The category for the vibration
* @return the same Builder instance.
*
* @hide
*/
public @NonNull Builder setCategory(@Category int category) {
mCategory = category;
return this;
}
/**
* Sets only the flags specified in the bitmask, leaving the other supported flag values
* unchanged in the builder.
*
* @param flags Combination of flags to be set.
* @param mask Bit range that should be changed.
* @return the same Builder instance.
*/
public @NonNull Builder setFlags(@Flag int flags, int mask) {
mask &= FLAG_ALL_SUPPORTED;
mFlags = (mFlags & ~mask) | (flags & mask);
return this;
}
/**
* Set all supported flags with given combination of flags, overriding any previous values
* set to this builder.
*
* @param flags combination of flags to be set.
* @return the same Builder instance.
*
* @hide
*/
public @NonNull Builder setFlags(@Flag int flags) {
return setFlags(flags, FLAG_ALL_SUPPORTED);
}
}
}