script-astra/Android/Sdk/sources/android-35/android/os/vibrator/VibrationEffectSegment.java
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2025-01-20 18:15:20 +03:00

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Java

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os.vibrator;
import android.annotation.NonNull;
import android.annotation.TestApi;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.VibrationEffect;
import android.os.VibratorInfo;
/**
* Representation of a single segment of a {@link VibrationEffect}.
*
* <p>Vibration effects are represented as a sequence of segments that describes how vibration
* amplitude and frequency changes over time. Segments can be described as one of the following:
*
* <ol>
* <li>A predefined vibration effect;
* <li>A composable effect primitive;
* <li>Fixed amplitude and frequency values to be held for a specified duration;
* <li>Pairs of amplitude and frequency values to be ramped to for a specified duration;
* </ol>
*
* @hide
*/
@TestApi
@SuppressWarnings({"ParcelNotFinal", "ParcelCreator"}) // Parcel only extended here.
public abstract class VibrationEffectSegment implements Parcelable {
static final int PARCEL_TOKEN_PREBAKED = 1;
static final int PARCEL_TOKEN_PRIMITIVE = 2;
static final int PARCEL_TOKEN_STEP = 3;
static final int PARCEL_TOKEN_RAMP = 4;
/** Prevent subclassing from outside of this package */
VibrationEffectSegment() {
}
/**
* Gets the estimated duration of the segment in milliseconds.
*
* <p>For segments with an unknown duration (e.g. prebaked or primitive effects where the length
* is device and potentially run-time dependent), this returns -1.
*/
public abstract long getDuration();
/**
* Checks if a given {@link Vibrator} can play this segment as intended. See
* {@link Vibrator#areVibrationFeaturesSupported(VibrationEffect)} for more information about
* what counts as supported by a vibrator, and what counts as not.
*
* @hide
*/
public abstract boolean areVibrationFeaturesSupported(@NonNull VibratorInfo vibratorInfo);
/**
* Returns true if this segment could be a haptic feedback effect candidate.
*
* @see VibrationEffect#isHapticFeedbackCandidate()
* @hide
*/
public abstract boolean isHapticFeedbackCandidate();
/**
* Validates the segment, throwing exceptions if any parameter is invalid.
*
* @hide
*/
public abstract void validate();
/**
* Resolves amplitudes set to {@link VibrationEffect#DEFAULT_AMPLITUDE}.
*
* <p>This might fail with {@link IllegalArgumentException} if value is non-positive or larger
* than {@link VibrationEffect#MAX_AMPLITUDE}.
*
* @hide
*/
@NonNull
public abstract <T extends VibrationEffectSegment> T resolve(int defaultAmplitude);
/**
* Scale the segment intensity with the given factor.
*
* <p> This scale is not necessarily linear and may apply a gamma correction to the scale
* factor before using it.
*
* @param scaleFactor scale factor to be applied to the intensity. Values within [0,1) will
* scale down the intensity, values larger than 1 will scale up
*
* @hide
*/
@NonNull
public abstract <T extends VibrationEffectSegment> T scale(float scaleFactor);
/**
* Performs a linear scaling on the segment intensity with the given factor.
*
* @param scaleFactor scale factor to be applied to the intensity. Values within [0,1) will
* scale down the intensity, values larger than 1 will scale up
*
* @hide
*/
@NonNull
public abstract <T extends VibrationEffectSegment> T scaleLinearly(float scaleFactor);
/**
* Applies given effect strength to prebaked effects.
*
* @param effectStrength new effect strength to be applied, one of
* VibrationEffect.EFFECT_STRENGTH_*.
*
* @hide
*/
@NonNull
public abstract <T extends VibrationEffectSegment> T applyEffectStrength(int effectStrength);
/**
* Returns a compact version of the {@link #toString()} result for debugging purposes.
*
* @hide
*/
public abstract String toDebugString();
/**
* Checks the given frequency argument is valid to represent a vibration effect frequency in
* hertz, i.e. a finite non-negative value.
*
* @param value the frequency argument value to be checked
* @param name the argument name for the error message.
*
* @hide
*/
public static void checkFrequencyArgument(float value, @NonNull String name) {
// Similar to combining Preconditions checkArgumentFinite + checkArgumentNonnegative,
// but this implementation doesn't create the error message unless a check fail.
if (Float.isNaN(value)) {
throw new IllegalArgumentException(name + " must not be NaN");
}
if (Float.isInfinite(value)) {
throw new IllegalArgumentException(name + " must not be infinite");
}
if (value < 0) {
throw new IllegalArgumentException(name + " must be >= 0, got " + value);
}
}
/**
* Checks the given duration argument is valid, i.e. a non-negative value.
*
* @param value the duration value to be checked
* @param name the argument name for the error message.
*
* @hide
*/
public static void checkDurationArgument(long value, @NonNull String name) {
if (value < 0) {
throw new IllegalArgumentException(name + " must be >= 0, got " + value);
}
}
/**
* Helper method to check if an amplitude requires a vibrator to have amplitude control to play.
*
* @hide
*/
protected static boolean amplitudeRequiresAmplitudeControl(float amplitude) {
return (amplitude != 0)
&& (amplitude != 1)
&& (amplitude != VibrationEffect.DEFAULT_AMPLITUDE);
}
/**
* Helper method to check if a frequency requires a vibrator to have frequency control to play.
*
* @hide
*/
protected static boolean frequencyRequiresFrequencyControl(float frequency) {
// Anything other than the default frequency value (represented with "0") requires frequency
// control.
return frequency != 0;
}
@NonNull
public static final Creator<VibrationEffectSegment> CREATOR =
new Creator<VibrationEffectSegment>() {
@Override
public VibrationEffectSegment createFromParcel(Parcel in) {
switch (in.readInt()) {
case PARCEL_TOKEN_STEP:
return new StepSegment(in);
case PARCEL_TOKEN_RAMP:
return new RampSegment(in);
case PARCEL_TOKEN_PREBAKED:
return new PrebakedSegment(in);
case PARCEL_TOKEN_PRIMITIVE:
return new PrimitiveSegment(in);
default:
throw new IllegalStateException(
"Unexpected vibration event type token in parcel.");
}
}
@Override
public VibrationEffectSegment[] newArray(int size) {
return new VibrationEffectSegment[size];
}
};
}